Oh, my. What an emotionally exhausting but brilliant game. It has a
heart, albeit twisted, that is sorely lacking from most survival horror
titles coming out these days. In a gaming world filled with tired
knockoffs, "Haunting Ground" works sort of as an amalgamation of the
best elements from "Resident Evil", the "Clocktower" series, and "Silent
Hill", all put against the backdrop of an eerie, gothic European castle
with about a million rooms, but surprisingly few places to hide.
While
I absolutely love the "Fatal Frame" series and greatly enjoyed the
fight-or-flight nature of "Clocktower 3", I wasn't prepared for the
serious test of my brainpower that "Haunting Ground" was going to
administer. The former titles had a tendency to give you at least
somewhat discernible clues about what to do next, whereas "Haunting
Ground" plays out much more like real life would (i.e. "figure it out,
stupid"). I'm ashamed to say that I had to consult a couple of internet
walkthroughs to even be able to conceive of what to do next. The clues
you're given in this game are going to be very cryptic and you will get
lost on quite a few occasions in an attempt to find a new door, a new
item, ANYTHING. If you're looking for a game to spoon-feed you answers,
this is NOT THE ONE!
Some players might prefer this approach,
however, so if you're a great puzzle-solver and even a little bit of a
poet, you should have great fun with this title.
The enemies held
my attention more and were certainly more imposing than those in
"Clocktower 3", the release that "Haunting Ground" comes closest to
mimicking. You go through four enemies in this game, and each one is
faster and smarter than the last. First, you're going to be pursued by
Debilitas, a strangely-lovable, Quasimodo-esque groundskeeper. Then
you're stuck with the the emotionless, calculating maid, Daniella,
followed by a hooded clone with a revolver (luckily, he's not a terribly
good shot). Finally, you must face an alchemist attempting to come
across the formula for eternal life. The final boss starts out as an
empty husk of a man, withering with age in his antique wheelchair, and
then somehow ends up being about 24 years old...and a real looker, at
that. I had to pause and seriously think about it for a moment once he
tried to tempt Fiona into giving birth to his child. If only he weren't
such a malicious, psychotic, self-centered beast of a human being, he
might have made for a fun evening.
If I recall correctly, in
"Clocktower 3", your last four enemies were an anime-looking freak
wielding two swords, two murderous mime twins who were more funny than
scary, and a British nobleman.
...
So...basically, if you
enjoyed the first two levels of "Clocktower 3", bathed in their somber
palette of grays and browns, with enemies that actually seemed as if
they were--gasp!--designed to SCARE you, check this title out. If you
were more impressed by the goofy villains and colorful landscapes that
took place after those first two levels, well, maybe you should steer
clear of this one.
But what review of "Haunting Ground" would be
complete without me mentioning that Hewie is the star of the show! His
animation is detailed and true to life, and his artificial intelligence
is perfect. I'm used to the incredibly stupid A.I. of the guards in
games like "Tenchu", so when I met Hewie, I was pleasantly surprised
that he acted like a real, breathing organism instead of a computer.
He's certainly a smart little pup, but of course he's cursed with that
infamous doggy A.D.D. that will have dog owners everywhere nodding their
heads in familiarity. When you tell him to do something, you've got a
50/50 chance of him obeying and doing what you say instead of sniffing
around or lying down on the ground and looking sweetly up at you while
wagging his big, shaggy tail. It's both charming and annoying all at
once. You know, sort of like owning an actual dog.
As has been
mentioned by other reviewers, if you foster a good relationship with
your canine companion, it will affect the outcome of the game. So if you
haven't given him some attention in a while and there's no imminent
danger present, it's not a bad idea to crouch and play a nice game of
"shake" with him, or just rub behind his ears and tell him he's a good
boy. He'll appreciate it, and believe me, you will also appreciate it
when he returns the favors by attacking your pursuers while you're
panicking and crashing into everything like a spaz. And though I don't
like using it, it's also a good idea to scold him when he doesn't listen
to you, otherwise he will get lax and start to ignore you. Oh, and if
you possibly can, avoid kicking the poor guy if you're trying to help
him beat up on an assailant. I slipped and accidentally got him in the
ribs once or twice while aiming for the attacker, and hearing his yelp
of confusion felt awful... I know, I know! He's not a real dog, but
augh... you know.
So, in short (after an incredibly long review,
anyway), "Haunting Ground" is a very proud addition to the survival
horror genre. It's effectively creepy, and with an unsettling sexual
obsessiveness that I feel female players in particular will find
incredibly unnerving. Most games these days try desperately to shock
only to fall flat on their proverbial faces--*cough*Manhunt*cough*--but I
don't believe this to be the case here. This is a genuinely gross and
weird game. Had it not been for Hewie's spirited and lighthearted
presence, it would have been much harder to tolerate on an emotional
level.
When I bought my copy, the guy at EBGames told me that
this title has actually already been discontinued, so it's rare to find
an unused one nowadays. In stores, anyway. Here at Amazon, I doubt the
tide of willing sellers will ebb. But still, who knows, within another
year or a few more months even, it might get difficult to find a used
copy. So if you're thinking of checking this title out, you might want
to do it relatively soon!
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