Tuesday, January 13, 2015

Bought some overdue Retro Bit Super RetroTRIO

I bought a Retro Bit Super RetroTRIO Video Game System for playing 16-bit videogame carts. I watched so many youtube collections or speedruns with 16-bit videogames and Room of Doom website, where getting rid of any of 16-bit, Playstation, Saturn games gets rid of my karma I spent money on. Unlike my FC Twin I bought 10 months ago, this Retron 3 also plays Sega Genesis. The FC Twin is $80 now and a Neo Geo X system is $150. I remember when FC Twin was $30 5 years ago.
If FC Twin is going to end up like Gamepark Cannoo and cost $300, I'm glad I got it now.  Owning since 2014
Owning since 2015 and the build quality is great.

I lost my Action Replay for Saturn to play Radiant Silvergun, DoDonPachi I also bought Super Smash Bros. for Wii U. The RetroTRIO and the Neo Geo X game system bought in 2012, I supposedly increased my karma. Some of the 16-bit games are worth $60 in good condition so I don't know why women don't like old games. I bought a Retro Bit Super RetroTRIO Video Game System for playing 16-bit videogame carts. I watched so many youtube collections or speedruns with 16-bit videogames and Room of Doom website, where getting rid of any of 16-bit, Playstation, Saturn games shrinks the karma. THe karma these days aren't like on Playstation Universe.

Sunday, January 11, 2015

The most entitled generation is Babyboomers! (not me)

That generation is the millennials – our generation are the most unemployed in american history.
The culprit, say some social commenters, are millennials themselves. In this telling, we are a lazy cohort of entitled and narcissistic brats — the proverbial Generation Me. But this is a classic case of blaming the victim.
The true cause of this unfortunate situation is clear: It’s the economy. The Great Recession stymied economic growth, halted job creation, kept older Americans in the workforce longer, and encouraged younger Americans to continue debt-financed schooling.
Moreover, the Great Recession was not merely a one-off calamity — it was a symptom of economic ills long perpetuated and ignored. And the criticism and labels that have been heaped upon millennials bear much more resemblance to the type of intergenerational stereotyping that has always existed (“darn kids these days”) than to any measurable reality.
The truth: The economic tragedy of the Millennial generation was written before many of us had even learned to read — Baby Boomer parents and grandparents who, at once, genuinely love and care for us, but have also created or perpetuated institutions, policies, and economic realities that have now hobbled us.
Our generation has been called “entitled.” We beg to differ. If any generation is entitled, it’s our parents’ and grandparents’ generation: the baby boomers.
True entitlement is tripling the national debt since the 1980s and using the proceeds to spend lavishly on tax cuts and government programs that primarily provided short-term economic boosts, while refusing to raise the Social Security age of retirement or to reduce benefits, even as the gluttonous program careens toward unsustainability.
australia2AAP Image/NEWZULU/ZOEA protester at recent Australia climate-change rallies in the lead up to the UN climate summit in New York.
True entitlement is allowing the reasonable minimum wage that Baby Boomers enjoyed when they were our age to deteriorate while opting to cut taxes on the gains from stocks and bonds that they accrued during periods of debt-driven economic and stock-market surges — creating an economy where wage earners at all income levels, as of 2012, receive a smaller portion of economic output at any time since 1929.
True entitlement is, for decades, enjoying the benefits of the lowest energy costs in the world while refusing to price-in the external costs of carbon emissions, exacerbating the real changes to our planet that pose profound risks to the environment and economy for which millennials will soon be the primary stewards.
These grave consequences were entirely foreseeable — but they happened. Young Americans have been fleeced in order to fund the transient excesses of the old — and yet millennials are labeled “entitled” because we were given “participation trophies” and “personal tutors” before we were old enough to vote ... ?
Give us a break. Millennials are not entitled. But we are frustrated.
We’re frustrated, because the same baby-boomer bloc that created or tacitly perpetuated the policies that have hamstrung millennials now makes up almost a third of the American voting-aged population and holds nearly two-thirds of the seats of the US House of Representatives and Senate. This, during a decade-long span when incumbent House and Senate members are richly rewarded for being the most unproductive legislators in US history, respectively winning reelection 94% and 87% of the time.
millennials, workplaceITU/Rowan Farrell
Granted, many members of our generation need to learn how to vote every two years, not just every four. And we need to begin to fulfill the civic-minded label — “The Next Great Generation” — which social scientists have bestowed upon us. When we do begin to regularly share our opinions in the voting booth, not just on Twitter, you can be assured that we’ll act to keep this country great. We’ll make the “hard” choices the baby boomers have refused to make.
Already, we’ve learned how to be fiscally responsible — with the most student debt of any generation in history, we’ve had to. More than any other generation, we eschew expensive possessions like cars and large houses, opting instead for bikes and shared living spaces. Sure, we would like to own all that fancy stuff someday, but we realize that we can’t have everything we want.
We know that our government would be better off spending more of our tax dollars on jobs and education, and not just on Social Security and defense. We overwhelmingly recognize that the war on drugs has been an embarrassing waste of money and lives, and that anyone should be able to marry whomever they love.
Perhaps we millennials are entitled: We seemed to think that baby-boomer politicians would enact much-needed changes while we fiddled with our smartphones. We were definitely wrong on that one.

Tuesday, January 06, 2015


1) Wearables continue to tank
This is yet another case of the industry looking for new growth opportunities and a chance to expand by driving something the public doesn't really want. People don't want another device to carry or remember to wear, they are often inaccurate, and the newness wears off quickly and they get tossed in the drawer.
2) IoT proves a hard sell
Take what I said above and multiply it by 10. I don't know anyone screaming for an Internet-connected refrigerator. Then again, Steve Jobs did famously say “A lot of times, people don’t know what they want until you show it to them.” But with concerns about privacy by government and corporate snooping, security from all the hacks and general public tech illiteracy (the Silicon Valley is so myopic about this), IoT will be a hard sell.
3) BYOD chickens come home to roost
Many firms established BYOD rules when the trend first began, and they never revisited them. Eventually, there will be a reckoning where companies have to set down rules concerning data security and loss prevention, not to mention who pays the bills. It's only a matter of time before we get stories of employees giving up on BYOD and telling their boss to just provide a device.
4) Stock market crash and burn
The stock market has been going gangbusters, but it won't last. Every seven years, the stock market melts down like Chernobyl. We all remember 2008, and the recent "Cromnibus" budget deal in Washington has set us up for a repeat. In 2001, it hit the skids due to the Dot Bomb crash and 9/11. In 1994, the bond market went into the toilet. And in 1987 we had Black Monday with the massive sell-off. And if you don't believe me, maybe this guy's words will carry weight.
5) AMD finally bottoms out, Qualcomm acquires it for IP protection
AMD is in a real tough spot. Its CEO change caused a collapse in confidence and stock, neither of which has bounced back. Nvidia is gaining market share and is now over 70%, according to Jon Peddie Research. There are hints of big things to come but nothing concrete, and the company has been through endless rounds of layoffs.
Nvidia wouldn't be allowed to buy the company, unless it was torn in half and it got the x86 business (and CEO Jen-Hsun Huang has repeatedly said he doesn't want an x86 business), with the GPU side going to Intel. A more likely outcome is Qualcomm grabbing the company primarily for IP protection against Intel.
6) IT continues to dump its own data centers in favor of the cloud
The trend of shutting down an on-premises data center in favor of a cloud solution has been going on for some time, but it will take off in 2015 for one very good reason – Windows Server 2003 is reaching its end of life and there are 10 million 2003 server installations out there that need upgrading. Many companies may decide it's easier to move to the cloud than buy new servers and go through a rip-and-replace routine.
7) Windows 10 is a hit, mostly
Windows 10 seems to have a lot of warm and fuzzy feelings around it, and it will likely revive PC sales, especially in the enterprise. The only thing that will mute Windows 10 at this point is declining interest in PCs. If the trend toward tablets as PC replacements continues, well, there's nothing Microsoft can do about that except get the tablet experience right, which it seems to have done with Surface 3.
8) Big Data's growth will be hampered by talent shortages
Big Data is an important new trend in tech, but it's also a significant change in how computer science is done. It requires people with specialized, advanced degrees, and there are not a lot of them on the market. In fact, there have been repeated predictions of talent shortages of data scientists and other people to make Big Data work. The people who have that kind of experience, however, will make some serious money.
9) Tablets will crash and burn
Tablet sales are already slowing down and the trend likely won't reverse in 2015. Some experiments have failed, like the Los Angeles Unified School District's $1.3 billion tablet boondoggle. I expect as the batteries start to die on these things and they are not replaceable, that will also hurt. The main problem, though, is that tablets don't have an advocate. Steve Jobs was the big champion of the tablet and no one has stepped forward to take up the mantle.
10) MMOs start dying off
My one consumer prediction. For some time now, every game company and a whole bunch of startups had massively multiplayer online games in the works. Then they all started failing. "Star Wars: The Old Republic," "Final Fantasy XIV," and "Elder Scrolls Online" all bombed recently, and when an "Elder Scrolls" game bombs, that's a big warning. Many other MMOs have faded into nothing. And Blizzard killed its MMO codenamed "Titan" after seven years of R&D. The reality is these games demand too much time and people who play them frequently suffer from health problems for their addictions.

Saturday, December 27, 2014

Consoles make a comeback in 2014

The last few years of the previous console generation were generally pretty bleak. The Xbox 360 and PlayStation 3 had been on the market for the better part of a decade, hardware and software sales were plummeting, and some felt innovation was falling by the wayside as developers eagerly looked for fresh platforms to spark creativity. Indeed, Ubisoft chief executive Yves Guillemot was one among a number of key voices at publishers who felt that the console cycle had dragged on past its welcome.

"We need new consoles and at the end of the cycle generally the market goes down because there are less new IPs, new properties, so that damaged the industry a little bit," he said at the end of 2012.

Fast forward to this holiday season, and it would seem that the calls for new consoles to revive the business were largely accurate. Looking back at 2014, it's clear that excitement for the PlayStation 4 and Xbox One drove the AAA market. In every NPD Group report we covered, hardware sales skyrocketed as consumers simply couldn't get enough of the new consoles. Microsoft has shipped 10 million Xbox One units as of November, while Sony's PS4 installed base is close to 14 million now. By comparison, during their respective first years, the Xbox 360 sold fewer than 8 million units and PS3 had shipped around 10.5 million.

The difference between the seventh and eighth generations of course is that Nintendo's console platform suffered a precipitous drop. While the original Wii caught lightning in a bottle and soared to 20 million units in its first year alone, the Wii U - now completing its second year on the market - has yet to even reach half that figure (sitting at 7.29 million as of the end of September). That said, even Nintendo is now feeling some momentum and analysts are expecting it'll have its best holiday in years, driven by Super Smash Bros., Mario Kart 8 and new revenue sources like Amiibo.

"The landscape is changing, and the platform is becoming the retailer itself, much to the chagrin of companies like GameStop"

On the software side - at least in terms of the AAA market - Guillemot's hope that new consoles would drive more successful new IPs has proven partially accurate. While we've seen commercial successes like Watch Dogs, Bungie's Destiny, EA's Titanfall and a solid showing from Insomniac with Sunset Overdrive, there were others that performed average at best - Knack, Ryse, etc. - and the rest of the market has been saturated with the same AAA franchises we've grown accustomed to (Assassin's Creed, Call of Duty, Forza, Dragon Age, Far Cry and more). The good news is that anticipated new IP like Evolve, No Man's Sky, The Order 1886, Bloodborne, The Division, and Quantum Break, to name a few, is still coming.

The bad news is that console software no longer "just works." In the old days, you'd choose console over PC because you knew that when you put in that cartridge or disc, it would boot up and you'd be playing shortly (longer load times notwithstanding) without significant errors. Now, with eighth generation consoles more connected than ever before, you're often confronted with day one patches, mandatory updates to make anything playable online, and even then you may run into problems, as evidenced by the troubles encountered by Drive Club, Assassin's Creed Unity, Master Chief Collection and more. This is really the subject of a separate editorial, but if publishers continue to ship broken products, they should at least treat them like unfinished games and charge far less, effectively beta testing with users similar to Steam's Early Access.

The more exciting element of the new consoles essentially being always-on is that digital gaming is reaching new heights. On the AAA side you can buy any major release digitally on day one, and indeed digital sales are becoming a larger and larger portion of a title's total. Some of the year's top games took in 20 percent or more in digital receipts - and that's great news for publishers who receive higher margins on digital sales. The landscape is changing, and the platform is becoming the retailer itself, much to the chagrin of companies like GameStop.

On top of the AAA business, Sony, Microsoft and Nintendo have all made great strides in bolstering their digital storefronts, offering numerous titles on a smaller scale, often from indies. Sony, most of all, has capitalized beautifully on this, luring in indies and grabbing the attention of gamers with free games as part of PlayStation Plus. The focus on indies has not only helped to diversify consoles' offerings in the early part of this console generation, but it's also served to offset some of the gaps left by the still-in-development or delayed AAA IP.

So where do consoles go from here? Needless to say, judging Xbox One and PS4 on just one year of sales isn't going to tell us where they'll be in five or six years. But barring a major surge in 2015 and beyond, it doesn't look like the eighth generation will significantly outperform the prior generation. In fact, Wedbush Securities' Michael Pachter expects around 240-260 million consoles to be sold when it's all said and done. The Xbox 360, PS3 and Wii combined for 260 million, so the eighth generation ultimately could see flat sales. "So it's not a growth industry. For everyone in this room not chasing that market, you're going to be fine. The market is going to get a lot bigger, just not on console," he said at the recent Game Monetization conference in San Francisco.

Indeed, the overall gaming pie will be getting much, much bigger, thanks to the booming mobile/tablet sector. A new IDC Research report points out that the smartphone and tablet gaming installed base has topped 1 billion in 2014. So consoles obviously are becoming more of a "niche" market, but that's not really a fair word either. 260 million units is hardly small potatoes, and ultimately, if you make a unique and innovative console game you can still be incredibly successful without chasing the mobile scene.

In 2014, consoles put their foot down, shouting "I'm still here and I'm not going anywhere!" It remains to be seen how they'll fare over the long haul, but memory constraints on devices and bandwidth troubles online will make it difficult for them to be replaced by any phone, tablet or streaming service any time soon. Moreover, if virtual reality does begin to take off, consoles could have another exciting avenue to pursue as we've seen with Project Morpheus (no expensive gaming PC rig required). And perhaps then motion controls like Kinect and Move, which - let's face it - were essentially swept under the rug in 2014 will be given new life as VR accessories.

Pressure from other platforms and technologies isn't the only challenge consoles will face, however. It's ultimately the business model that will have to evolve in order for the industry to really move forward. Mobile has been dominated by freemium, which isn't always ideal, while console often asks too much of its audience with $60 purchases and a flow of DLC add-ons. Customers deserve more options. As Xbox co-creator Seamus Blackley told us a year ago, "What we need is the next generation of business infrastructure to make [innovation] possible. And iOS isn't doing a great job at that. There needs to be new excitement injected into the console world to provide more infrastructure for that to happen."

Thursday, December 25, 2014


The only console I don't have in my collection is Xbox One so I bought that today with $300 birthday cash and then $120 from the savings today.  Halo 5 will be pretty awesome. 

My PS4 has 6 games already. I guess all I am missing is people. I obviously have updated to the  peripherals.  I believe the Kinnect is dead.  Now I own all of them.    Last generation, I bought Xbox 360 first in 2005 and then Wii last in 2007.  I bought this generation in complete reverse. (Wii U first 2012, PS4 2nd and XBox1 3rd.  I also got a 2nd Dual Shock 4, a BDRE drive, and Last of Us Remastered.

It's election year! PS4 holds the edge of sales worldwide. Xbox One has a slight edge of 22 states in the United States.

I got a Hyosung ATV for a graduation gift, because of the evidence Facebook users around here already had more than one already.