NSMB2's unveiling was met with a lot of praise and criticism by fans of
the 3DS. After superb sales on the Wii (New Super Mario Bros. Wii),
NSMB2 follows in its predecessor's footsteps but maybe a bit closer than
some will want to admit. Of all the discussing I see some bickering
fans partaking in, the word "rehash" seems as synonymous with this game
in discussion as it is with a franchise the likes of Call of Duty or
Madden. So the ultimate question probably should be "Is this really bad
or not"?
Gameplay, more money more problems?:
NSMB2 brings
back just about all the gameplay elements of its Wii (and of course DS)
predecessor in terms of gameplay style, mechanics and so on. As you can
tell by the marketing campaign and the game case itself, NSMB2 takes
pride in encouraging greedy players this time around. In addition to
your usual princess rescuing routine a sub-goal of the game is to
collect 1,000,000 gold coins throughout the course of your overall time
playing the game. With a task as arduous as this you'll probably wonder
if it's possible without sinking your life into the game. The answer is
in a sense yes. There are a plethora of means to gain coins which range
from the overpowered gold fire flower (which can destroy many enemies,
blocks, and even rocks while giving you coins for everything destroyed
by the spicy golden meatballs of death you fling), or turning enemies
(such as koopas) into gold and kicking them away in which case they
leave trails of coins for you. There are several more ways to earn quick
coins but half the fun is in finding all the different ways the game
will toss coins your way. Thar be gold in those hills!
Sadly the
1,000,000 coin goal falls relatively flat when you actually achieve your
goal. You would think with such a hefty feat you'd be getting some
amusing reward in return but the actuality of the situation will more
than likely disappoint you. While I won't spoil the surprise I imagine
there will be MANY facepalms when it comes time for the 1,000,000 coin
revelation (there have already been for those who've spoiled
themselves). Suffice it is to say that if you could deal with the
disappointment that was Super Mario 64's completion reward then I
suppose you could handle this well (hint, it's worse than that reward). I
think the game may have been a bit better off without this "hook" but
ultimately if you have fun playing for coins then the goal has arguably
served its means.
Co-op, bros before toads:
I'm going to be
honest, I'd always rather play a Mario game solo, NSMBW was no
exception. Unless you liked trolling your friends or bumbling around the
stages, more (than 2) players tended to feel like a chore in
performance from my experience. That said NSMB2 jumps down from 4
players to just 2: Mario and Luigi. This works out well enough since on a
smaller screen 4 player co-op would likely be very uncomfortable. When
you play a co-op game (which mind you you can't do this over the
internet) the host takes the role of Mario and the guest becomes Luigi.
Mario (the player) will select one of their own files and both players
continue from the Mario player's file. Luigi's player will not get any
progress in their file but they will be able to bolster their coin count
while in a co-op game.
The whole game is up for grabs in co-op
so you can play beginning to end. The same mechanics in place for NSMBW
are at play here, players can bubble themselves out of some situations
in which case their partner can tag them back into safety. This can be
used to cooperatively aid lesser skilled players through more tricky
segments of the game, provided that the remaining player is never
harmed. Should there ever be only one of the two players actively
onscreen (non-bubbled) and they lose a life then both players lose and
will need to restart the stage or at that stage's checkpoint. Another
cooperative tactic one can use is sharing stored power ups. Each player
can hold one reserve power up item should a situation go bad for them.
Said items are called in and dropped above the owner's head but either
partner can pick the item up provided they touch it first. On a co-op
level, NSMB2 can still be a bit chaotic but it feels proper (and fun) at
the 2 player count.
Graphics & 3D, itsa me! Familiarity!:
NSMB2
essentially matches NSMBW's graphics, but on a handheld. The game even
retains NSMBW's solid frame rate consistently, even with 3D on.
Character models are fluid and well done for the most part and the game
looks as good as its predecessor. One can also argue that most of the
game's assets literally feel directly lifted from NSMBW though. The
character models obviously would be but the map designs/themes, stage
designs, and so on literally make the game sometimes feel like it should
be called NSMBW portable or an expansion to NSMBW. Much of what you'll
see in the game will look familiar if you come from the previous NSMB
title.
Meanwhile the 3D effect for NSMB2 is relatively minor. The
3D will amount to giving the game a bit more of a pop effect on the
foreground layer and occasionally adds a touch to near foreground walls
but otherwise 3D is not a big deal for this title (and it probably
shouldn't be). However any time you are using the 3D settings in a stage
the background will become blurred, detracting from details on
background objects.
Sound, Bah! Bah bah...:
The same way the
game graphically feels lifted from NSMBW the same can be said of NSMB2's
music, though in this case it is immediately obvious. The game's
soundtrack is literally NSMBW's but with more bah. If you had a problem
with bahs previously, you'd best get over them for NSMB2 because this is
a game that is all about the bah, and it's even heard in castle themes
now. Despite the obvious lifting, cheery music is what makes any Mario
game Mario and of course, musical enjoyment is subjective (I've actually
had quite a laugh over the hostility some fans have for the added bahs
though).
Overall, the million coin question:
Is New Super
Mario Bros. 2 a rehash? As much as some defenders will relent to admit,
it kind of is. The game's new gimmick never really changes much about
how the game is played, the stages (and bosses) will look eerily
familiar, and the music is immediately familiar. NSMB2 does have some of
the criteria to be called a rehash. It may not do it on the caliber of
other big named series but the point is, it does seemingly commit the
crime regardless. The question is how do you feel about having more of
something pretty similar (or the same)? I played NSMBW through for my
nieces and while the best memories of my Mario days have been far behind
me the game was still pretty enjoyable. I'm willing to pass the same
judgment down to NSMB2 in that while it doesn't feel particularly mind
blowing in any way, it is fun enough to be worth a spin. If you've for
whatever reason never played a side scrolling Mario game though, this is
a fun title to play. While the NSMB series never fully matches up to
its roots, it's a fun homage to those titles that's even further
accessible to newer/younger gamers.
Pros:
- Co-op is fun and functional.
- If you really liked NSMBW or even side scrolling Mario games in general, you may like this.
- NSMB2 matches NSMBW's graphics, sound, and controls.
- The golden flower may be mighty but it's not the difficulty killer the helicopter mushroom from NSMBW was.
- NSMB2 is an accessible title to just about anyone given its difficulty.
Cons:
- Not only does it match NSMBW's graphics, it literally feels like it reuses a lot of its assets.
- The music is barely changed, in fact it feels like they only added more "bah"s.
- The 1,000,000 coin gimmick does little to enhance the play, and its reward is truly underwhelming.
-
This isn't exactly a game for challenge seekers like the original
Marios, the game is way more forgiving than its source of inspiration
(SMB3, SMW).
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