This is a fantastic game but I have to give it 4 stars because I think
the way EA marketed this game, i.e. as if they completely revolutionized
the FIFA franchise , is a tad misleading. Maybe it's just me but I
found the whole 'impact system' that this release is centered around to
be very over rated and , when I did experience it during games, to be
pretty glitchy (more on that later).
Positives:
1) Let's
start with my favorite part about this game - I feel that FIFA 12 really
introduces a whole new level of realism into the franchise in that it
really does seem to be a game that will require players to think
differently in each match as the improved ball physics makes every shot
move different ,even if hit from the same spot using the same power. One
of my biggest peeves in FIFA 11 was playing against the hardcore FIFA
players who mastered the game to the point where they knew where to
shoot from, how much power to use - strategies which almost always
resulted in a goal. I think 12 has gone some way to addressing the
scenario of players being able to beat the game engine which will be a
relief for casual players such as myself. Bear in mind , I think i felt
similarly about FIFA 11 too so if i find myself once again getting
scored on from the same spots, I'l edit this portion of the review.
2)
Improved player AI - Absolutely fantastic. After playing about 10 games
against the computer, I could really feel the difference. In fact, the
only reason playing against the computer didn't seem as fun as playing
online was because i knew I was playing against the computer. The scores
were always vastly different i.e. 6-0 in 1 game , 1-2 in another and
the AI's decision making ability ,even at the semi-pro level I am
currently playing at is extremely smart. Case in point - I rushed my
keeper on the AI player and the player actually chipped the ball above
the keeper. Maybe it's just me but I never saw the computer do that in
FIFA 11 even at the 'legendary' difficulty level.
3) Defending -
Ok I admit it - I was one of those whose defense strategy in 11 was to
simply rush onto the opposition with the X button pressed. I tried the
same strategy in 'amateur' difficulty in FIFA 12 and almost lost the
game. In short, defending in Fifa 12 is much more about anticipation and
interception than it is about tough tackling - just as is the case in
the real sport.
4) Dribbling: Just like the improved bal physics
make it difficult for the very good players to master scoring positions ,
shooting power etc. , the improved dribbling makes it very difficult
for amateur players to just come in and steal the ball by just running
into the player with the x button pressed when a player is pulling of a
skill.
5) Commentary - Having 2 separate commentary teams certainly goes a long way towards not hearing the same thing again and again.
6)
Graphics - Player faces have been enhanced to give a more real life
look as compared to the glossy look players had in Fifa 11.
7)
Other: As with recent FIFA releases, you really have to keep playing
Fifa 12 to really see all the new subtle tweaks in the game that really
add up to making a big difference and hence i will continue to update
this section as and when i notice something really cool. Here are some I
have noticed
a) Injuries: I actually had a player get injured
mid run and just go down, possibly because I had maxed out his stamina
and was still exerting him
b) Game customization: You actually
have the ability to increase/ reduce several attributes of both you as
well as the computer (on a scale of 100) such as shot speed,
acceleration, pass speed, injury frequency, injury severity, goalkeeper
ability etc. - kinda helps if you want to make the game even more
easier/challenging in addition to the difficulty setting you selected.
How
much of a difference does that make? I set my team's sprint speed and
acceleration to 100 and that of the computer to 0; in the previous game
where all attributes were equal, I won 2-1 but with the edited settings,
i won 35-0 , both at the exact same difficulty level.
Neutral:
Revamped
Start Menu - Is cool but not a big deal for me. it's just one of those
things that gives you that 'oh yes this is a new game' feeling for the
first couple of times but after that, you just feel indifferent towards
it. Personally , I don't think it improves or decreases the user
experience but yes it does look a bit better.
Negatives:
1)
Player impact engine: The primary reason that I consider this to be a
negative is that i hardly ever see it come into effect in the game and
when there is impact between players, the results are either over
exaggerated or glitchy. 2 examples - The first was when I launched a
sliding tackle straight through a player in the penalty box and it just
made the player slightly imbalanced when he really should have gone down
- no complaints from me as I avoided conceding a penalty but it will
make it frustrating if i'm on the receiving end of one. The second was
just plain ridiculous - I literally just walked into a defender but my
player went somersaulting a few meters as if the defender had grabbed
his leg and flung him full force. If it were Busquets or Alves who went
flying, then i would commend the extreme realism in the game in that it
really took player personality to a whole new level but it wasn't a
player known for being a notorious diver.
Perhaps I may change my
mind about the impact engine but , as it stands, I am disappointed in
this feature as this was marketed as some sort of revolutionary change
in the game but I could hardly ever experience it and when I did , the
results were disappointing. I assume EA will release a patch to address
these glitches after which I will edit my review but personally, the
inability of this feature to meet my expectations is the primary reason
why I took off 1 star.
2) Sluggishness - At least a couple of
times, the navigation took at least 2 seconds to respond after i pressed
a button on the remote. Eg - I pressed 'down' to navigate from 'Team
management' to 'tactics' but it took a little while for the selection
arrow to move down. Not a deal breaker but it will be very frustrating
if it continues.
3) Player attributes don't change when you
change the player's position - Not sure why EA did away with this one as
i found this to be extremely helpful. Yeah everyone knows that you
can't player Vidic as a striker but ,especially in the case of players
whose preferred positions you may not be familiar with, it's just a
bummer that their attributes don't change if you switch a specialist
defender into a striker role and vice versa.
Verdict:
If
it weren't for the glitches and the fact that i found the impact engine
to be grossly over rated, Fifa 12 would be a 5 star game. The game has a
more solid , realistic feel about it and the tweaks benefit both
advanced players as well as the casual players such as myself. Advanced
players will find it much more difficult to master positions from which
they will almost always be able to score, but ,in return , they will
find it a lot easier to hold on the ball because of how much EA has
tweaked the defending and the dribbling in the game. The less advanced
players will benefit from not being frustrated to always see players
score from those certain spots but will be forced to try to get better
at the game because 'brain dead' defending is no longer an option.
Is
the game worth 60 bucks? I don't think so but , as is always the case,
the fact that most online players will ditch Fifa 11 and the latest
rosters will end up leaving you with little choice (assuming you mainly
buy the game to play online). I bought the game when Amazon was offering
a 20$ credit and am trading in my copy of Fifa 11 for 15 bucks so, for
25 bucks, this game is a steal.
I haven't tested the Career
feature yet and have never played 'be a pro' so i can't comment on that
but this is indeed a very solid football game and , money aside, will
certainly provide a very satisfying experience. It's the best Fifa to
date and I look forward to playing it for the next 12 months.
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