Tuesday, July 13, 1999

L.A. Noire review

 

A year ago, Red Redemption and Dead Rockstar Games title no harm. Now one year later and still enjoying the memory of the adventure of the success that they brought with John Marston LA Noire, a totally different game. Titles Rockstar guarantee quality and it shone through the LA Noire trailer already well off. But LA Noire is now the game where everyone on orakelt or be so bad? We got on the role of detective and searched it for you.


Cole Phelps is a young guy in his life has been through a lot. So he fought on the frontline against the Japanese and this has left an indelible mark on him. He has seen things that are far from very fine, but he is realistic and he resumed his life. Cole imposes a oath to the citizens of Los Angeles to protect and he goes after his time in the army to work as a policeman and knows he continues to work within the police. You start the game to randomly on the street as being a cop.

You are called to a location of a crime to drive or to perform some research. This has not much to do, but you learn a little bit familiar gameplay of LA Noire. Soon you know what a PhD after short missions and the real gameplay begins to unfold. If blue pants laps driving through Los Angeles behind and petty thieves can be fun, but the real excitement lies of course in the major cases, including murder. Where the game is full of, for murders were committed in the year 1947 already.


The story of LA Noire has several sides, so start your course at the police as a junior petite and you know you move towards the top. In between you get flashbacks to the time you're in the army and in the cases you'll also find newspapers, which provide even more background story. The first ten hours playing it all loose ends, but as you continue toward the end, will the story more interesting and more attractive to eventually come to an ultimate pinnacle. The game is on the long side, so it may take a while before the story is really interesting, but that's no bad thing, for you from beginning to end to enjoy.

So enjoy it alone in the world of LA Noire. Team Bondi has Los Angeles in detail and where you copied in the town is, the attention to detail is exceptional. Rarely have so many details in a game world in this massive scale seen. Los Angeles is big, very big and wherever you are, you enjoy time and time again. Everywhere there are buildings, houses, parks and more. The city exudes atmosphere and that is also among the inhabitants. Everywhere people walk, ride and people are people actually doing things.


What the developer is able to achieve particularly good with this Los Angeles is that you totally sucked. Again, the details are phenomenal and you just feel that it is identical. Team Bondi has already indicated the city have been reconstructed accurately and as far as we can see, this quite right. The street names are similar, the locations of buildings that still exist in the year 2011 are similar and so much more that makes you truly believe in a Los Angeles around. Wherever you goes, it's a pleasure to walk you through the city to go!

But there is more than just the atmosphere that you enjoy doing and that is especially realistic. This is the keynote to the game and falls to all small things to distract. For example, women are clearly subordinate to men, blacks are called Negroes, there is a lot of crime and abuse it nice and loose on. You will regularly during a case from one location to another to drive and look at that strange or not you get a radio message about a little trifle that is going on. You can respond to the agents to assist, but you can ignore it. These are all little things that make the game an entirely its own identity and especially the authentic good show.


Moreover, the missions are on call here and there scattered around the city and the side missions after solving have no further follow-up. It belongs to the statistics, so one hundred percent you have to do them all and there you quickly ene or five hours working on it, Since the game forty of these missions contains. Well, that's one of the optional things within the game, but more about that later, because the most important aspect has to be the realism. There is ample time the game is already known for.

Life is realistic in Los Angeles, which should now be obvious, but there's more. Team Bondi has a new technology used to scan faces and this is unprecedented. The motion scanning technique is much better than the Motion Capture technology, because every character has received similar treatment. This makes the characters not only palpable, it allows the developer capable of much more to do with human emotions. So everyone's lips lip whether Phelps or someone walking around town, this is true in every detail.


Furthermore, an all body traits and wrinkles that come with certain expressions, the laughter, the angry, the blinking of the eyes. From A to Z is true and it also plays a similar role in questioning people. During each case brought to you get you have to interrogate people. These people ask you questions based on the evidence gathered at the various locations you will visit. Based on the response of the interviewee, you can choose from three options: "Truth," "doubtful" or "lie". This can be done through the evidence you have, or its own interpretation or ...

Indeed, by looking at the people watching. For some people it is indeed possible to read their body language whether they speak the truth or just lying. It also happens regularly that the half-truth telling and that you feel. It's hard for this might be good on paper to explain, but as you enter a conversation with someone, so run around him in the game and instead of choosing all options just to finish it in one go do. This could imply that you are longer or shorter with a business doing. One person can break and then the other again run into a wall by a wrong conclusion.


In the interviews, it is important that you are very well aware of what evidence you have and have not, and wherever you can gather this evidence. Each case begins at the scene of the murder, and here you can safely walk around looking for various indications. This is quite different every time and regularly provide evidence that another address, what brings you further into the matter. So you quickly each case one hour to one and half hours working, because you drive from one location to another and will look for evidence, question people and more.

This may sound boring, but fortunately not the case. You may be regularly in the car, it is not uncommon that you arrive at one location and the person you're looking for quick runs off. Sometimes you run along behind him and once that person jump in the car and rip it off. You can get people to stop with a warning shot, the lekschieten of links and much more. If it does not chase, then runs out sooner or later in a firefight.


Now if these aspects never dominate the game, because it involves an examination, but it is varied within the overall gameplay. This is also what makes the game unpredictable, because you never know what to expect and gives each character that you are confronted with its own identity again. It is basically a fairly quiet game. You can easily carry everything on your dead, but there are times when it can be pretty exciting and hectic, and this game was still reasonably distinguish from the rest. It is what you are doing in the game every time interesting and extremely fun to play.

It is clear that the core of LA Noire for the research and that there are enough elements to know that this whole exchange. You're constantly working on new locations, after a while things seem completely different than you think and the evidence shows and much more. Here you are soon doing one hour or twenty and there's more to do in Los Angeles. So you can do forty side missions, find the hidden cars, footage search, visit several famous sites and more. If you want to play game 100%, make sure you have one hour or thirty to forty pulled out.


As we head for the end of this review look back on what we all experienced, seen and heard in LA Noire, we really just positive. The gameplay sticks together very strong and annoying problems that other known free-roam game, Team Bondi are pretty handy solution. The city is pure atmosphere, there is plenty to do and audiovisual is top notch. The only comments we have is that the game suffers from occasional frame drops and more we saw pop up regularly. Those are really the only two weaknesses we observed in this title.

LA Noire is quality that will amaze you say. The game will enthrall you from start to finish, it plays great, looks great and we could still go on. The enormously high expectations that there were global in our view are amply met. LA Noire is new, is different and unique compared to every other game in features like the direction. Criminal play is always fun, but Team Bondi knows LA Noire to prove that the role of a detective in a game may work fine. Topper this!


Pluses

- Motion scan.
- Interesting story.
- Good gameplay.
- Audiovisual strong.
- Attractive.
- Long play.

Negatives

- Frame Drops and pop-up.

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