This year we were present at the E3 and it looked and we played the
biggest titles, but there were also smaller games from smaller
publishers, such as Ignition Entertainment. Deadly Premonition spent
this last year and Blacklight: Tango Down to the PlayStation 3. The
Tokyo-based studio of the publisher is now El Shaddai: Ascension of
Metatron. For E3 the game was frankly not on our radar, but after having
played just as we were impressed by this abstract game. And after
extensive playing the full version we can say that El Shaddai: Metatron
Ascension or to anyone on the radar indicator.
The
story of El Shaddai: Ascension of Metatron is based on the ancient
Jewish book of Enoch. You take in the game, the role of Enoch you. When
you first see him is equal to how he looks, for he has distinctive wavy
blond hair wearing jeans. He is in Heaven and will receive a special
task assigned. Seven cases are in fact angels to Earth to forge their
own plans. This is not the intention and you must retrieve them and
that's a decent job. The angels on Earth a tower in order to protect
what you have to climb and as if each of the fallen angels back to
heaven to send. How are you doing this? Because they sell a lot of
banging and show that they can not simply do what they want.
This is the basis of the story and from there begins this extraordinary
adventure. And this beginning is vague and it takes as well as the game
gets going. Everything is introduced because, as a player so that you
know what to do. This is partly explained by Lucifel and sometimes the
lip-sync, as it is called can be very nice addition. This is shown later
in the game is also back and this is still a waste. Fortunately,
everything else is good and especially the gameplay. El Shaddai:
Ascension or Metatron is a game with many facets. You play out the
third-person perspective with a camera that moves with you. Rarely is
this rather stubborn, but are not as disturbing. So you see everything
from that perspective, but in addition to the gameplay in 3D you also
have moments where you play the game in 2D, but more about that later.
If Enoch, you fight pretty often and this is an important part of the
game. At the start, you fight with your bare fists, but soon you get
weapons at your disposal. It's not like you so it takes a moment. No,
you must first what to do and that is an enemy weaken. By kicking and
hitting some after a while creates a blue glow to the injured opponent.
In the short time you can be a 'Purification' run. This means that you
have a nice motion animation as well take away the weapon and takes
over. During this time the weapon will change from red to white. The
weapon is clean and after a while you'll have to repeat this action
because it will gradually turn red. The force will thus also reduced.
The arsenal which the protagonist becomes available to it is not very
large. You get a total of three weapons with which you most of the game
it plays. These are the Arch, the Veil and Gale. Each weapon has its
strengths and weaknesses puntne. The former is an arch which has logical
when you look at the name, but no arrows you shoot them down. This lets
you quickly blows up close and has a moderate protection against
attacks. Then you have the Veil and this is the slowest weapon, but what
has been strongest weapon or give it back the most coverage. Finally
there is the Gale and thus a kind of arrows you shoot away and thus very
convenient for a distance from your opponent to strike. Downside to
this weapon is the limited protection.
Each weapon, you
would first take over by the 'Purification'. During fights with
multiple opponents may be that you need therefore a Gale, and use the
opportunity to grab a Veil. The weapon you have recently taken over as
keep with you when you go so you can not choose all the time what weapon
you use. This may appear as though you are limited in your choice in
this. Luckily we can tell you that we are not totally affected by it.
And at some points you get the option to change weapons. Fighting with
weapons is also quite simple, but not monotonous. This is because of the
variety that you have by taking over the weapons, but also by the
combinations you can perform.
You control the weapons
triangle, square and through combinations with the buttons and jump
execute various actions. For example, by the Arch to jump and beat you
and the enemy flying into the sky to him a few times to hit. Or by a
short time to press there will be a powerful attack. A counter can do.
For this you need to block an attack with R1 and then out of it. Actions
also vary per weapon. The fight boils down to combining a number of
buttons and gradually learn more and more. You can also go bashing the
buttons and you'll find that you do not close it is. Enemies attack you
from all sides and easy to dodge your attacks if they are monotonous. So
it pays to try and too fast to perform attacks.
Enoch
is an important task given and that the fallen angels back to heaven.
Therefore he will fight with them. So you get such as against "Watcher
Azazel '. This can be a single encounter or multiple. You simply can not
equal defeat some bosses, because you're not strong enough. You have
much to learn, such as which weapons are effective, and more. Once you
sit in the final battle and you defeat him is not the same over.
'Watcher' Azazel Azazel is transformed in 'Nether' and therefore you
should adjust your tactics again which again adds some variety to the
game. These battles can also quite tough and strenuous, but it provides
or be a beautiful challenge.
Fighting with all the enemies
and the bosses above and in several different shapes come along, but
fractions of the game. It is a mix of combat, platforming and 3D 2D
platforming. The latter two mentioned items showing the best of puzzle
and understand where some patience is needed. The difficulty is quite
varied, just like the legion of puzzles you encounter. Here you do not
so much objects move, but you have to jump a lot. Moving pieces of land
sometimes make it damn tough as rotating objects. The platform itself is
pretty easy as a draft. It is the style that makes him the experience
and figuring out the puzzle that makes it so great. In the 3D platforms
is quite a bit of variation though the 2D puzzles it really the best.
It's just a funny moment you step out of the rhythm and get in a non
disruptive way.
The particular areas of El Shaddai:
Ascenscion or Metratron certainly deserve the same attention, because
this is very cool together. You see all the many styles and colors that
the makers and a very special conceptual world would drop. And she
certainly succeeded, because at some point you look really forward to
the next chapter. This acts as a motivation and despite some annoying
puzzles all the time we wanted to go. Also is the alternation between
the platforms and fight well together and this really helps the
motivation to continue playing. El Shaddai: Ascension or Metatron looks
so very special, but we have not come across a level where we have
something to complain about. Each time it was something new and we
looked our eyes out. Then everything was purple and other times it
seemed like a disco around.
Although the levels are so
fantastic to see the game graphics just some rough edges. You see this
especially in the back characters, keeping the familiar jagged edges
that looks back. It is something that is striking, but actually it is
not original at all levels with many puzzles and challenges. Some
cutscenes are a bit simple though there are very nice from where we
again have great appreciation for watching. During these scenes, we
heard music and often it is just as special as the rest of the game. And
we mean anything negative separately, because the variety is very
present here. Further noted that even in perfectly with the game. It
appears that your hard organs in the background and later hears
something that seems too African music. Again, very stylish and simply
cool.
At E3 we were El Shaddai: Ascension of Metatron
in sight and we have now certainly not regretted. The story is not
exhaustive and is sometimes quite blurry told, but it is mainly the
overall experience that makes this title so well. The combat system is
accessible and could perhaps have done a bit deeper, but it works. And
the game is designed so that there are many incredible variety and that
is primarily due to the artistic way the creators have set the levels.
You see the strangest things pass and environments, but it's all very
colorful and beautiful. Gameplay beats it by the various puzzles in 3D
and 2D. We are also more than ten hours spent playing and so beautiful.
We can say that this game does in terms of the most surprising of this
year. El Shaddai: Ascension of Metatron is pretty much Rivella: little
strange, but nice!
Pros
- Style.
- Original.
- Fighting.
- Each level a surprise.
- 2D and 3D platform elements.
- Puzzles.
- Soundtrack.
- Lighting effects.
Cons
- Sometimes very blurred in terms of story.
- Lip-sync.
- Unnecessary items running.
Tuesday, July 13, 1999
El Shaddai: Ascension of the Metatron review
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