Tuesday, July 20, 1999

King of Fighters XIII review

 Whoever thought that the King of Fighters franchise would cease to Part XII, was rightly afraid of the future. The game suffered from several flaws, both on and offline. You can not make in a year when the competition sucesevolle games like Street Fighter IV and Tekken 6 came up. Of course, this same game a lot of disappointed fans, and this stimulated SNK Playmore to try again. Does it succeed in the thirteenth section our interest, and therefore our confidence, to win back?


With releases such as Mortal Kombat and Marvel vs.. Capcom 3 is once again set the bar very high in the fighting genre, but whether you are familiar with the franchise or not, you will immediately see why this franchise ever had so great. Meanwhile, King of Fighters XIII knows himself to be distinguished from the other big names, but it also borrows a lot of different rivals. So you are fighting in groups of three, as in MVC 3, but it is not possible during a battle to switch between characters you selected. Plus, you not only official King of Fighters characters at your disposal, but you will also fighters from other SNK games again. This provides a lot of variation in terms of playable characters, which even in some modes you can combine your ultimate fighting team.

The playable modes are greatly expanded when comparing them to XII. For example, a story mode and added a Mission mode. The latter is mainly for newcomers to the franchise is very convenient because it allows you to master difficult combos to get. For this I am extremely grateful to them so, because with random button bashing will not do. During Story Mode, the merciless fighters and especially the boss fights you will float like mad you have no idea what you're doing. The boss fights in the game based on luck a little, because they have unique moves that you stun them, so they have a free hand a few seconds.


The story mode is also intended to inform the players about the story behind the King of Fighters tournament. Here are some of the main characters of the word, the brief and explain their views to the opponents. Here and there comes a cut-scene look at, but most consist of text reading and X button. A little trash talk before a fight should be, of course, but here I'd rather have a good voice actor for display. It is a pity that is thrown with terms and names that refer to the storyline that began with Ash Crimson in 2003. This put so much back story with him that eventually it very difficult to follow.

In addition, they thought they SNK, if they so much need to refine, but better to change everything at once. The total combat mechanics are in fact adjusted to provide you with a little exercise as the most deadly moves out of the cupboard. With a little practice I mean lots of practice, because even the simplest moves consist of combinations of 8 or more buttons. Guard, Clash and Critical counters are removed and this will EX Special Moves Hyper Drive mode and super-powered NEO MAX moves in the place This emphasis on "the bigger the attack the better 'and although you would not expect to see that is in tip-top order out.


Although the power of King of Fighters XIII certainly in the big, exuberant, almost too good to block attacks is, they are pretty tough in terms of implementation. The KOF veterans will one after another NEO MAX move shake out their sleeves, but there was no question of my case. These moves are only possible because if you attack meter is full. It decreases gradually filled after successful attacks you, but also those of your opponent. So sometimes you can win by yourself on the brink of death to save a NEO MAX move, if you have mastered it well. But frankly, even the tutorial for this already difficult and this makes the game way for go-getters, but definitely not up to speed. These will soon ignore the game.

Even if you look at the animations of the characters are with us, you will have jumps at the slightest notice that here a lot of work into it. Apart from the somewhat grainy display, there is tremendous attention to detail was great and all animations run smoothly. Moreover done secretly in the background much more than you notice when you're in the heat of battle is, but luckily it's not all just annoying. Furthermore, you also have the option to adjust your character. If you're tired of the old look, you'll just pass it? Win-win situation!


All in all, King of Fighters XIII is a great improvement on its predecessor, though it might be a greater challenge was to create a game just worse than King of Fighters XII. Goal, SNK is back at its old level. Each point of criticism is understood and where possible incorporated into the next installment. This is a much more extensive than the previous section, although the elaboration of some modes in some areas some may be strengthened - including the story in the story mode. If you do, do it well! Essentially it is a good start, but in future we prefer only successful submissions without half measures.

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