Almost all of the excellent 3DS titles so far have been graphically
upgraded ports of older games. They are fine as far as they go, but this
system has been lacking a true stellar first-party title for a while
now. Nintendo has finally remedied this with their latest Super Mario
Bros. release, Super Mario 3D Land. Having obtained a copy of this game
and played through it fully, I can say, in all honesty, that this is by
far the highest quality Mario hand-held game ever released. As others
have noted, this game is a kind of celebration of all things Mario, and
it takes its inspiration from earlier titles in the series, most notably
Super Mario 64 and Super Mario Bros. 3. I honestly can't find anything
wrong with this game, aside from perhaps the strange Tanooki obsession
that seems to have gripped the developers of this game, as EVERYTHING
has a Tanooki tail in this game.
While there is a relative
lack of difficulty to be had in the game's first eight worlds, it is in
the game's subsequent eight worlds of bonus content, which can be
unlocked after completing the main campaign, that truly tests the more
seasoned Mario veterans. With this said, however, the first eight worlds
are still a wonder to play through, and there is a moderate level of
difficulty to be had in locating all three of the stars in each level.
This game seeks to please people of all skill levels, and if you are
truly looking for a challenge, the game will deliver one.
The
power-ups here are far more inventive than I've seen in most Mario
games of the past. Mario can, of course, still change into Fire Mario,
who shoots enormous fireballs at his enemies. The Tanooki suit has, of
course, returned, and I dare say you will probably play through most of
the game with this power-up, as Tanooki leaves tend to be handed out
like candy in the levels. The suit doesn't fly, unfortunately, but Mario
can glide, tail whip, and, in the bonus worlds, briefly turn into a
statue. A new one I've not seen before is the propeller power-up, which
allows you to engage precision aerial tasks. Finally, there is the
fantastic boomerang upgrade, which allows Mario to access previously
unreachable items and to take out almost all enemies.
One can
also play as Luigi in this game after participating in the second set
of eight worlds, which helps to spice up replays of this game nicely.
The 3D effect is vital to fully enjoy the game here. It is utilized in
such a way that it actually enhances gameplay! This intelligent usage
of 3D is a good initial argument for the 3DS' 3D not being a mere
beautiful gimmick.
There is even an interesting use of the
streetpass feature in this game. When your 3DS is in streetpass mode and
you pass someone else with a 3DS, it has a chance of sending you a
small bonus level that'll help you rack up more stars.
Finally, but not lastly, there are three save slots here, something I
appreciate immensely when giving the game to other people when they want
to take it for a spin!
The large amount of levels, steadily
increasing difficulty, beautiful graphics, intelligent use of 3D, and
compelling gameplay all make this game an absolute must-buy. Get this
game! If you don't own a 3DS, then get one and get this game! Between
this and the new Mario Kart, the 3DS should have a very strong holiday
season.
Sunday, July 04, 1999
Super Mario 3D Land review
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