"If Batman exists, he will not dare to come here." Hyper nervous inmate
tries his buddy next to him in vain to reassure, not knowing that I am
right behind them. I decide to no longer renew their suffering and save
with a brusque movement, their heads together. They had barely time to
realize what was happening. It is not long before the third criminal in
the room is their unconscious bodies. As the minutes pass, I save him
smilingly watched from a gargoyle. He calls for help, but gets no
answer. He frantically looks around but sees nothing. Yet he knows that
he is not alone. I wait patiently until the man is where I want it. I'm
Batman ... and it feels damn good.
Actually I can not review
further mention. The word "hymn" would be more appropriate. Rocksteady
has succeeded in approaching to the perfection in all areas and provides
a true flagship off. Take the story. Quincy Sharp, two years ago,
director of Arkham Asylum, has been mayor of Gotham City kicked and that
the inhabitants have known. The man - who in the previous section a
very dark side appeared to have - clears a hefty portion of the city,
and it then converts into a super prison. All criminals are thrown
inside the giant fences and more abandoned.
To see that this
whole thing stinks, you do not even have to have a perfect nose. Even
Bruce Wayne Sharp trust and certainly not unhappy about the appointment
of Hugo Strange as the sinister head of Arkham City. The former Playboy
brand new politician to act as a lobby for closing the prison, but
during a speech abruptly arrested by the private army of Strange and
locked himself in Arkham City. One call to butler Alfred and a visit
from the Batwing later pulls Wayne Batmanpak and goes to investigate.
Strange but soon becomes apparent that one purpose: the activation of
some diabolical plan by the mysterious name "Protocol 10".
What 'Protocol 10' really means is not immediately clear, and that I
will not tell you here. Strange that he knows Batman better stops, if
only because the mad psychiatrist appears to be aware of Batman's true
identity. The matter is further complicated by the Joker and Harley
Quinn in Arkham City hiding. Joker has the last adventure of a nasty
illness that kept him sometimes very acidic and could break up the
dangerous clown in a purple suit will likely be ready for the Dark
Knight to turn to find a drug. It is the beginning of a mad ride through
Arkham City, where a huge number of iconic villains presented.
The list of characters Rocksteady from the DC Comics library gets is
impressive and at times overwhelming. If you count the side missions, in
which each one of Batman's enemies are now in the spotlight claims, it
may sometimes happen that the trees not see the forest. Still, the
developer managed to pass this rather chaotic ship on course and the
result is being. The story in Arkham City is compelling, occasionally
quite moving and also completely unpredictable. A little knowledge of
the Batman universe is not a luxury, all doing their best to Rocksteady
through various biographies and background stories, the newcomer warmly
welcome.
Is Batman: Arkham City is the perfect sequel? So you
could describe. Rocksteady has taken at least the base of the fantastic
Arkham Asylum and built on them. The list of improvements that have
almost perfect formula is significant. The setting, Arkham City is
enormous compared to the madhouse of the original and every inch exudes
tons of atmosphere. The declining steel mill where Joker dwell and the
impressive courtroom where Two-Face own right plays up with bizarre
trophy-filled museum where Penguin nefarious plans forge and with deadly
traps filled test chambers of the Riddler ... super jail is varied and
obviously with much love for the source material put together. That it
is all top-notch graphic look is the icing on the cake. Under a
helicopter to hang and the camera slowly around you will run again and
again for a wow moment where you jaw-dropping.
But there's
more: Arkham City is not only wonderful to look at, the city lives
simply. On every street corner holding criminals groups and heated
debate at intersections are often brutal way wars were fought. The
conversations you while you catch like Batman crossed the city not only
add much to the background story, but also make sure that you really
feel that you and these criminals locked up. You almost smell the dirty
air from smokestacks flows almost feel the icy rain on your face and
actually shivering from the cold when you go over the port filled with
floating ice. If you are ever on guard through the streets running, feel
the unknown threat that at any moment from the shadows at you could
jump. This is a world where the hell can break loose at any given time, a
world where you always have the street and the sky behind you keep an
eye on. A magnificent performance from Rock Steady, let that be clear.
Hats off!
Whoever thought that the whole glider happen in
Arkham Asylum felt a bit limited, will be delighted with Arkham City.
Rocksteady has in this area which is kind of revolutionized by adding a
dive option and by making sure that this time you can launch in full
flight to the next way station. Later in the game you are upgrading Fri
persons you can do a lot faster, so if you some practice over the city
without crossing your feet even once touching the ground. It plays so
smoothly that even aimlessly back and forth every time makes for a kick.
Not that you ever will feel the urge to randomly go floating around. Do
it with the numerous side missions, especially the Riddler with 440
challenges to that.
In terms of gameplay is about as in the
previous section for two main pillars: combat and stealth. The solid,
well-timed counterattacks based on combat system is back, but Rocksteady
has made it a lot smoother. The number of enemies has increased sharply
and the detainees are also a lot tougher this time than before. They
are often put together with superiors in the attack, carrying a riot
shield or try with a few quick stab wounds to surprise. Each type of
enemy requires a different approach, and when confronted with a mix of
fighting styles, this ensures that you are very focused and very calm
above to proceed. Easier said than done, especially towards the end
because it can be quite tough.
The stealth sections
were provided with a decent upgrade. More takedowns, more possible
strategies and especially enemies that little bit more alert and
especially more responsive, so you never know peace. Like Arkham Asylum
Detective Vision plays a major role. This can still see through walls,
breakable objects in the environment or locate the armor of an enemy and
then calmly analyze your action plan to put together. Detective Vision
will also have to use the many puzzles that the game is rich to solve.
This alternative view of the world is especially essential when you
countless Riddler Trophies trying to get, but is also useful when the
origin of a sniper shot trying to track or if you are using a footprint
in the pursuit of a fast-paced ninja deployment . An improvement of one
aspect in the first part was a little too underused.
Batman
also has a decent pile of gadgets bijgekregen. You start the game with
almost all the remedies that help you in Arkham Asylum together have
saved, but your arsenal will gradually be supplemented with new toys.
Think of a grenade that upon impact the enemy freezes or a hilarious
device that you gun your opponent jamt, then you coolly at him strolling
and his contemptuous "gotcha!" Attitude in an instant sees into
outright panic. The gadgets we already know from the previous section
can in the course of the game with all kinds of upgrades. So you can
this time include lines with the Line Launcher to shoot where you can
walk about and hacking minigame, the whole of the ground-up refactoring.
Add to this a further option for the rapid use any gadgets on that very
useful during the many battles and you know that Rocksteady far rested
on his laurels.
I would still go on for hours about Batman:
Arkham City. So I have not mentioned the many brilliant boss fights the
game is rich and I have not mentioned yet Catwoman, who with her
feminine sc ... uh elegance and her unique way of transportation makes
for a welcome change. After twenty hours when you've finished the main
storyline, side missions, the many easy to double the playing time. Add
to that a 'new game plus option and numerous rooms for the challenge and
you know that you value for money. The phenomenal and rousing
soundtrack deserves a mention, as well as the fantastic voice acting.
Mark Hamill and Kevin Conroy legendary Joker Batman's steel get
competition from among others-like the rasping voice of Two-Face, the
Riddler and the wonderfully annoying sounding almost sophisticated
Penguin (Nolan "Nathan Drake" North vingerdik with accent).
The perfect game does not exist and so does Batman: Arkham City a few
flaws. The camera sometimes unruly dare do when you're surrounded by
superior numbers of enemies and after a careful examination to see all
the faces are not equally convincing. But let a mosquito primarily to an
elephant: it is sheer pedantry. It is too early to Arkham City to
declare the best action game of the year, but I do not care at all.
Rocksteady fact has put together a masterpiece that is very close to
perfection. When you play this game, you really feel like you're Batman,
and that in itself is an achievement many a superhero game should be
jealous. This is a magnificent experience from beginning to end and for
me a major contender for the title of Game of the Year. Now just hope
that I will not wake up from a heavenly dream ... Batman: Arkham City is
in fact really too good to be true.
Pros
- Wonderful story.
- Sophisticated gameplay.
- Long playing time.
- Interesting game world.
- Tons atmosphere.
- Graphic beautiful.
- Brilliant audio.
Cons
- none!
Wednesday, July 07, 1999
Batman: Arkham City review
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