Friday, April 23, 2004

Top Secret Government games gone commerical Inside

Hello Bloggers. My day went well. The subject today is Best selling Videogame according to the Guinness and military games developed for the military. Today was not as interesting as most days. More like a 4 out of 10 if you describe it as a productive day. It hasn’t occurred to me to just drop by the famous Guinness World Records website, at the TECH section. This kid on a message board at Mario128Central.com said he thought Orcania of Time was the best selling videogame ever. I didn’t know. I am surprised that I own all of the videogames that Guinness talks about. I advise everyone to just pass though this site. Half the website is in Macromedia Flash 5, which is great. These are official record breakers.

BEST SELLING VIDEOGAME IS

A.) FINAL FANTASY 7
B.) GRAND THIEF AUTO VICE CITY
C.) LEGEND OF ZELDA ORCANIA OF TIME
D.) SUPER MARIO BROS.

If you answered the last game, you’re right. This wasn’t the NES original, it was the Game Boy version. I thought the answer was Final Fantasy 7 because it was a very popular Playstation game. Everyone I talked too loved it. I also own GTA Vice City, but I don’t play it much anymore. Since Super Mario Bros. was on Gameboy, the handheld also got a place in Guinness as most popular handheld computer !!!!

Most Expensive Game to Develop:

a.) Final Fantasy 7
b.) Metal Gear Solid 2 – Sons of Liberty
c.) Shenmue
d.) Shenmue 2

I tried to trick you in thinking that it was the sequel of Shenmue. But the answer is Shenmue for the Dreamcast. It cost AM2 20 million dollars to make. (which also develops Virtua Fighter games.) I would have ever guessed it. I thought it was Final Fantasy 7, usually games with that budget has state-of-the-art graphics which Shenmue didn’t have. I own the Dreamcast game, Shenmue and Shenmue 2 for X-Box. When I saw the Dreamcast title, it came in 4 discs plus the extras disc. Each Dreamcast disc can hold 1.4 Gigabytes. It took AM2 seven years to develop, that’s amazing. Only one question….Shenmue 2 isn’t apart of Shenmue, starting where the original left off. I think that Shenmue 2 was going to be Shenmue 1 until spitting them up would prove less expensive for Sega. Shenmue is on several ‘most popular games of all time’ lists including ones from IGN.com, Game Informer, and of course Gamespot.com.

I am kind of interested what the world record was before? Was it Final Fantasy 7? I also heard somewhere it was Super Mario 64. Nintendo developed the N64 around the graphics engine supporting Super Mario 64, that’s why. It was also the first technical demo for the console.

Next, I got interested in a couple of war games made by game developers to train troops on the battlefield. Some of these games have true-to-life military tactics using state-of-the-art AI.

US Military War Games gone commercial

I have to say that not all WAR games are made for the US military. And not all games developed for the US military are in full 3D. One very good example of this is “Real War” created by OC Incorporated, a software developer funded by the USA. The game looks a lot like Command & Conquer in it’s 2D low resolution overhead mode with cheesy animations. The commercial version is developed by Rival Software. Rival is a game developer cross platform (PC and MAC). The military version has more learning curves. The commercial version has less, but the graphics are the same.

Counter-Strike is the most downloaded mod ever, requiring a full version of Half-life to play. It was created by (back then) average game designers that where shocked by amount of success the mod had. It was suppose to be just another mediocre Half-Life mod. The game became so popular that Valve and Sierra began to release it as an expansion pack for Half-life by paying the small developer staff money. In fact, the game studio is called Rural LTD, which was hired to develop the Xbox title, Counter-Strike. Counter-strike is a team based game much like Team Fortress. ( source: Military.com )

Probably the 2nd most popular war game released to the public is America’s Army Operations. This game is already one of the most popular online first person shooters, and it is made by the US Army. I know this because I own America’s Army 2.0a and the game’s severs are always full, it’s as popular as Call of Duty or Unreal Tournament 2004. The game doesn’t suck and it’s free for everyone. It was created based on the than state-of-the-art UNREAL engine. ( Source: Americasarmy.com and http://abcnews.go.com/sections/scitech/DailyNews/wargames020821.htm )

Full Specrium Warrior TBA: December 2004 Xbox and PC

The USA Government also has had a state of the art military videogame that remained TOP SECRET until it’s unrevealing in 2003! The game called Full Spectrum Command. Full Spectrum Command is the smartest videogame ever. The Institute of Creative Technolegies first developed this game. In 2003, the US Government gave production rights too Pandemic Studios teamed up with THQ to mass produce it. The game, now called Full Spectrum Warrior, is going to be published for PC and Xbox around Christmas. It will be another Tom Clancy’s Ghost Recon I think, but better designed and harder to finish. ( source: http://www.wired.com/ news/games/0,2101,60 688,00.html?tw=wn_st ory_related )

MRE – an extremely well developed tutorial developed by ICT (Institute of Creative Technologies.) Project costs government 45 million dollars. Project Leader…US Joint Chiefs of Staff office in D.C. Program displayed in a 150 degree theater screen that covers the whole room with a true to life sound experience (10.2 surround sound). I don’t know much about it except it sounds pretty awesome. The screen sounds a lot like the iMAX theater at the Science Museum of Minnesota. And that screen is absolutely huge. In fact the new Science Museum (built in 1999) was built around the projection screen. It’s suppose to be one of the biggest screens in the whole world.

Metal of Honor 1 and 2 were originally developed by the US government and than given to Dreamworks Interactive (game publisher) when the US military could no longer use it as a training option. Probably because the graphics are bad by today’s standards. The latest installments, Metal of Honor Allied Assault and MoH AA: Spearhead, are developed by 2015. Personally, I favorite it because it was my second WWII game I got for my 19th Birthday. ( source: Military.com )

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