Taken in small portions, this is an absolutely amazing game experience -
it really is as fast as advertised, runs as smooth as butter, and feels
absolutely great to play from the off. The sound is excellent, the
gunplay is BAD ASS, and the whole thing seems like an instant classic.
It is hardcore. It is a tough game and not for casual gamers, and I fell
very quickly in love with it!
I think the early levels in
the game were best -- there's lots of close-quarters combat, and this
somehow suits the game's mechanics. Gradually though it opens out into
an 'epic' and the battlefields become huge expanses with either giant
bosses or little enemies who can be swatted like flies. Same problem as
in Gear of War 2 -- the scale reduced the feeling of actually being in
the middle of a fight. I never had less than fun, but it did start to
feel like a chore at times - and the run of boss battles at the end?
Surely all game designers by now know that this is just stale.
I was hoping that it would be in the same mold as Bayonetta - a game
that demanded and rewarded mastery, where the first play through is
really a warm up for the main course - but although Vanquish has some
challenge rooms, it doesn't really have incentives for sinking a lot of
time into it. You don't unlock anything, and there's a slightly annoying
punitive weapons upgrade system, whereby upgrades are deducted when you
die. Also, upgrades don't seem to carry over when you replay missions
and you start with your default set. Huh?
Despite these minor
disappointments, I thought the game was brilliant and I absolutely had a
blast for the most of it. And I didn't find it too short as some are
saying - I actually thought it was too long. Either that or not quite
varied enough. Anyway, if you like to shoot stuff, this is one of the
best out there!
Sunday, August 15, 1999
Vanquish review
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