you also pretty spectacular finish. Then start your real adventure and
that brings a lot of cool stuff with it. So you fight against a lot of
different enemies, highlighted by huge bosses. Those bosses are all
very difficult to beat, so do not look weird in that you soon twenty
minutes doing. These fights are not only fun, but it also usually
necessary for the new attributes. The attributes can then be used again
later in the game against other bosses and enemies and the environments
to a new path to create for yourself.
The fighting goes
through different weapons. So you have a kind of sword at your disposal
to work a bit like God of War III. This weapon will find a lot, but it
does not. You can also throw knives and of course the famous cross
betting. This cross can gradually upgrade and eventually find them both
fight like that you can use in the environment such as a grappling
hook. Besides, there are other weapons that work well on certain
enemies, and additional experience points you earn this. These can then
be redeemed for new opportunities for Gabriel or his weapons.
On a known and common concept. All this works fine through a handy
menu, where you can attract many new features purchase. It is important
to continuously upgrade, because many enemies are not all that easy to
beat. Usually you fight against small enemies as you kill them, but
they are again aided by a large copy of this and they are pretty
dangerous. Besides that you'll catch, they have still have enough
health to do it especially difficult to make. You'll have as many
weapons as possible and like to have available to you through the
upgrade options and also because they have to play tactically.
You will have many blocks, rolls and combos have found a great enemy
small gain. Here are occasionally also has the requisite quick time
events look. This is something really not hard to imagine from today's
titles, but a bit different from the rest is a little variation to be
found. Of course you will encounter the appropriate moments where you
usually hard on a particular button to rams, but in addition, the
variant found quite fun. This variant is a circle on the screen and
surrounded by a large circle. This is becoming smaller and when it fits
within the other circle, you push a button. Primarily a matter of good
timing so.
They are especially many standard
elements Castlevania: Lords of Shadow knows in fighting, but of course
in its own design. Magic may of course be there and this game has two
types. One type is "magic light" and other "dark magic". With the
magic light you can heal yourself while you're fighting, what is so
useful in difficult opponents. The dark magic is also very convenient
because it does more damage. As usual, the magic of limited
availability and you will therefore have to supplement it. This goes
back through orbs that enemies leave behind after you've slain them.
Both magical abilities are perfect in the whole and make the battle
system completely.
In terms of fighting, there is plenty of
opportunities exist in this game and the many times when you are
fighting are interspersed with other elements. So you come here and
there against a puzzle, which never really be too difficult and the
necessary climbing and scrambling are not lacking in this game. You
will regularly up and down to climb over ledges, and swing through your
grappling hook and many more. This is relatively easy climb and climb
and keep the great variation in the game. This also applies to the
environments that this game contains, for the variation in this respect
is certainly enormous.
One moment Banjer you through
a swamp and the next moment you walk in the snow and then back into the
jungle to arrive. The game is similar in very diverse environments,
because it follows another in rapid succession and the best is that
every environment is really visually stunning looks. Indeed, this title
fits perfectly in the list of current graphic toppers. It is after
Uncharted 2: Among Thieves not much happened before a game that we've
seen of the same caliber graphics, just the cut scenes are in contrast
with that game in this game a little less. Well, that's not the only
positive aspect, because the audio is also world class.
The
Soundtrack has always been very good at this game and PlayStation 2 in
the moderate part, Castlevania: Lament of Innocense, the soundtrack is
simply brilliant. To reassure you that this part is no different.
Konami and Mercury Steam have this time used a different composer and
knows this great music. We are also very impressed by the voice-acting
and requires a number of familiar characters on, including Patrick
Stewart. The right voices are used and that makes for very great
atmosphere. It is exactly in the setting of the game and it's pretty
convincing.
Castlevania: Lords of Shadow, the game
that have to reboot the franchise. We asked first whether it had
managed to operate the franchise back on the map, it has become clear.
There is very little to criticize in the game, just that for some
players on the difficult side, but yes, it's Castlevania. Furthermore,
the gameplay well in order, it looks visually great and the audio is
superb. Add to this that soon you're twenty one hour to go through the
game again and it knows it necessary to replay value. Castlevania is
back! And how! Every fan, skeptical or not, who can just blindly buy
this game.
graphics 8.0
Sound 9.0
Gameplay 7.0
Monday, August 16, 1999
Castlevania: Lords of Shadow review
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