It was five years after the release of the Legend of Zelda: Ocarina of
Time. Gamers around the world were anxiously awaiting the next
installment of the legendary series. Recently, a screen shown at E3
displayed Link fighting Ganondorf in an epic battle with amazing
graphics. But then when Wind Waker was released, it appeared to be more
of a cartoon than a Legend of Zelda game; it looked nothing like that
picture. Though many still believe this ruined the game, most agree that
you can't judge Wind Waker by its cover: The cel-shaded graphics give
it a new look, but there's no doubt that the feel emulates that of its
predecessor, Ocarina of Time.
For those of you who played
Ocarina of Time, you'll remember that at the end Ganondorf was plunged
into a void in which he did not die, but was suspended for 100 years.
For those of you who didn't, a short sequence before the game begins
explains the basic plot of Ocarina of Time. When the game starts, you
are sleeping on a lookout tower on your home, Outset Island, which is
set in a vast Ocean; you wake to find your little sister leaning over
you, reminding you that it's your birthday. After a series of events
involving your grandmother and various island residents, a large armored
bird is spotted flying over the island carrying a young lady. A pirate
ship is in hot pursuit, firing cannonballs and the like. And of course,
you must go save her - that is, after you've found a sword. After a few
battles in the island's forest, you manage to save the mysterious girl,
who turns out to be the captain of the pirates down below. You exit the
forest, only to see your sister sprinting towards you, clearly excited
about something. But then out of nowhere, the giant bird swoops down and
takes her off into the distance. After repeatedly begging the pirate
captain to take you with them and help save your sister, your adventure
begins. The pirates take you to the Forsaken Fortress, a cursed
stronghold where the bird and the man who commands it live. The pirates
attempt to shoot you to the room where your sister is being held, but
they miss, and you end up losing your sword. After sneaking through the
castle by hiding under barrels and being taken to the prison about a
million times, you finally retrieve your sword and encounter your sister
- only to be taken away by the bird, who thrusts you out into the
ocean. You are rescued by a talking ship called the King of Red Lions,
who tells you that your sister is in the captivity of Ganondorf, the
evil man who was thought to be destroyed a century prior. Your first
objective is to find three sacred stones that will raise the Tower of
Gods; this ancient citadel will help open up the path to the Master
Sword, the only thing that can destroy Ganondorf. On your journey you
find the Wind Waker, a conductor's baton that allows you to perform
various melodies that control the world around you. With the help of the
Wind Waker, you discover a stunning secret about the ocean and its many
islands. You return to the Forsaken Fortress in a desperate attempt to
defeat Ganondorf, only to have the Master Sword's power drained. The
only way to restore it is to awaken the Earth and Wind sages, and guide
them to the heart of their temples; afterward you must retrieve the
broken pieces of Triforce from the depths of the ocean.
The
controls in this game are much like Ocarina of Time, A being an action
button (you jump automatically), B using your sword, and the C button
used for setting items. The items are similar to those in Ocarina of
Time: Bombs, Hookshot, Bow & Arrow, etc. However, there are some new
items like the Grappling Hook, which wraps around protrusions and lets
you swing; and the Deku Leaf, which acts as a sort of parachute,
allowing you to gracefully glide across large gaps and even fly with the
help of a gust of wind. The L button allows you to target, replacing Z
in Ocarina of Time; however, instead of toggling on and off, you hold
and release it to lock on and off.
The gameplay itself is
very fun; a wide variety of areas in a huge overworld pose many
challenging puzzles and battles. The world is a huge ocean consisting of
forty-nine sectors, each with a unique island. The islands range
anywhere from small, moon-shaped lumps with a single chest to giant
spiraling pillars of rock riddled with caverns and even an entire
civilization. Though the game is not as difficult as Ocarina of Time, it
will still thoroughly frustrate you at times. But overall, the game is
just fun and exciting.
One of the things that separates Wind
Waker from most other Legend of Zelda titles is the change of graphics.
Though the game is played in three dimensions like Ocarina of Time, this
game is cel-shaded, giving it the 2-D, cartoon-like look to the
characters and world. Some may say this downgrades the game, but I think
that it is simply a new method of presentation, and looks beautiful.
Like other Zelda games, Wind Waker has wonderful music. It really fits
with the surroundings, and make you feel like you're really in the
game, garbed in green and saving Hyrule. Whether you're on Dragon Roost
Island listening to the soothing wind music and harmonic finger snaps,
or sailing across the ocean taking in a creative medley of the original
Legend of Zelda overworld theme, you can't help but enjoy Wind Waker's
music, and maybe even hum along.
Like most Zelda games, this
one goes above and beyond in its replay value. Nearly every inch of the
gargantuan overworld is filled with secrets and side quests. You can
hunt for rare items in hidden mini-dungeons, play a countless mini
games, and much more. And when you beat the game, you have the option of
starting another file in which you go through the whole game in normal
clothes, and you have the Deluxe Picto Box; this is an item that allows
you to take pictures of pretty much every character and enemy (yes,
bosses too) and turn them into figurines! In other words, the replay
value in overflowing; it will take years to do every little thing there
is to do.
Overall, the Legend of Zelda: The Wind Waker is an
amazing game that will not be forgotten. Even now, after they've stopped
making Gamecube games, most stores still have copies of this game. If
you have a Wii, or still have a Gamecube, get this game! It is a
must-have for any Nintendo fan.
Monday, August 09, 1999
The Legend of Zelda: The Wind Waker review
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