Alot of reviews have been given for this game as "REALLY BAD." I'm one
of those people who lets things slide. I'm a big RPG gamer. If you're
just looking for fighting in a game. Stay away from this one. This needs
alot of role playing consciousness. It has a FANTASTIC storyline
(surperior to alot of other RPGs), but the game should have been a movie
if you ask me. This game goes back to the past, alot of flashing back
and forth and alot of surprises. On "The Trio" as I would say. Jr.
Albedo and Gaignun. Don't worry about other characters. They're not as
important here. But don't let that get you down.
It
summerizes everytime I turn the game on to back where I left off,
(loading from memory card) so that should help people who dooesn't game
much. I couldn't understand why people wouldn't get the storyline if the
UMN at the beginning of the game allows a feature to review what has
already happened. I'm guessing people are giving irks about that.
I would probably complain about the voice actors and battle system,
alot of people would probably say the same thing. I do not mind KOS-MOS'
voice actor as much as Shion and chaos. chaos (Yes no caps) is too
stoic for me, after playing Xenosaga I (over and over in order to get
his character down, hey he's not human!), I'd say he doesn't add much to
the action in the beginning where all the cool fight scenes are. The
beginning of this game, IS AWESOME. Yes AWESOME. (Voice actors killed
it.)
Shion, I would say, is a mess, her attitudes and
momentum throws me off everytime a new situation becomes bad. How can
she sound so perky all the time? I would definately go with the voice
actor in Xenosaga I if I were to choose between the two. And the old
voice actors are wonderful as always, Albedo, Jr., Gaignun, and Captain
Matthews. Yar they're the same.
The battle system, yes it's a
pain. You're not actually fighting. You spend most of your time
"stocking up" and letting your enemies rag doll you most of the time.
Stocks are like AP in Xenosaga I, except you can only add one stock each
turn, or use an ether "Stock 1" to add a stock to another character.
After you attain a certain amount of stocks you are presented a number
of combo options. The more stocks, the better combo. It becomes an issue
because I would have to run around and train in the same area in order
to get enough levels or TM points (in order to get Medica All, it
becomes valuable, trust me.) I was hoping that this game system would
take a tiny bit from Final Fantasy X (because you can to switch
characters in battle) however, unlike FFX, this only allows share of
spoils (TM points EXP etc.) to the remaining three characters standing
in battle. It becomes a real disadvantage if you have characters that
have some abilities, but not others. (Medica, Revert, Refresh, etc.
although they all have the same abilities to learn, such as Psycho
Pocket.) I would suggest picking three main characters and if you do
have a strategy guide, ignore the character reccomendations. I chose to
maintain Jr., KOS-MOS, MOMO, or Ziggy. (Robotics addict.) Unlike
Xenosaga I, tech attacks are only avalible with doubles. So say you have
KOS-MOS and Shion, if you have the key for the ability Double X-Buster
with a boost and a certain amount of stocks, you can do a tech a attack.
Once per battle.
Also, alot of people are confused about
"break zones." It's hard to explain in words, there are tutorials in the
game. But it's something so that you think you'll always have to rely
on combos. It's like suppose you have an enemy with a break zone of B,
A.
On your controller there's a:
O which represents "A"
or "B" (Some characters such as Shion and MOMO have only B as combos so
you press O all throughout for a "B")
Triangle which represents "C"
Square which represents "B"
Those buttons represent letters. Characters have combos accordingly to
the buttons you press. So you attack with Square and O. Then their zone
is broken. You give more heavy damage by following the character with O
buttons for "break bonus" this just means you successfuly broken
through their break zone and you are currantly giving more than average
damage.
This all comes down to your characters. Characters have
different combos. It's much more simple to play it rather than explain
it. There's more to it though. Battle slots are still there, and a few
more quirks.
A few notes:
Jr. - A bit weak. He doesn't
have a lot of enemies that has a weakness for him. But I use alot of
skill upgrades so that he gets to make quick work of Albedo.
KOS-MOS - She's super strong against Gnosis. (Fitting of course.)
MOMO - She's a super valuable asset. I use her ALOT. Her ether bow kills.
Ziggy - He's good against anything. Like bosses.
Another battle system irk is the "Move" command. I use that command to
do efficient back shots. But the stupid thing is that if I move to the
other side, my character is facing his/her back towards the enemy. Then
I'll have to wait next term to attack in order to make her face the
enemy. (Confusing ya.)
Speaking of areas, the maps are
smaller compared to other games I played, so there's fewer enemies to
bash. A bit convienient but gets tiresome if you're trying to get
treasures around the block. The UMN encephalon has changed. Now you
don't have to worry about exiting through a plate. Just start menu and
exit. But I really hate knowing that two disks can only contain about 30
maps. It goes by fast. I mean, really fast. Before the first disk was
over I was halfway through the stradegy guide. (And I don't usually buy
stradegy guides.) The only things that are making the game longer are
the GS campaigns, I'd totally reccommend that you do it or else you
won't get all the nifty stuff that would make gameplay a bit more
"exhilerating." Like double tech attacks and all those other cool items.
(Believe or not I haven't used any item in the game yet, not even a Med
Kit.) I'm a thrifty person, knowing that there is no currency = no
shops. And I hate the puzzles in this game. It gets on your nerves
eventually. Even little tiny puzzles.
The maps are
beautifully rendered. One thing I'm ticked off about is that there's no
radar. You just have to wait to be ambushed unless you memorize every
quirk in the area (which doesn't take a lot since you eventually visit
the maps over and over.) Sometimes you can't even smash the traps before
the enemy ambushes you.
Although I can't say the same for
the characters, even though it's become all realistic, it's become too
femme for me. KOS-MOS' new design throws me off, and that's why I put
the bathing suit on her for battle, Shion is also a bit femme for me.
But I would totally think guy gamers would fall for them eh.
I
would also say the same for the guys, they grown cuter, but I still am
not pleased with the new character design after I played it.
E.S.s I almost forgot about that. (I was reading other reviews.)
Piloting the E.S. is like the A.G.W.S. only more bulky and cooler. The
thing that pissed me off for the E.S. is that it's slow on the maps. No
matter which E.S. you chose, Dinah, Zebulan, Asher. It's slow.
Pathetically slower than the human lead characters. I would love it if
they had more abilities and hope that they STOP STOCKING UP. I almost
died because half-way I did not have Zebulan (that's the only E.S. that
can use ether = heal). But I love the E.S. Much more detailed and
beautiful things than the A.G.W.S.
Music is a bit more techy.
Very techy. I don't like most of the soundtrack. Gives me a headache. I
love orchestra, but that's me. (like Chrono Cross, FFX, and Xenosaga I
etc.)
Three stars, it's not the living saga, there's not a
"true game" thing going on. Not enough for me to play over and over. If
you're into SCI-Fi storyline, random philosophies, techy mechas. (Like
me) This game would probably love you. But not as much for me. (And I
ain't no star wars fan but I'm loyal enough to keep Xenosaga as my
favorite RPGs)
Tuesday, September 14, 1999
Xenosaga Episode II: Jenseits von Gut und Bose review
Subscribe to:
Post Comments
(
Atom
)
No comments :
Post a Comment