Lunar Silver Star Story first debuted on the Sega CD. While the Sega CD
system didn't last very long, Lunar did manage to get quite a following.
Unfortunately, because the Sega CD user base wasn't large, Lunar was
overlooked by several gamers. The game had a release on the very short
lived Sega Saturn, but again, never reached audiences. In 1999 Lunar
finally reached a large audience. The Playstation. With several changes
and updates from the original Sega CD version to make the story more
complete and satisfying.
Lunar Silver Star Story Complete
concerns itself with Alex. He one day dreams of being a Dragonmaster.
Just like his hero, Dyne. He figures he'll just have to keep dreaming,
though. Until his friend Ramus has a plan to go into the White Dragon
cave and get a hold of the White Dragon Diamond. Finally, a chance for
Alex to go on an adventure. But it ends up becoming much bigger than he
ever dreamed.
For the most part, Lunar Silver Star Story has a
cliched overly done storyline. Despite that, however, it is one of the
best in the genre because it has a fantastic cast of characters who are
all well developed, a good sense of humor, one of the best villains in
video game history as well as a very emotional story. All these things
make you forget the cliched storyline and make it something enjoyable
and memorable. The story also has a few really great looking anime
cinematics and some incredibly good voice acting to help flesh out the
humor and wit. It also helps that the dialog is extremely well written.
Put simply, the story is presented very well.
The gameplay is
dated, but that's to be expected for a game originally released in
1992. Lunar has a straightforward combat system. It's the simple turn
based fare you've seen in dozens of RPGs. You'll select an action for
every character to do and then watch the battle play out as your enemies
and you take turns. Every character can either attack, use special
techniques unique to only them use items and run away, etc. Battles are
contact based. That doesn't mean enemies will simply let you waltz by.
Many enemies upon seeing you will give chase.
Lunar is by no
means a complicated game. Every character gains magic through levels
(save for Alex who will get a few spells from meeting certain objectives
in the story) and has their own unique magic. For example, Nash is the
only character who can cast Thunder Magic. There are a few tidbits to
the battle system that help flesh it out and keep it from being overly
repetitive. For one, characters who use staves can use them to cast
spells that they otherwise might not be able to cast. There's also a
huge emphasis on strategy here. Lunar is not an easy game by any stretch
of the imagination. Especially up against the bosses. You'll find you
have to move your characters all over the field and heal every turn to
keep yourself a float. To make matters even more difficult, you only
have a limited number of items you can carry and on top of that, items
at the market are quite expensive and monsters don't drop a lot of
money. So even though battles are contact based, it's probably best to
fight as many as you can. The only major problem with Lunar's battle
system is that battles aren't quick. Even normal battles can last for
several minutes because of having to heal yourself constantly. For the
most part, though, the trip through the game is very rewarding.
Visually, Lunar is a very colorful, artistic looking, smooth running
game. It doesn't push the Playstation to its limits, but it does manage
to be a good game nonetheless. The artistic design is incredibly well
done, though. So are the character portraits and animated cutscenes.
It's actually a very beautiful looking game, but it looks like a smooth
over sixteen bit game too. Luckily, this won't bother most gamers.
It sounds pretty good. As mentioned before, the voice acting is some
of the best in the industry. Many of the tunes are quite catchy
(particularly the world map and battle themes). They're short tracks,
though, so they loop real soon, which makes much of the music quite
repetitive. In the long run, though, you're getting quite a bit.
Lunar Silver Star Story Complete originally came with a lot of extras.
A soundtrack CD filled with the best tracks, a cloth map, a making of
CD and a hardcover instruction booklet that even included a sample of
the strategy guide made by Working Designs themselves. It's quite the
collector's item to have.
Lunar Silver Star Story Complete is
a fantastic RPG that despite being released on the Playstation, was
still fairly overlooked. It does, however, retain a strong audience. A
fine game where the effort of the creators really shows through
fantastic writing, a well crafted story and some of the most well
developed characters to grace the genre.
Tuesday, September 14, 1999
Lunar: The Silver Star review
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