Borderlands is being developed by Gearbox Software and the big man
behind Borderlands is none other than Randy Pitchford. With great
enthusiasm he knows the world press to convince the quality of
Borderlands and he does well before the game appears in stores. PSFocus
we have him now met several times and we looked forward to that very
Borderlands. Today we can finally evaluate the game and I certainly
hope that Randy Pitchford has lied to us and this is just going to be a
great game!
Randy Pitchford has also been lied to us once,
but he did not deliberately. Two years ago we were invited by publisher
2K Games, the Borderlands GamesCom presentation to attend. Pitchford
Randy was the man who would conduct the presentation and everything went
smoothly. We saw enough in the game action and the press present was
an interesting game, especially because we were told repeatedly that
Borderlands looks something like Diablo, but in a shooter jacket. A few
months have suddenly everything was different.
When it was
announced that Borderlands is very different from going to see.
Gearbox Software stepped away from the existing graphics and the game
was developed with the look that had made them as artwork. It now seems
drawn out, but according to Randy Pitchford is not cel-shaded game.
The graphical appearance of Borderlands is now indistinguishable from
the dozens of shooters who have appeared on consoles. This combined
with millions of weapons and a genre that best describes as a First
Person Role Playing Shooter (as Randy Pitchford always tries to
describe), will require a new successful franchise Borderlands make.
However, it is doubtful whether a successful franchise Borderlands
will be because the game suffers from some problems. Meanwhile, some
old problems have been solved with a patch but this patch has not
removed all errors. The first thing that strikes me is that Borderlands
a fast game, but it seems as if the game can not keep up. If there are
many characters fill the screen, along with a large number of enemies,
then stripes appear on screen and that can never be the intention. Even
if you zoom in and quickly back and forth, then appear again some
stripes in the picture. Not always, but just enough to be annoying.
We let the points just beyond annoying ways and concentrate on the
story, because if Randy Pitchford wants this as an RPG is going to be
seen, it has a good story. Borderlands in the story is somewhat
disappointing, but it's fun enough to keep you busy. The game takes
place in Pando, one place on earth where no love and peace is found.
For years, there is a Pandora's story about a treasure called The Vault.
This baby will make you rich, powerful, and especially many women
deliver. Hence, everyone in The Vault is out hunting and hunters call
themselves Hunters Vault.
When you first start the game,
you told more about The Vault, and we get a choice of four Hunters
Vault. Roland''The Soldier''is a dark RenderMan so much to see first
hand. We can be extrapolated from the number of scars on his face.
Roland specializes in Combat Rifles and Shotguns and the type of''shoot
first, ask questions later.''Mordecai''The Hunter''is a lean man with a
goatee, but also it is no spotter. He specializes in Sniper Rifles and
Revolvers, but can also handle a sword.
Litith''The
Siren''is intended mainly to have her pretty face and her tight ass.
But you better not tell her this, because Lilith is a silent killer, the
sneak behind an enemy's back appears to him once then send to hell.
And then there Brick simply playing himself. The man is bigger than the
Dutch kickboxer Semmy Schild and has numerous scars on his body down.
He does have agreements with Semmy Schild, because he prefers to turn
his opponents into the ground and keep it especially explosive weapons.
It should be clear ... Do not F * ck with Brick!
In
the first level you are greeted by an annoying robot that will dance
when he was bored. Yet you can not do without him, because it explains a
few things and gives you a communication device, which are very useful.
In this device, you can directly see which missions you should
complete successfully, but also whether your skill points should be
divided among the many possibilities. This allows you to select a skill
Brick making his punches even tougher and Roland may turrent placement
on the floor, automatically firing many bullets at all enemies still
move.
In the communication device can also read what
weapons you carry with you at that time. That's pretty important,
because a limited number of things you can carry with you, but when you
progress through the game, you can still take more loot. Loot is a
collective name for all the stuff that falls to the ground after the
killing of enemies and things revealed by opening crates. Pandora is an
open game world and there are plenty of enemies who want to make your
life miserable enough crates and distributed throughout the game, so you
have an incredible number of weapons to find.
Randy
Pitchford wants us to believe that there are millions of different
weapons in Borderlands to use, but this is now a doubt case. However,
there are significantly more weapons in Borderlands, then what game to
the PlayStation 3, but this is because weapons are automatically
generated. Weapons to change substantive issues such as: storage
capacity, speed of bullets fired and how far you can shoot it. In
addition there are also such that knife mounted weapons (you can hit it
harder in melee) or fire bullets, making the enemies into the flames
fly. Enough variety and thus ensures that every weapon picks, to see if
this is better than your current weapons.
The RPG element
is still very important in Borderlands. You need your skill points to
divide property and for this you need experience and you get points by
completing missions and killing enemies. This in turn ensures that you
will face many weapons, so you soon a lot of weapons to your disposal.
This is handy for the ever more powerful enemies to defeat them. This
keeps it interesting to level and it automatically works that
Borderlands a fun game continues, you more than a few hours to play.
I will also outline how I started reviewing the Borderlands. The
first hour I was playing, I soon had a level 12 character and I thought
it was time to take a look online. That turned out a big bug. When you
go online to play, you can opt for new characters or existing
characters and I took my level 12 character line and squeezed all fast
(to me) useless text. I was then in company of two much higher level
characters, and was soon behind them than I could not play together.
The enemies were too powerful for all the weapons at that time I was in
control and hit a few balls, my character was lying on the floor
bleeding to death.
Back to the single-pass, was therefore a
logical step and I took my level 12 character back in my arms to
venture outside in Pandora. To my amazement, I was suddenly in the game
much further advanced than I liked. I had the missions of the two
online players took on me, though I was aware of them. Apparently this
is still listed before going online to play, so it was entirely my own
fault. However, I do not actually agree, because it should not matter
to whom you are playing online. When someone is much further than you,
this should just be fun stuff to pick it up, but not missions to
communicate.
Hindsight we can say that Borderlands is
launched too early. Even though the game is actually delayed because
the Gearbox on a wild throw another bow. Graphically, the game is
progressing, though many people do not appreciate this graphic style.
We have the game two years ago and have seen when they were introduced,
it was a graphically outdated game Borderlands. Now it is unique,
though the lines that occasionally appear on the screen annoying. The
online multiplayer would otherwise be, but it is certainly not bad.
With four people playing online is really cool to do!
Borderlands creates a nice atmosphere and this is also due to the music
and the voices of the crazy characters you meet in Pandora. I strongly
believe that if Borderlands three months later would come, that the game
would have been nearly perfect. Yet for many players change the
graphics a big disappointment, but Borderlands is far from a playable
cartoon. Kickass characters and very nasty enemies, together with an
open game world, everyone should be interesting. Add the online
multiplayer (read four male co-opted) and add the chance to challenge
each and you know that Borderlands will entertain you dozens of hours.
See you in Pandora Brick!
Sunday, September 26, 1999
Borderlands review
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