First off, just to clear up any confusion, the title of this game is
actually pronounced "Kingdom Hearts Three Five Eight Days Over Two"
weird right? Anyways, I have not yet beaten the game but I have played
it enough to make a substantial review. As we all know the game started
with Kingdom Hearts in 2003. About a year later they made a game for
Game Boy Advanced called Kingdom Hearts: Chain of Memories. The Story of
Sora going to Castle Oblivion, losing his memories and having to sleep
for a year to regain them. This is also where we first get introduced to
Organization XIII. The worst part of Chain of Memories was the card
based battles system, the best part was getting to play as Riku after
beating it as Sora. Then there's Kingdom Hearts II, that picks up a year
later with the last days of Roxas, Sora's Nobody, and then Sora's
awakening. Now, a lot of Kingdom Hearts fans had a few questions as to
why organization XIII only had 8 members in KH2, and why Sora awoke like
he did in the place he did. Realizing that not many people played
KH:COM, let alone had a GBA, they re-made the game for PS2, naming it
"Kingdom Hearts Re: Chain of Memories". Now, many people are not too
found of the card-based battle system, and trust me, neither am I. But
COM is an essential part of the KH franchise and it is very important
any true fan plays it to understand the story in it's true depth.
Knowing this, they made sure to make the PS2 version much easier than
the GBA version, it includes reaction commands, extra cards, 3D
environment with camera controls similar to that of KH2, the ability to
dodge roll automatically, and the option to choose between Beginner,
Standard, and Proud mode.
Now that that's out of the way, I
shall introduce KH358/2D. This game starts 7 days after Roxas' birth
(when Sora stabbed himself with the dark keyblade) and takes place
through the events of Chain of Memories, where 5 of the Orgnization
Members (Vexen, Larxene, Marluxia, Zexion, and Lexaeus) all die at the
hands of Sora nd Riku, and the game continues to play out for the whole
year that Sora is asleep and ends near the beginning of Kingdom Hearts
II. With the final boss of the game being Riku. Go figure. This makes
sense seeing how it was him who brought Roxas to DiZ when they put him
in the fake Twilight Town in the beginning of KH2. But I digress. This
game will introduce you to a new Organization member, Xion. The 14th
member. Who can strangely also wield the keyblade and has connections
somehow to Sora and Kairi. When you start the game it puts you through a
lengthy hour long tutorial that teaches you how to play the game. You
go on about 7 or so tutorial mission learning the basics of game play,
and all about missions, and collecting hearts for the Organization. Out
of the entire franchise, I would consider this game to be the hardest of
the all, game play wise. The buttons are limited, so the camera
controls are extremely limited. You can change this later, however. But
it will make your shortcut window harder to access. In the previous
games one could use the D-pad to access the command window, however in
this game you need that to move. So instead you must use the X button to
choose between attack, magic, and items. Now, your supply of healing
items at your disposal and how many you can pick up on the field are
both annoyingly limited. Whereas in the other games you could collect
munny and buy potions then equip as many to your characters are there
were item slots for them, in this game everything you have and/or do is
based off a Tetris like panel grid. If you wanna level up, you must take
a leve up pennel and put it on the grid. Wanna use fire magic? Maybe
you wanna have a hi-potion at your despinse to heal up with? Again, must
equip them to the panel grid. And please note, the grid is not
unlimited. You only get so many squares to place panels in. weapons,
abilities, items, magic, leveling up, these things all depend on the
panel system. However, all is not lost. There are these items called
"slot releasers" which open up more empty squares on the panel grid for
you to equip panels on. Some panels, however, take up many squares.
These are called link panels, there are used to further develop your
character. For example, there is a link panel that allows you to attach
up to 4 level up panels to it. Each of these levels is doubled. So
instead of gaining four levels, you actually gain eight, along with any
other level up panels you have equipped. With weapon panels you can link
ability, power, or guard panels to unlock a hidden ability, raise your
strength, defense, or magic. One of the things you'll notice right away
when doing this is that all the weapon panels tend to favor one
attribute over another. You will either find yourself killing off
heartless pretty fast but losing health even faster, or you will take
forever to kill them but also stay alive longer. As of right now, I have
a strength power of 93, with a defense of 32. Explain that one. Trying
to evenly balance them comes with a heavy price. The other issue with
the weapons is that they all tend to favor one type of combat. One
weapon is extremely useful if you fighting everything in midair, another
is only useful if your feet never leave the ground. There are many more
though, and I have not yet made it far enough to unlock the more
balanced and powerful weapons, so I cannot yet say how the gameplay
progresses near the end.
The battle system is no different
than the norm. Run up to the heartless and press A to attack. However,
the Heartless in this game are much smarter than their predecessors. Not
only do they come in vast numbers and gang up one you, but a grand
majority of the regular Heartless (not the bosses) have anywhere from 2
to 4 health bars. You will soon find yourself adopting a "hit and run"
strategy, especially in the missions where you fight alone. It is almost
kind of sad that the 5 Organization members of castle oblivion are
short lived. As far as I remember the only time they assist you (or
don't) is in the tutorial missions. You will soon figure out that most
of your missions will be with Axel or Xion. With the occasional other
member thrown in. however, the game does make up for this with Mission
Mode, and I will get into that later. When it comes to difficult combat
in the series, this game takes the cake. I remember I was only about a
half hour into the game and I was surrounded by 7 Possessor Heartless
who leeched onto me and sapped away my HP while Axel sat there picking
his nose. I died exactly 8 times before killing them all off. According
to the strategy guide, the game will insult you as well. If you chose
Standard or Proud mode and you die too many times in one mission, the
game will finally ask you if you would like to lower the difficulty
level. One thing you may find yourself hardly ever using is the magic.
As there is no surefire way to ensure your spells will hit the target,
you will find yourself easily frustrated as a precious fire or blizzard
spell floats right past your target. Unless you can master your aim,
you'd be better off saving valuable panel room by just avoiding magic
altogether. However, some missions require you have magic to complete
them 100%. So I would say equip it for the mission, then un-equip it
after.
The game progression is based off a series of
missions. In order to move the story along, you must only do the mission
marked with a keyblade and then choose "advance" to move on. However,
moving on too quickly can result in an early and easy death. It is
highly recommended that you at least try to do every mission Saïx has
available for you before progressing. The game progression goes by days.
Each time you do a mission another day goes by. This will continue
until you reach 358. I am on day 93. This is not completely linear
though. Sometimes a cutscene goes over a many day period. There is one
instance where Roxas faints and stays asleep for 3 weeks time. On
another instance the games skips from day 57 to day 93 without any
explanation in between. The game offers you the choice to go back and
redo missions you've already done, in case you may have missed
something. You can only do this from the Organization castle. But that's
not the only thing. Equipping panels, game configuration, saving your
progress, and viewing your diary are all limited to inside the castle.
These are all things you cannot do while on the field in a mission.
Speaking of on the field, I forgot to mention that you are limited to
haw many items you can pick up while on a mission. In the beginning,
Roxas can only pick up 5 at a time. In order to pick up more you must
equip a backpack panel to your level grid.
As for the
cutscenes and graphics, they are as good as they are gunna get for a DS
system. You will soon find that most of the cutscenes consist of text
boxes and you will be doing a lot of reading. Very few cutscenes have
voices. Hardly any.
Now let me talk about mission mode. On
the title screen you get 2 choices. These are Story Mode, and Mission
Mode. Mission Mode allows you to go through and replay any of the
missions you have unlocked in Story Mode in an attempt to earn points
and crowns which you can later trade into to Moogle Shop for prizes. But
that's not all. Here's the bonus. Mission Mode allows you to playa s
any one of the 13 Organization XIII members. And just as Roxas' keyblae
changes its looks with new panels, so does the other Organization
Members weapons. Many people hated that Marliuxia had a pink scythe.
Well, just switch a few panels and presto! Really cool looking blue
scythe with extra spikes coming out of the top. Again, that's not all.
As the game progresses there are 6 characters you can unlock for mission
mode by accomplishing certain tasks in story mode. These characters
include Sora, Donald, Goofy, King Mickey, Riku, and Xion.
I
know it felt like I had a lot of complaints, but the game is not all
bad. Once you get the hang of it the game is pretty easy to handle. The
biggest issue is getting the hang of it. The game is rated E10+ for a
reason. Not just because of the fantasy violence and dark storyline, but
also because there's no way in hell anyone less than 10 years of age is
going to understand how to play it. They would die within the first 10
minutes. The game itself however, is very fun. The story is deep and
intriguing. The characters are loveable. The game play is challenging
enough that you won't rush through it in a day, but not so challenging
that you give up. The panel system, annoying as it may be, is also
another way of testing a true RPG gamer's skills at strategy. And the
Mission system promises a lengthy game time aside form the main
storyline.
Regardless of the few minor annoyances, this game
quickly becomes very addicting like the rest of them. But unlike the
rest of them, this one presses you to move forward and try hard, rather
than just handing the victory to you like the other's did. But then
again that could just be my gameplay skills. I actually seem to have
forgotten what it was like the first time I ever played any of them. But
I do recall there hasn't been a single Kingdom Hearts game where I
haven't dies at least 3 times my first time through the story. Overall
though, this is a very good game that will force you to place everything
you know about strategy games on the line and then some. As it is not
all fighting. Sometimes you must sneak past characters or follow them,
keeping them in your line of vision, but staying out of theirs. There
are also missions that require you to investigate new areas, and others
that require you to collect emblems. Another good thing about this game
is the worlds. While there are very few worlds, consisting only of The
World That Never Was, Twilight Town, Agrabah, Beast's Castle, Halloween
Town, Olympus Coliseum, Wonderland, and Neverland, these worlds are
mainly repeats of their KH and KH2 counterparts to an extent. Many of
them contain extra areas and remade versions of old areas to explore.
For example, Beast's Castle consists entirely of everything it does in
KH2, plus a secret hallway leading from the courtyard that allows you to
drop down into the main entrance hallway from a hole in the ceiling.
Also, with Agrabah, it looks and feels almost the same as the Agrabah in
KH1, with the exception of the Cave of Wonders, which is absolutely
nothing like it is in the first 2 games. Also, the music. I always have
and always will love the music in the Kingdom Hearts games, which is why
I downloaded the soundtracks. Even though most of the world music is
recycled from the first 2 games, there are a few new musical tracks for
the game itself, along with a brand new theme and battle music for
Neverland.
Like I said before, the cons I mentioned earlier
are only minor setbacks to an overall extraordinary game. Do not let the
confusing controls scare you, at first it may seem like hell, but after
awhile you find yourself getting really into it. You may find that the
controls are actually less complex than the PS2.
Overall I'd
say this game deserves an 8/10 rating and is absolutely a must-have for
any Kingdom Hearts fan, especially those wishing to fill in the blanks
of the story.
Tuesday, September 14, 1999
Kingdom Hearts 358/2 Days review
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