Prince of Persia: The Forgotten Sands: the game that goes back to where
it all started once. Prince of Persia: The Sands of Time was once on
the PlayStation 2 a cool new game that was rated very good. The two
subsequent sections - Warrior Within and The Two Thrones - showed an
increasingly darker side. Afterwards, he was Ubisoft with a cell-shaded
Prince of Persia and over again were the cool parts, but the magic of
The Sands of Time was great. Ubisoft The Forgotten Sands tries to
continue the good elements of The Sands of Time, but they were
successful? That you read below.
In Prince of Persia: The
Forgotten Sands prince travels to the kingdom of his brother Malik,
being attacked by many enemies. The prince travels to his brother on
behalf of his father to go and help, and shortly after your arrival, it
hopelessly wrong. Malik leaves the Sands of Time free and proposes that
the ancient god Ratesh able to rise up with his army of undead created
from sand. Contrary to what Malik goes expecting the army against him,
because he looks like King Solomon Ratesh and he previously vowed to
destroy the kingdom. By the Sand of Time was released, the amulet that
inactivated split into two and both brothers ended.
Because
both brothers are now a part, it is important for our prince to unite
these two parts and it Ratesh against them, but Malik thinks only of the
power he gets, and thus begins to lose confidence in his brother. What
happens next you find yourself during the game, but we can say is that
the story of this game is fun to put together. The story should not
particularly attractive, because it is not really original. However, it
fits well in the setting and what you need to do in this new adventure.
And let this adventure are exactly what this game it should have.
In our hands-on we were a little critical of this game and that was
largely because we felt that the soul is a bit lacking. Today is the
final game is pretty surprised, indeed, where we first were critical, we
now enjoy the game off. It is perhaps not as attractive as previous
installments, but soulless is different. The sections in the vast
palace that you are calling nicely put together and the whole gameplay
is supported by beautiful appropriate music. In this respect, our great
fear is well made and very fine.
The game itself consists
of two parts: fighting and climbing and scrambling. The game begins
with a nice cut-scene shortly thereafter and begin climbing and
scrambling. That went so incredibly smoothly, the desire for more equal
opborrelde if we just ended up in a fight. You can use the prince
still run along walls, and a reluctant and then jump back and forth.
All this is quite easy and within seconds you're one hundred meters
higher. You can encounter all sorts of great rocks, ledges and more
climbing. The prince may be somewhat unnatural acrobatic, but it feels
good, and it looks good as the animations are concerned. Actually
everything is just fine in that regard and as you go into the game, is
still a lot more fun.
As you progress you get more options.
So you'll soon have the opportunity to water stopping. If you do this
then everything goes as usual, only the water freezes. Sometimes
spraying water from a wall and if you freeze, you can swing this if you
make a waterfall into a wall along which you can run. A thick beam from
above can be used as a cornerstone for you to cling. This seems
simplistic, but you can not always do, because there is a meter that
runs until you empty the water still move. In addition, these moments
later in the game a sort of puzzle where you must freeze the water, to
let go and freeze the same again, otherwise you will not advance.
That is not the only thing going up and scramble to make a puzzle in
itself. If you're well over half of the game you also get the
opportunity to further parts of walls to recover, which usually had
collapsed. But this can only in part. If you then a "retrieved" and
you have to piece is a piece that you still need to recover, then you
must do so during your jump. This combined with the freezing of water
makes it sometimes a challenge. Yet, all this so quickly that you have
little to no frustration, and that in itself is an art. Add to this
that another puzzle element in our hands-on session pretty annoying were
also resolved.
Where we previously have had huge problems
with turning levers in the circle is now much less. Totally illogical
way, the controller for that matter, but it is much better. What is
also very nice - which is especially important in the fighting - is the
possibility to upgrade your skills. Frequently you have to fight many
different enemies and each time you defeat enemies, this gives you some
points. If you have an x number of points, then you can go to a grid
point and an exchange of experience. This experience points you get
through many enemies. You can experience more points into health, but
also for special attacks.
In total you get next to you
stand (and further extend) the possibility of sword attacks four magic
attacks. This allows you during a fight, assuming we have the four
magic "bought" have a number of stone evoke hover around you and serve
temporarily as extra armor. In addition, you get a firm magic on the
floor, causing the enemies fall. Ice is used to a frozen path for you
to create, so that any enemy who comes into contact will receive an
additional blow. Finally there is a fiery attack, which also necessary
to deliver to the adverse effects enemies.
The combat
system is not very deep. Warrior Within had such a huge extensive
schedule of combos, but this part of this is addressed. Nice simple
fighting with the square and the four key points for magic attacks.
Besides a low blow you can get a solid distribution and that's it. Yet
the fight is not boring because you combine your magical attacks with
each other and in addition you can also use some of your agility in the
fighting. The battles themselves are again interspersed with climbing
and scrambling, and overcoming the many traps and puzzles by other
elements, such as freezing.
In totality, the entire single
player nothing more than a fine adventure. It plays wonderfully smooth
way, the music sounds great in the ears, and visually see the animations
are neat. Graphically, the cut-scene at the beginning impressive, but
soon afterwards you notice that the game graphics are not really much to
offer. The game is also not a masterpiece, but far from ugly.
Nevertheless the overall picture is fine. It is very unfortunate that
we are eight hours or by the single previously. Experienced players
will likely again start at the highest difficulty level. In addition,
the challenge mode just for fun, but keep it up.
Prince of
Persia: The Forgotten Sands: A game that all the positive things from
The Sands of Time reused with new elements and that worked out well. If
you're a fan, then this is a great title. The only criticism is that
it is a shame that the game is not very long and that if you have him
off you're ready with it. The game has some replay value, but that is
not enough for the majority of players to keep playing and that is
unfortunate. Another downside is that it visually all one piece could
have been better. Take your love for these points than is Prince of
Persia: The Forgotten Sands a very nice title that certainly the fans
and non-fans may delight from beginning to end.
Sunday, September 26, 1999
Prince of Persia: The Forgotten Sands review
Labels:
2000s
,
Playstation 3
,
playstation 4
,
ps3
Subscribe to:
Post Comments
(
Atom
)
No comments :
Post a Comment