Sunday, September 26, 1999

Resonance of Fate review

 



Resonance of Fate takes you deep into the distant future. The climate appears more than once and failed so the earth as good as dead. All that remains is a huge complex. This complex, also known as Basel, purifies the toxic heavy air. This is the only place on Earth where there is clean air, everyone living in and around this big pile shaped building. The air is the purest gut oven, so the class is re-inserted. The richest living above in the "candlestick", while the poorest live close to the drill. The air there is still moderately toxic, so the people are a kind of mutants. Cover this with a steampunk sauce and you have a picture of life in Resonance of Fate.

You'll be in the shoes of a group of bounty hunters creep. Vasheron, Zephyr and Leanne are residents of the fourth floor of Basel and is known as bounty hunters, but actually put them mainly in Basel and to save mankind. They all have their strengths and complement each other well. They can also quite funny, because during the story you will enjoy a joke more than once heard coming from their mouths. The game will also focus only on these three characters, so you will not during the game to unlock other characters. This in itself is good, because if you see the characters grow throughout the game. You also get a stronger bond with the characters, which is good.

During the game you will be mainly concerned with the main missions. This will be quite some time-consuming, allowing the playing of the game is very high. You can also always some zijmissies that make the play more inflating. Besides missions will still be busy with other things. For example, your game world from some kind of board. The majority is inaccessible and there than you can build paths through hexes, a kind of tiles. This is very funny and also forces you to occasionally zijgevechten what to enter in order to unlock hexes. Furthermore you will also need to upgrade your weapons. This is done by parts to make or buy your own gun and place. This is nice, but visually you notice little or nothing.

The combat system is rather unique. Most RPGs focus on swords and the like. This does not Resonance of Fate. You only can use guns. There is a distinction between small arms and machine guns. Machine guns do because "scratch damage '. This means that no direct damage is done. It weakened as it were the opponent, because if you it with a handgun hits, it takes more remarkable damage to endure. The battle itself is not really turn based. You can control a character and his time is up or move is done, then you immediately with the next character to work. The enemies do not wait, so it may be that you're in the middle of your action strikes your very move which failed.

This is not the only special thing about the combat system. So you can still Hero moves and execute a Tri-Attack. If you run a Hero move, your character will walk to a certain point. While he is doing this, you can shoot and much, much more you can barely hit the enemy. This move is very essential if you want to win. You can not just execute him. Every time you move out or a Hero when you hit, you lose a Bezel Shard. If it on, then you might as well pack up. Your characters will indeed be very gepanikeerd get and can barely fight. You have to see that you always keep a Bezel Shard. This earn back through monsters to hit very good or killing them.

The Tri-Attack is the most powerful attack in the game. If you run it correctly, then all characters a certain area which attacks the enemy that there is a lot of damage. It sounds much easier than it is. You have had a sufficient resonance point. This gives you a Hero by which you move the file between your two other characters run. Then you see all the characters stand around in a triangle on the enemy. If all else fails, you can perform the move. However, this is very difficult, making it long before you move through it. You do not get tutorial or similar. You need to figure out where the manual is and we encourage you to thoroughly through it, because as you note, the combat system is very entertaining but also very complex.

Graphically the game performs moderately. The environment is very original and the steampunk atmosphere is really good. This captures the mediocre quality part, but it could have done much better. During the fighting seems slightly better graphics quality, especially during a move or a Hero Tri-Attack. Yet we regularly disturbed graphic weaknesses and the quality of the cut scenes or the hair of some characters that looked like a cheap wig. The emotions of the characters are usually lost, which harms the atmosphere. Yet the quality is not bad, but the current graphics quality of games like God of War III or Uncharted 2 will soon feel your frustrations arise.

The audio is not perfect. Fortunately, you can also choose to put voices in Japanese, but the voice acting is not really credible. So your character will occasionally evident in panic, while the tone of voice suggests that he is bored with it. On the soundtrack and background we were again very satisfied. These fit very well in each case relating to the situation and may well reinforce any sense. It will not prevent you a lot of quiet time to come, because there will always be a cog turning a pipe or steam jet.

Resonance of Fate combines a fun and original story with a great combat system. The fact that you always play with guns is something different. The learning curve is long and difficult, so many gamers will be discouraged to play this game. If you finally battle system under your belt, you will find that resonance of Fate very entertaining and addictive. The game takes the top level, but you can reassure him a very good sub-topper call!

Assassin's Creed II review

 One after another came out and hit the PlayStation 3 games of poor remained fairly limited. The end of the year is approaching and at the last minute are always a few super hits from. Similarly, Assassin's Creed II, the highly anticipated sequel to the successful Ubisoft game from two years ago. Assassin's Creed II, we can also credited to the list of toppers of 2009? Something tells me so!

In Assassin's Creed II we make a leap in time to the fifteenth century we see Ezio Auditore born. Ezio is a new character gives way to Altair and after we have seen that he was born, we make a leap in time where Ezio a mature guy. His father holds an important role in Florence and Ezio is the man who many chores for his father. Until one day an important change takes place and Ezio sees his family die. This brings a turning point in his life and he changed into a gentleman assassin to avenge his grief. It is however different and as the story progresses and you're in the game longer, you grow into one of the most feared assassin of Italy match.

As you probably already knew, this time playing the game takes off in Italy during the Renaissance, and this provides many beautiful locations. Thus begins your adventure in Florence, but soon you'll proceed to get to Italy and Tuscany, Venice and many more places. The reason you'll go visit some cities is its great story, because Ezio is not just a willekeurig character, his life in a changed repeatedly. No, he is a descendant of none other than Altair and all through the genes of Desmond Miles led. The story in this game, we will not reveal too much about, is one of the key elements.

The previous section contained a strong story and part two is on very strong way involved in the story from the previous section and also in a future section. While you play with him and Ezio you next mission for the story too many other things. Eventually you come to the conclusion that all this belongs to a much larger, overall story, and you do not play Altair, but Ezio makes it only more exciting than it already is. The whole story is therefore only really understand if you've played out all the previous part. If you have not, then you may have several questions.

The way the story is presented and how to get from one situation to another landed all feels so natural and realistic that it will interest almost everyone. Nice extra detail than that during your ride all kinds of famous and infamous buildings come from the Middle Ages. Your history to brush we recommend you also to all information to read, informative addition to what's also a fun way to doing so. In some buildings you come next to the appropriate historical facts too many things at once that back in proportion with the characters in the game and the story.

Ubisoft has in terms of filling the whole setting very much work and thus comes with a very deep whole. First, the story is obviously very interesting, besides you get a good idea about the background of Ezio and his family, and a person known as Leonardo da Vinci. Then there are the cities which all have their own style. The cities look great and are elaborated in detail, also feels very alive to. On the streets everywhere guards around and between the guards you'll find a lot of people. One is a box to the drag, the other resting on a bench, another is talking to a bunch more. Then there are the whores you see on almost every street corner, find, and thieves.

We can go on with various components that make up the vibrant whole. All in all, you will not be obvious that Ubisoft has spared no effort to each city, which is unique in itself, its own identity. This continues the design, structure and atmosphere in each city noticeable presence. The cities are next to a solid design and great liveliness even is interesting enough hours to wander around. An example is Venice. Everyone knows the San Marco Square, this is a location where nearly everyone has ever been or still want to go. On top of the tower climbing is in reality impossible, but then you do that anyway in the game?

It's all so well replicated that as a player being a good idea of how everything looked and looks. Venice is over the years in terms of structure is not particularly changed. In addition to many different cities, you can also visit famous sites a lot of other things. As you progress you unlock more and more different things for each city to play. So you can go to work as assassins, but on behalf of a citizen. A race and do this the best time of the Challenger crash during a free-running session hang or courier. Everything is possible and these are solid side-quests, which diehard player surely all want to do.

Also, the things to look back. Scattered throughout the city you come from springs, it can collect. On all 100 cities are scattered feathers, and if you find them all, this has a positive effect on your income. In addition, the famous lookouts back, which is usually located on high towers and from there you can jump the dead run, we all know from the original. In terms of additional jobs and things to do in the cities there is enough entertainment. You are therefore quickly ten hours trying to complete everything that stands apart from all the missions for the story, whatever you soon one hour or three p.m. to eight p.m. costs.

The game, as you can read a lot of different things which contribute to a very solid play. You'll undoubtedly the game dozens of hours continue playing because of the many things to do, what we also like to bring the big question, which constantly hovered around this title. The original terms of gameplay was pretty repetitive and Ubisoft Montreal, the developer, realized that things had to. Several times they gave it to listen to the public and the great fear of the fans was that big words were. We can hereby say that Ubisoft has been able to develop a varied game.

Of course there are always things back, but nowhere have we really had the feeling that we are constantly doing the same and that will only benefit the game. The gameplay is next to all the main missions during missions also good ranging and extremely entertaining. Of course you complete the many missions primarily through free-run and fight, but the goals of the missions are all different and sometimes you have to take a lot of preparation for one of the major opponents to lay, this is all translated into missions and this is the game quite as good.

Also on long missions, we can keep on talking, but it seems pretty clear. The story, the missions and the different cities, it's all put together with love and the greatest weakness of the previous part we have also managed to work another way. You would expect this game in every way superior to the previous section. Now this is in many cases not true. However, there are in this game a few elements that I did while playing pretty disturbing. Climbing and scrambling. Yes, that is back in the game as "free running" and part two is quite sophisticated. Ezio climbs without too much trouble and it is especially pretty smoothly.

Besides the standard climbing and clambering work learn at some point a new move, which you just can reach higher places and that is very useful. But here is a disturbing moment and that is that the game very often not quite do what I wanted. Now of course the person behind the console that the controller down, and in fact totally in control. That is certainly so in this game, but it is unfortunately often the case that you just sends the wrong here which means you can do again climbed piece. Additionally, the game itself sometimes Ezio send the wrong direction. This can be pretty frustrating at times, especially when extensive climbing puzzles.

Fortunately, this problem does overshadowed by many factors strongly stabbing each other or very good improvement compared to the previous section. Another important element is the fight. Now the fighting never really very thorough and in part two has not changed much crazy. It mainly comes down to is that you're blocking it at the right moment to perform a counter attack. The weapons used are quite varied, but much different effect does not stop there. The challenge you to do and usually goes on just fine, nevertheless it is not too deep and various weapons might eventually do something nog be further explored.

Spoken about weapons: with more depth, we mean mainly that some weapons far more effective than these eyes are actually in the game. The fights are thus somewhat monotonous and just more depth to various weapons to the battle system was also able to go deeper. The game has many weapons and a number of these are new. So you can now work with a gun, which was invented by Leonardo da Vinci, also is the hidden blade further upgraded. Unlike the previous section has two Ezio hidden blade, both of which sit on his wrists. This can eliminate two enemies at a time. This extension is very great and is ideal for stealth kills. The gun is very nice, but is limited and primitive. It will not replace the swords and knives in the game, but is a good addition.

Broadly includes Assassin's Creed II are still some points of attention to be paid, but this is all in the proper shade of the huge amount of positive elements. Looking at the game here is generally quite short, we can see are: Assassin's Creed II is one of the best games of 2009. So yes, we can credited to our list of best sellers! This is mainly due to the very extensive and entertaining gameplay. Additionally, the game is visually very strong, only the cut scenes are pretty poor quality and graphical glitches are a bit of a waste. The audio is also called sublime. All the characters talk with an Italian accent and the music is wonderful to mention. Is there anything negative about Assassin's Creed II to notice? No. Time to conclude so.

Assassin's Creed II is a game in almost every way much better if the previous section. The repetitive gameplay from the original as snow before the sun disappeared and the main missions you will have to play one after the other. This yields a running time of fifteen to twenty hours. There is also plenty to people to do so, Assassin's Creed II yields more than thirty hours of gameplay. The audio is very good to call and visually it looks very respectable. It's a shame the cut scenes, but when we look at the cities that are all so lively and charming eyes, then you will have some flaws quickly behind you. Assassin's Creed II was a successful follow-up and everyone was great the previous section, this finding even more fun. This game we can really recommend!

Graphics 9
Sound 9.5
Gameplay 9.0
Replay value 9.0

Sonic & Sega All-Stars Racing review

 Any self-respecting gamer would really need to know the history of SEGA. In 1952 moved from America to Japan in 1983 as a console on the market. Almost twenty years later would learn that Sega unfortunately they have no place in hardware. Yet it is precisely this period of extreme importance for SEGA, for it gave them the opportunity to develop their own games and a large number of game characters to create. Anno 2010 SEGA used many characters from that period for games like Sonic & Sega All-Stars Racing.

SEGA character known as the longstanding Sonic The Hedgehog, but this speed demon is the pace a bit. The latest Sonic games were not successful and Sonic seems to be beneficial to profiling on the part of Nintendo's Mario. SEGA was that something had to change and a new 2D Sonic game has been in the making. The Japanese publisher had also understood that the Sonic on the side of popular game characters doing very well. The portfolio of popular game characters enough houses SEGA and Sonic & Sega All-Stars are almost all together. ... In a simple kart game.

The average twenty overs has previously managed to entertain with Mario Kart and the younger generation (plus grandparents) can now do on the Nintendo Wii. The concept of a kart game is quite simple. A lot of funny characters against each other to race on circuits and they are often too short to fight while racing with useful power-ups. We can already tell you that Sonic & Sega All-Stars Racing the basic concept of a kart game has performed well. In order to make child-friendly game is chosen for an intense and bright color pattern and there is nothing wrong with that. That is why we are not too long on the graphics, because with a child-friendly stamp everyone understands how the game looks.

Graphically, the game is really okay, but the game must have other factors such as gameplay, high function and last stop should be enough supply. Since the game for younger gamers interested should remain there for an easy drive selected. With the momentum we bring R2 and L2 it is possible to drift cornering. Somehow it is also possible to brake, but that is not needed in Sonic & All-Star Racing. You just fast enough to go around the track and drives fills your boost meter, so with a push to increase the speed significantly knows. The fun factor comes into the picture in the form of power-ups.

As a kart game actually supposed to do, there are powerups to be found on the tracks. When you do a power up to get it is to hope you get a good because you get this fact randomly assigned. Boxing gloves and firing of rockets into traffic cones and a power up so you can totally disorient an opponent. After a few races you know what power-ups are most useful and you get to know the best power-ups you can use in certain situations. In second position you hope to missiles, so you still have a chance to be first in first position you hope to one beschermingsbal, so you're safe from attacks.

In the field of graphics, gameplay and fun factor cross SEGA & Sonic All-Stars Racing very solid together, but scored the game quite a lot of points in range. The fun of this game is that it does nothing special, but above the offer has managed to perfect. The single-player modes, four houses, which the Grand Prix mode. This is then subdivided into three difficulty levels and each level of difficulty has six competitions in four races. That you're just as sweet, but you might also like Missions mode. It contains varying challenges and we see this more often in games. Sonic & SEGA Racing All-Stars are, however, sixty-four challenges waiting for you and that will take some time to complete all.

Time Trails we see often in racing games, but in this game they do it just right. On each track you can drop a lap time and lap times will then go to online leaderboards. It is also possible to race against the developers, as they have in advance on all tracks put down a time and gives great satisfaction to a faster time to put down. Not that faster times to be difficult, because it must be child-friendly stay. The single player has plenty to offer, but while we can still add to the multiplayer options. Four players split screen? Check. Eight players online? Check.

It's all pretty much, but you get something in return. Every race you've driven or challenge that you've managed to achieve makes you SEGA Miles. It looks a bit like road pricing, but without it going to cost you anything, because you get very much money (points) assigned. SEGA Miles have to spend in the store-specific and this makes us very different to Sonic & Sega All-Stars Racing to go look. In the beginning there are already quite a few games playable characters such as Sonic, Tails, Billy Hatcher, Amigo and Dr.. Eggman. With SEGA Miles will get the option of eight playable characters to twenty. You simply can include Knuckles, Ulala, Alex Kidd and Ryo Hazuki buy.

Twenty classic SEGA characters we feel very nice and they also all have different cars to race. Yet they are also not all car because Tails and Shadow fly rides a motorcycle. In any case, well balanced and it will depend more on personal preference which character you choose. The differences can sit him in Speed, Acceleration, Handling, and Turbo Boost. Sonic have scheurijzer example is not even really fast but his Turbo Boost is damn good. Sonic is therefore possible to be good instincts and thus increased use of turbochargers. Amigo his car has been fairly slow, but the controls it is a lot easier.

Sonic & Sega All-Stars Racing to keep the graphics and gameplay area is very child friendly, but knows how to score a lot of the significant range. A large part (12 characters, 16 tracks and 32 songs), however, you obtain through the exchange of SEGA Miles. This keeps the game for a very long time have a purpose, because everything is worth it to unlock. If you stand on your own no more than is possible with three friends to share your screen or else there are seven other gamers online waiting for you. Sonic & SEGA Racing All-Stars did well to entertain us and this calls for half and part with more than SEGA game characters!

Graphics 8
Gameplay 8
Sound 8
Replay value 8

Super Street Fighter IV review

 This month, Capcom did not know that some of their games developed in Europe is not the real feeling Capcom knows how to help the consumer. That the publisher is now trying to improve, but maybe it makes sense that the publisher continues to develop its games only in Japan, because there's just get the best talent away from Capcom. Street Fighter IV is a winner and knew 3 million copies worldwide sales. A year later, Capcom is the next hit on our doorstep, namely Super Street Fighter IV and this is "only" an upgrade of the original.


Gamers do not like to extensions or extra TLC. Often this is nevertheless above that additional funding should be spent for a new experience. Super Street Fighter IV is basically an upgrade of Street Fighter IV, but will stand alone version in stores. Do not be frightened by upgrading our story, because Super Street Fighter IV is worth buying and not just because the game for a low cost will be available at your local retailer. Super Street Fighter IV, there will build on the success of Street Fighter IV adds a significant amount of new things to the game.

Super Street Fighter IV to get the decision over 35 playable characters, which is significantly more than Street Fighter IV. In that game you could have 25 characters to work with, so this 'upgrade' to add 10 new characters. Capcom has not haphazardly added new characters, because all the 10 characters is something new to tell. Juri and Hakan make their first appearance in a Street Fighter game, but the other eight are known to us. Guy and Cody even though we came from in 1989, because both characters played the leading role because the side-scrolling beat 'em up Final Fight.


Dee Jay and T. Hawk or we came from in Street Fighter II and Super Street Fighter II. Adon is again an old friend that even the first Street Fighter part was experiencing. Dudley, Makoto, and Ibuki come again from Street Fighter III and thus the cycle be complete again. Capcom is a publisher that is very attached to its history and that's also a great Street Fighter franchise to play. The Capcom feeling we're about to come in Super Street Fighter IV. With 35 playable characters, everyone can have fun and familiar as Blanka, Ryu, Sagat and Ken Masters are also back in action.

Super Street Fighter IV does not so much changed the way you play the game. All characters can be high or low kicks and other high or low strike. That looks at most all somewhat different, but the base is the same. The difference lies more in the way you make combinations. You win any contest by just at random store, but you can just a game to you by a devastating combinations on releasing. So each character has a list of special moves and often these are quite fast and powerful attacks. When the EX gauge is filled, then there is the possibility of a combo or super ultra combo to launch. Especially the latter is a winning move.

Street Fighter IV, each character offered a ultra combo, but in Super Street Fighter IV, they can choose from two ultra combos. Unfortunately, it is possible to just use one in a match but this is for experienced Street Fighter fans are difficult to detect the ultra combo the opponent has chosen in advance. Still, it might be fun to have both to use in the game, but Capcom has the lack of which set a good reason. There is little change in the way of playing compared to Street Fighter IV and also in graphic terms, there is little difference.

The game looks to her style has drawn great and there is not much to be changed. Street Fighter IV and Super Street Fighter IV exude the same 'unique' atmosphere and both games are a joy to follow at a distance. If you just let other people play and concentrate on the characters, you see how pretty the animations are put together. All movements follow each other very smoothly and the way she blows and kicks collection looks really sublime out. Sometimes it looks even a bit of comic or perhaps over-the-top, but it fits perfectly as Street Fighter franchise.


The good thing about Street Fighter IV is clearly preserved and unfortunately also the annoying commentator / announcer. Super Street Fighter IV is also a clear step forward in the game when we go online. There are quick ranking matches, but the best is the new Endless Battle mode. Here up to eight players against each other and a winner will eventually be after the game. Especially when the host has established that there is only one round has to be fought, it is really make or break. Well you should try to make your opponent and you know how to properly connect, for in fighting games online play is a good connection is essential. Fortunately, a handy gauge will ensure that you have for the game can tell if you two can play well against each other online.

Then here is something else entirely. Street Fighter franchise has a lot fans and there are also quite a few diehard fans between. These are people that hundreds and perhaps thousands of hours in the franchise have stopped and enhance their experience with each part they have played. True diehard fans who'd rather not see on my screen appear, for 99 out of 100 times I will lose out. Yet, thanks to a new feature or a reason why is because diehard fans who would like to see in action. With the new feature called Replay Channel is it possible to combat other to see if your own battles with the rest of the world to share. The Replay Channel may entertain everyone for hours because there are quite a few great games uploaded.

Super Street Fighter IV picks up where it has remained. All the good from Street Fighter IV is back and the ten new characters, the Endless Battle Replay mode and the new channel is a true pleasure. Anyone who has anything with fighting games is Super Street Fighter IV to purchase and the large group of Street Fighter fans, this is a blind purchase. For the price (SRP: € 39.95) You do not have to leave and the difference in price with another new game you can then use to buy chips and soda, for Super Street Fighter IV is great to play against friends. Our advice for Capcom is clear: do you simply enjoy making games in Japan, because that way you guys bring the real feeling Capcom to us gamers.

Red Faction: Guerrilla review

 The demolition of things every boy is in the blood, especially if someone being young, but nowadays it quickly identified as vandalism and the consequences are usually quite unpleasant. Yet you want your skills as a real man being a little intimated and what would it be if it could without any problems? How fantastic! Physical things demolition because they ventured in recent times much less, more virtual, and that is precisely one of the strengths on the next possession game. Wrecking in Red Faction: Guerrilla is like it is very common, but there is more than demolition and that we explain to you its fine.

To begin at the beginning, we look first to the story is about and where this part comes first name Alec Mason then upstairs. This is a rough guy who decides to go to Mars and to go there as a miner to earn his living. He is there waiting for his brother, who for years does, but entirely unfortunate, his brother killed, and Alec unwillingly involved in some kind of battle between the Red Faction and the EDF (Earth Defense Force). Yes, you read that right. Unintentionally. His brother was already a member of the Red Faction Alec before his death and tries to persuade, but Alec is on Mars just do his job properly and not interfere with what the rest are off playing.

Soon he comes into a given situation, then he has little choice but to join the Red Faction and that's a good thing. Alec Mason, so you will be an important role in the fight against the EDF! At that time you get acquainted with the enormous surface of Mars. The developer, Volition, has created a decent open game world and game world is divided into a number of different areas. Each area has its own atmosphere and infrastructure, and these areas are all in the hands of the EDF, but since they are such a little dictator to hang his main goal was quite simple. Taking over the areas on Mars in order to drive the EDF.

The EDF is aware of the opposition group and therefore trying on all fronts to the Red Faction to suppress. However, raw and passionate you are, you will do everything to take to Mars in order to create an area where it may be just a decent living without the panting of the EDF in your neck. In these areas a lot to do and that's a good thing. In total the game has only 20 main missions, which will render the areas that you can win. For these main missions, you'll occasionally do some of your stuff need to do to your moral values on screwing. This stuff are present in large numbers, and unlike other such games are very cool to do.

This is because they consist of different things, one that is common is the demolition of important buildings EDF. Everywhere on Mars to find many buildings, which belong to the EDF and this varies from small to large buildings and building simple it is to you to the ground. Here there is a but and that is building a bigger, more security will be present. The demolition of these buildings are many ways: ram it with your hammer to loosen or C4 position. You can use many variations to a building to the ground to make and you bet this fat. Here is your tendency to destroy up and move quickly to demolish one building after another.

The demolition of buildings is not the only stuff what to do, far from it. It's common for one of your fellow Red Faction members abducted and under high surveillance is questioned. People who belong to your organization, who are you not that easy to abandon, no, you go free while this will certainly have something useful to violence. The EDF is now silent and will not attack you at times that they seem clever, but if you quickly spot you could help repel the attack. Only a few of the possibilities that the game will feature missions. The game features plenty of things to do and therefore you will also pretty much time in the single market by.

Stuff these games are a lot of fun in addition to very effective, as this provides the necessary increase in on the morality meter and also Salvage. This is some stuff that you take the necessary upgrades and new weapons you can buy more and better rendering. Especially the new weapons you will probably laugh at the destruction of the sadistic you take damage. What are these weapons that we will change for a time not tell, that you discover yourself, the game is really just pick it up. Are you nevertheless still not convinced, then you just read.

Demolition of buildings and objects can of course means one of your weapons, but much more fun it is to full speed with a vehicle to drive somewhere inside. Additionally, this can also come in handy again during the missions, but that aside. It is remarkable to see how faithfully the damage looks when something demolished. Fairly early in the game at some point you will have the opportunity to drive a mech, you know, from the demo. Try with a mech to walk through a building. Beautiful, you look after the left and right wall and perhaps is still on the roof. Give then saw a tap on one of the main relay and voila the building collapsed like a pack of cards.

What is also a useful aspect of the demolition is that Mars is a pretty uneven area and that certain places during a mission sometimes higher than other areas. In order to maintain security, the majority being surrounded by a wall and the lower building to reach you at all breaks or drive, or just demolish the wall. Perfect right? The game places the player absolutely no restrictions on what the demolition of the area concerned and you're in love. Black and titles like Battlefield: Bad Company are dwarfed by this game. Red Faction Guerrilla shows how to do it and that is one of the strongest points of this game.

A somewhat less strong point is that Mars looks pretty bare. Now it is always difficult for a planet of that caliber a nice look, there's nothing there. While traveling in the areas on the red planet is everywhere buildings ranging from small to big and go anywhere you see what roads are well paved and unpaved. On these roads you'll encounter necessary for vehicles and hikers, but really much more like that you will not find them. Of course you can also see the large open plains on Mars, but the only thing it used to quickly get from A to B ride. But it gives all a bit of a lifeless feeling, maybe something with a sequel yet to tinker.

What also does not really put together superior compared to the great action, not everything here is graphically stunning happens. Thus the collapse of a building is very cool to watch, but really a huge mess up with nothing on, even in huge buildings. Also the dust after the collapse, but short-lived. Not really something to lie awake, but it is something ... This may be because the game constantly is calculating what the collapse of, any collapse and demolition action is different and it will become much power from the console questions. If we listen to the audio, we are very positive, now the in-game audio pretty standard called, but the music pulled me personally in any way really.

Enough about the single player, if you still do not know, but then you download the demo now! Time to look at other possibilities of the game to watch. Besides an extensive single-player where you get the necessary fun out there's a multiplayer. There are two multiplayer modes, which one of the "Wrecking Crew" hot. Here you get a limited time and this time you enough damage and the other must be trying to outdo. The other mode is a multiplayer ordinary. Here you can play various traditional games such as Capture the Flag. This in itself is not special, but what gives the big difference is that you can use the environment.

You may like an idiot nice to pop anything that moves, but it's much nicer to look at a nice opponent to bet on when the environment through you for his death makes. You bet you will enjoy lots of fun in multiplayer by the destructive environment inherits an extra dimension and slightly more unique than other multi-players within the same genre. And this brings us to the end of this relatively long review. It is clear that both single and multiplayer enough to give you the next time with entertainment. Before we assign a grade, and the plus and minus points are just listing the conclusion you are first reading.

Red Faction: Guerrilla, a resurgence of a franchise that in part two hopelessly adrift. The first part was very ambitious, and the second part was, as already indicated in the preceding sentence, a hopeless game. Red Faction: Guerrilla allows you to see what this franchise really is and the many possibilities for demolition provide a great experience. Graphically, the game is nicely although some areas had been in a bit more. The music is very nice to call and the gameplay, well, the game is bursting with good gameplay. Both in single and multiplayer. Red Faction: Guerrilla after you purchase a good game richer. I'm going to demolish!

BlazBlue: Calamity Trigger review

 

The Street Fighter franchise is one of the biggest names in the 2D world, but that does not detract from other fighting games are certainly unprecedented level. One of these games is therefore BlazBlue. This game is perhaps the best of its kind currently listed. The makers of this game had already been responsible for the Guilty Gear franchise, and the basis is in BlazBlue, but obviously with a different decoration and reflects the same high quality. It is the first part of this and similar high level and a good fighting game, we can always use. The positive tone is at least put.

The game begins with a nice intro video that are typically Japanese, partly because the music and the visual style and once we arrived in the menu is quite a separate affair. Thus, in the first stylish and very few options if we click then we quickly gothic music, which made us think of Castlevania: Lament of Innocence. That does not alter that it fits in a certain way in this game. The visual style of the menu is at once separate, efficient and fine and the audio level of support we have not seen before.

That characterizes BlazBlue or as an eccentric game that even non-usual combinations still very great before we even started playing. As regards the game play is concerned, it knows where the necessary options to choose from. Some are as standard and not particularly in terms of content and extensive and well stocked. So we can go try out moves and combos, all sorts of learning through the training mode, which is nice and simple works. In addition, we can battle in Arcade mode, which we continuously against another fighter moved to and every time the opponent you must defeat to progress.

Besides these modes we can further against the computer in a normal game to get if you extracted the online mode on. Where the real gaming is in the story mode. This is a fighting game developed quite extensively, because the game has a decent story, mainly through text is explained in detail. Besides that, there are moments when the text is spoken and these are supported with anime avatars. The storytelling itself is not really special, but typical Japanese called. It is so bad that sometimes you just five minutes or more text is read. If you've had once you get the conversations between the characters more, which are then recorded.

The story mode is perhaps one of the nicest features in the game when your friends are free, but sometimes disturbing that the amount of text is very time consuming. You would of course continue to keep fighting and then the story takes the pace a bit, but nevertheless it is amusing to mention and that is the key. Besides the large amount of modes, there is also an option which the name "Gallery" bears. This is nothing but a collection of content, what you see in the story mode and unlocked later viewing. Always fun, especially for the die-hard players. Count the audiovisual aspect and you have basically a good game.

The audiovisual aspect, as we have briefly hinted of good level. Visually, the game completely in a cell-shaded anime style and it looks neat. The environments are pretty ranging from one another and the same applies to the characters that you're to get started. The audio is the same as to describe. Perhaps music using organs not quite what you would expect in a game like this, but no less bold. This also raises BlazBlue a certain extent in terms of distinctiveness compared to other similar fighting games. The developer has not taken the most common choices as the audio, but fortunately, this very well in the paint.


Then there is the last course of gameplay, by far the most important thing in a game like this and here we are on a short but powerful. The gameplay is very strong, but you still more portray this issue we look at some more extensive. The gameplay of BlazBlue and we mean of course the fight is something you can easily pick up, but if you want to understand, then it will cost a lot of time and effort. Not so much because it's difficult, but because it is simplistic and profound. With this we mean that if you can pick up the controller and you without too much trouble winning a battle. But sooner or later you'll encounter tougher opponents, where more knowledge is needed that is equal to the depth of the game.

If you truly comprehensive and bold combos to perform well then you have to understand the gameplay. Besides making combos in combat, you also be blocking and other movements to perform and a useful option here is to "cancel". With this feature, you can attack that will have any effect cancel, so the pace in terms of actual battles are nice stay inside. The gameplay: we can be even longer on talking, but it's also just perfectly fine. That in itself is funny, because the number of playable characters is not particularly high. The fact there are twelve, but these vary from one another so that it is also enough variety in that respect entails.

BlazBlue: Calamity Trigger is a little late from Europe, but may nevertheless be called a hit. The game is in terms of audio separately, but very stylish as is the visual aspect. The gameplay is extensive, thorough and easy and yet it all comes packaged in a full game modes and excellent pick up and play gameplay that takes time hours yet to fathom. The only downside is really the way the story is told in the story mode. This is all fairly slowly through the enormous amount of text, and thus the pace of the game gets. But in relation to this flaw the game has plenty of plus points, which is obviously positive for the final score.

Gameplay 9
Graphics 8 - 2D backlash. Decent art and high fps
Sound 8 - corny dubs
Overall 9.

Prince of Persia ps3 review

 his latest title from the Prince of Persia franchise, the creators not continued with the existing story. We have a new prince, a new story and a fresh new look, but this is where Prince of Persia fans have been waiting for? Are they loyal to the award-winning gameplay and this game is called the Prince of Persia name worth? Let us quickly review these steps and flying carpet a good fly.

Indeed the story is a completely new and we have a new prince. And I'll be honest, the prince I might. He is not as serious as the previous one and also a good sense of humor. I got settled while playing a smile on my face and that is something I appreciate. The story begins with the prince is looking for in a fierce sandstorm Farah. Farah shows, so you come back later in the verhaaler, your ass, and it is laden with gold. Our prince is not a poor devil. During his quest he Elika against which to escape for a group of soldiers. The prince could not resist this beautiful woman to follow and chase.

During the chase begins, as it were a simple tutorial to the tricks of the Principality to learn Persian. You will gradually learn more and more how the prince to drive, but here you learn the basic advance. Climbing and scrambling looks superb and works very intuitively. If you run tegende walls, then jump to the other side and continue running against the other wall, then jump to a pole and then run again, sometimes seriously feels like you can fly. It works very smoothly and it looks great from another. This is already successful and just that aspect, Prince of Persia I found the best in the game Sands of Time.

For me the two parts then why not play and I appreciate this part more. After your short tutorial on climbing and climbing, you see that Elika into trouble. She is surrounded by a group of soldiers and may you and the honorable charmer that you're obviously not over you just let go. Get first to the battle system in Prince of Persia. The fighting system in Prince of Persia is not complicated, but extended. With box do you use your sword to your opponents filleting. With round you use your glove to your opponent's claws to grab and throw into the air. With cross acrobatic show you the tour or for example to avoid the opponent to cross it.

With the R2 button, the prince in a defensive posture to block attacks. If you timed it perfectly, then the defense of your opponent completely open to a counter attack. Then you have finally the triangle and it puts you to work Elika. You throw her towards the opponent and they will then use her magic to attack. So as you already have notes on magic Elika. It is essential not only for the story, but if you want to survive this adventure. Elika is a princess of the Ahura, a tribe which aims at the evil god Ahriman monitor.

The king of Ahura, the father of Elika, the Tree of Life can now cut down and thereby escape Ahriman. The country will turn into a gray, dark and dilapidated world, and this is what Ahriman need to fully escape his prison, where he stuck thousands of years. To stop Ahriman with Elika you must now clear the different areas of evil. There are like four zones, with all its own boss over this region. From the temple, where the story begins and where the State Life, which can first reach areas of the four zones. Get the first dealing with the four followers of Ahriman, those imprisoned with him, but already escaped.

All four areas have then a cluster of four zones and again when you have them removed then you can go to the last area of the zone once and for all an end to the respective follower of Ahriman. To move around a cluster to go Elika will first need a new power. After purification of an area changed it back into a beautiful landscape filled with orbs. You must collect these orbs, as these light bulbs do you need to force an unlock. So if you've collected enough orbs will return to the temple have to activate it. You're in a dream world right where you first use this force and it can get after it in the real world use them.

They are not forces such as shooting a fireball or lightning, but his strength with which you can use special plates. There are four different types and each leaves you in a different way through the area, and achievement points, which you would not otherwise reach. To each cluster to play you need two forces and there you have enough orbs of course is needed. If the area is still dark, you will spend most enemies and avoid defeat, but when you've cleared the whole area then you will again go through the orbs to collect. It sounds complicated, but if your game once you play will fully understand what I mean.

It's a really great game and Elika is extremely useful for the information regions to come. If you fall into the abyss or threatens to die, Elika will you collect or heal. So you can never die while Prince of Persia and it keeps the pace is good at. Also, you will no longer perform a double jump by another miraculous jump in the air, no, now you just jump and then press triangle so Elika you throw a bit further. This will be regulated and what is particularly important that you know what buttons do what. You'll often consecutively a fast pace to push different buttons to move forward in an area.

Prince of Persia with flying colors. The cell-shaded graphics fit perfectly into the dreamlike world where the story takes place and auditory hallucinations you, you govern in the tale of a thousand and one night. The steering is very smooth and you quickly master. It remains cool to see the prince running against walls and even ceilings and environment puzzles will never get bored. I can now say that Ubisoft has managed to be a worthy new Prince of Persia and to bring a completely new story and new prince totally inferior to the previous parts. I venture to say he has improved and that it is quite an achievement. Prince of Persia is really a must and a game that you can not miss in your collection.

Prince of Persia: The Forgotten Sands review

 Prince of Persia: The Forgotten Sands: the game that goes back to where it all started once. Prince of Persia: The Sands of Time was once on the PlayStation 2 a cool new game that was rated very good. The two subsequent sections - Warrior Within and The Two Thrones - showed an increasingly darker side. Afterwards, he was Ubisoft with a cell-shaded Prince of Persia and over again were the cool parts, but the magic of The Sands of Time was great. Ubisoft The Forgotten Sands tries to continue the good elements of The Sands of Time, but they were successful? That you read below.

In Prince of Persia: The Forgotten Sands prince travels to the kingdom of his brother Malik, being attacked by many enemies. The prince travels to his brother on behalf of his father to go and help, and shortly after your arrival, it hopelessly wrong. Malik leaves the Sands of Time free and proposes that the ancient god Ratesh able to rise up with his army of undead created from sand. Contrary to what Malik goes expecting the army against him, because he looks like King Solomon Ratesh and he previously vowed to destroy the kingdom. By the Sand of Time was released, the amulet that inactivated split into two and both brothers ended.

Because both brothers are now a part, it is important for our prince to unite these two parts and it Ratesh against them, but Malik thinks only of the power he gets, and thus begins to lose confidence in his brother. What happens next you find yourself during the game, but we can say is that the story of this game is fun to put together. The story should not particularly attractive, because it is not really original. However, it fits well in the setting and what you need to do in this new adventure. And let this adventure are exactly what this game it should have.

In our hands-on we were a little critical of this game and that was largely because we felt that the soul is a bit lacking. Today is the final game is pretty surprised, indeed, where we first were critical, we now enjoy the game off. It is perhaps not as attractive as previous installments, but soulless is different. The sections in the vast palace that you are calling nicely put together and the whole gameplay is supported by beautiful appropriate music. In this respect, our great fear is well made and very fine.

The game itself consists of two parts: fighting and climbing and scrambling. The game begins with a nice cut-scene shortly thereafter and begin climbing and scrambling. That went so incredibly smoothly, the desire for more equal opborrelde if we just ended up in a fight. You can use the prince still run along walls, and a reluctant and then jump back and forth. All this is quite easy and within seconds you're one hundred meters higher. You can encounter all sorts of great rocks, ledges and more climbing. The prince may be somewhat unnatural acrobatic, but it feels good, and it looks good as the animations are concerned. Actually everything is just fine in that regard and as you go into the game, is still a lot more fun.

As you progress you get more options. So you'll soon have the opportunity to water stopping. If you do this then everything goes as usual, only the water freezes. Sometimes spraying water from a wall and if you freeze, you can swing this if you make a waterfall into a wall along which you can run. A thick beam from above can be used as a cornerstone for you to cling. This seems simplistic, but you can not always do, because there is a meter that runs until you empty the water still move. In addition, these moments later in the game a sort of puzzle where you must freeze the water, to let go and freeze the same again, otherwise you will not advance.

That is not the only thing going up and scramble to make a puzzle in itself. If you're well over half of the game you also get the opportunity to further parts of walls to recover, which usually had collapsed. But this can only in part. If you then a "retrieved" and you have to piece is a piece that you still need to recover, then you must do so during your jump. This combined with the freezing of water makes it sometimes a challenge. Yet, all this so quickly that you have little to no frustration, and that in itself is an art. Add to this that another puzzle element in our hands-on session pretty annoying were also resolved.

Where we previously have had huge problems with turning levers in the circle is now much less. Totally illogical way, the controller for that matter, but it is much better. What is also very nice - which is especially important in the fighting - is the possibility to upgrade your skills. Frequently you have to fight many different enemies and each time you defeat enemies, this gives you some points. If you have an x number of points, then you can go to a grid point and an exchange of experience. This experience points you get through many enemies. You can experience more points into health, but also for special attacks.

In total you get next to you stand (and further extend) the possibility of sword attacks four magic attacks. This allows you during a fight, assuming we have the four magic "bought" have a number of stone evoke hover around you and serve temporarily as extra armor. In addition, you get a firm magic on the floor, causing the enemies fall. Ice is used to a frozen path for you to create, so that any enemy who comes into contact will receive an additional blow. Finally there is a fiery attack, which also necessary to deliver to the adverse effects enemies.

The combat system is not very deep. Warrior Within had such a huge extensive schedule of combos, but this part of this is addressed. Nice simple fighting with the square and the four key points for magic attacks. Besides a low blow you can get a solid distribution and that's it. Yet the fight is not boring because you combine your magical attacks with each other and in addition you can also use some of your agility in the fighting. The battles themselves are again interspersed with climbing and scrambling, and overcoming the many traps and puzzles by other elements, such as freezing.

In totality, the entire single player nothing more than a fine adventure. It plays wonderfully smooth way, the music sounds great in the ears, and visually see the animations are neat. Graphically, the cut-scene at the beginning impressive, but soon afterwards you notice that the game graphics are not really much to offer. The game is also not a masterpiece, but far from ugly. Nevertheless the overall picture is fine. It is very unfortunate that we are eight hours or by the single previously. Experienced players will likely again start at the highest difficulty level. In addition, the challenge mode just for fun, but keep it up.

Prince of Persia: The Forgotten Sands: A game that all the positive things from The Sands of Time reused with new elements and that worked out well. If you're a fan, then this is a great title. The only criticism is that it is a shame that the game is not very long and that if you have him off you're ready with it. The game has some replay value, but that is not enough for the majority of players to keep playing and that is unfortunate. Another downside is that it visually all one piece could have been better. Take your love for these points than is Prince of Persia: The Forgotten Sands a very nice title that certainly the fans and non-fans may delight from beginning to end.

Borderlands review

 Borderlands is being developed by Gearbox Software and the big man behind Borderlands is none other than Randy Pitchford. With great enthusiasm he knows the world press to convince the quality of Borderlands and he does well before the game appears in stores. PSFocus we have him now met several times and we looked forward to that very Borderlands. Today we can finally evaluate the game and I certainly hope that Randy Pitchford has lied to us and this is just going to be a great game!

Randy Pitchford has also been lied to us once, but he did not deliberately. Two years ago we were invited by publisher 2K Games, the Borderlands GamesCom presentation to attend. Pitchford Randy was the man who would conduct the presentation and everything went smoothly. We saw enough in the game action and the press present was an interesting game, especially because we were told repeatedly that Borderlands looks something like Diablo, but in a shooter jacket. A few months have suddenly everything was different.

When it was announced that Borderlands is very different from going to see. Gearbox Software stepped away from the existing graphics and the game was developed with the look that had made them as artwork. It now seems drawn out, but according to Randy Pitchford is not cel-shaded game. The graphical appearance of Borderlands is now indistinguishable from the dozens of shooters who have appeared on consoles. This combined with millions of weapons and a genre that best describes as a First Person Role Playing Shooter (as Randy Pitchford always tries to describe), will require a new successful franchise Borderlands make.


However, it is doubtful whether a successful franchise Borderlands will be because the game suffers from some problems. Meanwhile, some old problems have been solved with a patch but this patch has not removed all errors. The first thing that strikes me is that Borderlands a fast game, but it seems as if the game can not keep up. If there are many characters fill the screen, along with a large number of enemies, then stripes appear on screen and that can never be the intention. Even if you zoom in and quickly back and forth, then appear again some stripes in the picture. Not always, but just enough to be annoying.

We let the points just beyond annoying ways and concentrate on the story, because if Randy Pitchford wants this as an RPG is going to be seen, it has a good story. Borderlands in the story is somewhat disappointing, but it's fun enough to keep you busy. The game takes place in Pando, one place on earth where no love and peace is found. For years, there is a Pandora's story about a treasure called The Vault. This baby will make you rich, powerful, and especially many women deliver. Hence, everyone in The Vault is out hunting and hunters call themselves Hunters Vault.

When you first start the game, you told more about The Vault, and we get a choice of four Hunters Vault. Roland''The Soldier''is a dark RenderMan so much to see first hand. We can be extrapolated from the number of scars on his face. Roland specializes in Combat Rifles and Shotguns and the type of''shoot first, ask questions later.''Mordecai''The Hunter''is a lean man with a goatee, but also it is no spotter. He specializes in Sniper Rifles and Revolvers, but can also handle a sword.

Litith''The Siren''is intended mainly to have her pretty face and her tight ass. But you better not tell her this, because Lilith is a silent killer, the sneak behind an enemy's back appears to him once then send to hell. And then there Brick simply playing himself. The man is bigger than the Dutch kickboxer Semmy Schild and has numerous scars on his body down. He does have agreements with Semmy Schild, because he prefers to turn his opponents into the ground and keep it especially explosive weapons. It should be clear ... Do not F * ck with Brick!


In the first level you are greeted by an annoying robot that will dance when he was bored. Yet you can not do without him, because it explains a few things and gives you a communication device, which are very useful. In this device, you can directly see which missions you should complete successfully, but also whether your skill points should be divided among the many possibilities. This allows you to select a skill Brick making his punches even tougher and Roland may turrent placement on the floor, automatically firing many bullets at all enemies still move.

In the communication device can also read what weapons you carry with you at that time. That's pretty important, because a limited number of things you can carry with you, but when you progress through the game, you can still take more loot. Loot is a collective name for all the stuff that falls to the ground after the killing of enemies and things revealed by opening crates. Pandora is an open game world and there are plenty of enemies who want to make your life miserable enough crates and distributed throughout the game, so you have an incredible number of weapons to find.


Randy Pitchford wants us to believe that there are millions of different weapons in Borderlands to use, but this is now a doubt case. However, there are significantly more weapons in Borderlands, then what game to the PlayStation 3, but this is because weapons are automatically generated. Weapons to change substantive issues such as: storage capacity, speed of bullets fired and how far you can shoot it. In addition there are also such that knife mounted weapons (you can hit it harder in melee) or fire bullets, making the enemies into the flames fly. Enough variety and thus ensures that every weapon picks, to see if this is better than your current weapons.

The RPG element is still very important in Borderlands. You need your skill points to divide property and for this you need experience and you get points by completing missions and killing enemies. This in turn ensures that you will face many weapons, so you soon a lot of weapons to your disposal. This is handy for the ever more powerful enemies to defeat them. This keeps it interesting to level and it automatically works that Borderlands a fun game continues, you more than a few hours to play.


I will also outline how I started reviewing the Borderlands. The first hour I was playing, I soon had a level 12 character and I thought it was time to take a look online. That turned out a big bug. When you go online to play, you can opt for new characters or existing characters and I took my level 12 character line and squeezed all fast (to me) useless text. I was then in company of two much higher level characters, and was soon behind them than I could not play together. The enemies were too powerful for all the weapons at that time I was in control and hit a few balls, my character was lying on the floor bleeding to death.

Back to the single-pass, was therefore a logical step and I took my level 12 character back in my arms to venture outside in Pandora. To my amazement, I was suddenly in the game much further advanced than I liked. I had the missions of the two online players took on me, though I was aware of them. Apparently this is still listed before going online to play, so it was entirely my own fault. However, I do not actually agree, because it should not matter to whom you are playing online. When someone is much further than you, this should just be fun stuff to pick it up, but not missions to communicate.


Hindsight we can say that Borderlands is launched too early. Even though the game is actually delayed because the Gearbox on a wild throw another bow. Graphically, the game is progressing, though many people do not appreciate this graphic style. We have the game two years ago and have seen when they were introduced, it was a graphically outdated game Borderlands. Now it is unique, though the lines that occasionally appear on the screen annoying. The online multiplayer would otherwise be, but it is certainly not bad. With four people playing online is really cool to do!

Borderlands creates a nice atmosphere and this is also due to the music and the voices of the crazy characters you meet in Pandora. I strongly believe that if Borderlands three months later would come, that the game would have been nearly perfect. Yet for many players change the graphics a big disappointment, but Borderlands is far from a playable cartoon. Kickass characters and very nasty enemies, together with an open game world, everyone should be interesting. Add the online multiplayer (read four male co-opted) and add the chance to challenge each and you know that Borderlands will entertain you dozens of hours. See you in Pandora Brick!

Grand Theft Auto: Chinatown Wars review

 What you, as you wonder in this translation is that the game has improved technically and whether it has become not a bad game, because the unique Nintendo DS capabilities are lacking. On a logical question, but on the other hand, it is a game from Rockstar and if someone is experienced in making games than they will. Fortunately we have good news like that, because it has convenient solutions to the gameplay that make up the difference and the game is technically improved. But before we really go in depth, it is important to first have a look at the story behind this game to watch. That decision is entirely different and has no connection with other parts.

Huang Lee travels to Liberty City to a sword of great value to the family, to deliver to his uncle. But he has not landed or if he is attacked and left for dead. Not really a good start, while another is also that his father was murdered. Lee Huang is not a coward and is soon to visit his uncle who is quite as cold as a stone block at the bottom of the ocean. His uncle runs a large part of the city, then indeed the underworld, and this is a little empire to collapse. So how annoying it is to Huang, his presence is still very convenient, because soon after the conversation with his uncle, he can go to work for many dirty jobs to restore.

The story continues gradually between the missions and again by a typical GTA story. It's great, works as a good red line around the gameplay is somewhat interesting to follow. Very shocking story should not be experienced, as we have seen better stories in the franchise. Nevertheless, it is a nice trip to the Asian mafia, and this provides a different approach to the game on. Besides, Huang was quite on the dry side and can be sharp with his comments. Furthermore, the gameplay of this game is virtually identical to other parts. You get missions and characters that range from the elimination of certain figures and works against the triads steal cars, and sabotaging them.

The missions themselves are not particularly, because we've all seen before. These missions continue to somehow still fun to play in this game and they get some kind of value. A good example is that at some point racing cars to steal. This is not just your cock. Look, everyone in the car, but then it started, that's another story. This is a mini game involved and then again it varies by car. Sometimes you need at the right time on the X button if the figure passes by in a series of ten, which are indicated below. Other times you have with the analog stick encircle as screws and then the wires together, so that the engine starts.

The mini games are new to the franchise and give it an extra added value. The missions are fun and playable, because you never really too long doing. The mini games add an extra element to the existing missions, so that you, you will not easily bored. The missions themselves are also good and varied it creates another Rockstar typically part of the franchise that is especially fun to play. However, a disadvantage of the mini games after a while not really exciting anymore. In the beginning you will like them and it definitely adds to what. But if for the hundredth time to do the same if you want to steal a car, you can do some work against. But that is the price that we paid for the port to the PlayStation Portable.

The original Nintendo DS game, came on the handheld Nintendo very good to her right because of the many possibilities for a mini-game to apply. The PSP is just the trigger, the analog stick and d-pad limited. The lack of a touchpad is a pity, but if you've played Nintendo DS version is not unlike the writer of this piece, then you are probably not very long wakefulness. Because anyway, you get a nice game for the PlayStation Portable with many familiar elements, but also really great and new additions.

In terms of gameplay, the game then surely expanded compared to the "Stories" sections. We are in many cases, especially on Grand Theft Auto IV thinking and not because the city is the same, but more the way you play and that's a good evolution. The city itself is also quite large and consists of the rightmost two islands of Grand Theft Auto IV, that if you map from a viewing perspective. This gives pretty much fun and many varied locations. These are visually well mapped. Moreover, it is completely different angle than you're used to from the "Stories" and what parts of the PlayStation 2 and 3 appeared. Something that most probably will know, if not, at this explanation.

Grand Theft Auto 1 and 2 had a top-down view. From the air you actually looked at on an interactive map down and this is the case with China Town Wars. But instead of you looking straight down, this game is different. A direct definition is not, because it contains a top-down view, which effectively 2D but the game itself then 3D. Let's keep it on the game between 2D and 3D. Graphically, the game than their approach differently than the full 3D games, which previously appeared on this handheld. Yet we must say that Rockstar has a very nice game graphically made of.

The game features a day-night cycle, neat-looking vehicle, which I still want to get into accidents verzeilt. In addition, people walk everywhere, which are large relative failure, but that aside. Besides this "living" things should also be noted that the city is somehow a self ambiance. It lives and all that is the game for good. It also looks all very tidy and organized. So was the game on the Nintendo DS still somewhat a bit on the blocky side. On the PlayStation Portable is a lot better, because the handheld is also stronger. The game does not turn, cut scenes, as the "Stories" sections.

The story is told through cell-shaded slides. Here you see the characters constantly engaged in dialogue, it is then displayed via text at the bottom. This is quite a considerable step back and perhaps the highest for the Nintendo DS, but the fact remains that there might be some more effort into could have been. On the other hand there are enough positive things to say about the game, so we do not have to worry about to make. One example is the audio. This is generally nice to call radio stations and especially the sound again as usual. Many choice of stations with various music styles, so nobody gets bored.


Grand Theft Auto: Chinatown Wars, a fun game that somewhat goes back to the roots, because the camera perspective. It offers the player plenty of variety and the minigames are a good addition to the gameplay. It's just that they are long term not really up to its promise, but that's mainly the control capabilities of the PlayStation Portable to blame. The cut scenes are really exciting and technically it is a pity that no more work has made. Nevertheless, the game is generally a sound purchase. It looks nice, has great variety and the audio is typically. The game is especially ideal for short play sessions and after completing the single player there is a lot to do. A game that you will keep being busy.

Overall 9
Graphics 10
Sound 9

Grand Theft Auto: Episodes from Liberty City review

 Grand Theft Auto IV is next Tuesday, exactly two years ago. The game is to this day much, but if you have not done recently, then you now have an additional reason for you to travel back in Liberty City. The two exclusive episodes for Grand Theft Auto IV, which appeared earlier on the Xbox 360, are now available for the PlayStation 3, which means that we both like Johnny Klebitz Luis Lopez to experience an adventure!

For a reasonable price, you get to Liberty City Episodes From a pair of games, which in terms of gameplay or shorter than Grand Theft Auto IV, but a lot more fun. You play in the Lost and Damned Johnny Klebitz. He's a biker and for some time been the leader of the motorcycle club The Lost, because the real boss in prison. You enter the game when the real boss returns to the club. However, there is a difference between the two. Johnny is someone who is tough, but the club have kept running without too many people to them. The real boss, Billy, is more the butt face of the fright and not back from two heavy guns at the slightest provocation.

This difference allows for a gradual split between the two and that will eventually break. The result for us as players in an interesting story that is more interesting than the ones we know from the regular game, so with Nico. The adventure consists of twenty missions run by the story primarily revolves around Johnny and Billy and since they are bikers get the game (GTA IV is) a completely different face. Where you are as an immigrant Nico the brutal thief and hang yourself reprocesses, Johnny is a respected person within the club and the way of approach is also different from the Lost in a Luis Nico or the case.

We will not go too deep on the story of The Lost and Damned go. The only thing we have to lose like substance that is very strong and it fits together for a special dimension in Liberty City. Johnny beside you in Episodes From Liberty City to work also in The Ballad of Tony Gay, but as Luis Lopez. He is a tough guy who has the right of the nightclub owner Tony Prince. Tony is gay man and the owner of two trendy clubs in town and Tony is in itself a great comic character, but despite that he is an art that he has two successful clubs have been set up, because really useful, he is not .

Behind Luis, Tony some matters that are not really smart. Tony is too cumbersome to solve this yourself so you can pay for it as Luis. This in turn produces different and varied missions and the best thing is of course the movies you get in between. Here are the most backward past figures, highlighted by Amir Yusuf. This guy will often double up with laughter and leave to set the right tone of The Ballad of Tony Gay. This expansion is more a humorous variation on the dark gray and The Lost and Damned. Both episodes fits well with the current GTA IV and the different personalities and style of play is extremely entertaining.

Both episodes show you Liberty City from a different perspective and what Rockstar has once again get together for a fantastic atmosphere. Each part in the franchise has a good atmosphere, but these episodes are still jumping above it, especially The Ballad of Tony Gay is great. Just to the story, the many dialogues and the atmosphere is worth it, despite being a bit late. The nice thing about these episodes is that they occur in parallel with the story of GTA IV, Niko so. This culminated in a mission that you play three times. Have you played GTA IV? You know the mission established by the museum in the park yet.

This mission is quite broad because what you do in the first instance with Niko experienced this mission you will play with Johnny again and again with Luis. Additionally you get the necessary characters to which you previously in other games already have been displayed. Because all parallel Rockstar knows a special experience to put down. Everything is alright and with each other and once you start then you're the world of GTA IV is particularly ingenious in terms of storytelling. Broadly there is also precious little to notice these extensions. One positive aspect is that at least more worthwhile than the story of GTA IV, so that in itself says enough.

But this is not the only, because in addition to a storyline that both episodes have been there to do the necessary zijmissies. If you like Luis to work with you as a thief with some old mates here and there disturbed drug shipments and transfers. If Johnny can participate in rough motorcycle, where weapons are not avoided. Also, the simple things like take a measure to different locations to entertain yourself not forget, you can play darts, bowling, pool, golf and even play Air Hockey. Through these things, combined with the trophies to achieve, you quickly each episode one hour or twenty to thirty working, especially if you are someone who likes 100% on the screen.

The single player is that despite all this shows is definitely worth it. It's fun, gives a different face to the city and is particularly pretty extensive. Certainly something that initially a simple extension. If only there were more of these extensions, but hey, that aside. Besides an entertaining single-player game, this course also multiplayer. This multiplayer is a bit on the single episode of the set, at least in the Lost and Damned. So you get in The Lost and Damned the possibility of motorcycle racing which involved weapons. This is a fun mode and the one where you must flee your engine while another you from the air with a helicopter to crash into the afterlife. The Ballad of Tony Gay is not special modes, such as The Lost and Damned are thus in that respect it is a shame.

The fact remains that in the multiplayer of The Ballad of Tony Gay also plenty to offer. All in all, it's a disc full of funny material, and perhaps it would have been nice if there is a special The Ballad of Tony Gay multiplayer mode, but we can live with that. What is annoying is that both episodes have a private online area. If you're in The Ballad of Tony is gay, then you may close it and The Lost and Damned before you start the special modes of that episode to play. This means you constantly change, especially if you're an avid player and multiplayer which is unfortunate.

Ultimately Episodes From Liberty City if it were something you should get GTA fan instantly. Newcomers, we recommend this, because both stories are fantastic, the whole market is huge and the atmosphere is above all very entertaining. The cost of the package are not too high in proportion to the number of hours gameplay is, it was all worth it. Want to see more of Liberty City, then you got to see in GTA IV, then this will be an additional reason for Episodes From Liberty City to purchase. Believe us, despite what it may appear earlier, it was twice over your hard-earned money.

Bayonetta review

 ttention: This review was made with the PS3 patch that fixes the framerate and adds HDD option to my 320 GB HDD. Release date January 28, 2010.

In 1971, scored the band Led Zeppelin a huge hit with the song "Stairway to Heaven '. It sings singer Robert Plant, the sentence:" And she's buying a Stairway to Heaven. That's all well and good, of course, but after we Bayonetta have but we think there suddenly very differently. In the game you play because of a witch, as the title suggests, is called Bayonetta and her memory is lost. Hundreds of years, she sat in a box and is now awake, but without memory. Searching for answers, she is haunted by angels, in contrast to what we are told that angels are anything but peaceful. We accompanied her on the quest for answers and now have the review for you!
Before we elaborate on issues such as: the gameplay, audio, graphics and play like we can already say this. Yes, the game has some technical problems, but if you have a PlayStation 3 game and want to buy? Do not be frightened by what critics do not all say about the PlayStation 3 version of the game, because some tiny dots after it is still a great experience. Anyway we obviously have to explain why the game is so good and that is exactly what we do. Get ready for a game like you've never seen before and show that you have in your dreams will follow! Each game starts somewhere, however, so we just go off to the story to.
Bayonetta is set in the fictional city called Vigrid, this city is not entirely fictitious. As you probably know Bayonetta has a lot to do with mythology and the name of the city is not simply chosen. Vigrid is because from the Norse mythology, it represents the battlefield where the gods fought the giant black Sartre. The fictional European town Vigrid looks like a battlefield between giants and gods. Some own more than condominiums. Although they themselves do not exactly know Bayonetta is a member of the Umbra Witches, an old women from existing clan. They have magical powers which they draw from the Mon On the other hand, the Sages Lumen clan, a group of men who draw strength from the Sun
Together they hold a treasure called "The Eyes of the World '. One clan is "The Left Eye ', the other course," The Right Eye. " Light and Darkness, Day and Night, you understand that these are in balance. Naturally things go wrong and on and treasure the days disappear and a war breaks out between two clans and kill each other. To make matters worse, Bayonetta and her partner Jane have also been attacked by so-called 'Angels' that appear to come from heaven. Fighting on a broken piece of church introduces the game with your story and your character. After a wild roller coaster ride was suddenly dark and starts the game in modern times. Bayonetta hundreds of years appears to have sat in a box and has already been twenty years among us, now it's your turn.
A fairly early so hectic and one you will not soon forget. Bayonetta is a third-person action game where the concept of 'action' more than present. The control of the game is pretty simple on the surface, but as you get more moves and weapons unlocked quite deep. The game can be played off by just button bash, but gamers looking for but the hottest and coolest moves weapons can very deeply with Bayonetta. Of course, you buy weapons and moves to something and that you are called halos. These are the large gold rings that float above the heads of angels, only here you chop their heads off and take you into the halo. Then you visit your good friend and arms dealer who Rodin at the gate of hell is waiting for your halos.
Not everyone will just visit the gates of hell, but we've already told you that Bayonetta is a devil? Lumen The Sages are namely the gate of heaven, the Umbra Witches are those of hell. Got it? Good, then we can continue our Bayonetta Devil. The witch has a good range of moves and weapons ready to help you and not even close. When it has weapons on its limbs, both her hands to her feet as she guns. There are also weapons like a sword, a spear, an ax and so on. The most dangerous weapon of hers is still the alluring black hair and that's no joke. Were you always curious why its so good care of their women? We have the answer here!
Bayonetta is because her shiny hair transform into disgusting creatures such as giant fists, boots and a number of creatures including a dragon and a giant bird. As she does we see something remarkable and that is that the black suit that also has to Bayonetta locks is made! The genitals are just mind, but she is practically nude sample of a three storey banging into each other, action was never this good. In addition to these weapons is also a very cool feature and the "Torture Attacks. If Bayonetta namely a number of enemies defeated without being touched there is a full bar, at some point, the player the triangle and circle button and may be performed Torture Attack.
These attacks are very diverse and different enemies will also appear special. Thus Bayonetta a gallows where she calls her opponent bonjourt or a box full of spikes where an angel is depressed. There are about a dozen different Torture Attacks and they are all equally fun. Of course it is even more fun when it different enemies can exert Platinum Games deserves praise for creativity and imagination! Itself at the very end of the game, the player still new enemies, they all have different names and characteristics. So you have enemies that can fly and have a spear, a large kind of lizard that fire balls shooting, flying rays with pointed tails, flying creatures as big as buildings with traditional chiefs, and so on.
Of course there are plenty of bosses back at the end or midway a chapter reports should be. It all starts with one being about as big as a house and from there it is just bigger, stronger, narrower and more difficult for the absurd to it. The best trick is the fact that first you are very impressed by the first boss, but then you just fight against three at a time in a little later in the game and then again overwhelmed by a still greater being. So you see the progress as a player that you and your character books. If a being a bit too strong, but it is slow then you also have the opportunity to "Witch Time" to use. Indeed if the player evades an attack just in time with R2, then slows down time here and you're faster.


Make no mistake in Bayonetta, because it's not like you go from one room to the other enemies to run a cup size. You will have many hurdles to overcome, and these vary from running over a waterfall to the running of a church while it falls down. This may sound crazy, but wait till you play the game and we seem suddenly not so crazy. As we previously said, Bayonetta is a spectacle from start to finish and gives you little time to rest. Because the steering is so nice smooth keep you busy and you are motivated to overcome every obstacle again. Some obstacles, like in slow motion of a falling wall to another falling wall jump, are just too much for our human Bayonetta. Therefore this kind of situation can also further transform into a panther or a crow. The panther is very fast and the crow can fly over unfathomable depths.

Bayonetta is typical of the sexual undertones that contains the game constantly. Each time you back here to laugh at a crazy move at a critical moment. So she suddenly pole dancing with a giant hatchet, or is it deliberately with legs spread right in the picture. And we have not even had the lollipop, always has a lollipop in her mouth Bayonetta her any extra energy. The way they do thing, however, to keep it clean, consuming to say the least challenging. Platinum Games in the men do like a touch of humor. The game certainly has a serious undertone, but the seductive Bayonetta makes it often very funny. The other characters sometimes take a naughty joke.


Graphic Bayonetta has a special and magical style. The game has very nice lighting effects and the characters look convincing. Although the game is something of a character like stijltje conservation. The eye care environments, and with much attention in the game process. They come at you a magnificent Colosseum, a large church, an underground maze or a paradise in cheerful colors. The game is generally well cared for, but unfortunately we can not ignore the problems around the PlayStation 3 version entails. Now and then have absolutely no frame rate drops and load times at the oddest places. This is the momentum of the game not as good and even the start menu includes a loading screen can even be frustrating.

Load times can be found everywhere in fact Bayonetta, whether you pick an item, want to load the start menu or simply anywhere wraps around the corner. Not that every corner you have a loading screen, but sometimes it just happens that a few seconds to load while being chased by a lava flow. That does not mean that the game has become a great experience. Partly due to the beautiful sound of the game. The music has a feminine elegance, but can sometimes care for a serious undertone. Platinum Games wanted a female character is also female accompaniment of music, something that they certainly succeeded. The sound of rain, falling rocks, lava, water and tunes as you pick up such a sacred object are excellent.

As a final remark can perhaps be called the camera a tad annoying to do, but fortunately you have the opportunity to R3 with the camera quickly to place the butt of Bayonetta. Overall the game is just well cared for, it looks good, sounds good and plays well. Unfortunately the present loading times so that it can be frustrating. It does not spoil the experience, but after playing the 360 version, we had to conclude that PlayStation 3 version is clearly inferior. There are also very occasionally some of the previously mentioned frame rate problems.
On whether we hit the first of 2010 I have with a resounding: yes. Bayonetta certainly has agreements with Devil May Cry, but has chosen to simultaneously complete a separate identity. With a great character, a beautiful world and large numbers of enemies present, this is a game you played as a fan of action games should be. Yes, the game has some problems, but what would it if you can fight against monsters that are greater than your own home? So you have a PlayStation 3 Bayonetta and you want to play? Do not be stopped by the equations you found on the Internet, because the Sony console Bayonetta is a game of epic proportions. Hideki Kamiya may again be proud of himself and his team!

Valkyria Chronicles review

 I completed the game a few days ago and instantly felt compelled to play it through again. My gut reaction was to give it a five-star review but I hesitated, read a few of the negative reviews, grudgingly admitted they made a few good points and convinced myself to give it a four. This game certainly deserves the praise it has received.

I don't think it can be said enough. The game is absolutely beautiful to look at!

The story, although a bit slow to start, had me fully engaged and concerned for the characters after 7-8 chapters. Like a well-made movie the villains are given adequate back story and reasons for their behavior...you just have to wait a bit for it.

Game play is fantastic. Valkyria chronicles perfectly blends the classic turn-based RPG style with a third person shooter for what I thought was a unique experience. Each level presents the player with two general options or strategies. There is usually an obvious "brute force" method of clearing the level and a more "strategic" method. The brute force method will often take you more turns, drastically lower your score, but provide you with an enjoyable experience. Blasting away at enemies with your tank is sometimes worth the lower score. The more strategic method isn't often that strategic. It is a matter of figuring out which particular hoop the designers want you to jump through. This is usually accomplished by replaying the level once or twice after an untimely death, by luck, or sometimes by design. "By design" is listed last because it is nearly impossible to predict which hoop the game will ask you to jump through before starting the level. The pre-game map is mostly uninformative and you just have to figure it out after positioning all your troops. I could not overlook this flaw and is my main reason for giving the game four stars.

Overall this game was a lot of fun. The game requires a little patience as you start playing. If you are expecting Modern Warfare you will probably be disappointed, but I expect most people know by now what they are getting into when they purchase a game like this. Thus the overwhelming numbers of positive reviews which I think the game deserves.

Final Fantasy X review

 I believe that Final Fantasy X is the last game from Square that is really, awesomely good. It was all downhill after they joined Enix, in my opinion (I hope Final Fantasy XIII redeems them). Even FF12 was only average, to me. Anyway, this game is fantastic. Why? Well, let's find out!

Graphics (score 10/10): The graphics are really excellent for the PS2. I believe this game boasts the second-best graphics on the PS2, next to Final Fantasy XII. Although FFXII has the technically better graphics, FFX has much more creative and unique environments, so it's more graphically impressive to me. I guess it's kind of the difference between staring at a shimmering forest made out of crystalline trees and filled with iridescent swirls of light versus a big field filled with...grass...and just grass. So, FFX makes very good use of the graphical capabilities that it does have.

Music (score 10/10): Excellent, just excellent. The music is really quite beautiful, with my favorite song being "To Zanarkand". I even went and bought the soundtrack. And yes, I even like the song "Otherworld", which I've heard some people hated. Now, as for the voice acting... I thought it was great. Why do so many people hate on the voice acting for this game? I really can't figure it out. Other than the scene where Tidus and Yuna engage in fake laughter (it's cringe-worthy, trust me, but at least it doesn't last very long), the voice acting is top notch. I really found no faults with it. If you want to hear truly awful voice acting, listen to some scenes from the first Grandia game (on a side note, I got slaughtered with unhelpful votes for my review on that game; go figure).

Characters (score 10/10): Characterizations are excellent; everyone has a distinct personality and is well-portrayed. I know that everyone likes to complain about Tidus being a "crybaby" and whatnot, but I don't really think that's the case. To me, he's a realistic protagonist. With Final Fantasy 7 and 8, you had protagonists who were already used to battle, and who already had military training. It makes sense that they were used to dealing with stress (whether they actually handled that stress well is arguable, though, but that just makes them that much more interesting as protagonists). Tidus is just an average guy who is suddenly thrown into extraordinary events. In this light, I think his reactions (and subsequent narrations) are very realistic and appropriate for his character. I mean, he was living the good life before (he was a star athlete and living well, for the most part); why wouldn't he be unhappy about getting thrown into a world, which, through his eyes, must've seemed very inferior to what he just came from?! In fact, if he had immediately adopted a hung-ho, "this is so much fun" attitude, I would have found it very questionable. That being said, if he had been excessively whiney, it would've been annoying, but I don't really think that he is. As for the other characters, they all have subtle nuanced personalities, with the standout character being Yuna. So much of the story has to do with her, and she is extremely well developed. I love the fact that this game actually gives us a female character who is quiet, mature, and actually wears clothing that covers her breasts. Seriously, I get so sick of game developers thinking that all female characters must show cleavage, so it's awesome that Yuna actually has a real personality and isn't just eye candy. Not that eye candy is always bad or anything, it's just that I like to have some variety. I really love Yuna though because she is such a strong character without being a stereotypical gun-toting bad-ass female. She simply has a strong will and is dedicated to her morals and beliefs without being closed-minded. To me, she embodies what a "strong female character" should be rather than what Hollywood thinks that term means (ex. Large busted, cleavage exposing woman who wields guns). Once again, I have nothing against seeing that kind of portrayal once in a while, but there needs to be other kinds of heroines too. Too bad they ruin the good thing that they have going here in X-2, the sequel (see my review of that if you want to see how they screw over these fine characters). Whew, enough of my soap box. Overall, I think the characters are excellent, and yes, I even loved Tidus.

Story (score 10/10): This game's story is just awesome. It's one of the best RPG stories ever told, in my opinion. At its core, it's about a group of people coming to question the things that they have always believed in. I really enjoyed the themes of questioning traditional power structures and religious doctrine that is in place in the world of Spira, as well as themes of sacrifice, death, and hope. I don't know if the developers intended this, but you could almost interpret this story to be critique of real-world religions. The game even deals with the idea of prejudice in it's portrayal of the Al-Bhed. On top of these fine thematic elements, the plot keeps you engaged with various twists, culminating with the biggest twist of all at the end of the game. I'm not going to spoil that just in case you haven't played this game, but suffice it to say, it was so emotionally gripping that I actually cried at the end. Well, the story is awesome. What more can I say?

Battle System (score 10/10): The battle system is pretty unique compared to previous Final Fantasy games. Of course, I'm not talking about the turn-based fights; they're pretty similar. I'm talking about the ability to switch party members in the middle of battle. In previous FFs, you pretty much picked a party of three people and stuck to them, never using any other characters. In FFX, they actively discourage this by making each party member have very specific strengths and weaknesses, and having a variety of enemies that require everyone's skills. The fact that you need to switch people mid-battle to accommodate for different enemy types means that you really need to use everyone equally. This is a nice change of pace from the older games, although I still like doing it the old way equally well too.

Gameplay (score 10/10): This is a bit of a catch-all category for me. Let's see...FFX is very well paced in difficulty level, the controls and camera angle are good, and there's a wealth of interesting sidequests to take part in. Overall, I'm pretty happy with it. My only small complaint would be that I wish there was a way to skip cut scenes. It's annoying to have to sit through a long cut scene again when you have to re-do a boss battle. Other than that, no complaints at all.

Overall (score 10/10): NOTE this score is not an average; it's my subjective overall score. FFX is a fine and excellent game. In my opinion, FFX is one of the best RPGs out there, and definitely should be added your collection if you're an RPG fan. And for its (currently) cheap price, you can't afford to pass this one up!