Monday, November 20, 2000
Alundra | 8.5
This game fun and highly addictive, but OH LORD IT'S SO FRUSTRATING!! At times, anyway. Don't plan on finishing this game quickly. It's a lot like Zelda as far as the gameplay goes. The story goes like this : You're a little elf boy named Alundra who has the ability to enter people's dreams and control them. You are on a journey in the beginning, on a ship to some place or other, when a storm comes up and the ship sinks. You wash up on the beach near a town called Inoa, where there seems to be an epidemic of nightmares that are killing off the villagers. Your job is to enter their dreams and confront the demon (or whatever he is) Melzas and his various minions. The gameplay is pretty fun, the enemies and bosses are pretty easy so far. I've only had the game a couple of weeks, so I haven't finished it yet. There are some puzzles that are extremely difficult, so you will find yourself online looking for a walkthrough so you can know what the heck to do. That's not so bad. The part of the game that really ...[stinks] is the jumping. You can spend thirty minutes trying to jump from one ledge to another so you can progress in the game. The distance from one ledge to another is sometimes just a little bit farther away than it should be, or else you have to take time to carefully jump from one pedestal to another without some big iron ball knocking you off. The jump button is very sluggish and sometimes doesn't respond at all, so after trying to make the same jump 50 times you will probably need to go to another room and smoke a cigarette or something and count to 100 so you don't end up destroying your Playstation. Oddly, in spite of this the game is highly addictive. I would recommend it only if you're a very determined soul, however, or if you're a masochist.
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