In the summer of 2003, I picked up a magazine from a local newsagents'.
This magazine (since loaned to a friend and therefore lost) introduced
this crow to the works of Hideshi Hino, the recently-released Oldboy,
and Ghost in the Shell (a promo for the English release of Innocence
graced the cover, and it contained a review of said movie). One could
say that the magazine represented a significant turning point in my
life.
Some weeks later, I came across an episode of Stand Alone
Complex on the telly. So, I started following the show. And once I'd
caught up via the magic of re-runs, I was hooked.
I immediately
went looking for what other things Ghost in the Shell there were to be
found. At the time, there were two feature-length animated movies, three
manga collections, and the anime series - all of which belonged to
different fictional universes, mind you, but more on that later. And oh,
how long I've wanted to talk about the franchise.
Recently, with
trailers dropping for the upcoming Hollywood live-action movie, I've
been meaning to do an analysis on everything Ghost in the Shell;
however, no matter where I start, the road gets rocky. So - this crow
thought - why not go back to the beginning and build from there?
Leading
up to the release of the live-action movie (which I intend to
thoroughly preview), The Corvid Review will do a complete breakdown of
the series.
And we're going to start with the first movie as our
access point. After all, it recently became 21 years old, and I'm a bit
ashamed I never managed to do this in time for the anniversary.
For
now, I'll keep things light, but as these posts start to pile up, I'll
start analysing and interpreting the many facets to this franchise.
So, let's not wait around any longer. My ghost, it whispers to me. Let's dive in.
Ghost
in the Shell opens with a meeting between Section 6 chief Nakamura and
an American diplomat who has been working to help a programmer defect
from Japan. Major Motoko Kusanagi stands above the building they are in,
listening to their conversation. When the diplomat, faced with charges,
claims immunity, she takes off her overcoat and drops off the roof.
On
the way down, she assassinates the diplomat and turns invisible (a
future projection of therm-optic camouflage) as the security detail and
SWAT team equivalent look on in disbelief.
Most people miss the importance of this scene. This isn't just showing
off how much of a badass the Major is (this is just not the sort of
woman you want to cross), but it's a small plot detail that I recommend
paying attention to.
From here, we segue into the "making of
cyborg" sequence (otherwise known as the "shelling" sequence). Set to an
orchestral backdrop conducted by the master Kenji Kawai (who himself
plays some of the drums on occasion), we get to see the creation of
Major Motoko Kusanagi.
In the world of Ghost in the Shell,
technology has advanced far enough that prosthetic body parts and organs
are commonplace, and the net is far more interlaced with our physical
reality than we can even think about today.
The Major is a
full-body cyborg. The only "original organic" parts of her are her
brain, and possibly some pieces of spinal column.
Following the
"making of cyborg" scene, the Major wakes up in her apartment (a scene
that has since become one of the many iconic scenes of the movie over
time).
Throughout the movie, we see Kusanagi wandering. First,
she takes a journey across the very Hong Kong-inspired Tokyo of 2029;
and later, we see her diving in the ocean. These are both beautiful
scenes (especially the first), but I'll get to their relevance later on
in this post.
During this time, Section 9 (the public security
outfit the Major works for) is hot on the heels of a master-hacker known
only as the "Puppetmaster". In the world of Ghost in the Shell,
technology and society have become so interconnected that you can
literally "ghost-hack" people. And so, all Section 9 have come up with
so far are proxies being played to some ulterior motive or the other.
As
the investigation continues, and Section 9 comes upon dead end
following dead end, a mangled female body is brought to Section 9. A few
hours ago, a prosthetic body factory was hacked, and the body was put
together autonomously. After exiting the factory, the body was run over
by a truck.
Section 9 discovers that there seems to be a human
"ghost" inside the "shell" (see what went on there? See it?). Section 6
shows up, and it is uncovered that the "ghost" inside the body is the
Puppetmaster itself (or himself, as some of the characters gender it).
The Puppetmaster is the product of one Project 2501, a venture
masterminded by Section 6 to create a system which can "ghost-hack"
people and use them as proxies for espionage (and to otherwise act in
Section 6's interests), despite Section 6's initial claims of Project
2501 being built to capture the "elusive" Puppetmaster.
During
its ventures on the net, a part of Project 2501 gained a "ghost" (i.e.:
became self-aware), and has since formed its own goals. Section 6 and
other involved parties, have since been trying to trap the Puppetmaster,
fearing the consequences of a rogue machine consciousness. And they've
finally succeeded, by luring it down to a single body. Since Section 9
usually handles the "dirty work", they've been made part of the process
as well.
Section 6, however, raids Section 9 and makes off with
the Puppetmaster. Section 9 gives chase, and it ends in a scene where
the Major squares off, one-on-one, with a tank.
Following the
battle sequence, in which Batou arrives to provide a much-needed assist,
the Major and the Puppetmaster have a conversation.
The
Puppetmaster is frustrated with its status as the 'Other'. Unique as it
is (superior, even), its immortality and its inability to reproduce make
it feel an outcast, and so, it has used those very inadequacies to give
itself a purpose.
And it's purpose? To seek out someone who can
be the bridge between it and humanity. And the perfect bridge, it has
found in Motoko Kusanagi, since she is like it - only from the human
side of things.
During the movie, the Major's disconnection with the world has been
driven home. The scenes highlighting this are the "wandering" scene and
the "diving" scene. Even Batou - the closest person she has both in
terms of cyberisation and friendship - is far, far more human than her.
Kusanagi simply doesn't feel human enough. All that makes her human is
others' treatment of her as one.
Batou tries to stop the "dive"
(the interlink between them), but is hacked by the Puppetmaster. The two
stare into each other's ghosts awhile, and just then, Section 6's
snipers blow their heads (literally, in the case of Kusanagi, despite
Batou's attempt to save her) off.
At the very end, Kusanagi wakes
up in a child's body, which is the best Batou could do at short-notice
from the black market. She reveals to him that while she is now
something new - a new consciousness born of the merger between her and
the Puppetmaster, but who is neither of them.
She decides to leave alone, and Batou reminds her he'll always be around if she needs him.
She stands at the edge of a hill by Batou's safehouse. Contemplating what comes next, she stares out across the vista and says:
"The net is vast and infinite."
SOME OF THE GHOSTS
In this section, we'll be taking a quick look at the craft of the movie, as well as touch on the concepts it deals with.
CRAFT
Ghost
in the Shell is a marvellously made movie, and while some might prefer
the "updated" CGI-aided Ghost in the Shell 2.0 remake, I think the
original is vastly superior. After having watched so much Ghost in the
Shell over the years, every time I rewatch the "making of cyborg"
sequence, I'm surprised to how quick things move. It's perfectly paced,
but something about the scene - the visuals, the music, everything -
puts me in mind of a much slower pace.
The art is stunning, and
the few minutes that we spend wandering around the city with the Major
are a stunning achievement. Pictured above is a similar scene, but from a
different point in the the movie. The above is the location from which
Batou and Ishikawa start narrowing down one of the proxies' locations
while relaying information between Section 9 Chief Aramaki, and the
Major and Togusa, who are also on the move.
The detail put into
the scenes is amazing, and the way in which the "camera" glides through
the city makes for one long spectacle.
And the music of the
movie, oh my dear ghost! Is it ever lush. The soundtrack drips with
strings and chimes that line up perfectly with the visuals. Better
soundtracks are rare to come by. Just sitting and listening to it with
your eyes closed puts you in exactly the frame of mind that the movie
conveys.
THEMES
Ghost in the Shell involves far too many
concepts for me to talk about all at once in this post. I'd have to turn
my iek mode onsniff-sniff! and yammer on for hours, arguing this and
that (and possibly drop a "dirbty joke!" for good measure); but I
promised I'd touch on all those things at some other date. For now, I'll
just list some of the major points the movie raises out:
What
makes one human is the primary question running throughout the movie.
It's explored by both Kusanagi and the Puppetmaster, as well as by
Batou, Togusa, and others. Now that you have a general idea of what
happens in the movie, you can probably guess to what ends this question
leads and how.
The most significant supporting themes are
replication and mirroring, variety, identities in posthuman
environments, virtual memories, real memories, and emergence (I'm going
to leave this term on this loose note). Ghost in the Shell has its own
answers to some of the questions the concepts raise, and briefly argues
the others as and when they come, but we don't live in its universe. So,
the movie closes its own loops where it can, but we're left with the
prospect that in the future
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