Pros:
+Engrossing storyline, thanks to some well developed characters
+Fun, Addictive Battle system
+Very well written dialog with a good sense of humor
+Good voice acting
+A Fairly good soundtrack
+Good looking game
Cons:
-A lot of story exposition, some of it not even necessary
-Battling can sometimes rely on button mashing over skill
The Tales series has never been too big in America, but many of the games within the series are a blessing. Tales of Vesperia is a great outing that many fans of the series may enjoy. If this is the first time you've ever played a Tales game, then Tales of Vesperia is a good game to start with.
Tales of Vesperia takes place in a world where blastia, magical properties, are used to protect the denizens from monsters. There are also knights who help out and protect the citizens of the world. You play as Yuri, a man who left the knights mainly because he didn't like how the government treated the people. Obviously, there's something else a foot. Something more that this powerful empire is hiding and as Yuri and company you're going to find out what it is.
Tales of Vesperia may not have an original storyline, but it's told very well. Much of the dialog is very well written and sprinkled with its own fluffy humor. What really helps the story standout as being something much more than it is, however, is the cast of characters. They're very well developed and as you play you'll become really attached to them. Each also has their own distinct personality to help them along and they have their own charms about them. To help character development you can also watch skits, which are basically conversations among the party and they're completely optional. They really add to the characters by giving you a glimpse into just what they're thinking. If there was anything about Tales of Vesperia's story that is a little troubling, it would be that perhaps there's too much story in some areas. You'll run from one town to another only to backtrack to a previous town only to realize it was all done for story exposition and that you didn't really engage in a lot of battles. Yet, while there's a lot of exposition, there's still plenty of battling to be done.
The Tales games have largely been known for their battle systems. Once a battle begins you control one of four characters. You can all run around freely and land blows akin to a hack and slash game. You can also perform special techniques called Artes which will cost you tech points. It's all very simple stuff and feels very similar to the Star Ocean games. It can feel like a button mashing affair at times, and certainly the beginning stages of the game can be that way, but as you get further into the game it becomes less about hack and slash and more about strategy. Bosses in particular can be a challenge, especially if you want to get all the achievements. Some bosses require you to do certain things in order to get the achievement for them.
While you control one character the game's AI makes it a point to control the other three. Surprisingly, the AI does a very good job of keeping your characters alive and using items on allies who need them as well as healing. You can also set certain strategies and customize it up to help out. Even better than that, the game has multiplayer. Up to four players can play, although only the first player gets to control what happens in the field. For all it's worth, though, the battle system is superb.
Finally, there are abilities. Characters can equip weapons that will teach them certain abilities. If they use the weapon long enough they'll learn the ability and be able to use it whenever they want, provided they have the skill points required to equip it. There's nothing difficult about learning Tales of Vesperia's battle system. It's all relatively simple and easy to pick up on. So even if you've never played a Tales game before, the battle system is easy enough to learn that it shouldn't give you any trouble.
Graphics wise, Tales of Vesperia is gorgeous and runs very smoothly. Most of the dungeons you'll travel to also look nice. The enemies and bosses are very detailed and the load times are incredibly fast. The character designs are perhaps the best part as every character stands out as their own. Music wise, the game has a lot of memorable tunes that stand out. There are a few forgettable tunes but much of it really fills the situation. Much of the dialog in the game is spoken and the voice acting is very good.
If you're a fan of the Tales series, this is a great game to add to that collection. If you've never played a Tales game before and you're curious about the series, this is a good game to start with. With its easy learning curve and character driven story, most RPGers will find Tales of Vesperia to be a real treat.
Tuesday, October 10, 2000
Sunday, October 08, 2000
Half-life 2 PC | 10
Okay, so I'll admit to being one of the five people that hasn't even touched Half Life 2 until now. I did play through the original Half Life, and its difficulty (especially in the later stages) was a bit of a turn-off. Personally, I think that when the game practically necessitates cheating to complete it, it's a bit too much. That said, seeing this bundle on the store shelf was a bit too good of a deal to pass up, so I picked it up.
First impressions on the game design- the physics is more heavily involved in gameplay than in any other shooter before or since. In fact, in many cases the gameplay seems to FOCUS on the physics, not on killing enemies. To underscore this, you can actually finish most of the game with only the gravity gun, which (except in rare cases) can't kill anything directly but can pick up objects to throw at enemies. This is an interesting departure from the norm, but there are times when I think they took it a bit too far. Typically, you'll start off killing enemies and will have the normal frantic bursts of action, but you'll eventually run into a puzzle. These are usually something as simple as a locked door or elevator, and you simply (or not) have to open it or turn it on. Most of the puzzles can be figured out given a reasonable amount of effort on the player's part, but there are a few that will undoubtedly frustrate to the point where you simply look it up. I guess this is fine, so long as you aren't highly averse to cheating in such a fashion. I will say, when you do get where you're going, you do feel a sense of accomplishment at having figured it out.
The game's graphics are pretty good even for now, and voice acting is well done. The environments are well made and look realistic in a sort of grim alien/post-apocalyptic style. It's nothing that will blow you away after seeing next-gen titles, but it's none too shabby either. Additionally, the episodes feature graphic improvements. If you have bought a machine anytime in the last 3-4 years, chances are it'll run smoothly at max settings. The game is quite stable as well, though it doesn't seem to like being minimized. One thing to note is that the game does take quite a while to start up and has occasional- and sometimes rather jarring- load pauses. These usually take place in a featureless corridor, and I found that after a while I could tell when it was about to stop to load.
The original HL2 is generally a good story and great pace, save for one glaring thing. There are two sequences where you're driving a vehicle around, and it's my opinion (and most I've mentioned it to agree) that these are just WAY too long. It's almost as if the developers were justifying the time they spent making the vehicles work by stretching out these sequences to a ridiculous length. Some other interesting notes are that allies are somewhat useful now, and the variety of enemies is enough that they don't get overly repetitive. Particularly, there is a point where you get to command an endless horde of weak critters to overwhelm a horde of enemies (fortunately, not endless), which is one of the highlights of the game.
The episodes (1 and 2) more or less follow the same style of the original. You lose all your weapons at the start of each one, which is rather irritating, and they aren't especially long installments. They largely serve to drive the plot along, which is actually getting interesting enough that I'm looking forward to the finale. You spend most of your time with Alyx backing you up, which is good if you hate being lonely, but somewhat of a shift in gears from the core game where you're largely solo. There are a few surprises and new enemies along the way, and enough new environments to make things fun.
Additionally, this package comes with Team Fortress and Portal, which are a multiplay shooter and puzzle game respectively. I haven't looked into either extensively since I largely bought this pack to get the Half Life content, but it's a nice bonus.
The only big gripe I have about the Orange Box is something that a lot of other people have complained about- specifically, Steam and the Valve DRM. If you don't have a live internet connection you CANNOT play any of the games since it needs to connect to Steam to authenticate you. Steam also performs updates whenever you launch, so patching is not optional and can eat into your game time when you don't particularly want it to. There were times when I was playing some online game, my internet died, and I figured to just play some HL2 instead... and after a few minutes sitting on the 'Now loading...' prompt I remembered it wasn't going to work either. This, like many other aspects of Half Life 2, is different from any other shooter out there- but not in a pleasant way. Personally, I don't see why it can't authenticate once in 3 launches, or even every other launch. Even that would be preferable to the way it is now.
All in all, the Orange Box is a great value if you haven't already bought HL2 or Episode 1. I'd hesitate to say it's a 'great' value for Episode 2 alone, but this is also available separately on Steam if you already have the rest. For those who haven't tried the core game, it's a lot of fun and good game time for the price, and unlike most new shooter releases you probably won't have to upgrade your PC to run it.
First impressions on the game design- the physics is more heavily involved in gameplay than in any other shooter before or since. In fact, in many cases the gameplay seems to FOCUS on the physics, not on killing enemies. To underscore this, you can actually finish most of the game with only the gravity gun, which (except in rare cases) can't kill anything directly but can pick up objects to throw at enemies. This is an interesting departure from the norm, but there are times when I think they took it a bit too far. Typically, you'll start off killing enemies and will have the normal frantic bursts of action, but you'll eventually run into a puzzle. These are usually something as simple as a locked door or elevator, and you simply (or not) have to open it or turn it on. Most of the puzzles can be figured out given a reasonable amount of effort on the player's part, but there are a few that will undoubtedly frustrate to the point where you simply look it up. I guess this is fine, so long as you aren't highly averse to cheating in such a fashion. I will say, when you do get where you're going, you do feel a sense of accomplishment at having figured it out.
The game's graphics are pretty good even for now, and voice acting is well done. The environments are well made and look realistic in a sort of grim alien/post-apocalyptic style. It's nothing that will blow you away after seeing next-gen titles, but it's none too shabby either. Additionally, the episodes feature graphic improvements. If you have bought a machine anytime in the last 3-4 years, chances are it'll run smoothly at max settings. The game is quite stable as well, though it doesn't seem to like being minimized. One thing to note is that the game does take quite a while to start up and has occasional- and sometimes rather jarring- load pauses. These usually take place in a featureless corridor, and I found that after a while I could tell when it was about to stop to load.
The original HL2 is generally a good story and great pace, save for one glaring thing. There are two sequences where you're driving a vehicle around, and it's my opinion (and most I've mentioned it to agree) that these are just WAY too long. It's almost as if the developers were justifying the time they spent making the vehicles work by stretching out these sequences to a ridiculous length. Some other interesting notes are that allies are somewhat useful now, and the variety of enemies is enough that they don't get overly repetitive. Particularly, there is a point where you get to command an endless horde of weak critters to overwhelm a horde of enemies (fortunately, not endless), which is one of the highlights of the game.
The episodes (1 and 2) more or less follow the same style of the original. You lose all your weapons at the start of each one, which is rather irritating, and they aren't especially long installments. They largely serve to drive the plot along, which is actually getting interesting enough that I'm looking forward to the finale. You spend most of your time with Alyx backing you up, which is good if you hate being lonely, but somewhat of a shift in gears from the core game where you're largely solo. There are a few surprises and new enemies along the way, and enough new environments to make things fun.
Additionally, this package comes with Team Fortress and Portal, which are a multiplay shooter and puzzle game respectively. I haven't looked into either extensively since I largely bought this pack to get the Half Life content, but it's a nice bonus.
The only big gripe I have about the Orange Box is something that a lot of other people have complained about- specifically, Steam and the Valve DRM. If you don't have a live internet connection you CANNOT play any of the games since it needs to connect to Steam to authenticate you. Steam also performs updates whenever you launch, so patching is not optional and can eat into your game time when you don't particularly want it to. There were times when I was playing some online game, my internet died, and I figured to just play some HL2 instead... and after a few minutes sitting on the 'Now loading...' prompt I remembered it wasn't going to work either. This, like many other aspects of Half Life 2, is different from any other shooter out there- but not in a pleasant way. Personally, I don't see why it can't authenticate once in 3 launches, or even every other launch. Even that would be preferable to the way it is now.
All in all, the Orange Box is a great value if you haven't already bought HL2 or Episode 1. I'd hesitate to say it's a 'great' value for Episode 2 alone, but this is also available separately on Steam if you already have the rest. For those who haven't tried the core game, it's a lot of fun and good game time for the price, and unlike most new shooter releases you probably won't have to upgrade your PC to run it.
Saturday, October 07, 2000
Virtua Fighter 5 | 8.5
Scrubs and button mashers beware. You'll start this game up play for 15 minutes without doing anything worthwhile and go "THIS GAME SUCKS!" and return to your mortal kombat or Dead or Alive. You're just too impatient to learn a quality fighter. You can't just pick this game up and be knock heads. You have to train a bit. Each character has a distinctive style and all the major martial art styles, even some that aren't real martial arts (luchadore and american wrestling) are represented. This game is the most well balanced fighter as well. Unlike most fighters with 2 or 3 really good characters and a mediocre remaining cast, Virtua Fighter 5 contains the most well balanced character roster of any fighter. Attacks that open up the potential for big damage aren't safe and can be punished by evade or after guarding (Usually by throws, Unless the opponent buffers escapes (It can get deeper still).) In the most popular fighting game in America, Tekken 5, big damage moves are safe on block and can lead to boring overly defensive gameplay, with each player dashing back just waiting for whiffed moves. In VF5 if you turtle you're going to get punished. This series isn't for everybody, but it is for those that want the deepest 1 on 1 experience in fighting. The game really shines when playing against other experienced players.
If you think a fighting game needs a storyline or CGI movies then plz pass on this game. The main point of this game is playing to your potential.
If you think a fighting game needs a storyline or CGI movies then plz pass on this game. The main point of this game is playing to your potential.
Ace Combat 5: The Unsung War review | 9.5
Okay, this is a awesome game. It has wonderful graphics, the airplane details are superbly represented, and the sound is really good. One of the signature differences between this new title and the previous Ace Combat 4 is the addition of the CGI cutscene movies, whereas the Ace Combat 4 used the storyboard type representation. If you have played Ace Combat 4, this game is easy enough to pick up and jump right in to the action. Minor changes have been made to controls to allow for the "wingman" control scheme with the D-pad. This enables you to direct you wingmen to either cover, attack, disperse and use their special weapons on a target. You can also use the dpad for the standard yes no reply to questions that your wingmen will ask you throughout the game. It does add a nice touch of realism to the game with all the chatter you hear over the radio.
Now, since it has been 3 years since Ace Combat 4, I must say that I really did expect more in the way of advancements, but it truely feels like the same gamestyle, typical storyline, and overall general feel. Of course that is not berateing this game one iota. The graphics are much sharper, the land elevation scenery is much more detailed with trees and brushes now visible. The buildings are also nicely detailed with a higher polygon count. Perhaps the best change made for me is the missile animation you now see when you launch a missile. The missile stream is now much more realistic with the way it curves and actually winds through the air.
If you enjoyed Ace Combat 4, you won't regret buying this game. If you never played Ace Combat 4, then you will truely love this game moreso than the typical veteran Ace Combat player. Great visuals, good storyline and good sound design make this a winner in anyone's book.
Just to mention that you can either play the campaign mode or arcade mode. Arcade mode will have you reprise your role as Morphius from the Ace Combat 4 game. The campaign will carry you in the role of flight leader and allow you to fight with and control your wingmen. Enjoy.
Now, since it has been 3 years since Ace Combat 4, I must say that I really did expect more in the way of advancements, but it truely feels like the same gamestyle, typical storyline, and overall general feel. Of course that is not berateing this game one iota. The graphics are much sharper, the land elevation scenery is much more detailed with trees and brushes now visible. The buildings are also nicely detailed with a higher polygon count. Perhaps the best change made for me is the missile animation you now see when you launch a missile. The missile stream is now much more realistic with the way it curves and actually winds through the air.
If you enjoyed Ace Combat 4, you won't regret buying this game. If you never played Ace Combat 4, then you will truely love this game moreso than the typical veteran Ace Combat player. Great visuals, good storyline and good sound design make this a winner in anyone's book.
Just to mention that you can either play the campaign mode or arcade mode. Arcade mode will have you reprise your role as Morphius from the Ace Combat 4 game. The campaign will carry you in the role of flight leader and allow you to fight with and control your wingmen. Enjoy.
Friday, October 06, 2000
Diablo II: Lord of Destruction | 8.0
Many people complain about the high price of the Diablo 2: Lord of Destruction (LOD) Expansion set. To do so, I think, is to miss the point. You buy the game to play it, and its playability is what matters. People tend to think that an "expansion" merely adds a "10% more" to a game - but the fact is, LOD adds so much to the original game that you will probably never look back.
Why would you give up a doubled stash? The 800x600 resolution pestered for way back in 2000 when D2 Classic was released? Instant switching between two sets of weapon/shield? New class-specific items, new uniques, greatly improved set items (gain bonuses as you collect each item, instead of having to complete them), elite items, runes (and runeword items), crafted items (i.e. make your own rares)? Two new classes (a druid who can summon creatures, cast elemental spells and shapeshift; an assassin who practises martial arts, lays traps and hones shadow disciplines), and an entire new act set in a wintry landscape (bunnies included)? Afraid to play alone? Don't worry, now your hirelings survive more than their first hit, and can be equiped with weapons and armour - they can even teleport when you walk too far! And some even have paladin auras! And they can be resurrected!
How about little little details like: you can now reset the gambling screen at will; gambling prices scale with your level; a repair-all-equiped items button; blue items now get the most powerful prefixes/suffixes, giving them renewed value; click an item on the Horadric Cube to place it inside (you have to do it to realise the convenience); Act 2 Desert Warrior hirelings cast paladin auras; Act 5 Barbarian hirelings use Stun and Bash; town NPCs now sell more items; Act-end bosses can now be repeatedly killed for chance to find top items (in D2 Classic, great stuff only drops once); you can walk through your hirelings/minions (no more traffic jams in the Maggot Lair)... and the list goes on.
Let's be honest though - everyone knows that the game code is not perfect; it has its bugs. Few games (especially of this scale) can claim to be bug-free. But despite this, the game is totally playable. I myself have not stopped playing D2 since June 30, 2000. The important thing to savour is the fact that the developers, Blizzard, are keen on resolving technical problems and gamneplay issues: think about it - Blizzard has released NINE patches to date. This may seem to suggest that the game is wrought full of bugs, but change your perspective - what it ultimately says is that its developer is conscientious enough to keep working at it. How many software developers can claim this level of diligence?
Ultimately, the game is super-fun. As I suggested in my review of Diablo 2 (Classic), the game rewards all kinds of players, from the undiscerning clicker to the meticulous strategist - that is one of Blizzard's secret ingredients: allowing every style of player to find something that suits them in the game, and yet never fully satisfying them. I suppose that's why, after countless games, my wife is still trying to perfect her (deceptively simple?) mace-stunner barbarian...
Why would you give up a doubled stash? The 800x600 resolution pestered for way back in 2000 when D2 Classic was released? Instant switching between two sets of weapon/shield? New class-specific items, new uniques, greatly improved set items (gain bonuses as you collect each item, instead of having to complete them), elite items, runes (and runeword items), crafted items (i.e. make your own rares)? Two new classes (a druid who can summon creatures, cast elemental spells and shapeshift; an assassin who practises martial arts, lays traps and hones shadow disciplines), and an entire new act set in a wintry landscape (bunnies included)? Afraid to play alone? Don't worry, now your hirelings survive more than their first hit, and can be equiped with weapons and armour - they can even teleport when you walk too far! And some even have paladin auras! And they can be resurrected!
How about little little details like: you can now reset the gambling screen at will; gambling prices scale with your level; a repair-all-equiped items button; blue items now get the most powerful prefixes/suffixes, giving them renewed value; click an item on the Horadric Cube to place it inside (you have to do it to realise the convenience); Act 2 Desert Warrior hirelings cast paladin auras; Act 5 Barbarian hirelings use Stun and Bash; town NPCs now sell more items; Act-end bosses can now be repeatedly killed for chance to find top items (in D2 Classic, great stuff only drops once); you can walk through your hirelings/minions (no more traffic jams in the Maggot Lair)... and the list goes on.
Let's be honest though - everyone knows that the game code is not perfect; it has its bugs. Few games (especially of this scale) can claim to be bug-free. But despite this, the game is totally playable. I myself have not stopped playing D2 since June 30, 2000. The important thing to savour is the fact that the developers, Blizzard, are keen on resolving technical problems and gamneplay issues: think about it - Blizzard has released NINE patches to date. This may seem to suggest that the game is wrought full of bugs, but change your perspective - what it ultimately says is that its developer is conscientious enough to keep working at it. How many software developers can claim this level of diligence?
Ultimately, the game is super-fun. As I suggested in my review of Diablo 2 (Classic), the game rewards all kinds of players, from the undiscerning clicker to the meticulous strategist - that is one of Blizzard's secret ingredients: allowing every style of player to find something that suits them in the game, and yet never fully satisfying them. I suppose that's why, after countless games, my wife is still trying to perfect her (deceptively simple?) mace-stunner barbarian...
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