Videogames are heading for a U.S. sales decline in 2022, but a looming recession and new releases could turbocharge a rebound in 2023, according to one analyst.
Stifel analyst Drew Crum said he estimates U.S. videogame sales to decline 6% to $57 billion in 2022, benchmarked against data from NPD Group. That contrasts with videogame data-research firm Newzoo’s estimate of 2% growth, Crum said.
Meanwhile, worldwide videogame-sector sales are forecast to squeak on by with year-over-year growth of 0.4% to $275 billion, according to IDC analyst Lewis Ward. The IDC analyst includes data in his figures that some analysts do not, such as ad revenue from mobile games, which Ward expects to rise 13% to $36.2 billion annually worldwide.
2022 was always expected to be a weak year, compared with 2021’s pandemic-driven sales. That not only makes 2023 comps slightly better, but Crum said that videogames also have an edge in that during a recession they become more of a go-to form of entertainment.
“We view videogames as an inexpensive form of entertainment that should ‘hold up’ in a period of macro weakness, and companies that develop and launch compelling content have a better chance of engaging with and monetizing across their respective player communities,” Crum said.Crum thinks sector earnings can grow in 2023, with U.S.-based third-party console publishers seeing 40% or more growth.
That reflects “a stronger slate and easier comps from Activision Blizzard Inc., and a stronger slate and full year of contributions from Zynga for Take-Two Interactive Inc.,” said Crum, who considers Take-Two TTWO,
The Stifel analyst thinks Electronic Arts Inc. EA,
Year to date, Take-Two shares are down 35% and EA shares are down 11%, while Activision shares, which have spent most of that time awaiting closure of the Microsoft acquisition, are up 16%. Ubisoft shares trading on the Paris Stock Exchange are down 29%. In comparison, the S&P 500 index SPX,
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