Friday, December 04, 2009

DirectX 11 takes a lot of memory.


DirectX 11

DirectX 9

I'm officially braced the DirectX 11 future with a version of Windows 7 Ultimate and a GPU. The reviews said the card was fast, yet only first gen of DirectX 11 cards. My card does 4.64 Teraflops, more than quadruple the Geforce GTX 280. At the moment, the only DirectX 11 benchmark is Battleforge, a real-time strategy game. The directX 9 games all run past 150 fps at 2650x1600 resolution. DirectX 10 games have an average frame rate of 150 fps at 1920x1080.



This is really fast for me, I usually stay with the old school thought where 60 fps was fluid and anything more was faster than the human eye could process. This old school thought came from 2D fighting games like Marvel vs. Capcom 2 for Sega Dreamcast. That's a 2000 era thought.


DirectX 11 API (Battleforge, EA 2009)

Yeah, I asked for a XFX Radeon HD 5970 Black Edition for Christmas along with a TB hard drive to get rid of the RAID5. I didn't wait for the Geforce GTX 380 this time around, because it had 1.5 GB GDDR5 memory. From what I hear the Catalyst drivers are very buggy, so I should see a 12-15 fps increase in 6-7 months in the future with better drivers. My card also supports OpenGL 3.2 so that API beats DirectX 11 graphics a little.

IT DOES ABOUT 5/8 a IBM ASCI White SUPERCOMPUTER IN 2000 (7.226 TFLOPS).



December 27 2009 update





Card intelligently underclocks chips and RAM when not doing 3D graphics.

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