Friday, October 22, 1999
Structure and Function of the Human Body week 10
1. Describe the role of the following organs within the digestive system: stomach, liver, salivary glands, small intestine and gallbladder. Also, describe what complications could occur within the functions of the digestive system if each listed organ was damaged or dysfunctional.
Our digestive system provides the body a means to transfer nutrition from the external environment into the cellular level in order to sustain life.
Salivary glands, controlled by the autonomic nervous system, is located in the oral cavity. It's main role is to secrete saliva in the oral cavity. There are three pairs of salivary glands. Parotoid savary gland lies under the skin on each side of the mandible. These glands secrete amylase, an enzyme that breaks down starches. The parotoid duct implies empties into the vestibile at the level of the second upper molar. The sublingual duct is (located under the tongue) between the mucus membrane of the floor of the mouth and the submandibular duct is located in the floor of the mouth. Both the sublingual and submandibular glands secrete saliva that contains more buffers and mucus. (p. 539-40)
Saliva (mucus) consists of 99.4% water, mucins and an assortments ions, buffers, and waste products and enzymes. The mucines absorbs water and form the mucus. During meal time, the saliva lubricates the mouth along with dissolved chemicals that stimulates the taste buds. The mucus coats the food, and reduces friction making swallowing easier. The continuous flow of saliva also flushes and cleans the oral surfaces while controlling oral bacteria through salivary antibodies (IgA and lysozyme). The pH of saliva during meal time raises from slightly acidic (pH 6.7) to more alkaline (pH 7.5).
Radiation and emotional distress can cause a reduction of salivary secretions. This then can create an unhealthy oral cavity environment due to increased bacteria population. Over time, the complications caused by the decreased salivary secretions are infection and erosion of the teeth and gums. (p.540)
The stomach is another component of the digestive system which is located within the left upper quadrant of the abdominal cavity. It is a muscular J-shaped organ that is positioned inferior of the esophagus and superior to the small intestines. There are four primary functions the stomach has to offer. First, it becomes a temporary storage for ingested food. Food is stored in the stomach while it is physically broken down for chemical digestion. Second, it provides a mechanical means to break down ingested food. The stomach is an area where there is a lot of mixing of the food, so added strength to the muscularis external layer is needed. Instead of two layers in the muscular external, the stomach's has three layers, a longitudinal layer, a circular layer, and an inner oblique layer. Thirdly, it provides an acidic environment that causes a break down of the chemical bonds in food through the actions of acids and enzymes. The pH of 2.0 in the stomach makes the environment acidic. The ingested foods, mixed with stomach's secretion, produces an acidic soupy mixture of partially digested food called chyme. Lastly, the stomach is responsible for the production of the intrinsic factor, a compound necessary for the absorption of vitamin B-12. (p.544)
Gastric ulcers is one complication that can occur in the stomach. Ulcers are caused either bacterium Helicobacter pylori or by medication such as aspirin that irritates the mucus membrane. This irritation causes erosion of the mucus membrane; which either creates an excessive production of acid or an inadequate production of alkaline mucus that defends the epithelium against the acid. Treatment can lean toward a medication such as cimetidine, a drug that inhibits acidity in the stomach, or it can be treated with antibiotics for bacterial infection depending on the cause. Meal time still would include a complete diet, but staying away from high fat, high acidic foods like tomatoes, and spicy foods. In atropic gastritis, there is chronic inflammation in the stomach which produces a lower acid production capability. When this happens, the intrinsic factor is affected , trapping vitamin B12 within the food. People in this case would need to take a vitamin B12 supplement.
The small intestines main function is in the digestion and absorption of nutrients. Ninety percent of nutrient absorption occurs in the small intestine. The duodenum is the segment in the small intestine that receives chyme from the stomach and digestion secretions from the pancreas. It also contains duodenal glands which secrete alkaline mucus that helps buffer acids in the chyme. The bulk of chemical digestion and nutrient absorption occurs in the jejunum. The small intestines receives and raises the pH of the materials arriving from the stomach. Most of the important digestive processes are completed in the small intestine where the final products of digestion (simple sugars, fatty acids, amino acids) are absorb along with most of the water contents. (p. 548)
Crohn's disease is one complication found in the small intestine. It is a chronic auto-immune inflammatory disorder that occurs in intervals active (flares) disease altering in periods of remission . Treatment varies from special diets, medication like Cortisone and surgery (possible ileostomy). Crohn's disease is not curable. Treatment only covers the symptoms caused by the disease progression. Over time, the inflammation of the small intestine can result in scaring and thickening of the walls of the affected structure. With this disease, absorption of nutrition can lead to difficulties. The inflammation causes damages to the lining of the intestine so that it cannot absorb nutrients, water, and fats from the food eatened. This can result in malnutrition, dehydration, vitamin and mineral deficiencies. (emedicinehealth, 2011)
The liver is an essential part to the digestive process. The liver has three functional roles: metabolic regulation, hematological, and bile production. The basic functional unit of the liver is its 100,00 lobules. Within each lobule there are liver cells called hepatocytes .
In metabolic regulation, the liver's main goal is to regulate the composition of the circulating blood. It does this through the hepatocytes. The hepatocytes extract and absorbed nutrients or toxins from the blood prior to reaching the general circulation. Hepatocytes also monitors/adjusts the circulating levels of organic nutrients. Excesses are removed and stored; while deficiencies are corrected by utilizing stored reserves or synthesizing the necessary compounds. Toxin and metabolic wastes are removes for later inactivation and excretion. Fat-cell vitamins such as A,D,K, and E are absorbed and stored. ( p.555-6)
With hematological regulation, the liver becomes the blood reservoir. As the blood passes through the liver, phagocytes (kupffer ) cells remove spent/or damaged RBCs, debris, and pathogens from the circulation. The hepatocytes synthesizes plasma proteins ( which determines blood's osmotic concentration), transports nutrients, and makeup the clotting and complement systems. ( p.556)
The bile production is derived from the hepatocyte secretions. Bile may either flow into the common bile duct, which empties into the duodenum, or enters into the cystic duct, which leads into the gallbladder. Bile consist of water, ions, bilirubin (pigment from hemoglobin), cholesterol, and bile salts (an assortment of lipids). The bile's water and ions dilute and buffer acids in chyme as it enter the small intestine. The bile salts (synthesized from cholesterol) are required for normal digestion and absorption of fats. Bile breaks down large lipid droplets into smaller lipid particles in order for the digestive enzymes to become more effective. ( p.556)
After revealing the main functions the liver provides, any condition that can damage or make the liver dysfunctional can be life threating to the body. One example is hepatitis which is an inflammation of the liver producing swelling in the liver. There are many virus that can cause hepatitis depending in how it is transmitted, but the main ones are A, B, and C. If left untreated, in some cases hepatitis can lead to cirrhosis which is a progressive degenerate disease that results in the loss of organ/tissue function due to scar tissue. Further progression of the disease could eventually lead to liver failure. Unlike a healthy liver, the liver would not be able fight infection, clean the blood and help digest food and store energy; thus, leaving the body, toxic.
The gallbladder is a hollow pear-shape organ that stores and concentrates bile made in the liver. Bile is secreted continuously (approx1 liter/day); however, it is only release into the common duct to the duodenum when fatty foods enters the digestive tract and through the stimulation of a duodenum's hormone CCK (cholecystokinin). The CCK stimulates contractions in the walls of the gallbladder, releasing the bile into the small intestine. In the absence of CCK, bile leaving the liver through the common duct is redirected into the cystic duct delivering bile into the gallbladder for storage.
The concentration of bile changes its composition while in the gallbladder's storage. Water is absorbed and the bile salts along with other bile components become increasing concentrated. Sometimes bile salts become too concentrated through stasis (due to no-fat diet) or infection which alters the ratio of bile salts and water content, forming gallstones. ( pg.550, 556-7)
Gallstones can be a complication of the gallbladder. Gallstones can develop when bile contains too much cholesterol, too much bilirubin, or not enough bile salts, or when the gallbladder does not completely empty or emptied enough. Most people are unaware they have a problem. If a person is asymptomatic, no treatment necessary. Only those with sever discomfort or repeated attacks from gallstones receive treatment. This usually requires surgery for removal of the gallbladder (cholecystectomy). People can live without their gallbladder because bile is made continuously and the gallbladder is just a reservoir for bile. If any change in life style it would be in diet (low-fat) and frequently of meals. (mayoclinic.com, ) ( p.557)
Explain how the small intestine’s anatomy is geared to increase surface area. Why is increased surface area important in the small intestine?
The length of the small intestine is approximately 20 feet long. The intestinal lining consist of transverse folds (plicae circulares) composed of multitude of finger like projections called villi.
These structures are covered with simple columnar epithelium that are covered with microvilli, in other words the epithelium looks like bristles on a hair brush. If the small intestine was smooth and simple , the total absorption area would be about 3.6 feet long. Instead, the small intestine is composed of multiple arrangement of the intestinal wall, which consist of plicae circulares layered with villi; villi is layered with epithelium; epithelium that is layered with microvilli; thus makes the total increase absorption area approximately 2,200 feet.
3. Describe the role of each of the four layers in the stomach including the mucus cells and parietal cells of the mucosa layer.
The four layers of the stomach are the mucosa layer, submucosa layer, muscularis externa, and serosa layer.
The mucosa layer of the stomach is the inner lining consisting of mucosal (glandular secreted) membrane that is composed of simple columnar epithelium dominated by mucus cells. The role of these mucus cells this is to secrete alkaline mucus that covers and protects epithelial cells from acids, enzymes, and abrasive material. Gastric pits are shallow depressions open onto the gastric surface. The mucus cells at the base of each gastric pit divide and replace the superficial cells of the mucus epithelium which is then shed into the chyme. The gastric pit corresponds with the gastric glands which secrete the gastric juice. The cells that produce the components of the gastric juice as the parietal cells. The parietal cells secrete the intrinsic factor and hydrochloric acid. The intrinsic factor is needed to facilitate the absorption of Vitamin B-12 across the intestinal lining. The hydrochloric acid lowers the pH of the gastric juices which keeps the stomach pH contents at approximately 2. The acidity of the stomach kills micro organisms, helps break down plant cell walls, and connective tissues in meat and also activates the enzyme secretions of the chief cells. The main purpose of chief cells is the production of the enzyme pepin (a protein digesting enzyme) Within both the mucosa and sub-mucus are distinct ridges or folds called rugae. The folds increase the surface area for absorption and permits expansion (flattens out) for food. Ducts between the rugae opens onto the epithelial surface and carries the gastric glands that secrete digestive juices.
The sub-mucosa layer is the second layer that is composed loose connecting tissue which contain large blood vessels, lymphatic vessels, and nerve fibers( sensory neurons and parasympathetic motor neurons). Its main role is in controlling and coordinating contraction of the smooth muscle layers and in regulating secretion.
Muscularis externa makes up the third layer of the stomach. This layer consist of bands of smooth muscle cells which contains a longitudinal layer, a circular layer, and an inner oblique layer. These three portions of the muscularis externa provides strength and assists in the mixing and churning essential to forming chyme.
The serosa layer (visceral peritoneum) covers the outer surface of the stomach. It has no role except to stabilize the stomach in the peritoneal cavity.
4. We discussed the endocrine role of the pancreas when we studied the endocrine system but it has an exocrine role within the digestive system. Please explain what type of dysfunction would occur if the pancreas didn’t secrete its pancreatic juices. What type of dysfunction would occur if someone had to have their gallbladder removed?
The pancreas is primary an exocrine organ that produces digestive buffers and enzymes. The four enzymes: carbohydrases (digest surgars and starches), lipases (break down lipids), nucleases (break down nucleic acids), and proteases (break protein apart). Specific enzymes are the pancreatic amylase (breaks down carbohydrates), pancreatic lipase (group of nucleases and several proteases), and trypsin and chymotrypsin are all part of the proteases enzymes Proteases accounts for 70% of the enzyme production. The main buffer is sodium bicarbonate which increases the pH of the chyme. (pg 552-553)
If the pancreas becomes dysfunctional, these pancreatic and enzymes would be missing in the duodemum. Inadequate digestion would take place. Your sugars, starches, fats, and proteins would be incompletely digested, because of the missing enzymes. In pancreatitis, inflammation occurs from blockage of excretory ducts, bacterial infection, or drug reaction (alcohol), This can cause injury in the exocrine cells. The lysosomes within the damaged cells then activated the pancreatic enzyme which attack the normal pancreatic cells and there is a chain reaction which produces destruction. In most cases, with treatment, this can be reversed/stopped. However, there are a few cases where this auto-digestion continues and destroys the organ. In that case, two conditions result: diabetes mellitus that requires insulin and nutrient malabsorption where oral pancreatic enzymes need to be taken. (pg 563)
In the case of the gallbladder, people can live without their gallbladder, because the only function of the gallbladder is a reservoir for bile from the liver. Bile will continue the flow into the small intestines without a problem. It might be a little more or less depending on the food quantity and substance.
5. What is the importance of adenosine triphosphate (ATP)? Carbohydrate metabolism is our body’s main source of ATP production. Explain where carbohydrate metabolism occurs in the cell, what additional “ingredient” is needed and what waste product is produced in this process.
The primary function of ATP is the transfer energy from one location to another, not the long term storage of energy. The energy a cell produces in the form of ATP supports cell growth division, contraction, secretion, and all functions that vary from cell to cell and tissue to tissue. Cells in the body generate most ATP through aerobic (oxygen-required) metabolism in the mitochondria ;however,the initial steps occur through glycolysis (anaerobic -with out oxygen) in the cystosol of the cytoplasm. Oxygen is the key ingredient needed in mitochondria energy production. Aerobic (oxygen) metabolism in the mitochondria provide most (95%) of the energy needed to keep cells alive. Most of the energy deriving from carbohydrates are produced in the mitochondria. Energy is stored and transferred in a high energy bond of ATP in order to move from place to place. The by-product of areobic metabolism is carbon dioxide. Glycolysis involves enzymatic steps that breakdown glucose to pyruvic acid molecules. These molecules are then absorbed by the mitochondria. Glycolysis (anarobic) can also continue to provide ATP when the oxygen availability is limited for mitochondrial production. This usually occurs during the body's peak activity, such in the case of a long distance runner. The body cannot provide enough O2 to maintain the metabolism in the metochondria. This the time where glycolysis becomes the prime source for ATP. (p.77, 210, 577)
References
http://www.emedicinehealth.com/crohn_disease/article_em.htm#Crohn%27s%20Disease%20Overview
http://www.mayoclinic.com/health/gallstones/DS00165/DSECTION=causeshttp://www.mayoclinic.com/health/gallstones/DS00165/DSECTION=causes
Sunday, September 26, 1999
Resonance of Fate review
You'll be in the shoes of a group of bounty hunters creep. Vasheron, Zephyr and Leanne are residents of the fourth floor of Basel and is known as bounty hunters, but actually put them mainly in Basel and to save mankind. They all have their strengths and complement each other well. They can also quite funny, because during the story you will enjoy a joke more than once heard coming from their mouths. The game will also focus only on these three characters, so you will not during the game to unlock other characters. This in itself is good, because if you see the characters grow throughout the game. You also get a stronger bond with the characters, which is good.
During the game you will be mainly concerned with the main missions. This will be quite some time-consuming, allowing the playing of the game is very high. You can also always some zijmissies that make the play more inflating. Besides missions will still be busy with other things. For example, your game world from some kind of board. The majority is inaccessible and there than you can build paths through hexes, a kind of tiles. This is very funny and also forces you to occasionally zijgevechten what to enter in order to unlock hexes. Furthermore you will also need to upgrade your weapons. This is done by parts to make or buy your own gun and place. This is nice, but visually you notice little or nothing.
The combat system is rather unique. Most RPGs focus on swords and the like. This does not Resonance of Fate. You only can use guns. There is a distinction between small arms and machine guns. Machine guns do because "scratch damage '. This means that no direct damage is done. It weakened as it were the opponent, because if you it with a handgun hits, it takes more remarkable damage to endure. The battle itself is not really turn based. You can control a character and his time is up or move is done, then you immediately with the next character to work. The enemies do not wait, so it may be that you're in the middle of your action strikes your very move which failed.
This is not the only special thing about the combat system. So you can still Hero moves and execute a Tri-Attack. If you run a Hero move, your character will walk to a certain point. While he is doing this, you can shoot and much, much more you can barely hit the enemy. This move is very essential if you want to win. You can not just execute him. Every time you move out or a Hero when you hit, you lose a Bezel Shard. If it on, then you might as well pack up. Your characters will indeed be very gepanikeerd get and can barely fight. You have to see that you always keep a Bezel Shard. This earn back through monsters to hit very good or killing them.
The Tri-Attack is the most powerful attack in the game. If you run it correctly, then all characters a certain area which attacks the enemy that there is a lot of damage. It sounds much easier than it is. You have had a sufficient resonance point. This gives you a Hero by which you move the file between your two other characters run. Then you see all the characters stand around in a triangle on the enemy. If all else fails, you can perform the move. However, this is very difficult, making it long before you move through it. You do not get tutorial or similar. You need to figure out where the manual is and we encourage you to thoroughly through it, because as you note, the combat system is very entertaining but also very complex.
Graphically the game performs moderately. The environment is very original and the steampunk atmosphere is really good. This captures the mediocre quality part, but it could have done much better. During the fighting seems slightly better graphics quality, especially during a move or a Hero Tri-Attack. Yet we regularly disturbed graphic weaknesses and the quality of the cut scenes or the hair of some characters that looked like a cheap wig. The emotions of the characters are usually lost, which harms the atmosphere. Yet the quality is not bad, but the current graphics quality of games like God of War III or Uncharted 2 will soon feel your frustrations arise.
The audio is not perfect. Fortunately, you can also choose to put voices in Japanese, but the voice acting is not really credible. So your character will occasionally evident in panic, while the tone of voice suggests that he is bored with it. On the soundtrack and background we were again very satisfied. These fit very well in each case relating to the situation and may well reinforce any sense. It will not prevent you a lot of quiet time to come, because there will always be a cog turning a pipe or steam jet.
Resonance of Fate combines a fun and original story with a great combat system. The fact that you always play with guns is something different. The learning curve is long and difficult, so many gamers will be discouraged to play this game. If you finally battle system under your belt, you will find that resonance of Fate very entertaining and addictive. The game takes the top level, but you can reassure him a very good sub-topper call!
Assassin's Creed II review
One after another came out and hit the PlayStation 3 games of poor
remained fairly limited. The end of the year is approaching and at the
last minute are always a few super hits from. Similarly, Assassin's
Creed II, the highly anticipated sequel to the successful Ubisoft game
from two years ago. Assassin's Creed II, we can also credited to the
list of toppers of 2009? Something tells me so!
In
Assassin's Creed II we make a leap in time to the fifteenth century we
see Ezio Auditore born. Ezio is a new character gives way to Altair and
after we have seen that he was born, we make a leap in time where Ezio a
mature guy. His father holds an important role in Florence and Ezio is
the man who many chores for his father. Until one day an important
change takes place and Ezio sees his family die. This brings a turning
point in his life and he changed into a gentleman assassin to avenge his
grief. It is however different and as the story progresses and you're
in the game longer, you grow into one of the most feared assassin of
Italy match.
As you probably already knew, this time
playing the game takes off in Italy during the Renaissance, and this
provides many beautiful locations. Thus begins your adventure in
Florence, but soon you'll proceed to get to Italy and Tuscany, Venice
and many more places. The reason you'll go visit some cities is its
great story, because Ezio is not just a willekeurig character, his life
in a changed repeatedly. No, he is a descendant of none other than
Altair and all through the genes of Desmond Miles led. The story in
this game, we will not reveal too much about, is one of the key
elements.
The previous section contained a strong story and
part two is on very strong way involved in the story from the previous
section and also in a future section. While you play with him and Ezio
you next mission for the story too many other things. Eventually you
come to the conclusion that all this belongs to a much larger, overall
story, and you do not play Altair, but Ezio makes it only more exciting
than it already is. The whole story is therefore only really understand
if you've played out all the previous part. If you have not, then you
may have several questions.
The way the story is presented
and how to get from one situation to another landed all feels so natural
and realistic that it will interest almost everyone. Nice extra detail
than that during your ride all kinds of famous and infamous buildings
come from the Middle Ages. Your history to brush we recommend you also
to all information to read, informative addition to what's also a fun
way to doing so. In some buildings you come next to the appropriate
historical facts too many things at once that back in proportion with
the characters in the game and the story.
Ubisoft has in
terms of filling the whole setting very much work and thus comes with a
very deep whole. First, the story is obviously very interesting,
besides you get a good idea about the background of Ezio and his family,
and a person known as Leonardo da Vinci. Then there are the cities
which all have their own style. The cities look great and are
elaborated in detail, also feels very alive to. On the streets
everywhere guards around and between the guards you'll find a lot of
people. One is a box to the drag, the other resting on a bench, another
is talking to a bunch more. Then there are the whores you see on
almost every street corner, find, and thieves.
We can go on
with various components that make up the vibrant whole. All in all,
you will not be obvious that Ubisoft has spared no effort to each city,
which is unique in itself, its own identity. This continues the design,
structure and atmosphere in each city noticeable presence. The cities
are next to a solid design and great liveliness even is interesting
enough hours to wander around. An example is Venice. Everyone knows
the San Marco Square, this is a location where nearly everyone has ever
been or still want to go. On top of the tower climbing is in reality
impossible, but then you do that anyway in the game?
It's
all so well replicated that as a player being a good idea of how
everything looked and looks. Venice is over the years in terms of
structure is not particularly changed. In addition to many different
cities, you can also visit famous sites a lot of other things. As you
progress you unlock more and more different things for each city to
play. So you can go to work as assassins, but on behalf of a citizen. A
race and do this the best time of the Challenger crash during a
free-running session hang or courier. Everything is possible and these
are solid side-quests, which diehard player surely all want to do.
Also, the things to look back. Scattered throughout the city you
come from springs, it can collect. On all 100 cities are scattered
feathers, and if you find them all, this has a positive effect on your
income. In addition, the famous lookouts back, which is usually located
on high towers and from there you can jump the dead run, we all know
from the original. In terms of additional jobs and things to do in the
cities there is enough entertainment. You are therefore quickly ten
hours trying to complete everything that stands apart from all the
missions for the story, whatever you soon one hour or three p.m. to
eight p.m. costs.
The game, as you can read a lot of
different things which contribute to a very solid play. You'll
undoubtedly the game dozens of hours continue playing because of the
many things to do, what we also like to bring the big question, which
constantly hovered around this title. The original terms of gameplay
was pretty repetitive and Ubisoft Montreal, the developer, realized that
things had to. Several times they gave it to listen to the public and
the great fear of the fans was that big words were. We can hereby say
that Ubisoft has been able to develop a varied game.
Of
course there are always things back, but nowhere have we really had the
feeling that we are constantly doing the same and that will only benefit
the game. The gameplay is next to all the main missions during
missions also good ranging and extremely entertaining. Of course you
complete the many missions primarily through free-run and fight, but the
goals of the missions are all different and sometimes you have to take a
lot of preparation for one of the major opponents to lay, this is all
translated into missions and this is the game quite as good.
Also on long missions, we can keep on talking, but it seems pretty
clear. The story, the missions and the different cities, it's all put
together with love and the greatest weakness of the previous part we
have also managed to work another way. You would expect this game in
every way superior to the previous section. Now this is in many cases
not true. However, there are in this game a few elements that I did
while playing pretty disturbing. Climbing and scrambling. Yes, that is
back in the game as "free running" and part two is quite sophisticated.
Ezio climbs without too much trouble and it is especially pretty
smoothly.
Besides the standard climbing and clambering work
learn at some point a new move, which you just can reach higher places
and that is very useful. But here is a disturbing moment and that is
that the game very often not quite do what I wanted. Now of course the
person behind the console that the controller down, and in fact totally
in control. That is certainly so in this game, but it is unfortunately
often the case that you just sends the wrong here which means you can do
again climbed piece. Additionally, the game itself sometimes Ezio send
the wrong direction. This can be pretty frustrating at times,
especially when extensive climbing puzzles.
Fortunately,
this problem does overshadowed by many factors strongly stabbing each
other or very good improvement compared to the previous section.
Another important element is the fight. Now the fighting never really
very thorough and in part two has not changed much crazy. It mainly
comes down to is that you're blocking it at the right moment to perform a
counter attack. The weapons used are quite varied, but much different
effect does not stop there. The challenge you to do and usually goes on
just fine, nevertheless it is not too deep and various weapons might
eventually do something nog be further explored.
Spoken
about weapons: with more depth, we mean mainly that some weapons far
more effective than these eyes are actually in the game. The fights are
thus somewhat monotonous and just more depth to various weapons to the
battle system was also able to go deeper. The game has many weapons and
a number of these are new. So you can now work with a gun, which was
invented by Leonardo da Vinci, also is the hidden blade further
upgraded. Unlike the previous section has two Ezio hidden blade, both
of which sit on his wrists. This can eliminate two enemies at a time.
This extension is very great and is ideal for stealth kills. The gun is
very nice, but is limited and primitive. It will not replace the
swords and knives in the game, but is a good addition.
Broadly includes Assassin's Creed II are still some points of attention
to be paid, but this is all in the proper shade of the huge amount of
positive elements. Looking at the game here is generally quite short,
we can see are: Assassin's Creed II is one of the best games of 2009.
So yes, we can credited to our list of best sellers! This is mainly due
to the very extensive and entertaining gameplay. Additionally, the
game is visually very strong, only the cut scenes are pretty poor
quality and graphical glitches are a bit of a waste. The audio is also
called sublime. All the characters talk with an Italian accent and the
music is wonderful to mention. Is there anything negative about
Assassin's Creed II to notice? No. Time to conclude so.
Assassin's Creed II is a game in almost every way much better if the
previous section. The repetitive gameplay from the original as snow
before the sun disappeared and the main missions you will have to play
one after the other. This yields a running time of fifteen to twenty
hours. There is also plenty to people to do so, Assassin's Creed II
yields more than thirty hours of gameplay. The audio is very good to
call and visually it looks very respectable. It's a shame the cut
scenes, but when we look at the cities that are all so lively and
charming eyes, then you will have some flaws quickly behind you.
Assassin's Creed II was a successful follow-up and everyone was great
the previous section, this finding even more fun. This game we can
really recommend!
Graphics 9
Sound 9.5
Gameplay 9.0
Replay value 9.0
Sonic & Sega All-Stars Racing review
Any self-respecting gamer would really need to know the history of SEGA.
In 1952 moved from America to Japan in 1983 as a console on the
market. Almost twenty years later would learn that Sega unfortunately
they have no place in hardware. Yet it is precisely this period of
extreme importance for SEGA, for it gave them the opportunity to develop
their own games and a large number of game characters to create. Anno
2010 SEGA used many characters from that period for games like Sonic
& Sega All-Stars Racing.
SEGA character known as the
longstanding Sonic The Hedgehog, but this speed demon is the pace a bit.
The latest Sonic games were not successful and Sonic seems to be
beneficial to profiling on the part of Nintendo's Mario. SEGA was that
something had to change and a new 2D Sonic game has been in the making.
The Japanese publisher had also understood that the Sonic on the side
of popular game characters doing very well. The portfolio of popular
game characters enough houses SEGA and Sonic & Sega All-Stars are
almost all together. ... In a simple kart game.
The average
twenty overs has previously managed to entertain with Mario Kart and
the younger generation (plus grandparents) can now do on the Nintendo
Wii. The concept of a kart game is quite simple. A lot of funny
characters against each other to race on circuits and they are often too
short to fight while racing with useful power-ups. We can already tell
you that Sonic & Sega All-Stars Racing the basic concept of a kart
game has performed well. In order to make child-friendly game is chosen
for an intense and bright color pattern and there is nothing wrong with
that. That is why we are not too long on the graphics, because with a
child-friendly stamp everyone understands how the game looks.
Graphically, the game is really okay, but the game must have other
factors such as gameplay, high function and last stop should be enough
supply. Since the game for younger gamers interested should remain
there for an easy drive selected. With the momentum we bring R2 and L2
it is possible to drift cornering. Somehow it is also possible to
brake, but that is not needed in Sonic & All-Star Racing. You just
fast enough to go around the track and drives fills your boost meter, so
with a push to increase the speed significantly knows. The fun factor
comes into the picture in the form of power-ups.
As a kart
game actually supposed to do, there are powerups to be found on the
tracks. When you do a power up to get it is to hope you get a good
because you get this fact randomly assigned. Boxing gloves and firing
of rockets into traffic cones and a power up so you can totally
disorient an opponent. After a few races you know what power-ups are
most useful and you get to know the best power-ups you can use in
certain situations. In second position you hope to missiles, so you
still have a chance to be first in first position you hope to one
beschermingsbal, so you're safe from attacks.
In the field
of graphics, gameplay and fun factor cross SEGA & Sonic All-Stars
Racing very solid together, but scored the game quite a lot of points in
range. The fun of this game is that it does nothing special, but above
the offer has managed to perfect. The single-player modes, four
houses, which the Grand Prix mode. This is then subdivided into three
difficulty levels and each level of difficulty has six competitions in
four races. That you're just as sweet, but you might also like Missions
mode. It contains varying challenges and we see this more often in
games. Sonic & SEGA Racing All-Stars are, however, sixty-four
challenges waiting for you and that will take some time to complete all.
Time Trails we see often in racing games, but in this game
they do it just right. On each track you can drop a lap time and lap
times will then go to online leaderboards. It is also possible to race
against the developers, as they have in advance on all tracks put down a
time and gives great satisfaction to a faster time to put down. Not
that faster times to be difficult, because it must be child-friendly
stay. The single player has plenty to offer, but while we can still add
to the multiplayer options. Four players split screen? Check. Eight
players online? Check.
It's all pretty much, but you get
something in return. Every race you've driven or challenge that you've
managed to achieve makes you SEGA Miles. It looks a bit like road
pricing, but without it going to cost you anything, because you get very
much money (points) assigned. SEGA Miles have to spend in the
store-specific and this makes us very different to Sonic & Sega
All-Stars Racing to go look. In the beginning there are already quite a
few games playable characters such as Sonic, Tails, Billy Hatcher,
Amigo and Dr.. Eggman. With SEGA Miles will get the option of eight
playable characters to twenty. You simply can include Knuckles, Ulala,
Alex Kidd and Ryo Hazuki buy.
Twenty classic SEGA
characters we feel very nice and they also all have different cars to
race. Yet they are also not all car because Tails and Shadow fly rides a
motorcycle. In any case, well balanced and it will depend more on
personal preference which character you choose. The differences can sit
him in Speed, Acceleration, Handling, and Turbo Boost. Sonic have
scheurijzer example is not even really fast but his Turbo Boost is damn
good. Sonic is therefore possible to be good instincts and thus
increased use of turbochargers. Amigo his car has been fairly slow, but
the controls it is a lot easier.
Sonic & Sega
All-Stars Racing to keep the graphics and gameplay area is very child
friendly, but knows how to score a lot of the significant range. A
large part (12 characters, 16 tracks and 32 songs), however, you obtain
through the exchange of SEGA Miles. This keeps the game for a very long
time have a purpose, because everything is worth it to unlock. If you
stand on your own no more than is possible with three friends to share
your screen or else there are seven other gamers online waiting for you.
Sonic & SEGA Racing All-Stars did well to entertain us and this
calls for half and part with more than SEGA game characters!
Graphics 8
Gameplay 8
Sound 8
Replay value 8
Super Street Fighter IV review
This month, Capcom did not know that some of their games developed in
Europe is not the real feeling Capcom knows how to help the consumer.
That the publisher is now trying to improve, but maybe it makes sense
that the publisher continues to develop its games only in Japan, because
there's just get the best talent away from Capcom. Street Fighter IV
is a winner and knew 3 million copies worldwide sales. A year later,
Capcom is the next hit on our doorstep, namely Super Street Fighter IV
and this is "only" an upgrade of the original.
Gamers do not like to extensions or extra TLC. Often this is
nevertheless above that additional funding should be spent for a new
experience. Super Street Fighter IV is basically an upgrade of Street
Fighter IV, but will stand alone version in stores. Do not be
frightened by upgrading our story, because Super Street Fighter IV is
worth buying and not just because the game for a low cost will be
available at your local retailer. Super Street Fighter IV, there will
build on the success of Street Fighter IV adds a significant amount of
new things to the game.
Super Street Fighter IV to get the
decision over 35 playable characters, which is significantly more than
Street Fighter IV. In that game you could have 25 characters to work
with, so this 'upgrade' to add 10 new characters. Capcom has not
haphazardly added new characters, because all the 10 characters is
something new to tell. Juri and Hakan make their first appearance in a
Street Fighter game, but the other eight are known to us. Guy and Cody
even though we came from in 1989, because both characters played the
leading role because the side-scrolling beat 'em up Final Fight.
Dee Jay and T. Hawk or we came from in Street Fighter II and Super
Street Fighter II. Adon is again an old friend that even the first
Street Fighter part was experiencing. Dudley, Makoto, and Ibuki come
again from Street Fighter III and thus the cycle be complete again.
Capcom is a publisher that is very attached to its history and that's
also a great Street Fighter franchise to play. The Capcom feeling we're
about to come in Super Street Fighter IV. With 35 playable characters,
everyone can have fun and familiar as Blanka, Ryu, Sagat and Ken
Masters are also back in action.
Super Street Fighter IV
does not so much changed the way you play the game. All characters can
be high or low kicks and other high or low strike. That looks at most
all somewhat different, but the base is the same. The difference lies
more in the way you make combinations. You win any contest by just at
random store, but you can just a game to you by a devastating
combinations on releasing. So each character has a list of special
moves and often these are quite fast and powerful attacks. When the EX
gauge is filled, then there is the possibility of a combo or super ultra
combo to launch. Especially the latter is a winning move.
Street Fighter IV, each character offered a ultra combo, but in Super
Street Fighter IV, they can choose from two ultra combos.
Unfortunately, it is possible to just use one in a match but this is for
experienced Street Fighter fans are difficult to detect the ultra combo
the opponent has chosen in advance. Still, it might be fun to have
both to use in the game, but Capcom has the lack of which set a good
reason. There is little change in the way of playing compared to Street
Fighter IV and also in graphic terms, there is little difference.
The game looks to her style has drawn great and there is not much to
be changed. Street Fighter IV and Super Street Fighter IV exude the
same 'unique' atmosphere and both games are a joy to follow at a
distance. If you just let other people play and concentrate on the
characters, you see how pretty the animations are put together. All
movements follow each other very smoothly and the way she blows and
kicks collection looks really sublime out. Sometimes it looks even a
bit of comic or perhaps over-the-top, but it fits perfectly as Street
Fighter franchise.
The good thing about Street
Fighter IV is clearly preserved and unfortunately also the annoying
commentator / announcer. Super Street Fighter IV is also a clear step
forward in the game when we go online. There are quick ranking matches,
but the best is the new Endless Battle mode. Here up to eight players
against each other and a winner will eventually be after the game.
Especially when the host has established that there is only one round
has to be fought, it is really make or break. Well you should try to
make your opponent and you know how to properly connect, for in fighting
games online play is a good connection is essential. Fortunately, a
handy gauge will ensure that you have for the game can tell if you two
can play well against each other online.
Then here is
something else entirely. Street Fighter franchise has a lot fans and
there are also quite a few diehard fans between. These are people that
hundreds and perhaps thousands of hours in the franchise have stopped
and enhance their experience with each part they have played. True
diehard fans who'd rather not see on my screen appear, for 99 out of 100
times I will lose out. Yet, thanks to a new feature or a reason why is
because diehard fans who would like to see in action. With the new
feature called Replay Channel is it possible to combat other to see if
your own battles with the rest of the world to share. The Replay
Channel may entertain everyone for hours because there are quite a few
great games uploaded.
Super Street Fighter IV picks up
where it has remained. All the good from Street Fighter IV is back and
the ten new characters, the Endless Battle Replay mode and the new
channel is a true pleasure. Anyone who has anything with fighting games
is Super Street Fighter IV to purchase and the large group of Street
Fighter fans, this is a blind purchase. For the price (SRP: € 39.95)
You do not have to leave and the difference in price with another new
game you can then use to buy chips and soda, for Super Street Fighter IV
is great to play against friends. Our advice for Capcom is clear: do
you simply enjoy making games in Japan, because that way you guys bring
the real feeling Capcom to us gamers.
Red Faction: Guerrilla review
The demolition of things every boy is in the blood, especially if
someone being young, but nowadays it quickly identified as vandalism and
the consequences are usually quite unpleasant. Yet you want your
skills as a real man being a little intimated and what would it be if it
could without any problems? How fantastic! Physical things demolition
because they ventured in recent times much less, more virtual, and that
is precisely one of the strengths on the next possession game. Wrecking
in Red Faction: Guerrilla is like it is very common, but there is more
than demolition and that we explain to you its fine.
To
begin at the beginning, we look first to the story is about and where
this part comes first name Alec Mason then upstairs. This is a rough
guy who decides to go to Mars and to go there as a miner to earn his
living. He is there waiting for his brother, who for years does, but
entirely unfortunate, his brother killed, and Alec unwillingly involved
in some kind of battle between the Red Faction and the EDF (Earth
Defense Force). Yes, you read that right. Unintentionally. His brother
was already a member of the Red Faction Alec before his death and tries
to persuade, but Alec is on Mars just do his job properly and not
interfere with what the rest are off playing.
Soon he comes
into a given situation, then he has little choice but to join the Red
Faction and that's a good thing. Alec Mason, so you will be an
important role in the fight against the EDF! At that time you get
acquainted with the enormous surface of Mars. The developer, Volition,
has created a decent open game world and game world is divided into a
number of different areas. Each area has its own atmosphere and
infrastructure, and these areas are all in the hands of the EDF, but
since they are such a little dictator to hang his main goal was quite
simple. Taking over the areas on Mars in order to drive the EDF.
The EDF is aware of the opposition group and therefore trying on all
fronts to the Red Faction to suppress. However, raw and passionate you
are, you will do everything to take to Mars in order to create an area
where it may be just a decent living without the panting of the EDF in
your neck. In these areas a lot to do and that's a good thing. In
total the game has only 20 main missions, which will render the areas
that you can win. For these main missions, you'll occasionally do some
of your stuff need to do to your moral values on screwing. This stuff
are present in large numbers, and unlike other such games are very cool
to do.
This is because they consist of different things,
one that is common is the demolition of important buildings EDF.
Everywhere on Mars to find many buildings, which belong to the EDF and
this varies from small to large buildings and building simple it is to
you to the ground. Here there is a but and that is building a bigger,
more security will be present. The demolition of these buildings are
many ways: ram it with your hammer to loosen or C4 position. You can
use many variations to a building to the ground to make and you bet this
fat. Here is your tendency to destroy up and move quickly to demolish
one building after another.
The demolition of buildings is
not the only stuff what to do, far from it. It's common for one of your
fellow Red Faction members abducted and under high surveillance is
questioned. People who belong to your organization, who are you not
that easy to abandon, no, you go free while this will certainly have
something useful to violence. The EDF is now silent and will not attack
you at times that they seem clever, but if you quickly spot you could
help repel the attack. Only a few of the possibilities that the game
will feature missions. The game features plenty of things to do and
therefore you will also pretty much time in the single market by.
Stuff these games are a lot of fun in addition to very effective, as
this provides the necessary increase in on the morality meter and also
Salvage. This is some stuff that you take the necessary upgrades and
new weapons you can buy more and better rendering. Especially the new
weapons you will probably laugh at the destruction of the sadistic you
take damage. What are these weapons that we will change for a time not
tell, that you discover yourself, the game is really just pick it up.
Are you nevertheless still not convinced, then you just read.
Demolition of buildings and objects can of course means one of your
weapons, but much more fun it is to full speed with a vehicle to drive
somewhere inside. Additionally, this can also come in handy again during
the missions, but that aside. It is remarkable to see how faithfully
the damage looks when something demolished. Fairly early in the game at
some point you will have the opportunity to drive a mech, you know,
from the demo. Try with a mech to walk through a building. Beautiful,
you look after the left and right wall and perhaps is still on the roof.
Give then saw a tap on one of the main relay and voila the building
collapsed like a pack of cards.
What is also a useful
aspect of the demolition is that Mars is a pretty uneven area and that
certain places during a mission sometimes higher than other areas. In
order to maintain security, the majority being surrounded by a wall and
the lower building to reach you at all breaks or drive, or just demolish
the wall. Perfect right? The game places the player absolutely no
restrictions on what the demolition of the area concerned and you're in
love. Black and titles like Battlefield: Bad Company are dwarfed by
this game. Red Faction Guerrilla shows how to do it and that is one of
the strongest points of this game.
A somewhat less strong
point is that Mars looks pretty bare. Now it is always difficult for a
planet of that caliber a nice look, there's nothing there. While
traveling in the areas on the red planet is everywhere buildings ranging
from small to big and go anywhere you see what roads are well paved and
unpaved. On these roads you'll encounter necessary for vehicles and
hikers, but really much more like that you will not find them. Of
course you can also see the large open plains on Mars, but the only
thing it used to quickly get from A to B ride. But it gives all a bit
of a lifeless feeling, maybe something with a sequel yet to tinker.
What also does not really put together superior compared to the great
action, not everything here is graphically stunning happens. Thus the
collapse of a building is very cool to watch, but really a huge mess up
with nothing on, even in huge buildings. Also the dust after the
collapse, but short-lived. Not really something to lie awake, but it is
something ... This may be because the game constantly is calculating
what the collapse of, any collapse and demolition action is different
and it will become much power from the console questions. If we listen
to the audio, we are very positive, now the in-game audio pretty
standard called, but the music pulled me personally in any way really.
Enough about the single player, if you still do not know, but then
you download the demo now! Time to look at other possibilities of the
game to watch. Besides an extensive single-player where you get the
necessary fun out there's a multiplayer. There are two multiplayer
modes, which one of the "Wrecking Crew" hot. Here you get a limited
time and this time you enough damage and the other must be trying to
outdo. The other mode is a multiplayer ordinary. Here you can play
various traditional games such as Capture the Flag. This in itself is
not special, but what gives the big difference is that you can use the
environment.
You may like an idiot nice to pop anything
that moves, but it's much nicer to look at a nice opponent to bet on
when the environment through you for his death makes. You bet you will
enjoy lots of fun in multiplayer by the destructive environment inherits
an extra dimension and slightly more unique than other multi-players
within the same genre. And this brings us to the end of this relatively
long review. It is clear that both single and multiplayer enough to
give you the next time with entertainment. Before we assign a grade,
and the plus and minus points are just listing the conclusion you are
first reading.
Red Faction: Guerrilla, a resurgence of a
franchise that in part two hopelessly adrift. The first part was very
ambitious, and the second part was, as already indicated in the
preceding sentence, a hopeless game. Red Faction: Guerrilla allows you
to see what this franchise really is and the many possibilities for
demolition provide a great experience. Graphically, the game is nicely
although some areas had been in a bit more. The music is very nice to
call and the gameplay, well, the game is bursting with good gameplay.
Both in single and multiplayer. Red Faction: Guerrilla after you
purchase a good game richer. I'm going to demolish!
BlazBlue: Calamity Trigger review
The game begins with a nice intro video that are typically Japanese, partly because the music and the visual style and once we arrived in the menu is quite a separate affair. Thus, in the first stylish and very few options if we click then we quickly gothic music, which made us think of Castlevania: Lament of Innocence. That does not alter that it fits in a certain way in this game. The visual style of the menu is at once separate, efficient and fine and the audio level of support we have not seen before.
That characterizes BlazBlue or as an eccentric game that even non-usual combinations still very great before we even started playing. As regards the game play is concerned, it knows where the necessary options to choose from. Some are as standard and not particularly in terms of content and extensive and well stocked. So we can go try out moves and combos, all sorts of learning through the training mode, which is nice and simple works. In addition, we can battle in Arcade mode, which we continuously against another fighter moved to and every time the opponent you must defeat to progress.
Besides these modes we can further against the computer in a normal game to get if you extracted the online mode on. Where the real gaming is in the story mode. This is a fighting game developed quite extensively, because the game has a decent story, mainly through text is explained in detail. Besides that, there are moments when the text is spoken and these are supported with anime avatars. The storytelling itself is not really special, but typical Japanese called. It is so bad that sometimes you just five minutes or more text is read. If you've had once you get the conversations between the characters more, which are then recorded.
The story mode is perhaps one of the nicest features in the game when your friends are free, but sometimes disturbing that the amount of text is very time consuming. You would of course continue to keep fighting and then the story takes the pace a bit, but nevertheless it is amusing to mention and that is the key. Besides the large amount of modes, there is also an option which the name "Gallery" bears. This is nothing but a collection of content, what you see in the story mode and unlocked later viewing. Always fun, especially for the die-hard players. Count the audiovisual aspect and you have basically a good game.
The audiovisual aspect, as we have briefly hinted of good level. Visually, the game completely in a cell-shaded anime style and it looks neat. The environments are pretty ranging from one another and the same applies to the characters that you're to get started. The audio is the same as to describe. Perhaps music using organs not quite what you would expect in a game like this, but no less bold. This also raises BlazBlue a certain extent in terms of distinctiveness compared to other similar fighting games. The developer has not taken the most common choices as the audio, but fortunately, this very well in the paint.
Then there is the last course of gameplay, by far the most important thing in a game like this and here we are on a short but powerful. The gameplay is very strong, but you still more portray this issue we look at some more extensive. The gameplay of BlazBlue and we mean of course the fight is something you can easily pick up, but if you want to understand, then it will cost a lot of time and effort. Not so much because it's difficult, but because it is simplistic and profound. With this we mean that if you can pick up the controller and you without too much trouble winning a battle. But sooner or later you'll encounter tougher opponents, where more knowledge is needed that is equal to the depth of the game.
If you truly comprehensive and bold combos to perform well then you have to understand the gameplay. Besides making combos in combat, you also be blocking and other movements to perform and a useful option here is to "cancel". With this feature, you can attack that will have any effect cancel, so the pace in terms of actual battles are nice stay inside. The gameplay: we can be even longer on talking, but it's also just perfectly fine. That in itself is funny, because the number of playable characters is not particularly high. The fact there are twelve, but these vary from one another so that it is also enough variety in that respect entails.
BlazBlue: Calamity Trigger is a little late from Europe, but may nevertheless be called a hit. The game is in terms of audio separately, but very stylish as is the visual aspect. The gameplay is extensive, thorough and easy and yet it all comes packaged in a full game modes and excellent pick up and play gameplay that takes time hours yet to fathom. The only downside is really the way the story is told in the story mode. This is all fairly slowly through the enormous amount of text, and thus the pace of the game gets. But in relation to this flaw the game has plenty of plus points, which is obviously positive for the final score.
Gameplay 9
Graphics 8 - 2D backlash. Decent art and high fps
Sound 8 - corny dubs
Overall 9.
Prince of Persia ps3 review
his latest title from the Prince of Persia franchise, the creators not
continued with the existing story. We have a new prince, a new story
and a fresh new look, but this is where Prince of Persia fans have been
waiting for? Are they loyal to the award-winning gameplay and this game
is called the Prince of Persia name worth? Let us quickly review these
steps and flying carpet a good fly.
Indeed the story is a
completely new and we have a new prince. And I'll be honest, the prince
I might. He is not as serious as the previous one and also a good
sense of humor. I got settled while playing a smile on my face and that
is something I appreciate. The story begins with the prince is looking
for in a fierce sandstorm Farah. Farah shows, so you come back later
in the verhaaler, your ass, and it is laden with gold. Our prince is
not a poor devil. During his quest he Elika against which to escape for
a group of soldiers. The prince could not resist this beautiful woman
to follow and chase.
During the chase begins, as it were a
simple tutorial to the tricks of the Principality to learn Persian. You
will gradually learn more and more how the prince to drive, but here
you learn the basic advance. Climbing and scrambling looks superb and
works very intuitively. If you run tegende walls, then jump to the
other side and continue running against the other wall, then jump to a
pole and then run again, sometimes seriously feels like you can fly. It
works very smoothly and it looks great from another. This is already
successful and just that aspect, Prince of Persia I found the best in
the game Sands of Time.
For me the two parts then why not
play and I appreciate this part more. After your short tutorial on
climbing and climbing, you see that Elika into trouble. She is
surrounded by a group of soldiers and may you and the honorable charmer
that you're obviously not over you just let go. Get first to the battle
system in Prince of Persia. The fighting system in Prince of Persia is
not complicated, but extended. With box do you use your sword to your
opponents filleting. With round you use your glove to your opponent's
claws to grab and throw into the air. With cross acrobatic show you the
tour or for example to avoid the opponent to cross it.
With the R2 button, the prince in a defensive posture to block attacks.
If you timed it perfectly, then the defense of your opponent completely
open to a counter attack. Then you have finally the triangle and it
puts you to work Elika. You throw her towards the opponent and they
will then use her magic to attack. So as you already have notes on
magic Elika. It is essential not only for the story, but if you want to
survive this adventure. Elika is a princess of the Ahura, a tribe
which aims at the evil god Ahriman monitor.
The king of
Ahura, the father of Elika, the Tree of Life can now cut down and
thereby escape Ahriman. The country will turn into a gray, dark and
dilapidated world, and this is what Ahriman need to fully escape his
prison, where he stuck thousands of years. To stop Ahriman with Elika
you must now clear the different areas of evil. There are like four
zones, with all its own boss over this region. From the temple, where
the story begins and where the State Life, which can first reach areas
of the four zones. Get the first dealing with the four followers of
Ahriman, those imprisoned with him, but already escaped.
All four areas have then a cluster of four zones and again when you have
them removed then you can go to the last area of the zone once and for
all an end to the respective follower of Ahriman. To move around a
cluster to go Elika will first need a new power. After purification of
an area changed it back into a beautiful landscape filled with orbs.
You must collect these orbs, as these light bulbs do you need to force
an unlock. So if you've collected enough orbs will return to the temple
have to activate it. You're in a dream world right where you first use
this force and it can get after it in the real world use them.
They are not forces such as shooting a fireball or lightning, but his
strength with which you can use special plates. There are four
different types and each leaves you in a different way through the area,
and achievement points, which you would not otherwise reach. To each
cluster to play you need two forces and there you have enough orbs of
course is needed. If the area is still dark, you will spend most
enemies and avoid defeat, but when you've cleared the whole area then
you will again go through the orbs to collect. It sounds complicated,
but if your game once you play will fully understand what I mean.
It's a really great game and Elika is extremely useful for the
information regions to come. If you fall into the abyss or threatens to
die, Elika will you collect or heal. So you can never die while Prince
of Persia and it keeps the pace is good at. Also, you will no longer
perform a double jump by another miraculous jump in the air, no, now you
just jump and then press triangle so Elika you throw a bit further.
This will be regulated and what is particularly important that you know
what buttons do what. You'll often consecutively a fast pace to push
different buttons to move forward in an area.
Prince of
Persia with flying colors. The cell-shaded graphics fit perfectly into
the dreamlike world where the story takes place and auditory
hallucinations you, you govern in the tale of a thousand and one night.
The steering is very smooth and you quickly master. It remains cool to
see the prince running against walls and even ceilings and environment
puzzles will never get bored. I can now say that Ubisoft has managed to
be a worthy new Prince of Persia and to bring a completely new story
and new prince totally inferior to the previous parts. I venture to say
he has improved and that it is quite an achievement. Prince of Persia
is really a must and a game that you can not miss in your collection.
Prince of Persia: The Forgotten Sands review
Prince of Persia: The Forgotten Sands: the game that goes back to where
it all started once. Prince of Persia: The Sands of Time was once on
the PlayStation 2 a cool new game that was rated very good. The two
subsequent sections - Warrior Within and The Two Thrones - showed an
increasingly darker side. Afterwards, he was Ubisoft with a cell-shaded
Prince of Persia and over again were the cool parts, but the magic of
The Sands of Time was great. Ubisoft The Forgotten Sands tries to
continue the good elements of The Sands of Time, but they were
successful? That you read below.
In Prince of Persia: The
Forgotten Sands prince travels to the kingdom of his brother Malik,
being attacked by many enemies. The prince travels to his brother on
behalf of his father to go and help, and shortly after your arrival, it
hopelessly wrong. Malik leaves the Sands of Time free and proposes that
the ancient god Ratesh able to rise up with his army of undead created
from sand. Contrary to what Malik goes expecting the army against him,
because he looks like King Solomon Ratesh and he previously vowed to
destroy the kingdom. By the Sand of Time was released, the amulet that
inactivated split into two and both brothers ended.
Because
both brothers are now a part, it is important for our prince to unite
these two parts and it Ratesh against them, but Malik thinks only of the
power he gets, and thus begins to lose confidence in his brother. What
happens next you find yourself during the game, but we can say is that
the story of this game is fun to put together. The story should not
particularly attractive, because it is not really original. However, it
fits well in the setting and what you need to do in this new adventure.
And let this adventure are exactly what this game it should have.
In our hands-on we were a little critical of this game and that was
largely because we felt that the soul is a bit lacking. Today is the
final game is pretty surprised, indeed, where we first were critical, we
now enjoy the game off. It is perhaps not as attractive as previous
installments, but soulless is different. The sections in the vast
palace that you are calling nicely put together and the whole gameplay
is supported by beautiful appropriate music. In this respect, our great
fear is well made and very fine.
The game itself consists
of two parts: fighting and climbing and scrambling. The game begins
with a nice cut-scene shortly thereafter and begin climbing and
scrambling. That went so incredibly smoothly, the desire for more equal
opborrelde if we just ended up in a fight. You can use the prince
still run along walls, and a reluctant and then jump back and forth.
All this is quite easy and within seconds you're one hundred meters
higher. You can encounter all sorts of great rocks, ledges and more
climbing. The prince may be somewhat unnatural acrobatic, but it feels
good, and it looks good as the animations are concerned. Actually
everything is just fine in that regard and as you go into the game, is
still a lot more fun.
As you progress you get more options.
So you'll soon have the opportunity to water stopping. If you do this
then everything goes as usual, only the water freezes. Sometimes
spraying water from a wall and if you freeze, you can swing this if you
make a waterfall into a wall along which you can run. A thick beam from
above can be used as a cornerstone for you to cling. This seems
simplistic, but you can not always do, because there is a meter that
runs until you empty the water still move. In addition, these moments
later in the game a sort of puzzle where you must freeze the water, to
let go and freeze the same again, otherwise you will not advance.
That is not the only thing going up and scramble to make a puzzle in
itself. If you're well over half of the game you also get the
opportunity to further parts of walls to recover, which usually had
collapsed. But this can only in part. If you then a "retrieved" and
you have to piece is a piece that you still need to recover, then you
must do so during your jump. This combined with the freezing of water
makes it sometimes a challenge. Yet, all this so quickly that you have
little to no frustration, and that in itself is an art. Add to this
that another puzzle element in our hands-on session pretty annoying were
also resolved.
Where we previously have had huge problems
with turning levers in the circle is now much less. Totally illogical
way, the controller for that matter, but it is much better. What is
also very nice - which is especially important in the fighting - is the
possibility to upgrade your skills. Frequently you have to fight many
different enemies and each time you defeat enemies, this gives you some
points. If you have an x number of points, then you can go to a grid
point and an exchange of experience. This experience points you get
through many enemies. You can experience more points into health, but
also for special attacks.
In total you get next to you
stand (and further extend) the possibility of sword attacks four magic
attacks. This allows you during a fight, assuming we have the four
magic "bought" have a number of stone evoke hover around you and serve
temporarily as extra armor. In addition, you get a firm magic on the
floor, causing the enemies fall. Ice is used to a frozen path for you
to create, so that any enemy who comes into contact will receive an
additional blow. Finally there is a fiery attack, which also necessary
to deliver to the adverse effects enemies.
The combat
system is not very deep. Warrior Within had such a huge extensive
schedule of combos, but this part of this is addressed. Nice simple
fighting with the square and the four key points for magic attacks.
Besides a low blow you can get a solid distribution and that's it. Yet
the fight is not boring because you combine your magical attacks with
each other and in addition you can also use some of your agility in the
fighting. The battles themselves are again interspersed with climbing
and scrambling, and overcoming the many traps and puzzles by other
elements, such as freezing.
In totality, the entire single
player nothing more than a fine adventure. It plays wonderfully smooth
way, the music sounds great in the ears, and visually see the animations
are neat. Graphically, the cut-scene at the beginning impressive, but
soon afterwards you notice that the game graphics are not really much to
offer. The game is also not a masterpiece, but far from ugly.
Nevertheless the overall picture is fine. It is very unfortunate that
we are eight hours or by the single previously. Experienced players
will likely again start at the highest difficulty level. In addition,
the challenge mode just for fun, but keep it up.
Prince of
Persia: The Forgotten Sands: A game that all the positive things from
The Sands of Time reused with new elements and that worked out well. If
you're a fan, then this is a great title. The only criticism is that
it is a shame that the game is not very long and that if you have him
off you're ready with it. The game has some replay value, but that is
not enough for the majority of players to keep playing and that is
unfortunate. Another downside is that it visually all one piece could
have been better. Take your love for these points than is Prince of
Persia: The Forgotten Sands a very nice title that certainly the fans
and non-fans may delight from beginning to end.
Borderlands review
Borderlands is being developed by Gearbox Software and the big man
behind Borderlands is none other than Randy Pitchford. With great
enthusiasm he knows the world press to convince the quality of
Borderlands and he does well before the game appears in stores. PSFocus
we have him now met several times and we looked forward to that very
Borderlands. Today we can finally evaluate the game and I certainly
hope that Randy Pitchford has lied to us and this is just going to be a
great game!
Randy Pitchford has also been lied to us once,
but he did not deliberately. Two years ago we were invited by publisher
2K Games, the Borderlands GamesCom presentation to attend. Pitchford
Randy was the man who would conduct the presentation and everything went
smoothly. We saw enough in the game action and the press present was
an interesting game, especially because we were told repeatedly that
Borderlands looks something like Diablo, but in a shooter jacket. A few
months have suddenly everything was different.
When it was
announced that Borderlands is very different from going to see.
Gearbox Software stepped away from the existing graphics and the game
was developed with the look that had made them as artwork. It now seems
drawn out, but according to Randy Pitchford is not cel-shaded game.
The graphical appearance of Borderlands is now indistinguishable from
the dozens of shooters who have appeared on consoles. This combined
with millions of weapons and a genre that best describes as a First
Person Role Playing Shooter (as Randy Pitchford always tries to
describe), will require a new successful franchise Borderlands make.
However, it is doubtful whether a successful franchise Borderlands
will be because the game suffers from some problems. Meanwhile, some
old problems have been solved with a patch but this patch has not
removed all errors. The first thing that strikes me is that Borderlands
a fast game, but it seems as if the game can not keep up. If there are
many characters fill the screen, along with a large number of enemies,
then stripes appear on screen and that can never be the intention. Even
if you zoom in and quickly back and forth, then appear again some
stripes in the picture. Not always, but just enough to be annoying.
We let the points just beyond annoying ways and concentrate on the
story, because if Randy Pitchford wants this as an RPG is going to be
seen, it has a good story. Borderlands in the story is somewhat
disappointing, but it's fun enough to keep you busy. The game takes
place in Pando, one place on earth where no love and peace is found.
For years, there is a Pandora's story about a treasure called The Vault.
This baby will make you rich, powerful, and especially many women
deliver. Hence, everyone in The Vault is out hunting and hunters call
themselves Hunters Vault.
When you first start the game,
you told more about The Vault, and we get a choice of four Hunters
Vault. Roland''The Soldier''is a dark RenderMan so much to see first
hand. We can be extrapolated from the number of scars on his face.
Roland specializes in Combat Rifles and Shotguns and the type of''shoot
first, ask questions later.''Mordecai''The Hunter''is a lean man with a
goatee, but also it is no spotter. He specializes in Sniper Rifles and
Revolvers, but can also handle a sword.
Litith''The
Siren''is intended mainly to have her pretty face and her tight ass.
But you better not tell her this, because Lilith is a silent killer, the
sneak behind an enemy's back appears to him once then send to hell.
And then there Brick simply playing himself. The man is bigger than the
Dutch kickboxer Semmy Schild and has numerous scars on his body down.
He does have agreements with Semmy Schild, because he prefers to turn
his opponents into the ground and keep it especially explosive weapons.
It should be clear ... Do not F * ck with Brick!
In
the first level you are greeted by an annoying robot that will dance
when he was bored. Yet you can not do without him, because it explains a
few things and gives you a communication device, which are very useful.
In this device, you can directly see which missions you should
complete successfully, but also whether your skill points should be
divided among the many possibilities. This allows you to select a skill
Brick making his punches even tougher and Roland may turrent placement
on the floor, automatically firing many bullets at all enemies still
move.
In the communication device can also read what
weapons you carry with you at that time. That's pretty important,
because a limited number of things you can carry with you, but when you
progress through the game, you can still take more loot. Loot is a
collective name for all the stuff that falls to the ground after the
killing of enemies and things revealed by opening crates. Pandora is an
open game world and there are plenty of enemies who want to make your
life miserable enough crates and distributed throughout the game, so you
have an incredible number of weapons to find.
Randy
Pitchford wants us to believe that there are millions of different
weapons in Borderlands to use, but this is now a doubt case. However,
there are significantly more weapons in Borderlands, then what game to
the PlayStation 3, but this is because weapons are automatically
generated. Weapons to change substantive issues such as: storage
capacity, speed of bullets fired and how far you can shoot it. In
addition there are also such that knife mounted weapons (you can hit it
harder in melee) or fire bullets, making the enemies into the flames
fly. Enough variety and thus ensures that every weapon picks, to see if
this is better than your current weapons.
The RPG element
is still very important in Borderlands. You need your skill points to
divide property and for this you need experience and you get points by
completing missions and killing enemies. This in turn ensures that you
will face many weapons, so you soon a lot of weapons to your disposal.
This is handy for the ever more powerful enemies to defeat them. This
keeps it interesting to level and it automatically works that
Borderlands a fun game continues, you more than a few hours to play.
I will also outline how I started reviewing the Borderlands. The
first hour I was playing, I soon had a level 12 character and I thought
it was time to take a look online. That turned out a big bug. When you
go online to play, you can opt for new characters or existing
characters and I took my level 12 character line and squeezed all fast
(to me) useless text. I was then in company of two much higher level
characters, and was soon behind them than I could not play together.
The enemies were too powerful for all the weapons at that time I was in
control and hit a few balls, my character was lying on the floor
bleeding to death.
Back to the single-pass, was therefore a
logical step and I took my level 12 character back in my arms to
venture outside in Pandora. To my amazement, I was suddenly in the game
much further advanced than I liked. I had the missions of the two
online players took on me, though I was aware of them. Apparently this
is still listed before going online to play, so it was entirely my own
fault. However, I do not actually agree, because it should not matter
to whom you are playing online. When someone is much further than you,
this should just be fun stuff to pick it up, but not missions to
communicate.
Hindsight we can say that Borderlands is
launched too early. Even though the game is actually delayed because
the Gearbox on a wild throw another bow. Graphically, the game is
progressing, though many people do not appreciate this graphic style.
We have the game two years ago and have seen when they were introduced,
it was a graphically outdated game Borderlands. Now it is unique,
though the lines that occasionally appear on the screen annoying. The
online multiplayer would otherwise be, but it is certainly not bad.
With four people playing online is really cool to do!
Borderlands creates a nice atmosphere and this is also due to the music
and the voices of the crazy characters you meet in Pandora. I strongly
believe that if Borderlands three months later would come, that the game
would have been nearly perfect. Yet for many players change the
graphics a big disappointment, but Borderlands is far from a playable
cartoon. Kickass characters and very nasty enemies, together with an
open game world, everyone should be interesting. Add the online
multiplayer (read four male co-opted) and add the chance to challenge
each and you know that Borderlands will entertain you dozens of hours.
See you in Pandora Brick!
Grand Theft Auto: Chinatown Wars review
What you, as you wonder in this translation is that the game has
improved technically and whether it has become not a bad game, because
the unique Nintendo DS capabilities are lacking. On a logical question,
but on the other hand, it is a game from Rockstar and if someone is
experienced in making games than they will. Fortunately we have good
news like that, because it has convenient solutions to the gameplay that
make up the difference and the game is technically improved. But
before we really go in depth, it is important to first have a look at
the story behind this game to watch. That decision is entirely
different and has no connection with other parts.
Huang Lee
travels to Liberty City to a sword of great value to the family, to
deliver to his uncle. But he has not landed or if he is attacked and
left for dead. Not really a good start, while another is also that his
father was murdered. Lee Huang is not a coward and is soon to visit his
uncle who is quite as cold as a stone block at the bottom of the ocean.
His uncle runs a large part of the city, then indeed the underworld,
and this is a little empire to collapse. So how annoying it is to
Huang, his presence is still very convenient, because soon after the
conversation with his uncle, he can go to work for many dirty jobs to
restore.
The story continues gradually between the missions
and again by a typical GTA story. It's great, works as a good red line
around the gameplay is somewhat interesting to follow. Very shocking
story should not be experienced, as we have seen better stories in the
franchise. Nevertheless, it is a nice trip to the Asian mafia, and this
provides a different approach to the game on. Besides, Huang was quite
on the dry side and can be sharp with his comments. Furthermore, the
gameplay of this game is virtually identical to other parts. You get
missions and characters that range from the elimination of certain
figures and works against the triads steal cars, and sabotaging them.
The missions themselves are not particularly, because we've all seen
before. These missions continue to somehow still fun to play in this
game and they get some kind of value. A good example is that at some
point racing cars to steal. This is not just your cock. Look, everyone
in the car, but then it started, that's another story. This is a mini
game involved and then again it varies by car. Sometimes you need at
the right time on the X button if the figure passes by in a series of
ten, which are indicated below. Other times you have with the analog
stick encircle as screws and then the wires together, so that the engine
starts.
The mini games are new to the franchise and give
it an extra added value. The missions are fun and playable, because you
never really too long doing. The mini games add an extra element to
the existing missions, so that you, you will not easily bored. The
missions themselves are also good and varied it creates another Rockstar
typically part of the franchise that is especially fun to play.
However, a disadvantage of the mini games after a while not really
exciting anymore. In the beginning you will like them and it definitely
adds to what. But if for the hundredth time to do the same if you want
to steal a car, you can do some work against. But that is the price
that we paid for the port to the PlayStation Portable.
The
original Nintendo DS game, came on the handheld Nintendo very good to
her right because of the many possibilities for a mini-game to apply.
The PSP is just the trigger, the analog stick and d-pad limited. The
lack of a touchpad is a pity, but if you've played Nintendo DS version
is not unlike the writer of this piece, then you are probably not very
long wakefulness. Because anyway, you get a nice game for the
PlayStation Portable with many familiar elements, but also really great
and new additions.
In terms of gameplay, the game then
surely expanded compared to the "Stories" sections. We are in many
cases, especially on Grand Theft Auto IV thinking and not because the
city is the same, but more the way you play and that's a good evolution.
The city itself is also quite large and consists of the rightmost two
islands of Grand Theft Auto IV, that if you map from a viewing
perspective. This gives pretty much fun and many varied locations.
These are visually well mapped. Moreover, it is completely different
angle than you're used to from the "Stories" and what parts of the
PlayStation 2 and 3 appeared. Something that most probably will know,
if not, at this explanation.
Grand Theft Auto 1 and 2 had a
top-down view. From the air you actually looked at on an interactive
map down and this is the case with China Town Wars. But instead of you
looking straight down, this game is different. A direct definition is
not, because it contains a top-down view, which effectively 2D but the
game itself then 3D. Let's keep it on the game between 2D and 3D.
Graphically, the game than their approach differently than the full 3D
games, which previously appeared on this handheld. Yet we must say that
Rockstar has a very nice game graphically made of.
The
game features a day-night cycle, neat-looking vehicle, which I still
want to get into accidents verzeilt. In addition, people walk
everywhere, which are large relative failure, but that aside. Besides
this "living" things should also be noted that the city is somehow a
self ambiance. It lives and all that is the game for good. It also
looks all very tidy and organized. So was the game on the Nintendo DS
still somewhat a bit on the blocky side. On the PlayStation Portable is
a lot better, because the handheld is also stronger. The game does not
turn, cut scenes, as the "Stories" sections.
The story is
told through cell-shaded slides. Here you see the characters constantly
engaged in dialogue, it is then displayed via text at the bottom. This
is quite a considerable step back and perhaps the highest for the
Nintendo DS, but the fact remains that there might be some more effort
into could have been. On the other hand there are enough positive
things to say about the game, so we do not have to worry about to make.
One example is the audio. This is generally nice to call radio
stations and especially the sound again as usual. Many choice of
stations with various music styles, so nobody gets bored.
Grand Theft Auto: Chinatown Wars, a fun game that somewhat goes back
to the roots, because the camera perspective. It offers the player
plenty of variety and the minigames are a good addition to the gameplay.
It's just that they are long term not really up to its promise, but
that's mainly the control capabilities of the PlayStation Portable to
blame. The cut scenes are really exciting and technically it is a pity
that no more work has made. Nevertheless, the game is generally a sound
purchase. It looks nice, has great variety and the audio is typically.
The game is especially ideal for short play sessions and after
completing the single player there is a lot to do. A game that you will
keep being busy.
Overall 9
Graphics 10
Sound 9
Grand Theft Auto: Episodes from Liberty City review
Grand Theft Auto IV is next Tuesday, exactly two years ago. The game is
to this day much, but if you have not done recently, then you now have
an additional reason for you to travel back in Liberty City. The two
exclusive episodes for Grand Theft Auto IV, which appeared earlier on
the Xbox 360, are now available for the PlayStation 3, which means that
we both like Johnny Klebitz Luis Lopez to experience an adventure!
For a reasonable price, you get to Liberty City Episodes From a pair
of games, which in terms of gameplay or shorter than Grand Theft Auto
IV, but a lot more fun. You play in the Lost and Damned Johnny Klebitz.
He's a biker and for some time been the leader of the motorcycle club
The Lost, because the real boss in prison. You enter the game when the
real boss returns to the club. However, there is a difference between
the two. Johnny is someone who is tough, but the club have kept running
without too many people to them. The real boss, Billy, is more the
butt face of the fright and not back from two heavy guns at the
slightest provocation.
This difference allows for a gradual
split between the two and that will eventually break. The result for
us as players in an interesting story that is more interesting than the
ones we know from the regular game, so with Nico. The adventure
consists of twenty missions run by the story primarily revolves around
Johnny and Billy and since they are bikers get the game (GTA IV is) a
completely different face. Where you are as an immigrant Nico the
brutal thief and hang yourself reprocesses, Johnny is a respected person
within the club and the way of approach is also different from the Lost
in a Luis Nico or the case.
We will not go too deep on the
story of The Lost and Damned go. The only thing we have to lose like
substance that is very strong and it fits together for a special
dimension in Liberty City. Johnny beside you in Episodes From Liberty
City to work also in The Ballad of Tony Gay, but as Luis Lopez. He is a
tough guy who has the right of the nightclub owner Tony Prince. Tony
is gay man and the owner of two trendy clubs in town and Tony is in
itself a great comic character, but despite that he is an art that he
has two successful clubs have been set up, because really useful, he is
not .
Behind Luis, Tony some matters that are not really
smart. Tony is too cumbersome to solve this yourself so you can pay for
it as Luis. This in turn produces different and varied missions and
the best thing is of course the movies you get in between. Here are the
most backward past figures, highlighted by Amir Yusuf. This guy will
often double up with laughter and leave to set the right tone of The
Ballad of Tony Gay. This expansion is more a humorous variation on the
dark gray and The Lost and Damned. Both episodes fits well with the
current GTA IV and the different personalities and style of play is
extremely entertaining.
Both episodes show you Liberty City
from a different perspective and what Rockstar has once again get
together for a fantastic atmosphere. Each part in the franchise has a
good atmosphere, but these episodes are still jumping above it,
especially The Ballad of Tony Gay is great. Just to the story, the many
dialogues and the atmosphere is worth it, despite being a bit late.
The nice thing about these episodes is that they occur in parallel with
the story of GTA IV, Niko so. This culminated in a mission that you
play three times. Have you played GTA IV? You know the mission
established by the museum in the park yet.
This mission is
quite broad because what you do in the first instance with Niko
experienced this mission you will play with Johnny again and again with
Luis. Additionally you get the necessary characters to which you
previously in other games already have been displayed. Because all
parallel Rockstar knows a special experience to put down. Everything is
alright and with each other and once you start then you're the world of
GTA IV is particularly ingenious in terms of storytelling. Broadly
there is also precious little to notice these extensions. One positive
aspect is that at least more worthwhile than the story of GTA IV, so
that in itself says enough.
But this is not the only,
because in addition to a storyline that both episodes have been there to
do the necessary zijmissies. If you like Luis to work with you as a
thief with some old mates here and there disturbed drug shipments and
transfers. If Johnny can participate in rough motorcycle, where weapons
are not avoided. Also, the simple things like take a measure to
different locations to entertain yourself not forget, you can play
darts, bowling, pool, golf and even play Air Hockey. Through these
things, combined with the trophies to achieve, you quickly each episode
one hour or twenty to thirty working, especially if you are someone who
likes 100% on the screen.
The single player is that despite
all this shows is definitely worth it. It's fun, gives a different
face to the city and is particularly pretty extensive. Certainly
something that initially a simple extension. If only there were more of
these extensions, but hey, that aside. Besides an entertaining
single-player game, this course also multiplayer. This multiplayer is a
bit on the single episode of the set, at least in the Lost and Damned.
So you get in The Lost and Damned the possibility of motorcycle racing
which involved weapons. This is a fun mode and the one where you must
flee your engine while another you from the air with a helicopter to
crash into the afterlife. The Ballad of Tony Gay is not special modes,
such as The Lost and Damned are thus in that respect it is a shame.
The fact remains that in the multiplayer of The Ballad of Tony Gay
also plenty to offer. All in all, it's a disc full of funny material,
and perhaps it would have been nice if there is a special The Ballad of
Tony Gay multiplayer mode, but we can live with that. What is annoying
is that both episodes have a private online area. If you're in The
Ballad of Tony is gay, then you may close it and The Lost and Damned
before you start the special modes of that episode to play. This means
you constantly change, especially if you're an avid player and
multiplayer which is unfortunate.
Ultimately Episodes From
Liberty City if it were something you should get GTA fan instantly.
Newcomers, we recommend this, because both stories are fantastic, the
whole market is huge and the atmosphere is above all very entertaining.
The cost of the package are not too high in proportion to the number of
hours gameplay is, it was all worth it. Want to see more of Liberty
City, then you got to see in GTA IV, then this will be an additional
reason for Episodes From Liberty City to purchase. Believe us, despite
what it may appear earlier, it was twice over your hard-earned money.