Showing posts with label playstation2. Show all posts
Showing posts with label playstation2. Show all posts

Sunday, May 18, 2025

Death of a Video Game Console: How Each Generation Said Goodbye

 

Nintendo closes out the end of an era in 2025 with the introduction of the Nintendo Switch 2 and gradual sunsetting of the original Nintendo Switch. This shift in focus to the new console won’t be overnight, of course, and rarely is whenever console publishers transition to a fresh generation. The first Switch generation was an especially prosperous one for Nintendo, with over 150 million units shipped worldwide and counting, making it Nintendo’s best-selling home console of all-time and second only to the PlayStation 2 as the best-selling home console overall.

With a player base that large, Nintendo has to be tactful how it eventually phases out its support for the Switch and maintains continued interest in its overarching brand. That makes us nostalgic too for how previous major home consoles eventually made their respective final bows, wrapping up fondly remembered eras. Here’s a look back on how each major console from the past several decades ended their fan-favorite runs.

Nintendo Entertainment System

The NES not only revived the video game industry in North America after its cataclysmic crash in 1983, but completely dominated it into the early ‘90s. By 1990 the NES—along with its Japanese counterpart, the Famicom—was the best-selling console ever at that time with more American households having the console than PCs. As such, Nintendo’s support for the NES continued long after the launch of the Super Nintendo, with Japan going as far as to continue manufacturing Famicoms for its domestic market until September 2003.

Many of the last games released in the twilight years for the NES were ports of Super Nintendo titles with a significantly less intensive technical presentation. These include NES ports of Mario’s Time Machine, Teenage Mutant Ninja Turtles: Tournament Fighters, and Wario’s Woods, all released in 1994 and the last of which being the final game released for the console in North America. Over 30 years later, the NES’ tenure remains one of the longest-running and most triumphant generations for any console.

Sega Genesis/Mega Drive

Also known as the Mega Drive outside of the U.S., the Sega Genesis was the console that gave Sega a prominent foothold in the North American market. In trying to gain a technical edge against its competitors, Sega began producing console peripherals for the Genesis, most notably the Sega CD in 1991 and Sega 32X in 1994, each with their own game libraries. Though Sega continued to produce games for the base Genesis, it saw the 32X as a stopgap effort until the Sega Saturn could be launched in 1994 in Japan and ‘95 in the U.S.

Unfortunately for Sega, savvy gamers already knew that the Saturn was coming. So when combined with the high price point for the 32X peripheral, they discreetly avoided it. This meant the library of 32X games released in the Genesis’ final months, which included early 3D Sega games like Virtua Fighter and Star Wars Trilogy Arcade, went largely ignored. The final 32X game was 1996’s The Amazing Spider-Man: Web of Fire while 1997’s NHL 98 closed out the Genesis on a whimper.

Super Nintendo

The Super Nintendo Entertainment System reaffirmed Nintendo’s place atop the worldwide video game industry, even as it faced stiff competition from Sega and Sony. Even as the Nintendo 64’s 1996 launch loomed, Nintendo continued to support the SNES in its final years. Indeed, some of the most beloved SNES games were originally released in 1996 and 1997, giving the console the fond farewell that cemented its vaunted place in gaming history.

Among the memorable games released in the final stretch for the SNES were Super Mario RPG, Donkey Country 3, Harvest Moon, and The Lost Vikings 2. The last licensed game ever released for the SNES was a 1998 port of Frogger, almost as an afterthought for the console. As far as endings go, the Super Nintendo, like the SNES before it, had a great conclusion to its best-selling run.

Sega Saturn

Between the original success of the Genesis and loving reappraisal of the Dreamcast, the Sega Saturn remains something of the overlooked middle child. This is in no small part because of how badly Sega handled the console’s rollout for the North American market, from a surprise announcement that caught developers outside of Japan off-guard, an uncompetitive price point in comparison to the original PlayStation, and Sega of America deciding not to localize hundreds of games created by Japanese developers. With that in mind, the Saturn generation lasted four years, as Sega rushed to replace it with its successor, the Dreamcast.

This fast-tracked decision effectively hobbled the Saturn in its final year when news about the Dreamcast’s development leaked while Sega was still nominally supporting the Saturn in public. Console and game sales in North America cratered with only seven Saturn games released in the territory for the entirety of 1998, the last being a localization of Magic Knight Rayearth. Given the Saturn’s greater success in Japan than overseas markets, Sega continued to support the Saturn after the Dreamcast’s November 1998 launch, primarily through third-party titles and boxed sets, with the last game released for the console in Japan being 2000’s Final Fight Revenge by Capcom.

PlayStation

The PlayStation, later rebranded as the PSX and then PS1, marked Sony’s triumphant entry into the home console industry in 1994. Buoyed by its games published on compact discs, as opposed to expensive cartridges, and strong third-party developer support, PS1 became the bestselling console of its generation and the bestselling overall for its time. The PS1 continued to sell well into the subsequent generation, even well into the lifespan of its 2001 successor, the PlayStation 2.

Given the sheer number of its player base and continued flourishing third-party support, the PS1 saw multiplatform sports and licensed titles published for it through 2006, though the last North American title was published for it in 2004. The last major title for the console was arguably 2002’s Final Fantasy Origins, which was just a compiled remaster of the first two mainline games in the series. Sony officially ended support for the PS1 in 2006, the same year it launched the PlayStation 3.

Nintendo 64

Though the Nintendo 64 launched strongly and revolutionized the gaming industry in shifting to 3D games, it also saw Nintendo lose its global top spot in the console wars. Surpassed commercially by PlayStation, Nintendo spent the final years of the N64 focusing on development of the GameCube while extending the life and power of the N64 through its crimson Expansion Pak peripheral. This upgrade in technical performance led to some of the most impressive N64 or console games in its final years on the market.

The Legend of Zelda: Majora’s Mask, Perfect Dark, and Banjo-Tooie were all released in 2000, each taking advantage of the Expansion Pak boost in their own way. By 2001 Nintendo completely reprioritized its strategy to support the launch of the Game Boy Advance and GameCube, but still put out bonafide bangers like Mario Party 3 and Conker’s Bad Fur Day. By 2002 Nintendo officially pulled the plug on the N64, releasing a handful of sports titles to close out the generation.

Dreamcast

Sega’s final home console came out the gate swinging with a launch window that included Power Stone, Sonic Adventure, Soulcalibur, The House of the Dead 2, and NFL Blitz 2000. However, the Dreamcast faced continued stiff competition from the original PlayStation along with news about development on the upcoming PlayStation 2, Nintendo GameCube, and something Microsoft was calling Xbox. With the incoming generation of home consoles reputedly more powerful than the Dreamcast, support for Sega continued to waver, with a remodeled, cheaper PS1 outselling the Dreamcast during the 2000 holiday season as a final nail in Sega’s console coffin.

Sega ceased releasing new Dreamcast games in North America by February 2002, closing out its support for the market with NHL 2K2 almost as an afterthought. Like the Saturn, the Dreamcast saw longer support in its native Japan, with March 2004’s puzzle party game Puyo Puyo Fever closing out the generation for good. By December 2001, Sega began developing games for its former competitors, signaling a significant shift to focus on software development rather than hardware, releasing both Sonic Advance for the Game Boy Advance and Sonic Adventure 2: Battle for the GameCube that month.

Xbox

Though Microsoft’s first foray into the home console industry was off to a shaky start with a hilariously oversized controller and weak launch library, it eventually outsold the GameCube. That said, the console also stands as the shortest generation to date from Microsoft, with the company rushing out its successor, the Xbox 360, almost exactly four years after the original Xbox’s November 2001 launch. That means games initially intended for the Xbox were reconfigured as 360 titles, sometimes late in development, to bolster the next console’s launch library.

2004 saw the strongest first-party games released for the original Xbox, including Halo 2, Fable, and Ninja Gaiden Black before Microsoft shifted its priorities. The majority of games released for the original Xbox after 2005 were multiplatform sports titles, with only three games released for the console in the entirety of 2007 and only Madden NFL 09 released for it in 2008. The original Xbox was, comparatively, a flash in the pan, with Microsoft quickly looking ahead to the future.

GameCube

The GameCube era was a dark one for Nintendo as the company slid behind Sony and Microsoft in the home console industry in terms of units shipped. This decline, coupled with difficulties in developing games for hardware, meant the console saw dwindling third-party support. As Nintendo readied to launch the motion sensor-oriented Wii in the 2006 holiday season, it repurposed games originally planned for the GameCube for its successor instead.

One highlight in the GameCube’s closing window was Resident Evil 4, released at the beginning of 2005 as a GameCube-exclusive before Capcom decided to port it to the PlayStation 2 by the year’s end. A handful of movie tie-in games, like Ratatouille and TMNT, along with the usual multiplatform sports games, filled the gap. As the Wii quickly gained momentum following its breathtakingly successful launch, Nintendo quietly pulled the plug on the GameCube by 2007. However, one major highlight was The Legend of Zelda: Twilight Princess, a fan favorite developed as GameCube’s swan song in 2006… before being delayed so it could simultaneously release as a launch title on the Wii.

PlayStation 2

Still the best-selling home console of all time, the PlayStation 2 significantly outsold its immediate competition and helped push Sega out of the hardware console industry for good. This success was also in small part due to the console featuring a built-in DVD drive and being priced competitively compared to other DVD players on the market at the time. Like its predecessor, the PS2 had an especially long lifespan, one that endured through the eventual launch of the PlayStation 4.

Leading up to the PS3 launch in late 2006, the PS2 saw the release of some of its most acclaimed games, including its port of Resident Evil 4, Shadow of the Colossus, Gran Turismo 4, Grand Theft Auto: San Andreas, Guitar Hero, Ōkami, Devil May Cry 3, and Final Fantasy XII. The last game ever released for the PS2 was Pro Evolution Soccer 2014, released in 2013. Sony ended post-release support for the PS2 in Japan in 2018, closing out its most successful era to date.

Wii

After losing industry dominance in its previous two generations, Nintendo catapulted itself back on top with the Wii, which replaced the GameCube as its main home console in late 2006. With its intuitive motion controls and a robust library of games, many of the most acclaimed being console exclusives, the Wii became Nintendo’s bestselling console at the time. By 2013, one year after the launch of the Wii U, Nintendo began ceasing production on new Wii consoles and cutting back online services, with the last major services discontinued in 2019.

The Wii’s last real banner year was 2011, which saw the release of Kirby’s Return to Dream Land and The Legend of Zelda: Skyward Sword, the latter of which being the last major console exclusive. That said, Nintendo was really focused on launching its last handheld console, the Nintendo 3DS, that year and preparing for the Wii U. Amusingly, the Wii kept receiving third-party support and new installments of Just Dance from Ubisoft until 2019.

Xbox 360

The most successful Xbox console to date is Microsoft’s sophomore effort, the Xbox 360, which launched a full year ahead of its generational counterparts in 2005. Though outsold by the Wii, the 360 closed the gap between Microsoft and Sony—even as it was also ultimately outsold by the PS3. What the 360 revolutionized was a digital marketplace for games, allowing players to purchase and download titles straight to their consoles, a feature that became an industry standard.

In the years and months leading up to the launch of the Xbox One, the 360 saw its firmware updated to match Microsoft’s other user interfaces while the console began incorporating its own motion sensor gameplay. Branded the Kinect, the peripheral was launched in 2010 to lukewarm response for many of its titles. Though Microsoft continued to support the 360’s online capabilities until 2024, the last two major games for the console were 2012’s Halo 4 and 2013’s Gears of War: Judgment.

PlayStation 3

The PlayStation 3 stumbled at its 2006 launch with its significantly higher price point than the competition and complex hardware architecture, making development for the console particularly difficult. Though price cuts and cheaper models of the PS3 improved its standing, it never got close to catching up with Nintendo’s highly successful Wii. As a result, Sony ended its support for the PS3 faster than it had the PS2 or PS1, shifting its focus to the PlayStation 4.

Despite Sony quickly reprioritizing itself for the PS4’s 2013 launch, the PS3 saw some of its most iconic titles released in its final years. The Last of Us, Journey, and multiplatform titles like Mass Effect 3 and Grand Theft Auto V closed out the PS3 era. By 2017 Sony ceased hardware production on the PS3 and, while planning to close the PlayStation Store for the platform in 2021, fan outcry led Sony to reverse this decision, leaving online support running.

Friday, August 16, 2024

Retro videogame youtube links part 1

 

Show Notes:

Open Discussion:

Analogue Pocket: https://youtu.be/VvWxnWdgvbU?si=baATeRQjtucE_dIh

Analogue Duo: https://youtu.be/qZi_Y_Eza6k?si=hJqvGdPUBqQ4rBrW

Open BoR: https://github.com/DCurrent/openbor
BoR He-Man: https://youtu.be/GOsYJkdqbOk
BoR: Beats of Rage: https://youtu.be/zvHDP8ZgpYU
BoR Best Games: https://youtu.be/zvHDP8ZgpYU
ChronoCrash: https://youtu.be/cO2hoP3WV24
Wardner Community Game: https://youtu.be/pOo9PzTl8U4
Wardner Compare Mega Drive to Arcade: https://youtu.be/oEoT4jIHdak

Rubber Key Wonder - Documentary: https://youtu.be/OQulLuguKq0
Other : Amiga Games Doc, Vol 2: https://youtu.be/OQulLuguKq0
Death of E3: https://youtu.be/hKjimOkLjbg
SEGA Announcement: https://youtu.be/Z9d9tGZWG70
Streets of Rage Remake: https://youtu.be/V9r5IYrtyEc
Cannonball Outrun: https://archive.org/details/outrun-cannonball
Taito Super Pocket (Evercade):https://youtu.be/9s8MWrY-zJc
Evercade Cartridge: https://youtu.be/odcDfUevb7k

Christmas Gaming Past:

Kingy:
Spectrum and 6-Pack:
Horace Goes Skiing: https://worldofspectrum.net/item/4000038/
Survival: https://worldofspectrum.net/item/0005080/
Chequered Flag: https://worldofspectrum.net/item/0000912/
Chess: https://worldofspectrum.net/item/0000914/
Computer Scrabble: https://worldofspectrum.net/item/0004375/
Make A Chip:https://worldofspectrum.net/item/0008385/

Accordian Funded Games:
Avalon:https://worldofspectrum.net/item/0000348/
Chuckie Egg: https://worldofspectrum.net/item/0000958/
Manic Miner: https://worldofspectrum.net/item/0003012/
Pyjamarama: https://worldofspectrum.net/item/0003012/

Garron:
Argos Catalogue (RetroMash): https://retromash.com/argos/
Astro Wars: https://youtu.be/ELmVBBcucBI
Entex Galaxian 2: https://youtu.be/jaSGyumIVdA

Super Striker: https://youtu.be/CWDyHThgpJQ
Atari ST with Powerpack: https://youtu.be/l-f0W9HJOWg
Super Famicom Imported with Super Mario World:


Ric:
Mega Drive Barcelona Olympics: https://youtu.be/Yecnr-xVu-Y
Sonic the Hedgehog: https://youtu.be/O4nQesRa-vM
Tetris (Gameboy): https://youtu.be/E-ej_8XBwmI
Michael Jackson Dangerous: https://youtu.be/UGT_9ah_YFo?list=PL15ty5GYCv5u0_w7pusvZtUP225slLmRT
Tiger LCD Handhelds: https://youtu.be/u5RDBqmcF_c

Drisky:
Whizzer & Chips Annual: https://archive.org/details/whizzerchipsannu0000unse/page/n5/mode/2up
Cards Rules for Queeny and Chase The Ace:
https://boardgames.stackexchange.com/questions/53722/what-are-the-rules-to-the-card-game-queenie
https://www.classicgamesandpuzzles.com/Chase-the-Ace.html#:~:text=Playing%20Chase%20the%20Ace&text=If%20the%20player%20decides%20to,of%20the%20players%20as%20proof.

Garfield : Big Fat Hairy Deal (Spectrum): https://youtu.be/sgCfmDWcFto
Dr Franken (Gameboy): https://youtu.be/LsCvvO-C-aI
Wheels of Fire (Spectrum):
- Turbo Out Run: https://youtu.be/e5ZOoWA0tV8
- Chase HQ: https://youtu.be/s2aYrkofKHM
- Powerdrift: https://youtu.be/KTIe8hnyqxs
- Hard Drivin': https://youtu.be/JHGkHlmebbo

- Star Wars Toys: https://youtu.be/8R1n8tfDvMU
- Crossbow & Catapults: https://youtu.be/lGu1_7UPncI
- Lost Valley of the Dinosaurs: https://youtu.be/P7GhUY8zQwE
- Escape from Atlantis: https://youtu.be/zH5rYGbsCv8
- Tomy Super Cup Electronic Football: https://youtu.be/vJbV3a7Rpl0
- Tomy Atomic Pinball: https://youtu.be/Nyn6YBRXE3I

- Labryrinth Boardgame: https://youtu.be/Vh_UccGyJrQ
- Hero Quest: https://youtu.be/5vj3DN5tYyc

Present:

Ric: 
Holiday Lemmings '93: https://youtu.be/_m0JATs3JtM
Snow Bros: https://youtu.be/DlVMfC2Bm4M

Garron:
World of Warcraft Christmas: https://youtu.be/w_M5Okf4vC4
Death Smiles 2 (Switch): https://youtu.be/tUp37dk7qYE
Mario Wonder (Switch): https://youtu.be/88JL-WM_kV0
Shooting Books Ordered:
Do-Don Pachi Jou (Switch): https://youtu.be/NLGogMUTEPM

Kingy:
Synth Software (SID):
Vortex Tracker (AY)
Rhino Hero: https://youtu.be/dOfLs88y87I
Simon the Sorceror 1: https://youtu.be/ZOpj3M_HEfI

Drisky:
Chrimbo (Amiga): https://blackjet.itch.io/crimbo
Arctic Atac (Spectrum): https://highriser.itch.io/arctic-atac
Jet Pack Christmas Special: https://www.classicdosgames.com/game/Jetpack_Christmas_Special%21.html
Christmas Monty Mole:
Fire and Ice Christmas Special: https://youtu.be/nrXYZADE0B4
Fire and Ice (CD32): https://youtu.be/zl9wG-RUdLs
Lucy Dreaming (PC): https://youtu.be/dGx7joZPcE8


To Watch:

Garron:
Bluey Christmas Special:
Bings Advent Calendar:
Home Alone 1:
Home Alone 2:
Trading Places:
Click 'n Collect:
Royale Family Christmas Special:
Gavin & Stacey Christmas Special - Tin Foil skit:
Only Fools and Horses:

Ric:
Clash of the Titans:
Jason & The Argonauts:
The Vikings:
Mickeys Christmas Carol:
Black Adder Christmas Carol:
Bottom - Holy Episode:
South Park Christmas Special:
Harry Enfield Christmas Episode:

Kingy:
Christmas Comes To Pac-Land: https://archive.org/details/extremely-rare-christmas-comes-to-pac-land-1982-geor4745nius-not-on-dvd-boomerang
A Christmas Story:

Drisky:
8-Bit Christmas:
National Lampoon Christmas:
Muppet Christmas Carol:
Garfield Christmas Special: https://youtu.be/TbL-uxd4ZVw?si=6q8bRnLBMaSMCFqi
Morcambe & Wise:
Yogi's First Christmas:
Father Ted Christmas Special:
Worst Christmas Week of my Life:
Gremlins:
Die Hard:
Die Hard 2:
Batman Returns:

Future:
Digital Pinball:
Papago Translator:

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Friday, August 02, 2024

My Retail history

 

When I was 10 years old, I went into Mall of America a lot and that was Barnes and Noble, Funcoland, The Gap, Camp Snoopy mainly as elementary school field trips, and trips with David Hartmon, my cousin. So I found some old Windows 95 and MS-DOS disks at Walmart and Target. I used to buy Kings Quest, Simcity 2000, Secret of Monkey's Island. I rented some VHS from Mr. Movies in Hudson, Wisconsin and the local VHS renter in Roberts, Wisconsin. I had Pizza at Carbones pizza in Hudson. I used to go to the Toys R US in Woodbury. I biked around the block to the Holiday gas station (before Circle K) that was my first job. I always cooked food at home from County Market grocery store.

Then I found some Super Nintendo games at Toys R US. I was into Super Nintendo, Sega Saturn, Dreamcast, Sega Genesis, playstation, playstation 2, nintendo entertainment system. I also went to Funcoland and just bought lots of Japanese videogames, because thats what was displayed on the shelves and on posters or advertisements. I bought a lot of used games, because it was cheaper. I remember Nintendo 64 games costing $70 at Walmart. I used to eat at Applebees.

Then Mr. Movies closed in the 2000s. I didn’t go to Blockbuster. Later, it had DVDs, but I used to go there for VHS more. I bought all the DVDs at Best Buy, Walmart and Target. I didn’t ask the customer service. The insane thing is the manager of Best buy wanted to look at my stuff. Marxist-Leninist managers look at our stuff. The managers pick on us people with receipts and bags, not the gangster. Anyhow, Best Buy and Walmart is corrupted as all fuck now. Artificial intelligence scanning faces.

I used to go to the Gamestop and toyriffic and give them JPEG dvds, but nobody gave a damn about me and my hobbies. I had my cousin penny since 2014, but no girlfriends for 30 years. I was going to stores alone for 38 years. No phone numbers.

I used the SEO on websites, because nobody gave a damn about me for 10 years into adult hood, because of course they didn’t. At one time, I had X-Fire messenger before it went bankrupt for online multiplayer and chat. X-Fire messenger went bankrupt, and then there was outrageous fees attached to online multiplayer since 2012. I used it for Diablo 2, Guild Wars, Dungeon Siege, Neverwinter Nights, Unreal Tournament, Return to Castle Wolfenstine, Quake 3 Arena, Far Cry, Unreal Tournament 2004,

So in 2024, there was no girlfriends for 40 years and the stores cameras scan your face and its like communism when you’re trying to meet people (you can’t) This Wisconsin and Minnesota sucks for people disabled. Every store has a security camera with audio. I was at the dork den, and there was no fucking way I could get friends there. No fucking way. The store was a money grab 100% probably for its entire existence. Same with the comic book store, had security camera with audio, money grab, no friends, no snapchat. No instagram. Insane social polices. And the Democratic Party wants to be voted in as a Marxist-Leninist party so I have no fucking life what so ever or what’s left of my life. Motherfucker politicians..

Tuesday, June 18, 2024

15 of the Best PS2 RPGs Ranked – The Old School Game Vault

 

Putting together a list of “the best PS2 RPGs” is both easy and difficult. It’s easy in the sense that there’s no dearth of role-playing games—the system has more RPG titles than some short-lived consoles, like the TurboGrafx-16, has of any kind at all. The difficult part involves separating the wheat from the chaff.

The good news is that it can be done, and the below entries make up our 15 RPGs for PS2 (ranked from 15 to 1).  These amazing titles are sure to please any role playing enthusiast. Some of these options, dare we say, rise to the level of modern classics.  You can also find lots of PS2 on sale right here on our website!

15. Kingdom Hearts II

kingdom hearts 2 - PS2 RPGThe first “Kingdom Hearts” entry initially confused many gamers and reviewers by throwing Disney Characters into a “Final Fantasy” world. Kingdom Hearts II sticks with the same basic premise of the previous game, but improves on almost everything else its predecessor did.

The camera is better, the gameplay mechanics are better, and the gummi-ship sections have been overhauled to deliver high-octane action. But where this game really shines is in the presentation. Even by today’s standards, it’s a great looking game, and the lush coloring and animations in the world all but beg you to enjoy this epic adventure.

14. Star Ocean: Till the End of Time

Star Ocean: Till End of Time - PS2 RPGTo say that some people love this most notorious entry in the “Star Ocean” series, while others hate it, is an understatement. TTEOT is the third in the series, and it does depart noticeably from the second. In this entry, the onus is more on the sci-fi aspects of the story, which features a protagonist named Fayt Leingod being kidnapped by aliens and dumped on a remote planet.

Whether you like the game depends on your tastes. Will you find the story to be solid or unsound? Will the plot-twist at the halfway point induce you to throw in the towel, or does it enhance the game? Does the inventory system cause you to lose your mind? These are things you’ll only find out by playing the game.

13. Steambot Chronicles

The Best PlayStation 2 RPGsWhat’s not to love about this game, it’s a little nugget of gold. It has never been that popular of a title, but that’s okay. For those of use who have played the game, I love the Mech Combat Mechanics mixed with RPG elements.

The majority of the game is spent playing side missions, some many find the story a little boring and basic, but for me this was my last PS2 game I thoroughly enjoyed. 

 12. Suikoden III

Suikoden 3 - PS2 RPGOne RPG series that enjoys a true cult following is “Suikoden.” Many gamers enjoy the third entry the most because it almost acts as a stand-alone game. What truly broke the mold is that in “Suikoden III,” the story is told through three different protagonists.

That means gamers will play as a mercenary, a knight and the son of a chieftain. So it’s a great game for those with short attention spans.

11. Rogue Galaxy

the Best PlayStation 2 RPGs GamesThere isn’t much of a rift when it comes to this title—gamers tend to love it unreservedly. In “Rogue Galaxy” you play as Jaster Rogue, a hunter who finds himself on a space pirate ship going on quests with a few unique sidekicks like a dog-headed warrior and a tribeswoman.

The game is a slow burn, but the plot kicks into gear about the midway point, and the story is off and running. Also, the fighting system does a nice job of managing real-time combat with the more traditionally RPG item menu.

10. Shadow Hearts: Covenant

Shadow Hearts - PS2 RPGBest PS2 RPG game ever made for the system? Maybe. Most inviting cover-art for any PS2 game ever? Probably. The game takes place in an alternate WWI-era setting that is rife with fantasy elements, and it has a rich cast of characters including vampires, wolves, military officers and… a puppeteer.

The battle system is unique in that it features a “judgment ring,” which acts as a timer to deliver crucial hits. Overall, a game that will leave a lasting legacy.

 9. Radiata Stories

Suikoden 3 - PS2 RPGRadiata Stores had a huge anticipation with Japanese gamers, unfortunately that same enthusiasm didn’t carry over to the states. Radiata Stories went on to win game of the month after release and was nominated as one of the top PS2 RPGS video game back in 2005.

The game is classified as an action role-playing game, and has all the dragon slaying and dungeon exploring one can handle.

8. Baldur’s Gate Dark Alliance

Suikoden 3 - PS2 RPGThis maybe one of the best RPS’s ever made! I’m a huge fan of the hack and slash/ role playing elements in the game. Dark Alliance was awarded Role Playing Game of the Year back in 2001.

And has been released on just about every major consoles since its release. The gameplay is really what set this game apart 20+ years ago. Not to mention the dungeon & dragons elements the game includes, and the slew of famous voice actors.

  7. Final Fantasy X

Final Fantasy X - PS2 RPGBlitzball, Spyra, Wakka—mention these names to any hardcore RPG fan, and they’ll know exactly what you’re talking about. “Final Fantasy X” is beloved for its solid story, richly layered with some of gamings favorite characters, and ahead-of-its time animation. Those who don’t know it need to know it about this classic style RPG.

6. Grandia II

Final Fantasy X - PS2 RPGGrandia II, which was originally released in the Sega DreamCast library, which became an instant turn based RPG classic. So much so that Ubisoft got the rights to release a port of the game to the PlayStation 2 back in 2000.

The game is a solid RPG in the grandia series, even if the depth and story isn’t as deep as the original.

5. Shin Megami Tensei: Persona 4

The Best PlayStation 2 RPGsThe “Shin Megami Tensei” series earned rave reviews for its willingness to break with RPG convention. This was especially true of the third installment, which features a dark plot and overt sexuality. “Persona 4” improves on the previous entries by delivering better animation and mechanics.

The plot centers on another high-school protagonist who must overcome spirits, murders and killer fog. Persona-3’s “one more” fighting system is back, and gamers who haven’t, yet it, experienced the group brawling would do well to give it a go. And by all means read why we think persona games are so damn good.

4. Final Fantasy XII

The Best PlayStation 2 RPGsDespite the occasional departure, Square always maintained the high standards of for any Final Fantasy Game. Final Fantasy XII was the first entry in a few years, but it lived up to expectations.

This story takes place in the familiar world of Ivalice, and it does a good job of melding a “Star Wars” spirit with an Anime execution. The game has it all, political intrigue and rebellion, aerial dogfighting, sleek spacecraft, and an eclectic cast of characters.

 3. Wild Arms 3

Final Fantasy X - PS2 RPGWild arms 3, which is a sequel to the two earlier games Wild Arms & Wild Arms 2 Second Ignition. The game was a vast improvement over the first two titles in the series, as it was really created to use the fully technological power of the PlayStation 2 Console.

Wild Arms 3 is a classic turn base RPG game, which was hugely creative.  Especially with the ways you would interact with the in game character traits. Which make this a must-play title in the series

2. Dark Cloud 2

Dark Cloud 2 - PS2You really got a love when a company looks at a successful first game, in the series. Then they ask themselves, how can we make a sequel better than the first game. Boy did Sony deliver, with a remarkable masterpiece with eye-popping graphics.

Then Sony mixes in some “Zelda ish” mechanics into the gameplay. The gameplay is just as polished as the visual presentation, with super enjoyable characters and environments to experience, which make dark cloud 2 one of the best PlayStation 2 RPGs.

1. Dragon Quest VIII Journey of the Cursed King

The Best PlayStation 2 RPGs

There’s something to be said for packaging. While substance of storytelling and good mechanics are a must for any game, how it looks also plays a crucial role. This is the first “Dragon Quest” iteration that utilizes 3D graphics, which is a great presentation method for Akira Toriyama’s artwork.

As for the gameplay, this story of evil wizards and heroes is a throwback to the days of simpler RPGs—classic battle scenes, solid boss fights, traditional menu screens, etc.

These are the best RPGs on PS2, you need to play now. So find that old PlayStation 2 console and fire it up.  Head over to our shop, and browse through hundreds of PS2 for sale at great prices.  I promise you, you’ll be glad you did.

Sunday, September 26, 1999

Grand Theft Auto: Episodes from Liberty City review

 Grand Theft Auto IV is next Tuesday, exactly two years ago. The game is to this day much, but if you have not done recently, then you now have an additional reason for you to travel back in Liberty City. The two exclusive episodes for Grand Theft Auto IV, which appeared earlier on the Xbox 360, are now available for the PlayStation 3, which means that we both like Johnny Klebitz Luis Lopez to experience an adventure!

For a reasonable price, you get to Liberty City Episodes From a pair of games, which in terms of gameplay or shorter than Grand Theft Auto IV, but a lot more fun. You play in the Lost and Damned Johnny Klebitz. He's a biker and for some time been the leader of the motorcycle club The Lost, because the real boss in prison. You enter the game when the real boss returns to the club. However, there is a difference between the two. Johnny is someone who is tough, but the club have kept running without too many people to them. The real boss, Billy, is more the butt face of the fright and not back from two heavy guns at the slightest provocation.

This difference allows for a gradual split between the two and that will eventually break. The result for us as players in an interesting story that is more interesting than the ones we know from the regular game, so with Nico. The adventure consists of twenty missions run by the story primarily revolves around Johnny and Billy and since they are bikers get the game (GTA IV is) a completely different face. Where you are as an immigrant Nico the brutal thief and hang yourself reprocesses, Johnny is a respected person within the club and the way of approach is also different from the Lost in a Luis Nico or the case.

We will not go too deep on the story of The Lost and Damned go. The only thing we have to lose like substance that is very strong and it fits together for a special dimension in Liberty City. Johnny beside you in Episodes From Liberty City to work also in The Ballad of Tony Gay, but as Luis Lopez. He is a tough guy who has the right of the nightclub owner Tony Prince. Tony is gay man and the owner of two trendy clubs in town and Tony is in itself a great comic character, but despite that he is an art that he has two successful clubs have been set up, because really useful, he is not .

Behind Luis, Tony some matters that are not really smart. Tony is too cumbersome to solve this yourself so you can pay for it as Luis. This in turn produces different and varied missions and the best thing is of course the movies you get in between. Here are the most backward past figures, highlighted by Amir Yusuf. This guy will often double up with laughter and leave to set the right tone of The Ballad of Tony Gay. This expansion is more a humorous variation on the dark gray and The Lost and Damned. Both episodes fits well with the current GTA IV and the different personalities and style of play is extremely entertaining.

Both episodes show you Liberty City from a different perspective and what Rockstar has once again get together for a fantastic atmosphere. Each part in the franchise has a good atmosphere, but these episodes are still jumping above it, especially The Ballad of Tony Gay is great. Just to the story, the many dialogues and the atmosphere is worth it, despite being a bit late. The nice thing about these episodes is that they occur in parallel with the story of GTA IV, Niko so. This culminated in a mission that you play three times. Have you played GTA IV? You know the mission established by the museum in the park yet.

This mission is quite broad because what you do in the first instance with Niko experienced this mission you will play with Johnny again and again with Luis. Additionally you get the necessary characters to which you previously in other games already have been displayed. Because all parallel Rockstar knows a special experience to put down. Everything is alright and with each other and once you start then you're the world of GTA IV is particularly ingenious in terms of storytelling. Broadly there is also precious little to notice these extensions. One positive aspect is that at least more worthwhile than the story of GTA IV, so that in itself says enough.

But this is not the only, because in addition to a storyline that both episodes have been there to do the necessary zijmissies. If you like Luis to work with you as a thief with some old mates here and there disturbed drug shipments and transfers. If Johnny can participate in rough motorcycle, where weapons are not avoided. Also, the simple things like take a measure to different locations to entertain yourself not forget, you can play darts, bowling, pool, golf and even play Air Hockey. Through these things, combined with the trophies to achieve, you quickly each episode one hour or twenty to thirty working, especially if you are someone who likes 100% on the screen.

The single player is that despite all this shows is definitely worth it. It's fun, gives a different face to the city and is particularly pretty extensive. Certainly something that initially a simple extension. If only there were more of these extensions, but hey, that aside. Besides an entertaining single-player game, this course also multiplayer. This multiplayer is a bit on the single episode of the set, at least in the Lost and Damned. So you get in The Lost and Damned the possibility of motorcycle racing which involved weapons. This is a fun mode and the one where you must flee your engine while another you from the air with a helicopter to crash into the afterlife. The Ballad of Tony Gay is not special modes, such as The Lost and Damned are thus in that respect it is a shame.

The fact remains that in the multiplayer of The Ballad of Tony Gay also plenty to offer. All in all, it's a disc full of funny material, and perhaps it would have been nice if there is a special The Ballad of Tony Gay multiplayer mode, but we can live with that. What is annoying is that both episodes have a private online area. If you're in The Ballad of Tony is gay, then you may close it and The Lost and Damned before you start the special modes of that episode to play. This means you constantly change, especially if you're an avid player and multiplayer which is unfortunate.

Ultimately Episodes From Liberty City if it were something you should get GTA fan instantly. Newcomers, we recommend this, because both stories are fantastic, the whole market is huge and the atmosphere is above all very entertaining. The cost of the package are not too high in proportion to the number of hours gameplay is, it was all worth it. Want to see more of Liberty City, then you got to see in GTA IV, then this will be an additional reason for Episodes From Liberty City to purchase. Believe us, despite what it may appear earlier, it was twice over your hard-earned money.

Final Fantasy X review

 I believe that Final Fantasy X is the last game from Square that is really, awesomely good. It was all downhill after they joined Enix, in my opinion (I hope Final Fantasy XIII redeems them). Even FF12 was only average, to me. Anyway, this game is fantastic. Why? Well, let's find out!

Graphics (score 10/10): The graphics are really excellent for the PS2. I believe this game boasts the second-best graphics on the PS2, next to Final Fantasy XII. Although FFXII has the technically better graphics, FFX has much more creative and unique environments, so it's more graphically impressive to me. I guess it's kind of the difference between staring at a shimmering forest made out of crystalline trees and filled with iridescent swirls of light versus a big field filled with...grass...and just grass. So, FFX makes very good use of the graphical capabilities that it does have.

Music (score 10/10): Excellent, just excellent. The music is really quite beautiful, with my favorite song being "To Zanarkand". I even went and bought the soundtrack. And yes, I even like the song "Otherworld", which I've heard some people hated. Now, as for the voice acting... I thought it was great. Why do so many people hate on the voice acting for this game? I really can't figure it out. Other than the scene where Tidus and Yuna engage in fake laughter (it's cringe-worthy, trust me, but at least it doesn't last very long), the voice acting is top notch. I really found no faults with it. If you want to hear truly awful voice acting, listen to some scenes from the first Grandia game (on a side note, I got slaughtered with unhelpful votes for my review on that game; go figure).

Characters (score 10/10): Characterizations are excellent; everyone has a distinct personality and is well-portrayed. I know that everyone likes to complain about Tidus being a "crybaby" and whatnot, but I don't really think that's the case. To me, he's a realistic protagonist. With Final Fantasy 7 and 8, you had protagonists who were already used to battle, and who already had military training. It makes sense that they were used to dealing with stress (whether they actually handled that stress well is arguable, though, but that just makes them that much more interesting as protagonists). Tidus is just an average guy who is suddenly thrown into extraordinary events. In this light, I think his reactions (and subsequent narrations) are very realistic and appropriate for his character. I mean, he was living the good life before (he was a star athlete and living well, for the most part); why wouldn't he be unhappy about getting thrown into a world, which, through his eyes, must've seemed very inferior to what he just came from?! In fact, if he had immediately adopted a hung-ho, "this is so much fun" attitude, I would have found it very questionable. That being said, if he had been excessively whiney, it would've been annoying, but I don't really think that he is. As for the other characters, they all have subtle nuanced personalities, with the standout character being Yuna. So much of the story has to do with her, and she is extremely well developed. I love the fact that this game actually gives us a female character who is quiet, mature, and actually wears clothing that covers her breasts. Seriously, I get so sick of game developers thinking that all female characters must show cleavage, so it's awesome that Yuna actually has a real personality and isn't just eye candy. Not that eye candy is always bad or anything, it's just that I like to have some variety. I really love Yuna though because she is such a strong character without being a stereotypical gun-toting bad-ass female. She simply has a strong will and is dedicated to her morals and beliefs without being closed-minded. To me, she embodies what a "strong female character" should be rather than what Hollywood thinks that term means (ex. Large busted, cleavage exposing woman who wields guns). Once again, I have nothing against seeing that kind of portrayal once in a while, but there needs to be other kinds of heroines too. Too bad they ruin the good thing that they have going here in X-2, the sequel (see my review of that if you want to see how they screw over these fine characters). Whew, enough of my soap box. Overall, I think the characters are excellent, and yes, I even loved Tidus.

Story (score 10/10): This game's story is just awesome. It's one of the best RPG stories ever told, in my opinion. At its core, it's about a group of people coming to question the things that they have always believed in. I really enjoyed the themes of questioning traditional power structures and religious doctrine that is in place in the world of Spira, as well as themes of sacrifice, death, and hope. I don't know if the developers intended this, but you could almost interpret this story to be critique of real-world religions. The game even deals with the idea of prejudice in it's portrayal of the Al-Bhed. On top of these fine thematic elements, the plot keeps you engaged with various twists, culminating with the biggest twist of all at the end of the game. I'm not going to spoil that just in case you haven't played this game, but suffice it to say, it was so emotionally gripping that I actually cried at the end. Well, the story is awesome. What more can I say?

Battle System (score 10/10): The battle system is pretty unique compared to previous Final Fantasy games. Of course, I'm not talking about the turn-based fights; they're pretty similar. I'm talking about the ability to switch party members in the middle of battle. In previous FFs, you pretty much picked a party of three people and stuck to them, never using any other characters. In FFX, they actively discourage this by making each party member have very specific strengths and weaknesses, and having a variety of enemies that require everyone's skills. The fact that you need to switch people mid-battle to accommodate for different enemy types means that you really need to use everyone equally. This is a nice change of pace from the older games, although I still like doing it the old way equally well too.

Gameplay (score 10/10): This is a bit of a catch-all category for me. Let's see...FFX is very well paced in difficulty level, the controls and camera angle are good, and there's a wealth of interesting sidequests to take part in. Overall, I'm pretty happy with it. My only small complaint would be that I wish there was a way to skip cut scenes. It's annoying to have to sit through a long cut scene again when you have to re-do a boss battle. Other than that, no complaints at all.

Overall (score 10/10): NOTE this score is not an average; it's my subjective overall score. FFX is a fine and excellent game. In my opinion, FFX is one of the best RPGs out there, and definitely should be added your collection if you're an RPG fan. And for its (currently) cheap price, you can't afford to pass this one up!

Tuesday, September 14, 1999

Kingdom Hearts review

 Yeah, I know "adequate" isn't exactly an attention grabber for a review but I couldn't think of another way to describe this game. However, I will elaborate.

The game's plot revolves around multiple dimension-like worlds in the Disney and Final Fantasy universe. Kind of like a Mickey Mouse version of the show "Sliders". Anyway, you have to travel to all of these worlds looking for your standard bad guys the Heartless. Your main character, Sora, holds the key to defeating the Heartless and setting things right again. I'm not kidding, he actually uses a weapon called a "keyblade". And you thought the gunblade was original. In your travels you'll go to Agrabah (home of Aladdin), Wonderland, Neverland, Olympus, Tarzan's jungle, and others. All the while encountering critters from Disney cartoons and Final Fantasy games.

Being a Final Fantasy fan, the major draw for me in this game was seeing Final Fantasy characters from Final Fantasy 7, 8, and 10. Unfortunately, this is one aspect of the game that disappoints. Cameos are limited. I haven't played through the entire game but it seems that the only characters playing significant roles are Leon (aka Squall from FF8), Cid (from FF7), and a little bit from Yuffie (FF7) and Aerith (Aeris/FF7). Sure old favorites Cloud and Sephiroth make appearances, but they don't play major roles in the game. And in the end, you could easily replace them with normal, original NPCs. Square's number one reason for including them is to pander to the Final Fantasy crowd. Mission accomplished, I bought it.

You'll mostly be encountering Disney characters. Disney NPCs, Disney party members, even Disney summon monsters. For me, all that Disney stuff would make me vomit, but it isn't as childish as you would think. Donald and Goofy provide you with battle support and they're good for a laugh in cutscenes. On the downside, all of the worlds I've seen so far are Disney worlds, nothing from Final Fantasy, or at least anything original - except for the first island you start on, and that reminds me of Besaid from FFX.

The voice acting in the game is short. Most of what you see are dialogue boxes or speech bubbles instead of actual voices. But the voices that are in the game are excellent. Square and Disney actually hired some professional talent for a few of the non-Disney characters. And even the Disney characters are voiced by either the original voice actor from their respective movies, or the actor from the TV series spinoff (in a few cases). The dialogue is a little choppy in some areas, but it's not as ridiculous as some of the translated dialogue in other games.

Play control. Jeez. Controlling your character is relatively easy. Battles are a little tougher because of the battle menu, but they do provide a few shortcut buttons for magic, etc. The absolute worst thing is the platform jumping. Between the camera angles and your nitwit sidekicks, it's difficult to land some jumps. Donald and Goofy are constantly in the way, they follow you around like the characters in Final Fantasy 8 do, unfortunately you can't walk through them. I had to push Goofy off a ledge a few times just to see where I was going. They do add a remedy for the problems - a first person "look around" view. It helps to see around and to line yourself up with a jump, but it doesn't help if you turn the camera around to look for a platform only to see that annoying duck standing in your way. And in battle they were basically useless for me. After playing Devil May Cry, I'm good enough with melee sword combat that I don't need the backup of a giant dog with a shield and a duck who can't hit a monster the size of a building with a fire spell.

The minor problems aside, the game has its strengths. The story and the cutscenes make you feel like you're actually controlling a Disney movie - not necessarily a bad thing. And the freedom of movement in battles was a nice change from turn-based Final Fantasy combat. It's no Final Fantasy X, but Kingdom Hearts ranks as one of the best RPGs I've ever played.

Pros:
-Great battle system
-Top notch voice acting
-Music is good and it sets the mood in certain areas
-Original and engaging story

Cons:
-Donald and Goofy get in the way
-Other members of your party aren't very helpful in battle
-Final Fantasy angle not as prominant as many would like

Overall I gave it four stars taking into consideration the flaws. If you're looking for an original RPG, I would recommend this game. But if you're looking for a Final Fantasy clone, this isn't it. Otherwise I think everyone should give this game a shot. Rent it first, and if you like it then buy it.

Kingdom Hearts II review

 Like most people, I was hooked on the Disney-meets-Final Fantasy game known as Kingdom Hearts, which recieved such a huge cult following. And I was feverishly waiting for the sequel to come out, which has been considered as one of the most highly-anticipated games of the PS2.

Now that it's here, and after playing through it, let me give my thoughts on the aspects of this game:

Storyline:

The game picks up where the Chain of Memories left off as a mysterious being Roxas (Jesse McCartney)unknowingly has some sort of connection to the Keyblade bearer, Sora, who has been kept in a slumber capsule along with Donald and Goofy for almost a year, now. The first 2-3 hours of the game you'll play as Roxas, leading to flashback scenes of the first game and the COM games, which is good news for the newcomers wanting to play this game. Afterwards, the game picks up to speed as you finally play as Sora, back on his feet to find Riku and King Mickey...and Kairi, as well. At the same time, however, he has to defend the worlds by Heartless and strange creatures known as Nobodies led by a strange black cloaked group called Organization XIII.

Mickey, in particular, plays a larger and more awesome role in this game, given the fact that earlier he wears the same black cloak of the Organization.

After playing the game here, I can well say that the storyline is the game's strongest point overall. It asks the lingering questions that were running through our own minds as we played the first game. And best of all, it's all made so we can never constantly expect what's going to happen next.

Graphics:

A vast improvement over the first; more solid animations, and lesser "cheating" facial animations as well. I was shocked to see the game through my own eyes at how excellent Square Enix has done. The camera's problems, in particular, have been fixed to perfection, thereby, moving the control of the camera from the L2 and R2 buttons to the R3 analog stick, giving you the chance to move it whereever you want it to.

Levels:

There are 15 levels as followed:

Twighlight Town
Hollow Bastion (returning level from the first game)
The Land of Dragons
Beast's Castle
Olympus Coliseum (returning level)
Disney Castle
Timeless River
Atlantica (returning level)
Port Royal
Agrabah (returning level)
Halloween Town (returning level)
Pride Land
100 Acre Wood (returning level)
Space Paranoids
The World That Never Was

A few of the worlds here have returned from the first game, but are entirely redone so that they won't play exactly like the first game. Atlantica was strangely turned into a mini-game world, but Olympus Coliseum and Halloween Town are a vast improvement, because they follow directly from their own movies. 100 Acre Wood's book makes a comeback as you fetch the torn pages for it once again. Hallow Bastion becomes a BraveHeart-esque level and answers most of the questions overall from the first game. In addition, Mulan (The Land of Dragons) and Beauty and the Beast (Beast's Castle) recieve their own worlds, and surprisingly, there's a Steamboat Wille-themed world, Timeless River, which adds very well to how Mickey, Donald, Goofy, and even Sora would look like in the 1930s Disney cartoons. This ties in with the Disney Castle world, which Sora will meet Queen Minnie for the first time.

The biggest dissapointment is the Lion King-themed world, Pride Land, which grows so annoying even after the first few minutes. The best level of this whole game, however, is the Tron-themed level, Space Paranoids. This ties in wholly with the movie itself, and looks downright amazing. The trio, in particular, get to wear the cool, blue-lighted suits you see those people wear in the movie itself.

Music/Voices:

The music is on par with the first game. Some music, in the returning worlds, is still the same (except Antlantica), while the rest recieves some new orchestrations which are absolutely superb. There's plenty more where that came from.

The voices hit more than miss. The roles of Haley Joel Osment, Tony Anselmo, and Bill Farmer as Sora, Donald, and Goofy have returned, as well as the rest of the cast in the returning levels. (I still couldn't believe they didn't get Robin Williams to do the voice of Genie, and have to dig up Homer Simpson.) The Pride Land level has the worst voices overall with almost no depth from the cast in the movie whatsoever; Port Royal doesn't have the same movie cast either, but the guys here sound exactly like the movie's cast. I was really shocked.

The most surprising roll, however comes from Saruman the White himself, Christopher Lee as Diz (aka Ansem the Wise--you'll find out soon enough), the main man of Hollow Bastion. When I first watched his role as Diz, I was blown away at how well he delivered his preformance; I kept asking myself, "How the f*** did they get him to do this?!"

Gameplay/Lifespan

The gameplay, too, hits more than misses. You'll have more combo attacks than the first game, and you'll be able to do "reaction commands" with the triangle button (which seems awful similar to the context-sensitive actions in Conker's Bad Fur Day). The Drive Command is a nice touch, too; You'll mostly need it when you're fighting a boss. In some areas, when Sora bites the dust in some of the bosses, you'll play as Mickey, trying to bring Sora back to life.

The biggest flaw, however, comes from the difficulty presented in this game. What made the first game so difficult was the camera's issues which make it so hard to see where the heck you're going. Now that they're fixed, you can hack and slash anywhere you want to, which makes it a lesser challenge than before.

Luckily, thanks to the addition of an Expert mode, as well as making yourself having to come back to the worlds you've already open paths to for "second quests", this game is almost as long as the first; The first took 30 hours for me to beat and this game took me almost 29 hours. It's safe for me to say, "Close enough."

Overall:

Despite the difficulty flaws, you'll definitely have a fun time with this game. I certainly enjoyed it and I'd say KHII is definitely better than the first, despite a few of the lackluster reviews on some online sites.

Xenosaga Episode I: Der Wille zur Macht review

 Graphics: For the most part the graphics are excellent. During battles they easily top FFX's battle graphics, as the tons of deathblows and ethers you can do all look gorgeous and have all kinds of cool effects and particles like feathers blowing around them etc. Animation is smooth as is the framerate. Cutscenes are also superbly directed, and definitely help move the story ahead. All in all, an absolutely beautiful looking game.

Sound - The music is great for the most part but there just isn't much of it. If you take out the hollywood type action cut-scene music, you could probally fit the music on to 1 cd, it almost feels like it's only about 1/6 of the amount of tracks that say Xenogears had. Also one thing that bugs alot of people, is the for 80% of the gameplay section (running around and dungeons) there is no music because Mitsuda thought it's more realistic to only hear sound effects, and that it makes the music have more of an 'impact' when you do hear it. But what is there is very nice.

Gameplay - The first five hours of this game is a intro movie, you really get no gameplay during it, and you mainly just watch cutscenes and nothing much happens right away. This isn't bad, it's just the game has a slightly slow beginning so be prepared and know that the game does open up. But remember, the Xeno series is like this. If you've played Xenogears you'll know what I mean. But, once the game really starts moving, the gameplay is very good. The battle system is one of my favorites I've ever played, the character management and development between Deathblows/skills/stats/equipment/AGWS is my #1 favorite character management system in any rpg in the last 10 years, it's very complex and really allows you to make the characters the way you want them. Luckily the game makes a save when you beat it which is only for loading into ep2 next year, so if your characters make it through ep1 alive then you can use the one's you've built up in ep2 probaly. Also the game has several mini-games which are completely seperate from the game itself. At save points you can use an item that just takes you into a different game, and you can't win anything to actually use in the real game. Also the AGWS are in the game. While your characters can Boost (Extremely important), heal (likewise), and attack for major damage starting around 1/2 through, your gears cannot do anything other than attack and guard. Their attacks do around a 1/3 of what any of your characters can do outside of AGWS's, and even there hp is only about 2x your character hp, and none of the bosses require you to use them since only 4 people of the 6 can even use AGWS's, the developers couldn't force you to use AGWS's since your party might not have them. Also there are only around 6 AGWS's (3 playable from the start, 2 buyable, 1 another character in the game uses) in the game, and only 1 really looks like a 'gear' . But this doesn't take away from the gameplay as there more of just an extra for fans. Also there are a good amount of side-quests and hidden scenes spread around the game.

The game's story does not stand on it's own period. Until the last 10% of the game, I thought it was turning into possibly one of the best rpg/anime/movie/novel stories ever. But then you realize at the last 10%, 'oh wait, there just going to end it there aren't they', and they do. Several of the characters in the main party do not even get more than 1 scene of development in the whole game, 1 character doesn't even get a single scene of character development, he's just 'there' for now. But I really loved the bits of story in the game as there are told with style (think Xenogears and the last 2eps of Eva), very artsy at times and cool. But the story has not even started. Expect to see lots of flashbacks and symbolism that makes no sense at this point. There isn't even enough story in the game to make theories yet. But again, this game is the first part of an on going Xenosaga series so expect the story to unfold during the upcoming sequals. The game took me about 47 hours including 4 hours of just non-stop leveling up in the middle which made the rest of the game pretty easy for me. The game does have a higher difficulty than say the FF series, but it's not the hardest rpg I've played. If you do all the side-quest stuff and get all the secrets I'd say the game will take you about 50 hours, plus the time if you want to play the mini-games. All in all, a great game and one of the better RPG's I've ever played and a series that is gearing up for an absolute epic adventure.

Monday, August 16, 1999

Metal Gear Solid 2: Sons of Liberty review

 Let me start off by saying this. Action game fans will be disappointed as there is more and emphasis on storyline and more cut-scenes than actual action(well not realyy but you get my point.) Rpg or adventure gamers more used to a deep storyline and stealth like action will have an absolute blast as I did.
First let me talk about the game characters. People going into this game thinking that you'll play the entire game as solid snake(like I did) will be sorely disappointed. There is a second character, while not as cool as solid snake, he gets the job done. This character has gotten universally panned on many game websites but he isn't as bad as people are saying. In other words don't let a fools opinion sway from buying or not buying the game. Buy it and form your own opinion.

Secondly let me talk about the storyline. It is as deep and as intricate as many major film releases and puts many others to shame. If your one of those people who had to see the Matrix twice to "get it" like I did. You'll need to play this game a few times and pay very close attention to every line of dialogue ever uttered in this masterpiece as you'll undoutedly be stumped by the many plot twists within the game, as they will leave your head spinning with amazement. The story is so good that it has a few thousand people posting theories on various parts of the game ,including the ending, on a bunch of different website messageboards. I mean good god how many works of fiction, let alone videogames, have had people posting theories on it. Bottom line great storyline.

Thirdly the second most important aspect of the game( the first being the storyline.) the gameplay. Many people will be turned off by it's dialogue heavey nature. They'll complain that you don't do anything. Well they can be happy playing games with a throwaway plot( cough Devil May Cry cough, great ACTION game though) but other people who enjoy a good story and great gameplay elements will love the game. There are so many memorable battles in this game like the fight against the new Metal Gear and a fight against a harrier jet that you'll want not only to play it again but collect all the secret items that go along with it. The sneaking around you have to do is so realistic it's scary at times. Another great new aspect to the gameplay is the ability to hold-up guards for their dogtags. Doing this allows you to colect secret items that give you the ability to become invisible(stealth to those "in the know") and the ability to have unlimited ammo. These game aspects encourage you to replay the game which gives this game ungodly amounts replay value, another game aspect that is important to me.

Bottomline anyone who wants to miss out on an awesome game experience just because you don't play as Snake the whole time or because you hate having to listen to storyline that puts many Hollywood productions to shame go ahead. The rest of us who enjoy great gameplay innovations and a deep plot will have quite possibly the greatest game experience of all time. And that's not a stretch of the imagination in any way.

Trivia: According to Wikia, Solid Snake has an IQ of 180 and is fluent in six languages and is the man who makes the impossible. possible!

Jade Cocoon 2 review

 THE GOOD:
A vast array of monsters to train each with their own stlye and flare. A few old favorites make it to the PS 2 like Levant, Mu, and Ra. The Sweet Knights are cute (they remind me of misty and her sisters from pokemon). Battle in tournaments. Take up jobs like a bounty hunter. Find a vast amount of different and unique items (like sweet knights collectibles). Evolve during a battle to give you the edge.

THE BAD:
Merging is possible but you have to merge with a base set and it doesn't change their appearance all it does is cause them to revert back to their baby form. You can't capture any more you have to find or buy the eggs. The main character can't fight normally like Levant could. The beast emulate battle type in my opinion isn't as good as the original battle type from Jade coccon one. No anime cut scene like the originals opening. Your monster can only know two fighting techs at a time.the battle system is totally different from the battle system in the original Jade Cocoon. You cannot select which enemies your beasts attack when you are fighting, if there are multiple enemies; and your beasts can only use the type of elemental attack that they are aligned with on your beast amulet.

First of all, all of the features that made Jade Cocoon fun and interesting, such as catching monsters and breeding them and coming up with totally new monsters, breeding monsters to have a variety of available attacks within one elemental power, and upgrading armor and weapons of the player character as the game progresses are TOTALLY ABSENT FROM THIS GAME.

SUMMARY:
In my opinion this does not stand up to the original. This kid will always live in Levant's shadow in my eyes.

Genki is due for a ps3/psp remake

Disgaea 2: Dark Hero Days review

 I've been looking for a game like this ever since I played FF Tactics. FF Tactics was ok but I don't know it was just annoying for some reason. I don't really know how to put it.

But with Cursed Memories this is simply not the case. On Tactics I've always tried to get monsters on my team but it was hard but with this game all I have to do is beat an enemy and I can automatically recruit it into my party.

Another thing I like is the level up system. I'm not sure what the limit is you can level up to but you can go far past 100 and your stats can get into the hundred thousands!

Another thing I would like to mention is that you can literally put hundreds of hours into this game with all of the extra stuff you have available. Such as the Item World. The main storyline, if played perfectly throughout the entire game, is about ten hours long but with all of the extra unlockables and secret bosses this game could be the longest game you've ever played.

One last thing I would like to say is that the further you get in this game the better your gaming skills will get. I am on the final chapter of this game and I have noticed a major increase in my gaming skills. So if you want to be a gaming expert and show off in-front of your friends, get this game. Be warned though, this is not an easy game. Some battles can take days even weeks to figure out a solution but it's well worth it once you've beaten that tough fight. Some battles may seem impossible to win but I assure you there's always a solution you just gotta have patience.

So in conclusion, if you love challenging strategy games and want to push yourself to the limits to be the best gamers in your neighborhood than this is the game for you. Buy it! Trust me you won't be sorry!

Castlevania: Lament of Innocence review

 Castlevania: Lament of Innocence is the best of the 2D Castlevania games done in 3D. Anyone that thought that a 3D Castlevania couldn't be done right think again. This game is pure Castlevania. Fantastic graphics and sound, and the most important, awesome gameplay. Everything is in this game: whip, hearts, knives, axes, holy waters, and the classic enemies awesomely done in 3D, like flea man, skeleton, golden knight, peeping eye, etc. Like in Symphony of the Night, you can walk in the Castle as you wish, and have relics that enable magic powers. You also collect money to buy items, and can sell them as well. It is very nice to see this fantastic game series that started on the MSX (and got popular on the NES) so well done today, that's why i cant await for Ninja Gadein on Xbox. Don't be a fool, buy Castlevania: Lament of Innocence right now. Those who enjoy the side-scrolling elements of SOTN or the follow on GBA games will find only a few places where platforming makes much of an appearance. While it may not have the RPG depth that other games in the series have, it's not meant to. The M rating seems a little extreme; though there are some areas where it gets bloody, It's hardly in the range of Silent Hill or Resident Evil. If you let your kids play the other 2D Castlevania games, chances are there's nothing in here that will freak them out. For those hoping this would be a 3D version of SOTN, well, it isn't, and frankly, it wasn't meant to be. As a 3D action/adventure game in its own right, however, it stands up very well and should be considered a worthy installment.

Sunday, August 15, 1999

Radiata Stories review

 

This game has one of the largest list of playable characters of any game I have ever seen, almost any character you meet can join your party. It has more then one ending and The general pay off for play is pretty interesting as a whole. You can follow any character you encounter in the game through out the city during the day and night and see were they spend there time all day long. The characters also say something different to you depending on were they are. As you befriend and meet more characters who would not mind being in your group you are then capable of getting others to join you if there in your group or any other number of suggested things. The interaction with the other characters in this game is a big jewel of this game. But the game play and over all content and feel is also a big plus, the art style is great and seems to lend to the developer trying to get the most out of the game. I would greatly recommend this game to any player who likes story and development during play. Because growth and characters you make friends with and a number of other things affect players you can party with along with a number of other things Its a great take as a whole to how you might enjoy the game.

Suikoden IV review

 Whenever you have a series of games, you often run into a clunker somewhere along the line. For the Suikoden series, the 4th installment more than fits that description.

In the other Suikoden games(1,2,3,5) the plot, in depth characters, and sheer enjoyment of finding the 108 stars of destiny are extremely well done. Not only does this game fail miserably in those aspects, but just moving around the world is a tedious act.

Since the game takes place in the island nations, you spend much of your time sailing around in your ship. Unfortunately the random battles in this game are also very high. I have nothing against random battles, and often enjoy them. However, a battle every couple seconds while moving around the world map is a bit extreme.

This game is extremely short,(actually a blessing) which is probably why you have random encounters every 3 seconds, otherwise this no plot game would last 10 hours. The only positives I can say for the game are the very nice looking graphics, perhaps the best in the series. However, I would gladly trade the graphics for a much better plot and character development.

Fortunately, Suikoden got back on track with the 5th installment. I can only recommend this game for those of you who must have every game in the series.

Dragon Quest VIII: Journey of the Cursed King review

 The mechanics are very simple and very old-fashioned. You decide all of your characters attacks/whatever at the start of the round, and then then round plays out. Unlike older game though, this game is (usually) very finely tuned. Enemies throughout the game provide a consistent challenge, but not are not overwhelmingly difficult (as long as you plan your rounds intelligently). This turns the relatively simple battle mechanics into genuine strategy because the choices you make actually matter; there isn't usually a best-for-all situations attack setup. Unlike final fantasy games, you won't just be pressing the X-button a bunch to get you through the random encounters.

The game does have some nagging old-school mechanics that weren't finely tuned though. The aforementioned random encounters are *extremely* frequent; get ready to fight a lot. Combine this with random encounters that aren't pushovers, and its hard to play this game in less than 2-hour chunks and expect to make progress (unless you're just running through a city and managing gear/inventory).

Additionally, it has the old JRPG standby of enemies having numerous attacks (some very weak, some very powerful) that they perform at random. This means the same battle can be very easy or very very hard depending on whether they do a sort of average of their moves, or if they hammer you with multiple "power" attacks. This rarely happens with random encounters, but is a big problem with boss enemies. There have been multiple bosses that wiped my entire party out from full health to dead without me getting a turn in between.

Fortunately, death is not a game-over in this game; you go back to the last place you saved and have everything you've accumulated so far (items, xp, etc) except your gold total is halved. Early in the game you're so broke from buying items its not a big penalty, and later in the game you can find banks to store your excess cash and protect it from this (you have to go and withdraw the money before you can use it though).

Also, its not possible to play this game without noting on how beautiful the graphics are for the PS2. Even after being used to HD graphics, this game still looks great for what it is. I'm usually not a fan of the artist's style (Dragon Ball Z), but I can't deny that the art direction in this game is top notch.

One final issue: the game is too long by about 20%. Its rare that I complain about a game's length, but the main motivation for playing this game (finely tuned encounters/strategy; not the story) wears thin past the 60 hour mark.

So, to sum up, this is a game with old-school sensibilities (and problems) that is very finely tuned, challenging and beautiful to look at.

Star Ocean: Till the End of Time review

 The great thing about Star Ocean is that its characters have very fresh and unique appearance, they have personalities that you want to learn about, and the most important: it has a very interesting plot. Do not expect length and fancy CG cartoons, there are a few, but the selling point is essentially the plot and many distinguished characters. You travel among different spaces and times, including sci-fi future scenario with advanced technology, medieval times in so-called under developed planets. The main character is a typical teenage boy, lean, tall and a bit cute. The dubbed audio isn't bad at all - though I always prefer the original Japanese. Most of the voices are great and build on the personalities. I highly recommend you get some kind of guide to walk through this game. You can certainly get free ones online. One that I found is very complete, though the offical guide is still great because it has the maps. The world in Star Ocean can get quite large and get tiresome at times. The good thing is that you can always run away from a lot of stupid monsters that you don't want to deal with. Finally, sit back and enjoy the conversation.