Showing posts with label saturn. Show all posts
Showing posts with label saturn. Show all posts

Monday, September 22, 2025

A new install of Batocera Linux 41 over 33 would erase everything

 

I have Batocera Linux 33 with linux kernel 5.15 from 2022 and everything seems to work great except for Wii U emulator of Mario Kart 8. Off the Batocera Linux website, it said it would reformat the hard drive and I would loose all the ISOs and Roms on the hard drive meaning I can’t update to Batocera 41 with Linux Kernel 6.11 and lots of upgrades. The roms pretty much work from 2022 up to PS3 playing Ridge Racer 7 and Castlevania for PS3. Its already playable on Batocera 33. It beat theres a frame rate increase with Linux kernel 6.11 over 5.15. I can’t do it.

Sunday, May 18, 2025

Death of a Video Game Console: How Each Generation Said Goodbye

 

Nintendo closes out the end of an era in 2025 with the introduction of the Nintendo Switch 2 and gradual sunsetting of the original Nintendo Switch. This shift in focus to the new console won’t be overnight, of course, and rarely is whenever console publishers transition to a fresh generation. The first Switch generation was an especially prosperous one for Nintendo, with over 150 million units shipped worldwide and counting, making it Nintendo’s best-selling home console of all-time and second only to the PlayStation 2 as the best-selling home console overall.

With a player base that large, Nintendo has to be tactful how it eventually phases out its support for the Switch and maintains continued interest in its overarching brand. That makes us nostalgic too for how previous major home consoles eventually made their respective final bows, wrapping up fondly remembered eras. Here’s a look back on how each major console from the past several decades ended their fan-favorite runs.

Nintendo Entertainment System

The NES not only revived the video game industry in North America after its cataclysmic crash in 1983, but completely dominated it into the early ‘90s. By 1990 the NES—along with its Japanese counterpart, the Famicom—was the best-selling console ever at that time with more American households having the console than PCs. As such, Nintendo’s support for the NES continued long after the launch of the Super Nintendo, with Japan going as far as to continue manufacturing Famicoms for its domestic market until September 2003.

Many of the last games released in the twilight years for the NES were ports of Super Nintendo titles with a significantly less intensive technical presentation. These include NES ports of Mario’s Time Machine, Teenage Mutant Ninja Turtles: Tournament Fighters, and Wario’s Woods, all released in 1994 and the last of which being the final game released for the console in North America. Over 30 years later, the NES’ tenure remains one of the longest-running and most triumphant generations for any console.

Sega Genesis/Mega Drive

Also known as the Mega Drive outside of the U.S., the Sega Genesis was the console that gave Sega a prominent foothold in the North American market. In trying to gain a technical edge against its competitors, Sega began producing console peripherals for the Genesis, most notably the Sega CD in 1991 and Sega 32X in 1994, each with their own game libraries. Though Sega continued to produce games for the base Genesis, it saw the 32X as a stopgap effort until the Sega Saturn could be launched in 1994 in Japan and ‘95 in the U.S.

Unfortunately for Sega, savvy gamers already knew that the Saturn was coming. So when combined with the high price point for the 32X peripheral, they discreetly avoided it. This meant the library of 32X games released in the Genesis’ final months, which included early 3D Sega games like Virtua Fighter and Star Wars Trilogy Arcade, went largely ignored. The final 32X game was 1996’s The Amazing Spider-Man: Web of Fire while 1997’s NHL 98 closed out the Genesis on a whimper.

Super Nintendo

The Super Nintendo Entertainment System reaffirmed Nintendo’s place atop the worldwide video game industry, even as it faced stiff competition from Sega and Sony. Even as the Nintendo 64’s 1996 launch loomed, Nintendo continued to support the SNES in its final years. Indeed, some of the most beloved SNES games were originally released in 1996 and 1997, giving the console the fond farewell that cemented its vaunted place in gaming history.

Among the memorable games released in the final stretch for the SNES were Super Mario RPG, Donkey Country 3, Harvest Moon, and The Lost Vikings 2. The last licensed game ever released for the SNES was a 1998 port of Frogger, almost as an afterthought for the console. As far as endings go, the Super Nintendo, like the SNES before it, had a great conclusion to its best-selling run.

Sega Saturn

Between the original success of the Genesis and loving reappraisal of the Dreamcast, the Sega Saturn remains something of the overlooked middle child. This is in no small part because of how badly Sega handled the console’s rollout for the North American market, from a surprise announcement that caught developers outside of Japan off-guard, an uncompetitive price point in comparison to the original PlayStation, and Sega of America deciding not to localize hundreds of games created by Japanese developers. With that in mind, the Saturn generation lasted four years, as Sega rushed to replace it with its successor, the Dreamcast.

This fast-tracked decision effectively hobbled the Saturn in its final year when news about the Dreamcast’s development leaked while Sega was still nominally supporting the Saturn in public. Console and game sales in North America cratered with only seven Saturn games released in the territory for the entirety of 1998, the last being a localization of Magic Knight Rayearth. Given the Saturn’s greater success in Japan than overseas markets, Sega continued to support the Saturn after the Dreamcast’s November 1998 launch, primarily through third-party titles and boxed sets, with the last game released for the console in Japan being 2000’s Final Fight Revenge by Capcom.

PlayStation

The PlayStation, later rebranded as the PSX and then PS1, marked Sony’s triumphant entry into the home console industry in 1994. Buoyed by its games published on compact discs, as opposed to expensive cartridges, and strong third-party developer support, PS1 became the bestselling console of its generation and the bestselling overall for its time. The PS1 continued to sell well into the subsequent generation, even well into the lifespan of its 2001 successor, the PlayStation 2.

Given the sheer number of its player base and continued flourishing third-party support, the PS1 saw multiplatform sports and licensed titles published for it through 2006, though the last North American title was published for it in 2004. The last major title for the console was arguably 2002’s Final Fantasy Origins, which was just a compiled remaster of the first two mainline games in the series. Sony officially ended support for the PS1 in 2006, the same year it launched the PlayStation 3.

Nintendo 64

Though the Nintendo 64 launched strongly and revolutionized the gaming industry in shifting to 3D games, it also saw Nintendo lose its global top spot in the console wars. Surpassed commercially by PlayStation, Nintendo spent the final years of the N64 focusing on development of the GameCube while extending the life and power of the N64 through its crimson Expansion Pak peripheral. This upgrade in technical performance led to some of the most impressive N64 or console games in its final years on the market.

The Legend of Zelda: Majora’s Mask, Perfect Dark, and Banjo-Tooie were all released in 2000, each taking advantage of the Expansion Pak boost in their own way. By 2001 Nintendo completely reprioritized its strategy to support the launch of the Game Boy Advance and GameCube, but still put out bonafide bangers like Mario Party 3 and Conker’s Bad Fur Day. By 2002 Nintendo officially pulled the plug on the N64, releasing a handful of sports titles to close out the generation.

Dreamcast

Sega’s final home console came out the gate swinging with a launch window that included Power Stone, Sonic Adventure, Soulcalibur, The House of the Dead 2, and NFL Blitz 2000. However, the Dreamcast faced continued stiff competition from the original PlayStation along with news about development on the upcoming PlayStation 2, Nintendo GameCube, and something Microsoft was calling Xbox. With the incoming generation of home consoles reputedly more powerful than the Dreamcast, support for Sega continued to waver, with a remodeled, cheaper PS1 outselling the Dreamcast during the 2000 holiday season as a final nail in Sega’s console coffin.

Sega ceased releasing new Dreamcast games in North America by February 2002, closing out its support for the market with NHL 2K2 almost as an afterthought. Like the Saturn, the Dreamcast saw longer support in its native Japan, with March 2004’s puzzle party game Puyo Puyo Fever closing out the generation for good. By December 2001, Sega began developing games for its former competitors, signaling a significant shift to focus on software development rather than hardware, releasing both Sonic Advance for the Game Boy Advance and Sonic Adventure 2: Battle for the GameCube that month.

Xbox

Though Microsoft’s first foray into the home console industry was off to a shaky start with a hilariously oversized controller and weak launch library, it eventually outsold the GameCube. That said, the console also stands as the shortest generation to date from Microsoft, with the company rushing out its successor, the Xbox 360, almost exactly four years after the original Xbox’s November 2001 launch. That means games initially intended for the Xbox were reconfigured as 360 titles, sometimes late in development, to bolster the next console’s launch library.

2004 saw the strongest first-party games released for the original Xbox, including Halo 2, Fable, and Ninja Gaiden Black before Microsoft shifted its priorities. The majority of games released for the original Xbox after 2005 were multiplatform sports titles, with only three games released for the console in the entirety of 2007 and only Madden NFL 09 released for it in 2008. The original Xbox was, comparatively, a flash in the pan, with Microsoft quickly looking ahead to the future.

GameCube

The GameCube era was a dark one for Nintendo as the company slid behind Sony and Microsoft in the home console industry in terms of units shipped. This decline, coupled with difficulties in developing games for hardware, meant the console saw dwindling third-party support. As Nintendo readied to launch the motion sensor-oriented Wii in the 2006 holiday season, it repurposed games originally planned for the GameCube for its successor instead.

One highlight in the GameCube’s closing window was Resident Evil 4, released at the beginning of 2005 as a GameCube-exclusive before Capcom decided to port it to the PlayStation 2 by the year’s end. A handful of movie tie-in games, like Ratatouille and TMNT, along with the usual multiplatform sports games, filled the gap. As the Wii quickly gained momentum following its breathtakingly successful launch, Nintendo quietly pulled the plug on the GameCube by 2007. However, one major highlight was The Legend of Zelda: Twilight Princess, a fan favorite developed as GameCube’s swan song in 2006… before being delayed so it could simultaneously release as a launch title on the Wii.

PlayStation 2

Still the best-selling home console of all time, the PlayStation 2 significantly outsold its immediate competition and helped push Sega out of the hardware console industry for good. This success was also in small part due to the console featuring a built-in DVD drive and being priced competitively compared to other DVD players on the market at the time. Like its predecessor, the PS2 had an especially long lifespan, one that endured through the eventual launch of the PlayStation 4.

Leading up to the PS3 launch in late 2006, the PS2 saw the release of some of its most acclaimed games, including its port of Resident Evil 4, Shadow of the Colossus, Gran Turismo 4, Grand Theft Auto: San Andreas, Guitar Hero, ÅŒkami, Devil May Cry 3, and Final Fantasy XII. The last game ever released for the PS2 was Pro Evolution Soccer 2014, released in 2013. Sony ended post-release support for the PS2 in Japan in 2018, closing out its most successful era to date.

Wii

After losing industry dominance in its previous two generations, Nintendo catapulted itself back on top with the Wii, which replaced the GameCube as its main home console in late 2006. With its intuitive motion controls and a robust library of games, many of the most acclaimed being console exclusives, the Wii became Nintendo’s bestselling console at the time. By 2013, one year after the launch of the Wii U, Nintendo began ceasing production on new Wii consoles and cutting back online services, with the last major services discontinued in 2019.

The Wii’s last real banner year was 2011, which saw the release of Kirby’s Return to Dream Land and The Legend of Zelda: Skyward Sword, the latter of which being the last major console exclusive. That said, Nintendo was really focused on launching its last handheld console, the Nintendo 3DS, that year and preparing for the Wii U. Amusingly, the Wii kept receiving third-party support and new installments of Just Dance from Ubisoft until 2019.

Xbox 360

The most successful Xbox console to date is Microsoft’s sophomore effort, the Xbox 360, which launched a full year ahead of its generational counterparts in 2005. Though outsold by the Wii, the 360 closed the gap between Microsoft and Sony—even as it was also ultimately outsold by the PS3. What the 360 revolutionized was a digital marketplace for games, allowing players to purchase and download titles straight to their consoles, a feature that became an industry standard.

In the years and months leading up to the launch of the Xbox One, the 360 saw its firmware updated to match Microsoft’s other user interfaces while the console began incorporating its own motion sensor gameplay. Branded the Kinect, the peripheral was launched in 2010 to lukewarm response for many of its titles. Though Microsoft continued to support the 360’s online capabilities until 2024, the last two major games for the console were 2012’s Halo 4 and 2013’s Gears of War: Judgment.

PlayStation 3

The PlayStation 3 stumbled at its 2006 launch with its significantly higher price point than the competition and complex hardware architecture, making development for the console particularly difficult. Though price cuts and cheaper models of the PS3 improved its standing, it never got close to catching up with Nintendo’s highly successful Wii. As a result, Sony ended its support for the PS3 faster than it had the PS2 or PS1, shifting its focus to the PlayStation 4.

Despite Sony quickly reprioritizing itself for the PS4’s 2013 launch, the PS3 saw some of its most iconic titles released in its final years. The Last of Us, Journey, and multiplatform titles like Mass Effect 3 and Grand Theft Auto V closed out the PS3 era. By 2017 Sony ceased hardware production on the PS3 and, while planning to close the PlayStation Store for the platform in 2021, fan outcry led Sony to reverse this decision, leaving online support running.

Friday, August 16, 2024

Retro videogame youtube links part 1

 

Show Notes:

Open Discussion:

Analogue Pocket: https://youtu.be/VvWxnWdgvbU?si=baATeRQjtucE_dIh

Analogue Duo: https://youtu.be/qZi_Y_Eza6k?si=hJqvGdPUBqQ4rBrW

Open BoR: https://github.com/DCurrent/openbor
BoR He-Man: https://youtu.be/GOsYJkdqbOk
BoR: Beats of Rage: https://youtu.be/zvHDP8ZgpYU
BoR Best Games: https://youtu.be/zvHDP8ZgpYU
ChronoCrash: https://youtu.be/cO2hoP3WV24
Wardner Community Game: https://youtu.be/pOo9PzTl8U4
Wardner Compare Mega Drive to Arcade: https://youtu.be/oEoT4jIHdak

Rubber Key Wonder - Documentary: https://youtu.be/OQulLuguKq0
Other : Amiga Games Doc, Vol 2: https://youtu.be/OQulLuguKq0
Death of E3: https://youtu.be/hKjimOkLjbg
SEGA Announcement: https://youtu.be/Z9d9tGZWG70
Streets of Rage Remake: https://youtu.be/V9r5IYrtyEc
Cannonball Outrun: https://archive.org/details/outrun-cannonball
Taito Super Pocket (Evercade):https://youtu.be/9s8MWrY-zJc
Evercade Cartridge: https://youtu.be/odcDfUevb7k

Christmas Gaming Past:

Kingy:
Spectrum and 6-Pack:
Horace Goes Skiing: https://worldofspectrum.net/item/4000038/
Survival: https://worldofspectrum.net/item/0005080/
Chequered Flag: https://worldofspectrum.net/item/0000912/
Chess: https://worldofspectrum.net/item/0000914/
Computer Scrabble: https://worldofspectrum.net/item/0004375/
Make A Chip:https://worldofspectrum.net/item/0008385/

Accordian Funded Games:
Avalon:https://worldofspectrum.net/item/0000348/
Chuckie Egg: https://worldofspectrum.net/item/0000958/
Manic Miner: https://worldofspectrum.net/item/0003012/
Pyjamarama: https://worldofspectrum.net/item/0003012/

Garron:
Argos Catalogue (RetroMash): https://retromash.com/argos/
Astro Wars: https://youtu.be/ELmVBBcucBI
Entex Galaxian 2: https://youtu.be/jaSGyumIVdA

Super Striker: https://youtu.be/CWDyHThgpJQ
Atari ST with Powerpack: https://youtu.be/l-f0W9HJOWg
Super Famicom Imported with Super Mario World:


Ric:
Mega Drive Barcelona Olympics: https://youtu.be/Yecnr-xVu-Y
Sonic the Hedgehog: https://youtu.be/O4nQesRa-vM
Tetris (Gameboy): https://youtu.be/E-ej_8XBwmI
Michael Jackson Dangerous: https://youtu.be/UGT_9ah_YFo?list=PL15ty5GYCv5u0_w7pusvZtUP225slLmRT
Tiger LCD Handhelds: https://youtu.be/u5RDBqmcF_c

Drisky:
Whizzer & Chips Annual: https://archive.org/details/whizzerchipsannu0000unse/page/n5/mode/2up
Cards Rules for Queeny and Chase The Ace:
https://boardgames.stackexchange.com/questions/53722/what-are-the-rules-to-the-card-game-queenie
https://www.classicgamesandpuzzles.com/Chase-the-Ace.html#:~:text=Playing%20Chase%20the%20Ace&text=If%20the%20player%20decides%20to,of%20the%20players%20as%20proof.

Garfield : Big Fat Hairy Deal (Spectrum): https://youtu.be/sgCfmDWcFto
Dr Franken (Gameboy): https://youtu.be/LsCvvO-C-aI
Wheels of Fire (Spectrum):
- Turbo Out Run: https://youtu.be/e5ZOoWA0tV8
- Chase HQ: https://youtu.be/s2aYrkofKHM
- Powerdrift: https://youtu.be/KTIe8hnyqxs
- Hard Drivin': https://youtu.be/JHGkHlmebbo

- Star Wars Toys: https://youtu.be/8R1n8tfDvMU
- Crossbow & Catapults: https://youtu.be/lGu1_7UPncI
- Lost Valley of the Dinosaurs: https://youtu.be/P7GhUY8zQwE
- Escape from Atlantis: https://youtu.be/zH5rYGbsCv8
- Tomy Super Cup Electronic Football: https://youtu.be/vJbV3a7Rpl0
- Tomy Atomic Pinball: https://youtu.be/Nyn6YBRXE3I

- Labryrinth Boardgame: https://youtu.be/Vh_UccGyJrQ
- Hero Quest: https://youtu.be/5vj3DN5tYyc

Present:

Ric: 
Holiday Lemmings '93: https://youtu.be/_m0JATs3JtM
Snow Bros: https://youtu.be/DlVMfC2Bm4M

Garron:
World of Warcraft Christmas: https://youtu.be/w_M5Okf4vC4
Death Smiles 2 (Switch): https://youtu.be/tUp37dk7qYE
Mario Wonder (Switch): https://youtu.be/88JL-WM_kV0
Shooting Books Ordered:
Do-Don Pachi Jou (Switch): https://youtu.be/NLGogMUTEPM

Kingy:
Synth Software (SID):
Vortex Tracker (AY)
Rhino Hero: https://youtu.be/dOfLs88y87I
Simon the Sorceror 1: https://youtu.be/ZOpj3M_HEfI

Drisky:
Chrimbo (Amiga): https://blackjet.itch.io/crimbo
Arctic Atac (Spectrum): https://highriser.itch.io/arctic-atac
Jet Pack Christmas Special: https://www.classicdosgames.com/game/Jetpack_Christmas_Special%21.html
Christmas Monty Mole:
Fire and Ice Christmas Special: https://youtu.be/nrXYZADE0B4
Fire and Ice (CD32): https://youtu.be/zl9wG-RUdLs
Lucy Dreaming (PC): https://youtu.be/dGx7joZPcE8


To Watch:

Garron:
Bluey Christmas Special:
Bings Advent Calendar:
Home Alone 1:
Home Alone 2:
Trading Places:
Click 'n Collect:
Royale Family Christmas Special:
Gavin & Stacey Christmas Special - Tin Foil skit:
Only Fools and Horses:

Ric:
Clash of the Titans:
Jason & The Argonauts:
The Vikings:
Mickeys Christmas Carol:
Black Adder Christmas Carol:
Bottom - Holy Episode:
South Park Christmas Special:
Harry Enfield Christmas Episode:

Kingy:
Christmas Comes To Pac-Land: https://archive.org/details/extremely-rare-christmas-comes-to-pac-land-1982-geor4745nius-not-on-dvd-boomerang
A Christmas Story:

Drisky:
8-Bit Christmas:
National Lampoon Christmas:
Muppet Christmas Carol:
Garfield Christmas Special: https://youtu.be/TbL-uxd4ZVw?si=6q8bRnLBMaSMCFqi
Morcambe & Wise:
Yogi's First Christmas:
Father Ted Christmas Special:
Worst Christmas Week of my Life:
Gremlins:
Die Hard:
Die Hard 2:
Batman Returns:

Future:
Digital Pinball:
Papago Translator:

Please join us on our new You Tube channel here:

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Friday, August 02, 2024

My Retail history

 

When I was 10 years old, I went into Mall of America a lot and that was Barnes and Noble, Funcoland, The Gap, Camp Snoopy mainly as elementary school field trips, and trips with David Hartmon, my cousin. So I found some old Windows 95 and MS-DOS disks at Walmart and Target. I used to buy Kings Quest, Simcity 2000, Secret of Monkey's Island. I rented some VHS from Mr. Movies in Hudson, Wisconsin and the local VHS renter in Roberts, Wisconsin. I had Pizza at Carbones pizza in Hudson. I used to go to the Toys R US in Woodbury. I biked around the block to the Holiday gas station (before Circle K) that was my first job. I always cooked food at home from County Market grocery store.

Then I found some Super Nintendo games at Toys R US. I was into Super Nintendo, Sega Saturn, Dreamcast, Sega Genesis, playstation, playstation 2, nintendo entertainment system. I also went to Funcoland and just bought lots of Japanese videogames, because thats what was displayed on the shelves and on posters or advertisements. I bought a lot of used games, because it was cheaper. I remember Nintendo 64 games costing $70 at Walmart. I used to eat at Applebees.

Then Mr. Movies closed in the 2000s. I didn’t go to Blockbuster. Later, it had DVDs, but I used to go there for VHS more. I bought all the DVDs at Best Buy, Walmart and Target. I didn’t ask the customer service. The insane thing is the manager of Best buy wanted to look at my stuff. Marxist-Leninist managers look at our stuff. The managers pick on us people with receipts and bags, not the gangster. Anyhow, Best Buy and Walmart is corrupted as all fuck now. Artificial intelligence scanning faces.

I used to go to the Gamestop and toyriffic and give them JPEG dvds, but nobody gave a damn about me and my hobbies. I had my cousin penny since 2014, but no girlfriends for 30 years. I was going to stores alone for 38 years. No phone numbers.

I used the SEO on websites, because nobody gave a damn about me for 10 years into adult hood, because of course they didn’t. At one time, I had X-Fire messenger before it went bankrupt for online multiplayer and chat. X-Fire messenger went bankrupt, and then there was outrageous fees attached to online multiplayer since 2012. I used it for Diablo 2, Guild Wars, Dungeon Siege, Neverwinter Nights, Unreal Tournament, Return to Castle Wolfenstine, Quake 3 Arena, Far Cry, Unreal Tournament 2004,

So in 2024, there was no girlfriends for 40 years and the stores cameras scan your face and its like communism when you’re trying to meet people (you can’t) This Wisconsin and Minnesota sucks for people disabled. Every store has a security camera with audio. I was at the dork den, and there was no fucking way I could get friends there. No fucking way. The store was a money grab 100% probably for its entire existence. Same with the comic book store, had security camera with audio, money grab, no friends, no snapchat. No instagram. Insane social polices. And the Democratic Party wants to be voted in as a Marxist-Leninist party so I have no fucking life what so ever or what’s left of my life. Motherfucker politicians..

Tuesday, June 18, 2024

Retro Console Wars – The Sega Saturn vs DreamCast?

Console Wars: The Sega Saturn and the Sega Dreamcast were two machines that enjoyed as many similarities as they did stark differences. One system marked the end of the 90s gaming era, and the other ushered in the much-heralded 6th-generation of consoles that defined the new millennium.

And while both were manufactured by Sega, both were also responsible for hastening that company’s demise. But despite being regarded as failures at the time, their reputations have only improved in the intervening years. A Reddit thread on the subject of the Sega Dreamcast was a veritable love-in, and some Sega Saturn games, like “Panzer Dragoon Saga,” are so in-demand that they fetch hundreds of dollars on the retro game market.

This all begs the question, which is the better machine? Like anything, much of it depends on personal preference. But here’s how the two systems stack up according to certain criteria important to gamers young and old.

The Games: Dreamcast vs Sega Saturn

Both consoles score highly among fans when ranked solely by their respective games’ library. Each had their own strengths: the Saturn had some iconic and fun arcade ports like “Virtua Fighter 2”, “King of Fighters”,  “Sega Rally”, and “Street Fighter,” to name a few. 

While the Sega Dreamcast had its own excellent titles like “Power Stone”, “Shenmue”, “Jet Set Radio” and “Soul Calibur” as well as wildly popular exclusive titles like “Crazy Taxi.” How can I forget playing Marvel vs Capcom 2 on the dreamcast, which is a great fighting game and probably the best arcade port of the game. 

The Shmups / Shooters:

Radiant SilvergunWhile both consoles featured rail shooters, like The House of the Dead, which first came out on the Sega Saturn and The House of the Dead 2 on the Sega DreamCast.  Both consoles featured some real good shmups, the Saturn had a few that really stick out like Radiant Silvergun, Battle Garegga, Dodonpachi, and the list goes on.  Sure, the DreamCast had some cool shmups that come to mind: Bangai-O, GunBird 2 the GigaWing Series. 

The Sonic the Hedgehog Series:

When one thinks of sega, generally the first title that comes to mind is Sonic the Hedgehog. Both consoles had their fair share of Sonic Titles, as you’d imagine, but the saturn didn’t really bring any huge improvement to the series.  Sonic 3D Blast & Sonic R are similar to games from the sega genesis and the sega game gear libraries. The dreamcast however had two new additions into the series with Sonic Adventure & Sonic Adventure II. The sonic team also created a Mario party clone in sonic shuffle.  Which is a very similar board game style game.

The RPGs:

That said, the Saturn’s library of games has earned an almost mythic status in the retro market due to its abundance of RPGs like Dragon Force, Shining Force III, Albert Odyssey, Guardian Heroes, Panzer Dragoon Saga and one of my favorite games Magic Knight Rayearth.  The first Skies of Arcadia was a great RPG on the dreamcast, The Shenmue series is fantastic, Grandia II, and Elemental Gimmick Gear come to mind.

Sports Games:

I do want to mention sports games, because the dreamcast really had some decent games.  2K really created some solid basketball games.  I know sports games are a dime a dozen, but when you do them right, you should be recognized.

So while many Saturn titles have become nostalgic favorites among hardcore gamers, the Dreamcast games continue to offer playable fun to this day. However, the total number of games for the Sega Dreamcast stands at just over 600 compared to over 1100 for the Sega Saturn. When I look at both libraries, to me the dreamcast is the more complete library.  The dreamcast has a  bit of everything in its library: from some great Arcade Games,  Flight Games, 2D Fighting Games, and so on. While both consoles featured some excellent 3d fighters, but I have to go with the dreamcast on this one!

Winner: DreamCast

The hardware: Dreamcast vs Sega Saturn

No surprise here that the Dreamcast offered more powerful overall specs than its predecessor. While the two systems claimed both 3D platform games and nice 2D platformers.  However, It was the Dreamcast’s 128-bit processor that left the Saturn’s 32-bit capabilities in the dust. Add to that the fact the Dreamcast was designed with 3D gaming in mind, and you had a console that delivered very well on this front. Still, anyone who has played a few of the Saturn’s 2D gaming titles, like “Street Fighter Alpha” and “X:Men,” can make a strong argument that this machine’s 2D library was superior. What tips the balance one way or the other is the fact that the Dreamcast utilized Hitachi’s SH4 processor, a PC-powerful chip that hummed along at 200 MHz. The Saturn’s dual VDP chips, on the other hand, simply couldn’t compete.

Winner: Dreamcast

The sound

Right from the get-go, the Sega Saturn was praised for its Yamaha YMF292 dedicated sound card. This custom processor featured a 32-slot sound generator and a 128-step digital signal processor that allowed it, among other things, to create sound mixes and generate digital sound effects. The Dreamcast, by virtue of the fact it was the first of the sixth-gen consoles, had solid sound too, but it didn’t stand out the way the Saturn’s did. The winner here is obvious.

Edge: Saturn

The controller

The controllers for both the Dreamcast and the Saturn play to those consoles’ strengths. ThoseHori Arcade Stick who reveled in mashing circular buttons in the arcade found much to love in the Saturn’s understated 6-button controller. It was perfect for 2D gaming.  If the Saturn analogue controller wasn’t your cup of tee, Hori made some awesome arcade sticks that really are great for that arcade experience. You can still find these today on sites like eBay.

Both consoles had different controller peripherals for each console. Like flight sticks, driving wheels, and light gun blasters.  The light gun on the Saturn was big and bulky, I was always a fan of the more compact light gun for the dreamcast. Sega did make a unique 3d controller just for Nights into Dreams, which had pretty great 3D graphics on the Sega Saturn.

Dreamcast fans, on the other hand, had a modern controller that played to the system’s 3D prowess by offering an analogue controller as well as the standard buttons. The addition of memory card slots allowed Dreamcast gamers to save their progress more efficiently than the Saturn’s internal memory did, or messing with a ram cartridge. For this reason, the Dreamcast has to come out ahead.

Edge: Dreamcast

The console sales Saturn Vs DreamCast

saturn vs dreamcast

High sales don’t always translate to quality. However, there are some passionate forum debates out there weighing the merits of these two systems based on their respective sales figures. Online numbers tend to vary, but official estimates tend to place lifetime sales of the Saturn in the 9.26 million range, while the Dreamcast sold around 9.13 million. But there are ancillary factors to consider as well, such as the fact that the Saturn had a slightly longer shelf life (released in North America in 1995 and discontinued in 1998) than the Dreamcast did (released in 1999 in North America and discontinued in 2001.)

Those who judge these consoles solely based on sales can come to one of two conclusions: that the Dreamcast did better because it virtually tied the Saturn in sales in a slightly shorter timeframe; or the Saturn wins because it (barely) edged out the Dreamcast in overall sales. Since the opportunities to nitpick here are almost endless, we absolve ourselves of any further headaches by simply calling it a push.

Edge: tie

Even while trying to remain impartial, it’s hard to make a fully subjective choice between these two consoles. Much of the choice does come down to personal preference (for games, hardware, controller, etc.), so a truly official winner may never be crowned. This reality seems to have been borne out by the above list, which takes into account a number of criteria yet makes it clear the sleek and powerful Sega Dreamcast matches up equally with the sturdy and game-rich Sega Saturn.

Sunday, August 15, 1999

Panzer Dragoon Saga review

 Not many people have heard about this game. I know I didn't up until a couple of years ago. I didn't even think twice about the SEGA Saturn being much of a system to be recognized... until I found this.

First off, the bad: because this game was made over ten years ago, the graphics are... well, "ugly" is a nice way of putting it. It's not the worst I've seen, but certainly not the best. Once you get past the eye-sore that the graphics could be for you, then there's the combat mechanics, which are rather tricky to get used to at first, especially with the regular controller. I would highly suggest getting a "3D" controller for this game, because it practically demands it. Finally, many of the characters just don't have a lot of growth, save for the main cast.

That all said, the good heavily outweighs the bad. For starters, the story: the fact that, for an RPG that only goes for 22 hours max (and that's assuming you get really, badly stuck), the storyline and the characters are all phenomenal, and even somewhat human! A bit cliché, granted, but not horribly so. You truly feel connected to your character in this world. Even your sworn enemy ends up becoming a character that one can sympathize with. Next, I mentioned that the combat controls are a bit tricky to get used to... however, once you get them down, it's mostly a matter of being at the right place at the right time. Sometimes, it almost makes boss battles a little too easy, but never loses its fun factor.

Finally, the flow is absolutely spot-on. There's no seeking out items for long hours on end, no hidden "good" endings that must be unlocked by doing a certain little dance, no nearly-impossible battles where you needed a single item that you had to get back in the second area of the game, and can't get now. And although there is a bit of backtracking, each time you go back, there's more to be found - much like the Metroid game. Everything flows together very nicely.

So in conclusion, yes, I would recommend this to anyone willing to pay the money. It's a fun game with decent pacing that is a vast departure from it's peers - and still manages to be one of the best I've ever experienced.

- points off, because it was 1. Hardest RPG ever. 2.) the 3D graphics looked more blocky than PS1. Good usage of both SH-2s however. They should call the Saturn the first dual-core computer in a mainstream costumer product.

Guardian Heroes review

 This game is superb. I'll keep it short and sweet. You can choose between 4 characters (initially, 5 eventually) in the story mode. Each of these characters is powerful in his or her own right, showcasing fighting styles ranging from ninjutsu (Ginjiro) to old fashioned street fighting...with a sword (Han). You get to command an undead skeletal warrior with superior fighting abilities and an awesome sword and he is an extremely handy ally when in battle. Eventually, it is possible to encounter another undead skeletal warrior and if you have Han as your character, you will reap his sword and a TON of attributes to go along with it. Very cool.

It is not a free-roaming brawler/hack-n-slasher like Final Fight or Streets of Rage: the boards feature 3 "planes" through which you can cycle to gain an advantage or retreat when the heat gets too much to handle. But this is okay because a free roaming environment would make it difficult to execute some of the special moves that each character possesses. The action on screen is pure PANDEMONIUM. It is absolutely awesome, as sometimes you can't even tell where you are or what the he** is going on but bodies are flying everywhere. The music draws you into the action. The combos are insane and you can certainly juggle your foes with good timing. There's a good dose of humor here, too.

Anyway, I was going to keep it short and sweet but I guess I failed. So what. This game is a must have because it doesn't get much better. And yes, the multiplayer/duel mode allows you to take control of some of the awesome characters you will encounter in the game, each with a robust set of moves! JUST GO GET THE GAME.