ttention: This review was made with the PS3 patch that fixes the
framerate and adds HDD option to my 320 GB HDD. Release date January 28,
2010.
In 1971, scored the band Led Zeppelin a huge hit with
the song "Stairway to Heaven '. It sings singer Robert Plant, the
sentence:" And she's buying a Stairway to Heaven. That's all well and
good, of course, but after we Bayonetta have but we think there suddenly
very differently. In the game you play because of a witch, as the
title suggests, is called Bayonetta and her memory is lost. Hundreds of
years, she sat in a box and is now awake, but without memory.
Searching for answers, she is haunted by angels, in contrast to what we
are told that angels are anything but peaceful. We accompanied her on
the quest for answers and now have the review for you!
Before we
elaborate on issues such as: the gameplay, audio, graphics and play like
we can already say this. Yes, the game has some technical problems,
but if you have a PlayStation 3 game and want to buy? Do not be
frightened by what critics do not all say about the PlayStation 3
version of the game, because some tiny dots after it is still a great
experience. Anyway we obviously have to explain why the game is so good
and that is exactly what we do. Get ready for a game like you've never
seen before and show that you have in your dreams will follow! Each
game starts somewhere, however, so we just go off to the story to.
Bayonetta is set in the fictional city called Vigrid, this city is not
entirely fictitious. As you probably know Bayonetta has a lot to do
with mythology and the name of the city is not simply chosen. Vigrid is
because from the Norse mythology, it represents the battlefield where
the gods fought the giant black Sartre. The fictional European town
Vigrid looks like a battlefield between giants and gods. Some own more
than condominiums. Although they themselves do not exactly know
Bayonetta is a member of the Umbra Witches, an old women from existing
clan. They have magical powers which they draw from the Mon On the
other hand, the Sages Lumen clan, a group of men who draw strength from
the Sun
Together they hold a treasure called "The Eyes of the
World '. One clan is "The Left Eye ', the other course," The Right Eye.
" Light and Darkness, Day and Night, you understand that these are in
balance. Naturally things go wrong and on and treasure the days
disappear and a war breaks out between two clans and kill each other.
To make matters worse, Bayonetta and her partner Jane have also been
attacked by so-called 'Angels' that appear to come from heaven.
Fighting on a broken piece of church introduces the game with your story
and your character. After a wild roller coaster ride was suddenly dark
and starts the game in modern times. Bayonetta hundreds of years
appears to have sat in a box and has already been twenty years among us,
now it's your turn.
A fairly early so hectic and one you will
not soon forget. Bayonetta is a third-person action game where the
concept of 'action' more than present. The control of the game is
pretty simple on the surface, but as you get more moves and weapons
unlocked quite deep. The game can be played off by just button bash,
but gamers looking for but the hottest and coolest moves weapons can
very deeply with Bayonetta. Of course, you buy weapons and moves to
something and that you are called halos. These are the large gold rings
that float above the heads of angels, only here you chop their heads off
and take you into the halo. Then you visit your good friend and arms
dealer who Rodin at the gate of hell is waiting for your halos.
Not everyone will just visit the gates of hell, but we've already told
you that Bayonetta is a devil? Lumen The Sages are namely the gate of
heaven, the Umbra Witches are those of hell. Got it? Good, then we can
continue our Bayonetta Devil. The witch has a good range of moves and
weapons ready to help you and not even close. When it has weapons on
its limbs, both her hands to her feet as she guns. There are also
weapons like a sword, a spear, an ax and so on. The most dangerous
weapon of hers is still the alluring black hair and that's no joke.
Were you always curious why its so good care of their women? We have
the answer here!
Bayonetta is because her shiny hair transform
into disgusting creatures such as giant fists, boots and a number of
creatures including a dragon and a giant bird. As she does we see
something remarkable and that is that the black suit that also has to
Bayonetta locks is made! The genitals are just mind, but she is
practically nude sample of a three storey banging into each other,
action was never this good. In addition to these weapons is also a very
cool feature and the "Torture Attacks. If Bayonetta namely a number of
enemies defeated without being touched there is a full bar, at some
point, the player the triangle and circle button and may be performed
Torture Attack.
These attacks are very diverse and different
enemies will also appear special. Thus Bayonetta a gallows where she
calls her opponent bonjourt or a box full of spikes where an angel is
depressed. There are about a dozen different Torture Attacks and they
are all equally fun. Of course it is even more fun when it different
enemies can exert Platinum Games deserves praise for creativity and
imagination! Itself at the very end of the game, the player still new
enemies, they all have different names and characteristics. So you have
enemies that can fly and have a spear, a large kind of lizard that fire
balls shooting, flying rays with pointed tails, flying creatures as big
as buildings with traditional chiefs, and so on.
Of course there
are plenty of bosses back at the end or midway a chapter reports should
be. It all starts with one being about as big as a house and from
there it is just bigger, stronger, narrower and more difficult for the
absurd to it. The best trick is the fact that first you are very
impressed by the first boss, but then you just fight against three at a
time in a little later in the game and then again overwhelmed by a still
greater being. So you see the progress as a player that you and your
character books. If a being a bit too strong, but it is slow then you
also have the opportunity to "Witch Time" to use. Indeed if the player
evades an attack just in time with R2, then slows down time here and
you're faster.
Make no mistake in Bayonetta, because
it's not like you go from one room to the other enemies to run a cup
size. You will have many hurdles to overcome, and these vary from
running over a waterfall to the running of a church while it falls down.
This may sound crazy, but wait till you play the game and we seem
suddenly not so crazy. As we previously said, Bayonetta is a spectacle
from start to finish and gives you little time to rest. Because the
steering is so nice smooth keep you busy and you are motivated to
overcome every obstacle again. Some obstacles, like in slow motion of a
falling wall to another falling wall jump, are just too much for our
human Bayonetta. Therefore this kind of situation can also further
transform into a panther or a crow. The panther is very fast and the
crow can fly over unfathomable depths.
Bayonetta is typical
of the sexual undertones that contains the game constantly. Each time
you back here to laugh at a crazy move at a critical moment. So she
suddenly pole dancing with a giant hatchet, or is it deliberately with
legs spread right in the picture. And we have not even had the
lollipop, always has a lollipop in her mouth Bayonetta her any extra
energy. The way they do thing, however, to keep it clean, consuming to
say the least challenging. Platinum Games in the men do like a touch of
humor. The game certainly has a serious undertone, but the seductive
Bayonetta makes it often very funny. The other characters sometimes
take a naughty joke.
Graphic Bayonetta has a special
and magical style. The game has very nice lighting effects and the
characters look convincing. Although the game is something of a
character like stijltje conservation. The eye care environments, and
with much attention in the game process. They come at you a magnificent
Colosseum, a large church, an underground maze or a paradise in
cheerful colors. The game is generally well cared for, but
unfortunately we can not ignore the problems around the PlayStation 3
version entails. Now and then have absolutely no frame rate drops and
load times at the oddest places. This is the momentum of the game not
as good and even the start menu includes a loading screen can even be
frustrating.
Load times can be found everywhere in fact
Bayonetta, whether you pick an item, want to load the start menu or
simply anywhere wraps around the corner. Not that every corner you have
a loading screen, but sometimes it just happens that a few seconds to
load while being chased by a lava flow. That does not mean that the
game has become a great experience. Partly due to the beautiful sound
of the game. The music has a feminine elegance, but can sometimes care
for a serious undertone. Platinum Games wanted a female character is
also female accompaniment of music, something that they certainly
succeeded. The sound of rain, falling rocks, lava, water and tunes as
you pick up such a sacred object are excellent.
As a final
remark can perhaps be called the camera a tad annoying to do, but
fortunately you have the opportunity to R3 with the camera quickly to
place the butt of Bayonetta. Overall the game is just well cared for,
it looks good, sounds good and plays well. Unfortunately the present
loading times so that it can be frustrating. It does not spoil the
experience, but after playing the 360 version, we had to conclude that
PlayStation 3 version is clearly inferior. There are also very
occasionally some of the previously mentioned frame rate problems.
On whether we hit the first of 2010 I have with a resounding: yes.
Bayonetta certainly has agreements with Devil May Cry, but has chosen to
simultaneously complete a separate identity. With a great character, a
beautiful world and large numbers of enemies present, this is a game
you played as a fan of action games should be. Yes, the game has some
problems, but what would it if you can fight against monsters that are
greater than your own home? So you have a PlayStation 3 Bayonetta and
you want to play? Do not be stopped by the equations you found on the
Internet, because the Sony console Bayonetta is a game of epic
proportions. Hideki Kamiya may again be proud of himself and his team!
Sunday, September 26, 1999
Bayonetta review
Valkyria Chronicles review
I completed the game a few days ago and instantly felt compelled to play
it through again. My gut reaction was to give it a five-star review but
I hesitated, read a few of the negative reviews, grudgingly admitted
they made a few good points and convinced myself to give it a four. This
game certainly deserves the praise it has received.
I don't think it can be said enough. The game is absolutely beautiful to look at!
The story, although a bit slow to start, had me fully engaged and
concerned for the characters after 7-8 chapters. Like a well-made movie
the villains are given adequate back story and reasons for their
behavior...you just have to wait a bit for it.
Game play is
fantastic. Valkyria chronicles perfectly blends the classic turn-based
RPG style with a third person shooter for what I thought was a unique
experience. Each level presents the player with two general options or
strategies. There is usually an obvious "brute force" method of clearing
the level and a more "strategic" method. The brute force method will
often take you more turns, drastically lower your score, but provide you
with an enjoyable experience. Blasting away at enemies with your tank
is sometimes worth the lower score. The more strategic method isn't
often that strategic. It is a matter of figuring out which particular
hoop the designers want you to jump through. This is usually
accomplished by replaying the level once or twice after an untimely
death, by luck, or sometimes by design. "By design" is listed last
because it is nearly impossible to predict which hoop the game will ask
you to jump through before starting the level. The pre-game map is
mostly uninformative and you just have to figure it out after
positioning all your troops. I could not overlook this flaw and is my
main reason for giving the game four stars.
Overall this game
was a lot of fun. The game requires a little patience as you start
playing. If you are expecting Modern Warfare you will probably be
disappointed, but I expect most people know by now what they are getting
into when they purchase a game like this. Thus the overwhelming numbers
of positive reviews which I think the game deserves.
Final Fantasy X review
I believe that Final Fantasy X is the last game from Square that is
really, awesomely good. It was all downhill after they joined Enix, in
my opinion (I hope Final Fantasy XIII redeems them). Even FF12 was only
average, to me. Anyway, this game is fantastic. Why? Well, let's find
out!
Graphics (score 10/10): The graphics are really
excellent for the PS2. I believe this game boasts the second-best
graphics on the PS2, next to Final Fantasy XII. Although FFXII has the
technically better graphics, FFX has much more creative and unique
environments, so it's more graphically impressive to me. I guess it's
kind of the difference between staring at a shimmering forest made out
of crystalline trees and filled with iridescent swirls of light versus a
big field filled with...grass...and just grass. So, FFX makes very good
use of the graphical capabilities that it does have.
Music
(score 10/10): Excellent, just excellent. The music is really quite
beautiful, with my favorite song being "To Zanarkand". I even went and
bought the soundtrack. And yes, I even like the song "Otherworld", which
I've heard some people hated. Now, as for the voice acting... I thought
it was great. Why do so many people hate on the voice acting for this
game? I really can't figure it out. Other than the scene where Tidus and
Yuna engage in fake laughter (it's cringe-worthy, trust me, but at
least it doesn't last very long), the voice acting is top notch. I
really found no faults with it. If you want to hear truly awful voice
acting, listen to some scenes from the first Grandia game (on a side
note, I got slaughtered with unhelpful votes for my review on that game;
go figure).
Characters (score 10/10): Characterizations are
excellent; everyone has a distinct personality and is well-portrayed. I
know that everyone likes to complain about Tidus being a "crybaby" and
whatnot, but I don't really think that's the case. To me, he's a
realistic protagonist. With Final Fantasy 7 and 8, you had protagonists
who were already used to battle, and who already had military training.
It makes sense that they were used to dealing with stress (whether they
actually handled that stress well is arguable, though, but that just
makes them that much more interesting as protagonists). Tidus is just an
average guy who is suddenly thrown into extraordinary events. In this
light, I think his reactions (and subsequent narrations) are very
realistic and appropriate for his character. I mean, he was living the
good life before (he was a star athlete and living well, for the most
part); why wouldn't he be unhappy about getting thrown into a world,
which, through his eyes, must've seemed very inferior to what he just
came from?! In fact, if he had immediately adopted a hung-ho, "this is
so much fun" attitude, I would have found it very questionable. That
being said, if he had been excessively whiney, it would've been
annoying, but I don't really think that he is. As for the other
characters, they all have subtle nuanced personalities, with the
standout character being Yuna. So much of the story has to do with her,
and she is extremely well developed. I love the fact that this game
actually gives us a female character who is quiet, mature, and actually
wears clothing that covers her breasts. Seriously, I get so sick of game
developers thinking that all female characters must show cleavage, so
it's awesome that Yuna actually has a real personality and isn't just
eye candy. Not that eye candy is always bad or anything, it's just that I
like to have some variety. I really love Yuna though because she is
such a strong character without being a stereotypical gun-toting bad-ass
female. She simply has a strong will and is dedicated to her morals and
beliefs without being closed-minded. To me, she embodies what a "strong
female character" should be rather than what Hollywood thinks that term
means (ex. Large busted, cleavage exposing woman who wields guns). Once
again, I have nothing against seeing that kind of portrayal once in a
while, but there needs to be other kinds of heroines too. Too bad they
ruin the good thing that they have going here in X-2, the sequel (see my
review of that if you want to see how they screw over these fine
characters). Whew, enough of my soap box. Overall, I think the
characters are excellent, and yes, I even loved Tidus.
Story
(score 10/10): This game's story is just awesome. It's one of the best
RPG stories ever told, in my opinion. At its core, it's about a group of
people coming to question the things that they have always believed in.
I really enjoyed the themes of questioning traditional power structures
and religious doctrine that is in place in the world of Spira, as well
as themes of sacrifice, death, and hope. I don't know if the developers
intended this, but you could almost interpret this story to be critique
of real-world religions. The game even deals with the idea of prejudice
in it's portrayal of the Al-Bhed. On top of these fine thematic
elements, the plot keeps you engaged with various twists, culminating
with the biggest twist of all at the end of the game. I'm not going to
spoil that just in case you haven't played this game, but suffice it to
say, it was so emotionally gripping that I actually cried at the end.
Well, the story is awesome. What more can I say?
Battle
System (score 10/10): The battle system is pretty unique compared to
previous Final Fantasy games. Of course, I'm not talking about the
turn-based fights; they're pretty similar. I'm talking about the ability
to switch party members in the middle of battle. In previous FFs, you
pretty much picked a party of three people and stuck to them, never
using any other characters. In FFX, they actively discourage this by
making each party member have very specific strengths and weaknesses,
and having a variety of enemies that require everyone's skills. The fact
that you need to switch people mid-battle to accommodate for different
enemy types means that you really need to use everyone equally. This is a
nice change of pace from the older games, although I still like doing
it the old way equally well too.
Gameplay (score 10/10): This
is a bit of a catch-all category for me. Let's see...FFX is very well
paced in difficulty level, the controls and camera angle are good, and
there's a wealth of interesting sidequests to take part in. Overall, I'm
pretty happy with it. My only small complaint would be that I wish
there was a way to skip cut scenes. It's annoying to have to sit through
a long cut scene again when you have to re-do a boss battle. Other than
that, no complaints at all.
Overall (score 10/10): NOTE this
score is not an average; it's my subjective overall score. FFX is a
fine and excellent game. In my opinion, FFX is one of the best RPGs out
there, and definitely should be added your collection if you're an RPG
fan. And for its (currently) cheap price, you can't afford to pass this
one up!
Tuesday, September 14, 1999
Lunar: The Silver Star review
Lunar Silver Star Story first debuted on the Sega CD. While the Sega CD
system didn't last very long, Lunar did manage to get quite a following.
Unfortunately, because the Sega CD user base wasn't large, Lunar was
overlooked by several gamers. The game had a release on the very short
lived Sega Saturn, but again, never reached audiences. In 1999 Lunar
finally reached a large audience. The Playstation. With several changes
and updates from the original Sega CD version to make the story more
complete and satisfying.
Lunar Silver Star Story Complete
concerns itself with Alex. He one day dreams of being a Dragonmaster.
Just like his hero, Dyne. He figures he'll just have to keep dreaming,
though. Until his friend Ramus has a plan to go into the White Dragon
cave and get a hold of the White Dragon Diamond. Finally, a chance for
Alex to go on an adventure. But it ends up becoming much bigger than he
ever dreamed.
For the most part, Lunar Silver Star Story has a
cliched overly done storyline. Despite that, however, it is one of the
best in the genre because it has a fantastic cast of characters who are
all well developed, a good sense of humor, one of the best villains in
video game history as well as a very emotional story. All these things
make you forget the cliched storyline and make it something enjoyable
and memorable. The story also has a few really great looking anime
cinematics and some incredibly good voice acting to help flesh out the
humor and wit. It also helps that the dialog is extremely well written.
Put simply, the story is presented very well.
The gameplay is
dated, but that's to be expected for a game originally released in
1992. Lunar has a straightforward combat system. It's the simple turn
based fare you've seen in dozens of RPGs. You'll select an action for
every character to do and then watch the battle play out as your enemies
and you take turns. Every character can either attack, use special
techniques unique to only them use items and run away, etc. Battles are
contact based. That doesn't mean enemies will simply let you waltz by.
Many enemies upon seeing you will give chase.
Lunar is by no
means a complicated game. Every character gains magic through levels
(save for Alex who will get a few spells from meeting certain objectives
in the story) and has their own unique magic. For example, Nash is the
only character who can cast Thunder Magic. There are a few tidbits to
the battle system that help flesh it out and keep it from being overly
repetitive. For one, characters who use staves can use them to cast
spells that they otherwise might not be able to cast. There's also a
huge emphasis on strategy here. Lunar is not an easy game by any stretch
of the imagination. Especially up against the bosses. You'll find you
have to move your characters all over the field and heal every turn to
keep yourself a float. To make matters even more difficult, you only
have a limited number of items you can carry and on top of that, items
at the market are quite expensive and monsters don't drop a lot of
money. So even though battles are contact based, it's probably best to
fight as many as you can. The only major problem with Lunar's battle
system is that battles aren't quick. Even normal battles can last for
several minutes because of having to heal yourself constantly. For the
most part, though, the trip through the game is very rewarding.
Visually, Lunar is a very colorful, artistic looking, smooth running
game. It doesn't push the Playstation to its limits, but it does manage
to be a good game nonetheless. The artistic design is incredibly well
done, though. So are the character portraits and animated cutscenes.
It's actually a very beautiful looking game, but it looks like a smooth
over sixteen bit game too. Luckily, this won't bother most gamers.
It sounds pretty good. As mentioned before, the voice acting is some
of the best in the industry. Many of the tunes are quite catchy
(particularly the world map and battle themes). They're short tracks,
though, so they loop real soon, which makes much of the music quite
repetitive. In the long run, though, you're getting quite a bit.
Lunar Silver Star Story Complete originally came with a lot of extras.
A soundtrack CD filled with the best tracks, a cloth map, a making of
CD and a hardcover instruction booklet that even included a sample of
the strategy guide made by Working Designs themselves. It's quite the
collector's item to have.
Lunar Silver Star Story Complete is
a fantastic RPG that despite being released on the Playstation, was
still fairly overlooked. It does, however, retain a strong audience. A
fine game where the effort of the creators really shows through
fantastic writing, a well crafted story and some of the most well
developed characters to grace the genre.
Grandia review
Grandia is a great game all around. If not one of the best, it is definitely one of the most fun RPG's I've ever played.
The first thing which strikes my memory, like so many other games, is
the characters. They are good, fun characters. If nothing else, Grandia
does make you care about them and what happens to them. Unlike almost
every other RPG ever made, there really aren't any dark, brooding
characters, or even evil ones (even the bad guys weren't very evil
seeming), and I know that will put a lot of people off. Justin, the main
character, is a total jerk. He's a nice guy at heart, but just a little
clueless. There is some voice acting, which is entertaining, and some
of it is okay. I like it well enough to keep it. It set the characters
well. There is a little love story, too, which is corny, but it fits
well with the rest of the game. Nothing in this game is very serious.
Except the combat. The fighting system in Grandia is awesome. It is
still turn-based, but instead of just standing in a row, you're
characters actually move around, which is important against many bosses
and special attacks. It uses a timing system with an action bar to
determine who goes when. When you hit enemies, or are hit yourself, you
move back on the bar. This is important for strategic reasons.
Basically, you can do more damage with a combo than a critical attack,
but a critical moves them further back on the bar. The special moves and
magic system is very well done. You level up specific moves and spells
by using them. This makes some of your early moves devastating even into
the later parts of the game.
On a similar note, the
experience system is one of the best in the industry (whether or not it
is innovative or original). There are standard level ups, running on the
normal experience system. Then Grandia goes the extra mile and adds in
the specific weapon and magic class levels. When you use a specific type
of weapon, you level up in that specific weapon, getting a small stat
boost and allowing you access to new skills. This makes it necessary to
switch up what kind of weapons each character uses. Magic also levels up
in this same way, and to get access to new spells, especially the ones
which are mixes of elements, you will have to mix-up what kinds of magic
you use. It is a fun system to work with.
Grandia has a
fairly simplistic, happy plot. It is not unique by any right. I guess it
kind of is by its lightness. It really is cheery, and a total departure
from dark, depressing insight into the human soul type stories (did
someone just mention Xenogears?). You spend a large portion of your time
on side-quests and adventures which have nothing to do with the overall
plot, but that was okay, because you are a young, aspiring adventurer,
after all. That, and the combat system is great, so fighting lots of
monsters is fun. The main story is nothing special, but it is
interesting. I did find myself wanting to know what happens. Despite the
general and generic plot, individual events and occurrences are still
exciting now and then.
The graphics aren't anything special,
like most Playstation games that are three years old. The characters
themselves are well observed, done with a high level of detail, and the
character dialogue portraits are neat. Every character has two or three,
expressing different emotions. Again, nothing outstanding or brilliant,
but a nice touch. In general, the dungeons themselves and the enemy
monsters don't look so great. But then again, I've never really cared
much about graphics in RPGs. Your call.
There are a couple
things which really makes Grandia stand out above the rest of the crowd.
For one thing, there are no random encounters. Nobody likes those.
There are still wandering monsters, but you can see them on screen
before you have to fight them, and they are avoidable. I thought that
was absolutely awesome. The music in Grandia was excellent. I think it
is the absolute best soundtrack on a RPG so far. I absolutely loved it.
People who weren't watching would occasionally glance in to see if I was
just listening to classical music. That is a bit of an overstatement,
but still.
All in all, Grandia is great. It is an epic. It
only took me 40 hours to beat. Nowhere near this 90 hour stuff the other
reviewers were talking about. I did almost everything too, including
talking to everybody in town three times in a row (one of Grandia's more
annoying points). The dungeons are well designed, if short, and easy. I
had a more difficult time fighting wandering monsters than some bosses
(mainly because you can hit them so many times they never get to move).
Anyway, Grandia is definitely one of the most fun RPGs ever, even if it
isn't one of the technical best. And it has Puffy. All RPG fans should
pick it up. And beat it. It is great.