I believe that Final Fantasy X is the last game from Square that is
really, awesomely good. It was all downhill after they joined Enix, in
my opinion (I hope Final Fantasy XIII redeems them). Even FF12 was only
average, to me. Anyway, this game is fantastic. Why? Well, let's find
out!
Graphics (score 10/10): The graphics are really
excellent for the PS2. I believe this game boasts the second-best
graphics on the PS2, next to Final Fantasy XII. Although FFXII has the
technically better graphics, FFX has much more creative and unique
environments, so it's more graphically impressive to me. I guess it's
kind of the difference between staring at a shimmering forest made out
of crystalline trees and filled with iridescent swirls of light versus a
big field filled with...grass...and just grass. So, FFX makes very good
use of the graphical capabilities that it does have.
Music
(score 10/10): Excellent, just excellent. The music is really quite
beautiful, with my favorite song being "To Zanarkand". I even went and
bought the soundtrack. And yes, I even like the song "Otherworld", which
I've heard some people hated. Now, as for the voice acting... I thought
it was great. Why do so many people hate on the voice acting for this
game? I really can't figure it out. Other than the scene where Tidus and
Yuna engage in fake laughter (it's cringe-worthy, trust me, but at
least it doesn't last very long), the voice acting is top notch. I
really found no faults with it. If you want to hear truly awful voice
acting, listen to some scenes from the first Grandia game (on a side
note, I got slaughtered with unhelpful votes for my review on that game;
go figure).
Characters (score 10/10): Characterizations are
excellent; everyone has a distinct personality and is well-portrayed. I
know that everyone likes to complain about Tidus being a "crybaby" and
whatnot, but I don't really think that's the case. To me, he's a
realistic protagonist. With Final Fantasy 7 and 8, you had protagonists
who were already used to battle, and who already had military training.
It makes sense that they were used to dealing with stress (whether they
actually handled that stress well is arguable, though, but that just
makes them that much more interesting as protagonists). Tidus is just an
average guy who is suddenly thrown into extraordinary events. In this
light, I think his reactions (and subsequent narrations) are very
realistic and appropriate for his character. I mean, he was living the
good life before (he was a star athlete and living well, for the most
part); why wouldn't he be unhappy about getting thrown into a world,
which, through his eyes, must've seemed very inferior to what he just
came from?! In fact, if he had immediately adopted a hung-ho, "this is
so much fun" attitude, I would have found it very questionable. That
being said, if he had been excessively whiney, it would've been
annoying, but I don't really think that he is. As for the other
characters, they all have subtle nuanced personalities, with the
standout character being Yuna. So much of the story has to do with her,
and she is extremely well developed. I love the fact that this game
actually gives us a female character who is quiet, mature, and actually
wears clothing that covers her breasts. Seriously, I get so sick of game
developers thinking that all female characters must show cleavage, so
it's awesome that Yuna actually has a real personality and isn't just
eye candy. Not that eye candy is always bad or anything, it's just that I
like to have some variety. I really love Yuna though because she is
such a strong character without being a stereotypical gun-toting bad-ass
female. She simply has a strong will and is dedicated to her morals and
beliefs without being closed-minded. To me, she embodies what a "strong
female character" should be rather than what Hollywood thinks that term
means (ex. Large busted, cleavage exposing woman who wields guns). Once
again, I have nothing against seeing that kind of portrayal once in a
while, but there needs to be other kinds of heroines too. Too bad they
ruin the good thing that they have going here in X-2, the sequel (see my
review of that if you want to see how they screw over these fine
characters). Whew, enough of my soap box. Overall, I think the
characters are excellent, and yes, I even loved Tidus.
Story
(score 10/10): This game's story is just awesome. It's one of the best
RPG stories ever told, in my opinion. At its core, it's about a group of
people coming to question the things that they have always believed in.
I really enjoyed the themes of questioning traditional power structures
and religious doctrine that is in place in the world of Spira, as well
as themes of sacrifice, death, and hope. I don't know if the developers
intended this, but you could almost interpret this story to be critique
of real-world religions. The game even deals with the idea of prejudice
in it's portrayal of the Al-Bhed. On top of these fine thematic
elements, the plot keeps you engaged with various twists, culminating
with the biggest twist of all at the end of the game. I'm not going to
spoil that just in case you haven't played this game, but suffice it to
say, it was so emotionally gripping that I actually cried at the end.
Well, the story is awesome. What more can I say?
Battle
System (score 10/10): The battle system is pretty unique compared to
previous Final Fantasy games. Of course, I'm not talking about the
turn-based fights; they're pretty similar. I'm talking about the ability
to switch party members in the middle of battle. In previous FFs, you
pretty much picked a party of three people and stuck to them, never
using any other characters. In FFX, they actively discourage this by
making each party member have very specific strengths and weaknesses,
and having a variety of enemies that require everyone's skills. The fact
that you need to switch people mid-battle to accommodate for different
enemy types means that you really need to use everyone equally. This is a
nice change of pace from the older games, although I still like doing
it the old way equally well too.
Gameplay (score 10/10): This
is a bit of a catch-all category for me. Let's see...FFX is very well
paced in difficulty level, the controls and camera angle are good, and
there's a wealth of interesting sidequests to take part in. Overall, I'm
pretty happy with it. My only small complaint would be that I wish
there was a way to skip cut scenes. It's annoying to have to sit through
a long cut scene again when you have to re-do a boss battle. Other than
that, no complaints at all.
Overall (score 10/10): NOTE this
score is not an average; it's my subjective overall score. FFX is a
fine and excellent game. In my opinion, FFX is one of the best RPGs out
there, and definitely should be added your collection if you're an RPG
fan. And for its (currently) cheap price, you can't afford to pass this
one up!
Sunday, September 26, 1999
Final Fantasy X review
Tuesday, September 14, 1999
Lunar: The Silver Star review
Lunar Silver Star Story first debuted on the Sega CD. While the Sega CD
system didn't last very long, Lunar did manage to get quite a following.
Unfortunately, because the Sega CD user base wasn't large, Lunar was
overlooked by several gamers. The game had a release on the very short
lived Sega Saturn, but again, never reached audiences. In 1999 Lunar
finally reached a large audience. The Playstation. With several changes
and updates from the original Sega CD version to make the story more
complete and satisfying.
Lunar Silver Star Story Complete
concerns itself with Alex. He one day dreams of being a Dragonmaster.
Just like his hero, Dyne. He figures he'll just have to keep dreaming,
though. Until his friend Ramus has a plan to go into the White Dragon
cave and get a hold of the White Dragon Diamond. Finally, a chance for
Alex to go on an adventure. But it ends up becoming much bigger than he
ever dreamed.
For the most part, Lunar Silver Star Story has a
cliched overly done storyline. Despite that, however, it is one of the
best in the genre because it has a fantastic cast of characters who are
all well developed, a good sense of humor, one of the best villains in
video game history as well as a very emotional story. All these things
make you forget the cliched storyline and make it something enjoyable
and memorable. The story also has a few really great looking anime
cinematics and some incredibly good voice acting to help flesh out the
humor and wit. It also helps that the dialog is extremely well written.
Put simply, the story is presented very well.
The gameplay is
dated, but that's to be expected for a game originally released in
1992. Lunar has a straightforward combat system. It's the simple turn
based fare you've seen in dozens of RPGs. You'll select an action for
every character to do and then watch the battle play out as your enemies
and you take turns. Every character can either attack, use special
techniques unique to only them use items and run away, etc. Battles are
contact based. That doesn't mean enemies will simply let you waltz by.
Many enemies upon seeing you will give chase.
Lunar is by no
means a complicated game. Every character gains magic through levels
(save for Alex who will get a few spells from meeting certain objectives
in the story) and has their own unique magic. For example, Nash is the
only character who can cast Thunder Magic. There are a few tidbits to
the battle system that help flesh it out and keep it from being overly
repetitive. For one, characters who use staves can use them to cast
spells that they otherwise might not be able to cast. There's also a
huge emphasis on strategy here. Lunar is not an easy game by any stretch
of the imagination. Especially up against the bosses. You'll find you
have to move your characters all over the field and heal every turn to
keep yourself a float. To make matters even more difficult, you only
have a limited number of items you can carry and on top of that, items
at the market are quite expensive and monsters don't drop a lot of
money. So even though battles are contact based, it's probably best to
fight as many as you can. The only major problem with Lunar's battle
system is that battles aren't quick. Even normal battles can last for
several minutes because of having to heal yourself constantly. For the
most part, though, the trip through the game is very rewarding.
Visually, Lunar is a very colorful, artistic looking, smooth running
game. It doesn't push the Playstation to its limits, but it does manage
to be a good game nonetheless. The artistic design is incredibly well
done, though. So are the character portraits and animated cutscenes.
It's actually a very beautiful looking game, but it looks like a smooth
over sixteen bit game too. Luckily, this won't bother most gamers.
It sounds pretty good. As mentioned before, the voice acting is some
of the best in the industry. Many of the tunes are quite catchy
(particularly the world map and battle themes). They're short tracks,
though, so they loop real soon, which makes much of the music quite
repetitive. In the long run, though, you're getting quite a bit.
Lunar Silver Star Story Complete originally came with a lot of extras.
A soundtrack CD filled with the best tracks, a cloth map, a making of
CD and a hardcover instruction booklet that even included a sample of
the strategy guide made by Working Designs themselves. It's quite the
collector's item to have.
Lunar Silver Star Story Complete is
a fantastic RPG that despite being released on the Playstation, was
still fairly overlooked. It does, however, retain a strong audience. A
fine game where the effort of the creators really shows through
fantastic writing, a well crafted story and some of the most well
developed characters to grace the genre.
Grandia review
Grandia is a great game all around. If not one of the best, it is definitely one of the most fun RPG's I've ever played.
The first thing which strikes my memory, like so many other games, is
the characters. They are good, fun characters. If nothing else, Grandia
does make you care about them and what happens to them. Unlike almost
every other RPG ever made, there really aren't any dark, brooding
characters, or even evil ones (even the bad guys weren't very evil
seeming), and I know that will put a lot of people off. Justin, the main
character, is a total jerk. He's a nice guy at heart, but just a little
clueless. There is some voice acting, which is entertaining, and some
of it is okay. I like it well enough to keep it. It set the characters
well. There is a little love story, too, which is corny, but it fits
well with the rest of the game. Nothing in this game is very serious.
Except the combat. The fighting system in Grandia is awesome. It is
still turn-based, but instead of just standing in a row, you're
characters actually move around, which is important against many bosses
and special attacks. It uses a timing system with an action bar to
determine who goes when. When you hit enemies, or are hit yourself, you
move back on the bar. This is important for strategic reasons.
Basically, you can do more damage with a combo than a critical attack,
but a critical moves them further back on the bar. The special moves and
magic system is very well done. You level up specific moves and spells
by using them. This makes some of your early moves devastating even into
the later parts of the game.
On a similar note, the
experience system is one of the best in the industry (whether or not it
is innovative or original). There are standard level ups, running on the
normal experience system. Then Grandia goes the extra mile and adds in
the specific weapon and magic class levels. When you use a specific type
of weapon, you level up in that specific weapon, getting a small stat
boost and allowing you access to new skills. This makes it necessary to
switch up what kind of weapons each character uses. Magic also levels up
in this same way, and to get access to new spells, especially the ones
which are mixes of elements, you will have to mix-up what kinds of magic
you use. It is a fun system to work with.
Grandia has a
fairly simplistic, happy plot. It is not unique by any right. I guess it
kind of is by its lightness. It really is cheery, and a total departure
from dark, depressing insight into the human soul type stories (did
someone just mention Xenogears?). You spend a large portion of your time
on side-quests and adventures which have nothing to do with the overall
plot, but that was okay, because you are a young, aspiring adventurer,
after all. That, and the combat system is great, so fighting lots of
monsters is fun. The main story is nothing special, but it is
interesting. I did find myself wanting to know what happens. Despite the
general and generic plot, individual events and occurrences are still
exciting now and then.
The graphics aren't anything special,
like most Playstation games that are three years old. The characters
themselves are well observed, done with a high level of detail, and the
character dialogue portraits are neat. Every character has two or three,
expressing different emotions. Again, nothing outstanding or brilliant,
but a nice touch. In general, the dungeons themselves and the enemy
monsters don't look so great. But then again, I've never really cared
much about graphics in RPGs. Your call.
There are a couple
things which really makes Grandia stand out above the rest of the crowd.
For one thing, there are no random encounters. Nobody likes those.
There are still wandering monsters, but you can see them on screen
before you have to fight them, and they are avoidable. I thought that
was absolutely awesome. The music in Grandia was excellent. I think it
is the absolute best soundtrack on a RPG so far. I absolutely loved it.
People who weren't watching would occasionally glance in to see if I was
just listening to classical music. That is a bit of an overstatement,
but still.
All in all, Grandia is great. It is an epic. It
only took me 40 hours to beat. Nowhere near this 90 hour stuff the other
reviewers were talking about. I did almost everything too, including
talking to everybody in town three times in a row (one of Grandia's more
annoying points). The dungeons are well designed, if short, and easy. I
had a more difficult time fighting wandering monsters than some bosses
(mainly because you can hit them so many times they never get to move).
Anyway, Grandia is definitely one of the most fun RPGs ever, even if it
isn't one of the technical best. And it has Puffy. All RPG fans should
pick it up. And beat it. It is great.
Kingdom Hearts review
Yeah, I know "adequate" isn't exactly an attention grabber for a review
but I couldn't think of another way to describe this game. However, I
will elaborate.
The game's plot revolves around multiple
dimension-like worlds in the Disney and Final Fantasy universe. Kind of
like a Mickey Mouse version of the show "Sliders". Anyway, you have to
travel to all of these worlds looking for your standard bad guys the
Heartless. Your main character, Sora, holds the key to defeating the
Heartless and setting things right again. I'm not kidding, he actually
uses a weapon called a "keyblade". And you thought the gunblade was
original. In your travels you'll go to Agrabah (home of Aladdin),
Wonderland, Neverland, Olympus, Tarzan's jungle, and others. All the
while encountering critters from Disney cartoons and Final Fantasy
games.
Being a Final Fantasy fan, the major draw for me in
this game was seeing Final Fantasy characters from Final Fantasy 7, 8,
and 10. Unfortunately, this is one aspect of the game that disappoints.
Cameos are limited. I haven't played through the entire game but it
seems that the only characters playing significant roles are Leon (aka
Squall from FF8), Cid (from FF7), and a little bit from Yuffie (FF7) and
Aerith (Aeris/FF7). Sure old favorites Cloud and Sephiroth make
appearances, but they don't play major roles in the game. And in the
end, you could easily replace them with normal, original NPCs. Square's
number one reason for including them is to pander to the Final Fantasy
crowd. Mission accomplished, I bought it.
You'll mostly be
encountering Disney characters. Disney NPCs, Disney party members, even
Disney summon monsters. For me, all that Disney stuff would make me
vomit, but it isn't as childish as you would think. Donald and Goofy
provide you with battle support and they're good for a laugh in
cutscenes. On the downside, all of the worlds I've seen so far are
Disney worlds, nothing from Final Fantasy, or at least anything original
- except for the first island you start on, and that reminds me of
Besaid from FFX.
The voice acting in the game is short. Most
of what you see are dialogue boxes or speech bubbles instead of actual
voices. But the voices that are in the game are excellent. Square and
Disney actually hired some professional talent for a few of the
non-Disney characters. And even the Disney characters are voiced by
either the original voice actor from their respective movies, or the
actor from the TV series spinoff (in a few cases). The dialogue is a
little choppy in some areas, but it's not as ridiculous as some of the
translated dialogue in other games.
Play control. Jeez.
Controlling your character is relatively easy. Battles are a little
tougher because of the battle menu, but they do provide a few shortcut
buttons for magic, etc. The absolute worst thing is the platform
jumping. Between the camera angles and your nitwit sidekicks, it's
difficult to land some jumps. Donald and Goofy are constantly in the
way, they follow you around like the characters in Final Fantasy 8 do,
unfortunately you can't walk through them. I had to push Goofy off a
ledge a few times just to see where I was going. They do add a remedy
for the problems - a first person "look around" view. It helps to see
around and to line yourself up with a jump, but it doesn't help if you
turn the camera around to look for a platform only to see that annoying
duck standing in your way. And in battle they were basically useless for
me. After playing Devil May Cry, I'm good enough with melee sword
combat that I don't need the backup of a giant dog with a shield and a
duck who can't hit a monster the size of a building with a fire spell.
The minor problems aside, the game has its strengths. The story and
the cutscenes make you feel like you're actually controlling a Disney
movie - not necessarily a bad thing. And the freedom of movement in
battles was a nice change from turn-based Final Fantasy combat. It's no
Final Fantasy X, but Kingdom Hearts ranks as one of the best RPGs I've
ever played.
Pros:
-Great battle system
-Top notch voice acting
-Music is good and it sets the mood in certain areas
-Original and engaging story
Cons:
-Donald and Goofy get in the way
-Other members of your party aren't very helpful in battle
-Final Fantasy angle not as prominant as many would like
Overall I gave it four stars taking into consideration the flaws. If
you're looking for an original RPG, I would recommend this game. But if
you're looking for a Final Fantasy clone, this isn't it. Otherwise I
think everyone should give this game a shot. Rent it first, and if you
like it then buy it.
Kingdom Hearts II review
Like most people, I was hooked on the Disney-meets-Final Fantasy game
known as Kingdom Hearts, which recieved such a huge cult following. And I
was feverishly waiting for the sequel to come out, which has been
considered as one of the most highly-anticipated games of the PS2.
Now that it's here, and after playing through it, let me give my thoughts on the aspects of this game:
Storyline:
The game picks up where the Chain of Memories left off as a mysterious
being Roxas (Jesse McCartney)unknowingly has some sort of connection to
the Keyblade bearer, Sora, who has been kept in a slumber capsule along
with Donald and Goofy for almost a year, now. The first 2-3 hours of
the game you'll play as Roxas, leading to flashback scenes of the first
game and the COM games, which is good news for the newcomers wanting to
play this game. Afterwards, the game picks up to speed as you finally
play as Sora, back on his feet to find Riku and King Mickey...and Kairi,
as well. At the same time, however, he has to defend the worlds by
Heartless and strange creatures known as Nobodies led by a strange black
cloaked group called Organization XIII.
Mickey, in
particular, plays a larger and more awesome role in this game, given the
fact that earlier he wears the same black cloak of the Organization.
After playing the game here, I can well say that the storyline is the
game's strongest point overall. It asks the lingering questions that
were running through our own minds as we played the first game. And best
of all, it's all made so we can never constantly expect what's going to
happen next.
Graphics:
A vast improvement over
the first; more solid animations, and lesser "cheating" facial
animations as well. I was shocked to see the game through my own eyes at
how excellent Square Enix has done. The camera's problems, in
particular, have been fixed to perfection, thereby, moving the control
of the camera from the L2 and R2 buttons to the R3 analog stick, giving
you the chance to move it whereever you want it to.
Levels:
There are 15 levels as followed:
Twighlight Town
Hollow Bastion (returning level from the first game)
The Land of Dragons
Beast's Castle
Olympus Coliseum (returning level)
Disney Castle
Timeless River
Atlantica (returning level)
Port Royal
Agrabah (returning level)
Halloween Town (returning level)
Pride Land
100 Acre Wood (returning level)
Space Paranoids
The World That Never Was
A few of the worlds here have returned from the first game, but are
entirely redone so that they won't play exactly like the first game.
Atlantica was strangely turned into a mini-game world, but Olympus
Coliseum and Halloween Town are a vast improvement, because they follow
directly from their own movies. 100 Acre Wood's book makes a comeback as
you fetch the torn pages for it once again. Hallow Bastion becomes a
BraveHeart-esque level and answers most of the questions overall from
the first game. In addition, Mulan (The Land of Dragons) and Beauty and
the Beast (Beast's Castle) recieve their own worlds, and surprisingly,
there's a Steamboat Wille-themed world, Timeless River, which adds very
well to how Mickey, Donald, Goofy, and even Sora would look like in the
1930s Disney cartoons. This ties in with the Disney Castle world, which
Sora will meet Queen Minnie for the first time.
The biggest
dissapointment is the Lion King-themed world, Pride Land, which grows so
annoying even after the first few minutes. The best level of this whole
game, however, is the Tron-themed level, Space Paranoids. This ties in
wholly with the movie itself, and looks downright amazing. The trio, in
particular, get to wear the cool, blue-lighted suits you see those
people wear in the movie itself.
Music/Voices:
The
music is on par with the first game. Some music, in the returning
worlds, is still the same (except Antlantica), while the rest recieves
some new orchestrations which are absolutely superb. There's plenty more
where that came from.
The voices hit more than miss. The
roles of Haley Joel Osment, Tony Anselmo, and Bill Farmer as Sora,
Donald, and Goofy have returned, as well as the rest of the cast in the
returning levels. (I still couldn't believe they didn't get Robin
Williams to do the voice of Genie, and have to dig up Homer Simpson.)
The Pride Land level has the worst voices overall with almost no depth
from the cast in the movie whatsoever; Port Royal doesn't have the same
movie cast either, but the guys here sound exactly like the movie's
cast. I was really shocked.
The most surprising roll, however
comes from Saruman the White himself, Christopher Lee as Diz (aka Ansem
the Wise--you'll find out soon enough), the main man of Hollow Bastion.
When I first watched his role as Diz, I was blown away at how well he
delivered his preformance; I kept asking myself, "How the f*** did they
get him to do this?!"
Gameplay/Lifespan
The
gameplay, too, hits more than misses. You'll have more combo attacks
than the first game, and you'll be able to do "reaction commands" with
the triangle button (which seems awful similar to the context-sensitive
actions in Conker's Bad Fur Day). The Drive Command is a nice touch,
too; You'll mostly need it when you're fighting a boss. In some areas,
when Sora bites the dust in some of the bosses, you'll play as Mickey,
trying to bring Sora back to life.
The biggest flaw, however,
comes from the difficulty presented in this game. What made the first
game so difficult was the camera's issues which make it so hard to see
where the heck you're going. Now that they're fixed, you can hack and
slash anywhere you want to, which makes it a lesser challenge than
before.
Luckily, thanks to the addition of an Expert mode, as
well as making yourself having to come back to the worlds you've
already open paths to for "second quests", this game is almost as long
as the first; The first took 30 hours for me to beat and this game took
me almost 29 hours. It's safe for me to say, "Close enough."
Overall:
Despite the difficulty flaws, you'll definitely have a fun time with
this game. I certainly enjoyed it and I'd say KHII is definitely better
than the first, despite a few of the lackluster reviews on some online
sites.