Wednesday, June 05, 2024

My Top 8 Games of 1991

 


Note: 1991 saw the introduction of the Super NES in North America, so you can’t be angry with me if this list seems a little Super NES heavy. Also, I’m cheating again with a few ties. You’ll have to forgive me.

Honorable Mention:
– NES: Adventures of Lolo 3, Battletoads, Bomberman 2, Ninja Gaiden III
– Super NES: Darius Twin, Gradius III, Pilotwings, Super Ghouls’n Ghosts
– Sega Genesis: Alien Storm, Quackshot, Romance of the Three Kingdoms II
– TurboGrafx-16: Bonk’s Revenge
– Gameboy: Kid Icarus
– Game Gear: Crystal Warriors
– Arcade: Earth Defense Force, Knights of the Round

8. F-Zero (Super NES)(Tie)
One of (if not the) earliest racing games on the Super NES, F-Zero offered futuristic racing and the simulation of 3-D graphics with the use of Mode 7. Both fun and challenging, F-Zero managed to stay relevant on the console in spite of being released very early in the Super NES’ lifespan. I would also be remiss if I didn’t mention the absolutely amazing soundtrack which is easily one of the best two or three out of the entire Super NES library.

8. Metroid II: Return of Samus (Gameboy)(Tie)
The follow-up to the NES classic, Metroid II saw bounty hunter Samus Aran take the fight directly to the Metroid home world, SR388. While limited in scope due to being released on the Gameboy, Metroid II introduced new power-ups, some of which still show up in the series, as well as the idea of different variations of the titular Metroid. A remake on the 3DS saw a fuller realization of Metroid II, but for the time and console it was developed for, Metroid II was a very impressive feat.

7. Adventure Island II (NES)(Tie)
I’ve already opined on Adventure Island II recently, but am always happy to talk it up. While keeping the platforming gameplay of the original, Adventure Island II made improvements in almost every facet of the series. The level design was tighter, as were the controls. The levels featured a higher level of variety in terms of theme. New items and weapons were introduced, most notably, four dinosaur companions that Master Higgins could ride, granting him more maneuverability and/or attacks. My personal favorite of the Adventure Island titles, Adventure Island II is definitely one of the gems of the NES library.

7. Golden Axe II (Sega Genesis)(Tie)
I’m pretty terrible at beat-em-ups, so a title in that genre has to be great to pull me in. Enter Golden Axe II. One of the most renowned titles and series on the Genesis, Golden Axe II continued the excellent gameplay of Golden Axe. Ridable creatures are included as is the ability to pick your character. Golden Axe II is not an easy game (at least, for me), but even when I would die, I would still want to start over, which I believe speaks very highly of the title.

7. Tiny Toon Adventures (NES)(Tie)
There was a time when games based on cartoons or movies were generally quite good. A bad game was essentially the exception. Included in the majority is the platformer Tiny Toon Adventures. Tiny Toon Adventures sees you play as Buster Bunny attempting to rescue Babs from the villainous Montana Max. Along the way, you can choose to be accompanied in each world by Dizzy, Furrball, and Plucky, whom you can change into upon finding a certain item. Each character brings an ability that changes up the gameplay. Tiny Toon Adventures is an excellent platformer that is still held up today as one of the best games on the NES.

6. Final Fantasy Adventure (Gameboy)(Tie)
The first entry in the Seiken Densetsu series, Final Fantasy Adventure is an action RPG that plays much more like a Legend of Zelda title with RPG elements than it does a traditional Final Fantasy title. Your character, the “hero,” can use magic in addition to physical attacks. While a fantastic game in its own right, Final Fantasy Adventure may be best known as the forerunner to Secret of Mana. If you’re a fan of the latter and have never played Final Fantasy Adventure, I would highly suggest doing so as it is easily one of the best titles on Nintendo’s handheld.

6. Neutopia II (TurboGrafx-16)(Tie)
Neutopia II didn’t change very much from the original, but in my opinion, it didn’t really need to. Neutopia II, like its predecessor, plays very, very much like Legend of Zelda (which was the point), but while it is a Zelda clone, it is a phenomenal clone, and that’s all I ask in a title that is imitating another title. I don’t have much to add to this. Neutopia was a great game, and Neutopia II is a great game. Both are available on PSN and if you’re looking to scratch that retro Zelda itch, you can’t do much better than Neutopia.

6. Super R-Type (Super NES)(Tie)
R-Type was a well known and very popular horizontal shooter series before Super R-Type launched, yet Irem managed to outdo themselves even with the previous entries being highly regarded. Super R-Type is tough as nails and yet tons of fun at the same time. Irem truly nailed the delicate balance of difficulty and enjoyment. I’ll admit to never being able to beat this game, but the pure joy of playing it brought me back time and time again.

5. Sonic the Hedgehog (Sega Genesis)
I have to make a confession here. I am not a fan of Sonic the Hedgehog. I was a Nintendo kid so I simply never had the chance to play the most well-known entries. Still that said, now that I have been able to play them, I am certain that a younger me with more time would have been obsessed with Sonic. It’s also impossible to overstate the effect Sonic the Hedgehog had on the gaming market in 1991. While I find the Mario titles to be the better designed games, Sonic brought a pace and speed to platforming that I’m not sure any other title had previously touched.

4. Actraiser (Super NES)
Actraiser is such a unique title that I’m not sure any other game exists that can be adequately compared to it (save for it’s own remake released a couple of years ago). Actraiser is one part platformer, one part city building. In the platforming levels, you are tasked with clearing an area of monsters, culminating in a boss fight, while the city building sections see you control a cherub/angle that allows you to direct your citizens in growing their town. You are also able to use miracles to clear the land and help your people, who respond by locating power-ups that will be offered to you. While the platforming levels never changed (for obvious reasons), the city building allowed the game to have a level of variety that straight platformers couldn’t match.

3. Final Fantasy II (Super NES)
It kills me not to write Final Fantasy IV, but here we are. The second Final Fantasy to make it to America’s shores, Final Fantasy II is just a tremendous RPG, and truly set the standard for any RPG that would follow it on the Super NES. Aside from the standard RPG elements that we’re all familiar with at this point, Final Fantasy II introduced the active time battle system, which meant inputting action commands to your characters in real time as opposed to the true turn-based battles which had previously ben utilized. As with most Final Fantasy entries, the story is very prominent and deep. Your primary protagonist is Cecil, a warrior stripped of his status after questioning the king. You’ll gather a number of characters, each with their own motives and story, to accompany you on your quest. Final Fantasy II is so well made that it is still playable today, over thirty years after its initial release, and is a must for Final Fantasy and RPG fans.

2. Super Castlevania IV (Super NES)
I adore the Castlevania series, and Super Castlevania IV is a large part of why. A re-telling of the original Castlevania, Castlevania IV is, essentially, a 16-bit version of the NES Castlevania titles, which were just fantastic. There are some quality of life improvements, such as the ability to control your jump and whip in multiple directions, but Konami didn’t make drastic changes to the series for the first Super NES entry, and they didn’t need to. All Super Castlevania IV had to do was continue the excellence of the series, and it did so in spades.

1. Super Mario World (Super NES)
It’s difficult to state how revolutionary Super Mario World felt when it debuted with the Super NES. Mario’s world was a massive, interconnected land teeming with secrets, branching levels, hidden worlds, and paths. Riding on Yoshi and learning his abilities added another layer to how you could play the game. And seeing Mario and friends (and enemies) in 16-bit was simply amazing. All these years later, and I’m not sure that Nintendo has yet put out a Mario title that tops the complete excellence of Super Mario World, and that is why it’s my #1 game of 1991.

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