This time around it's Emily Rogers posting about the system. She shared a blog post earlier in the year
that was rather on the money, and from our understanding does have
multiple and solid sources. As always though, details like these should
never be considered 100% final, although we feel the track record and
detail here is worth sharing.
In any case, Rogers has posted on the RAM in Switch, pegging it at 4GB.
Let's break down some key points on RAM. For one thing, it's not just
the volume of RAM that's relevant, but the type and speed of that RAM
that are also important. There's also always a percentage of RAM locked
away from developers, which is needed to run the console's operating
system.
How does 4GB, just as a number, stack up? The Wii U has 2GB, which at
the time of its release was double that of Xbox 360. Both PS4 and Xbox
One current have 8GB of RAM, with a little over half of that available
to developers along with extra small boosts through some additional
tricks. The PS4 Pro will also offer a little more, so off the bat these
current home consoles have more RAM for developers than the entirety of
the rumoured 4GB of Switch.
It's worth noting, though, that it's not entirely a simple case of
numbers. As the Switch console is effectively a portable device, and as
it's utilising a form of Nvidia's Tegra technology, issues around
bandwidth and the ease / speed of access to that RAM are also relevant.
As far as portable systems go, for a basic comparison the current iPad
Pro 9.7-inch model has 2GB of RAM, while the 12.9-inch model has 4GB of
RAM.
Naturally there are plenty of relevant factors that determine the
capabilities of any device, including the Switch. It'll be interesting
to see whether this 4GB RAM claim plays out, and if so how that connects
to the broader specifications of Nintendo's upcoming system.
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