First off, just to clear up any confusion, the title of this game is
actually pronounced "Kingdom Hearts Three Five Eight Days Over Two"
weird right? Anyways, I have not yet beaten the game but I have played
it enough to make a substantial review. As we all know the game started
with Kingdom Hearts in 2003. About a year later they made a game for
Game Boy Advanced called Kingdom Hearts: Chain of Memories. The Story of
Sora going to Castle Oblivion, losing his memories and having to sleep
for a year to regain them. This is also where we first get introduced to
Organization XIII. The worst part of Chain of Memories was the card
based battles system, the best part was getting to play as Riku after
beating it as Sora. Then there's Kingdom Hearts II, that picks up a year
later with the last days of Roxas, Sora's Nobody, and then Sora's
awakening. Now, a lot of Kingdom Hearts fans had a few questions as to
why organization XIII only had 8 members in KH2, and why Sora awoke like
he did in the place he did. Realizing that not many people played
KH:COM, let alone had a GBA, they re-made the game for PS2, naming it
"Kingdom Hearts Re: Chain of Memories". Now, many people are not too
found of the card-based battle system, and trust me, neither am I. But
COM is an essential part of the KH franchise and it is very important
any true fan plays it to understand the story in it's true depth.
Knowing this, they made sure to make the PS2 version much easier than
the GBA version, it includes reaction commands, extra cards, 3D
environment with camera controls similar to that of KH2, the ability to
dodge roll automatically, and the option to choose between Beginner,
Standard, and Proud mode.
Now that that's out of the way, I
shall introduce KH358/2D. This game starts 7 days after Roxas' birth
(when Sora stabbed himself with the dark keyblade) and takes place
through the events of Chain of Memories, where 5 of the Orgnization
Members (Vexen, Larxene, Marluxia, Zexion, and Lexaeus) all die at the
hands of Sora nd Riku, and the game continues to play out for the whole
year that Sora is asleep and ends near the beginning of Kingdom Hearts
II. With the final boss of the game being Riku. Go figure. This makes
sense seeing how it was him who brought Roxas to DiZ when they put him
in the fake Twilight Town in the beginning of KH2. But I digress. This
game will introduce you to a new Organization member, Xion. The 14th
member. Who can strangely also wield the keyblade and has connections
somehow to Sora and Kairi. When you start the game it puts you through a
lengthy hour long tutorial that teaches you how to play the game. You
go on about 7 or so tutorial mission learning the basics of game play,
and all about missions, and collecting hearts for the Organization. Out
of the entire franchise, I would consider this game to be the hardest of
the all, game play wise. The buttons are limited, so the camera
controls are extremely limited. You can change this later, however. But
it will make your shortcut window harder to access. In the previous
games one could use the D-pad to access the command window, however in
this game you need that to move. So instead you must use the X button to
choose between attack, magic, and items. Now, your supply of healing
items at your disposal and how many you can pick up on the field are
both annoyingly limited. Whereas in the other games you could collect
munny and buy potions then equip as many to your characters are there
were item slots for them, in this game everything you have and/or do is
based off a Tetris like panel grid. If you wanna level up, you must take
a leve up pennel and put it on the grid. Wanna use fire magic? Maybe
you wanna have a hi-potion at your despinse to heal up with? Again, must
equip them to the panel grid. And please note, the grid is not
unlimited. You only get so many squares to place panels in. weapons,
abilities, items, magic, leveling up, these things all depend on the
panel system. However, all is not lost. There are these items called
"slot releasers" which open up more empty squares on the panel grid for
you to equip panels on. Some panels, however, take up many squares.
These are called link panels, there are used to further develop your
character. For example, there is a link panel that allows you to attach
up to 4 level up panels to it. Each of these levels is doubled. So
instead of gaining four levels, you actually gain eight, along with any
other level up panels you have equipped. With weapon panels you can link
ability, power, or guard panels to unlock a hidden ability, raise your
strength, defense, or magic. One of the things you'll notice right away
when doing this is that all the weapon panels tend to favor one
attribute over another. You will either find yourself killing off
heartless pretty fast but losing health even faster, or you will take
forever to kill them but also stay alive longer. As of right now, I have
a strength power of 93, with a defense of 32. Explain that one. Trying
to evenly balance them comes with a heavy price. The other issue with
the weapons is that they all tend to favor one type of combat. One
weapon is extremely useful if you fighting everything in midair, another
is only useful if your feet never leave the ground. There are many more
though, and I have not yet made it far enough to unlock the more
balanced and powerful weapons, so I cannot yet say how the gameplay
progresses near the end.
The battle system is no different
than the norm. Run up to the heartless and press A to attack. However,
the Heartless in this game are much smarter than their predecessors. Not
only do they come in vast numbers and gang up one you, but a grand
majority of the regular Heartless (not the bosses) have anywhere from 2
to 4 health bars. You will soon find yourself adopting a "hit and run"
strategy, especially in the missions where you fight alone. It is almost
kind of sad that the 5 Organization members of castle oblivion are
short lived. As far as I remember the only time they assist you (or
don't) is in the tutorial missions. You will soon figure out that most
of your missions will be with Axel or Xion. With the occasional other
member thrown in. however, the game does make up for this with Mission
Mode, and I will get into that later. When it comes to difficult combat
in the series, this game takes the cake. I remember I was only about a
half hour into the game and I was surrounded by 7 Possessor Heartless
who leeched onto me and sapped away my HP while Axel sat there picking
his nose. I died exactly 8 times before killing them all off. According
to the strategy guide, the game will insult you as well. If you chose
Standard or Proud mode and you die too many times in one mission, the
game will finally ask you if you would like to lower the difficulty
level. One thing you may find yourself hardly ever using is the magic.
As there is no surefire way to ensure your spells will hit the target,
you will find yourself easily frustrated as a precious fire or blizzard
spell floats right past your target. Unless you can master your aim,
you'd be better off saving valuable panel room by just avoiding magic
altogether. However, some missions require you have magic to complete
them 100%. So I would say equip it for the mission, then un-equip it
after.
The game progression is based off a series of
missions. In order to move the story along, you must only do the mission
marked with a keyblade and then choose "advance" to move on. However,
moving on too quickly can result in an early and easy death. It is
highly recommended that you at least try to do every mission Saïx has
available for you before progressing. The game progression goes by days.
Each time you do a mission another day goes by. This will continue
until you reach 358. I am on day 93. This is not completely linear
though. Sometimes a cutscene goes over a many day period. There is one
instance where Roxas faints and stays asleep for 3 weeks time. On
another instance the games skips from day 57 to day 93 without any
explanation in between. The game offers you the choice to go back and
redo missions you've already done, in case you may have missed
something. You can only do this from the Organization castle. But that's
not the only thing. Equipping panels, game configuration, saving your
progress, and viewing your diary are all limited to inside the castle.
These are all things you cannot do while on the field in a mission.
Speaking of on the field, I forgot to mention that you are limited to
haw many items you can pick up while on a mission. In the beginning,
Roxas can only pick up 5 at a time. In order to pick up more you must
equip a backpack panel to your level grid.
As for the
cutscenes and graphics, they are as good as they are gunna get for a DS
system. You will soon find that most of the cutscenes consist of text
boxes and you will be doing a lot of reading. Very few cutscenes have
voices. Hardly any.
Now let me talk about mission mode. On
the title screen you get 2 choices. These are Story Mode, and Mission
Mode. Mission Mode allows you to go through and replay any of the
missions you have unlocked in Story Mode in an attempt to earn points
and crowns which you can later trade into to Moogle Shop for prizes. But
that's not all. Here's the bonus. Mission Mode allows you to playa s
any one of the 13 Organization XIII members. And just as Roxas' keyblae
changes its looks with new panels, so does the other Organization
Members weapons. Many people hated that Marliuxia had a pink scythe.
Well, just switch a few panels and presto! Really cool looking blue
scythe with extra spikes coming out of the top. Again, that's not all.
As the game progresses there are 6 characters you can unlock for mission
mode by accomplishing certain tasks in story mode. These characters
include Sora, Donald, Goofy, King Mickey, Riku, and Xion.
I
know it felt like I had a lot of complaints, but the game is not all
bad. Once you get the hang of it the game is pretty easy to handle. The
biggest issue is getting the hang of it. The game is rated E10+ for a
reason. Not just because of the fantasy violence and dark storyline, but
also because there's no way in hell anyone less than 10 years of age is
going to understand how to play it. They would die within the first 10
minutes. The game itself however, is very fun. The story is deep and
intriguing. The characters are loveable. The game play is challenging
enough that you won't rush through it in a day, but not so challenging
that you give up. The panel system, annoying as it may be, is also
another way of testing a true RPG gamer's skills at strategy. And the
Mission system promises a lengthy game time aside form the main
storyline.
Regardless of the few minor annoyances, this game
quickly becomes very addicting like the rest of them. But unlike the
rest of them, this one presses you to move forward and try hard, rather
than just handing the victory to you like the other's did. But then
again that could just be my gameplay skills. I actually seem to have
forgotten what it was like the first time I ever played any of them. But
I do recall there hasn't been a single Kingdom Hearts game where I
haven't dies at least 3 times my first time through the story. Overall
though, this is a very good game that will force you to place everything
you know about strategy games on the line and then some. As it is not
all fighting. Sometimes you must sneak past characters or follow them,
keeping them in your line of vision, but staying out of theirs. There
are also missions that require you to investigate new areas, and others
that require you to collect emblems. Another good thing about this game
is the worlds. While there are very few worlds, consisting only of The
World That Never Was, Twilight Town, Agrabah, Beast's Castle, Halloween
Town, Olympus Coliseum, Wonderland, and Neverland, these worlds are
mainly repeats of their KH and KH2 counterparts to an extent. Many of
them contain extra areas and remade versions of old areas to explore.
For example, Beast's Castle consists entirely of everything it does in
KH2, plus a secret hallway leading from the courtyard that allows you to
drop down into the main entrance hallway from a hole in the ceiling.
Also, with Agrabah, it looks and feels almost the same as the Agrabah in
KH1, with the exception of the Cave of Wonders, which is absolutely
nothing like it is in the first 2 games. Also, the music. I always have
and always will love the music in the Kingdom Hearts games, which is why
I downloaded the soundtracks. Even though most of the world music is
recycled from the first 2 games, there are a few new musical tracks for
the game itself, along with a brand new theme and battle music for
Neverland.
Like I said before, the cons I mentioned earlier
are only minor setbacks to an overall extraordinary game. Do not let the
confusing controls scare you, at first it may seem like hell, but after
awhile you find yourself getting really into it. You may find that the
controls are actually less complex than the PS2.
Overall I'd
say this game deserves an 8/10 rating and is absolutely a must-have for
any Kingdom Hearts fan, especially those wishing to fill in the blanks
of the story.
Tuesday, September 14, 1999
Kingdom Hearts 358/2 Days review
Lunar: Eternal Blue review
The story of Eternal Blue is pure classic. It's the simple story of a
brash adventurer who falls for an enigmatic girl with a mission. Quite
simple, but monolithic nonetheless. Unlike many current RPGs, the simple
charm of the love story is not buried under reams of dross. Yes, an
epic adventure unfolds, but Eternal Blue never loses sight of its
greatest strengths: its characters, simple romance, and a sense of
lighthearted adventure. Working Designs knows what they are doing: their
script is witty and proficient, underscoring unique personalities and
heightening the emotional impact of any given scene. The villains are
more interesting this time around, the plot hardly ever runs off track,
and there's a few plot twists you'll never expect.
For those
who didn't experience this wonderful story in the Sega CD days, you owe
it to yourself to play it through. It ranks among the greatest stories
ever, and in many ways is surpasses the original telling (which had too
much humor for its own good).
The graphics are very 16-bit,
so the game lacks graphical titillation. (The Gonzo-made (Last Exile,
Full Metal Panic fame) FMV is gorgeous, though.) The gameplay, likewise,
is archaic, and actually a step down from the Sega CD original. The
magic system, which was one of the greatest merits of the original, has
been simplified to the point of mindlessness, which is ridiculous and
dumb. Actually, the gameplay seems more tiring than I remembered, the
dungeons being particularly exhausting. The game is a little tougher
though, which creates a sense of urgency not often associated with many
RPGs these days.
While the gameplay hasn't aged well, the story is as timeless as they come, and that makes the game worth playing.
All the extras are a nice treat as well. I personally found the
"Making Of Lunar 2" CD very interesting, and while I have no use for the
amulet or the character standees, they are nice bonuses. The map is a
nifty keepsake, and the full soundtrack is great. I don't listen to the
soundtrack, because I don't really enjoy the Lunar music outside the
context of the game, but I appreciate the gesture, and there are still
several good tunes included (Lemina's theme is fookin' catchy).
Hopefully other publishers will include soundtracks with their games in
the future.
No doubt, Game Arts is porting it to PSP
I must say Working Designs has done it again! Lunar 2 is definitely a
classic game that no household should do without. I've played Lunar SSS
Complete and that game was a definite masterpiece. The storyline was
excellent, the characters were well drawn, the music soundtrack of the
game was brilliant, and most importantly the game play itself was top
notch. . The packaging of the game was a great idea and the artwork of
the casing was really cool. I must say Lunar 2 is a must have type game.
For those who played Lunar SSS...your gonna love this game just as much
as you loved the previous title. For those that hasn't played Lunar
SSS...you're in for a good treat. I personally recommend this game to
everyone. I feel this game will blow away the minds of those who don't
even like RPGs.
Xenosaga Episode I: Der Wille zur Macht review
Graphics: For the most part the graphics are excellent. During battles
they easily top FFX's battle graphics, as the tons of deathblows and
ethers you can do all look gorgeous and have all kinds of cool effects
and particles like feathers blowing around them etc. Animation is smooth
as is the framerate. Cutscenes are also superbly directed, and
definitely help move the story ahead. All in all, an absolutely
beautiful looking game.
Sound - The music is great for the
most part but there just isn't much of it. If you take out the hollywood
type action cut-scene music, you could probally fit the music on to 1
cd, it almost feels like it's only about 1/6 of the amount of tracks
that say Xenogears had. Also one thing that bugs alot of people, is the
for 80% of the gameplay section (running around and dungeons) there is
no music because Mitsuda thought it's more realistic to only hear sound
effects, and that it makes the music have more of an 'impact' when you
do hear it. But what is there is very nice.
Gameplay - The
first five hours of this game is a intro movie, you really get no
gameplay during it, and you mainly just watch cutscenes and nothing much
happens right away. This isn't bad, it's just the game has a slightly
slow beginning so be prepared and know that the game does open up. But
remember, the Xeno series is like this. If you've played Xenogears
you'll know what I mean. But, once the game really starts moving, the
gameplay is very good. The battle system is one of my favorites I've
ever played, the character management and development between
Deathblows/skills/stats/equipment/AGWS is my #1 favorite character
management system in any rpg in the last 10 years, it's very complex and
really allows you to make the characters the way you want them. Luckily
the game makes a save when you beat it which is only for loading into
ep2 next year, so if your characters make it through ep1 alive then you
can use the one's you've built up in ep2 probaly. Also the game has
several mini-games which are completely seperate from the game itself.
At save points you can use an item that just takes you into a different
game, and you can't win anything to actually use in the real game. Also
the AGWS are in the game. While your characters can Boost (Extremely
important), heal (likewise), and attack for major damage starting around
1/2 through, your gears cannot do anything other than attack and guard.
Their attacks do around a 1/3 of what any of your characters can do
outside of AGWS's, and even there hp is only about 2x your character hp,
and none of the bosses require you to use them since only 4 people of
the 6 can even use AGWS's, the developers couldn't force you to use
AGWS's since your party might not have them. Also there are only around 6
AGWS's (3 playable from the start, 2 buyable, 1 another character in
the game uses) in the game, and only 1 really looks like a 'gear' . But
this doesn't take away from the gameplay as there more of just an extra
for fans. Also there are a good amount of side-quests and hidden scenes
spread around the game.
The game's story does not stand on
it's own period. Until the last 10% of the game, I thought it was
turning into possibly one of the best rpg/anime/movie/novel stories
ever. But then you realize at the last 10%, 'oh wait, there just going
to end it there aren't they', and they do. Several of the characters in
the main party do not even get more than 1 scene of development in the
whole game, 1 character doesn't even get a single scene of character
development, he's just 'there' for now. But I really loved the bits of
story in the game as there are told with style (think Xenogears and the
last 2eps of Eva), very artsy at times and cool. But the story has not
even started. Expect to see lots of flashbacks and symbolism that makes
no sense at this point. There isn't even enough story in the game to
make theories yet. But again, this game is the first part of an on going
Xenosaga series so expect the story to unfold during the upcoming
sequals. The game took me about 47 hours including 4 hours of just
non-stop leveling up in the middle which made the rest of the game
pretty easy for me. The game does have a higher difficulty than say the
FF series, but it's not the hardest rpg I've played. If you do all the
side-quest stuff and get all the secrets I'd say the game will take you
about 50 hours, plus the time if you want to play the mini-games. All in
all, a great game and one of the better RPG's I've ever played and a
series that is gearing up for an absolute epic adventure.
Xenosaga Episode II: Jenseits von Gut und Bose review
Alot of reviews have been given for this game as "REALLY BAD." I'm one
of those people who lets things slide. I'm a big RPG gamer. If you're
just looking for fighting in a game. Stay away from this one. This needs
alot of role playing consciousness. It has a FANTASTIC storyline
(surperior to alot of other RPGs), but the game should have been a movie
if you ask me. This game goes back to the past, alot of flashing back
and forth and alot of surprises. On "The Trio" as I would say. Jr.
Albedo and Gaignun. Don't worry about other characters. They're not as
important here. But don't let that get you down.
It
summerizes everytime I turn the game on to back where I left off,
(loading from memory card) so that should help people who dooesn't game
much. I couldn't understand why people wouldn't get the storyline if the
UMN at the beginning of the game allows a feature to review what has
already happened. I'm guessing people are giving irks about that.
I would probably complain about the voice actors and battle system,
alot of people would probably say the same thing. I do not mind KOS-MOS'
voice actor as much as Shion and chaos. chaos (Yes no caps) is too
stoic for me, after playing Xenosaga I (over and over in order to get
his character down, hey he's not human!), I'd say he doesn't add much to
the action in the beginning where all the cool fight scenes are. The
beginning of this game, IS AWESOME. Yes AWESOME. (Voice actors killed
it.)
Shion, I would say, is a mess, her attitudes and
momentum throws me off everytime a new situation becomes bad. How can
she sound so perky all the time? I would definately go with the voice
actor in Xenosaga I if I were to choose between the two. And the old
voice actors are wonderful as always, Albedo, Jr., Gaignun, and Captain
Matthews. Yar they're the same.
The battle system, yes it's a
pain. You're not actually fighting. You spend most of your time
"stocking up" and letting your enemies rag doll you most of the time.
Stocks are like AP in Xenosaga I, except you can only add one stock each
turn, or use an ether "Stock 1" to add a stock to another character.
After you attain a certain amount of stocks you are presented a number
of combo options. The more stocks, the better combo. It becomes an issue
because I would have to run around and train in the same area in order
to get enough levels or TM points (in order to get Medica All, it
becomes valuable, trust me.) I was hoping that this game system would
take a tiny bit from Final Fantasy X (because you can to switch
characters in battle) however, unlike FFX, this only allows share of
spoils (TM points EXP etc.) to the remaining three characters standing
in battle. It becomes a real disadvantage if you have characters that
have some abilities, but not others. (Medica, Revert, Refresh, etc.
although they all have the same abilities to learn, such as Psycho
Pocket.) I would suggest picking three main characters and if you do
have a strategy guide, ignore the character reccomendations. I chose to
maintain Jr., KOS-MOS, MOMO, or Ziggy. (Robotics addict.) Unlike
Xenosaga I, tech attacks are only avalible with doubles. So say you have
KOS-MOS and Shion, if you have the key for the ability Double X-Buster
with a boost and a certain amount of stocks, you can do a tech a attack.
Once per battle.
Also, alot of people are confused about
"break zones." It's hard to explain in words, there are tutorials in the
game. But it's something so that you think you'll always have to rely
on combos. It's like suppose you have an enemy with a break zone of B,
A.
On your controller there's a:
O which represents "A"
or "B" (Some characters such as Shion and MOMO have only B as combos so
you press O all throughout for a "B")
Triangle which represents "C"
Square which represents "B"
Those buttons represent letters. Characters have combos accordingly to
the buttons you press. So you attack with Square and O. Then their zone
is broken. You give more heavy damage by following the character with O
buttons for "break bonus" this just means you successfuly broken
through their break zone and you are currantly giving more than average
damage.
This all comes down to your characters. Characters have
different combos. It's much more simple to play it rather than explain
it. There's more to it though. Battle slots are still there, and a few
more quirks.
A few notes:
Jr. - A bit weak. He doesn't
have a lot of enemies that has a weakness for him. But I use alot of
skill upgrades so that he gets to make quick work of Albedo.
KOS-MOS - She's super strong against Gnosis. (Fitting of course.)
MOMO - She's a super valuable asset. I use her ALOT. Her ether bow kills.
Ziggy - He's good against anything. Like bosses.
Another battle system irk is the "Move" command. I use that command to
do efficient back shots. But the stupid thing is that if I move to the
other side, my character is facing his/her back towards the enemy. Then
I'll have to wait next term to attack in order to make her face the
enemy. (Confusing ya.)
Speaking of areas, the maps are
smaller compared to other games I played, so there's fewer enemies to
bash. A bit convienient but gets tiresome if you're trying to get
treasures around the block. The UMN encephalon has changed. Now you
don't have to worry about exiting through a plate. Just start menu and
exit. But I really hate knowing that two disks can only contain about 30
maps. It goes by fast. I mean, really fast. Before the first disk was
over I was halfway through the stradegy guide. (And I don't usually buy
stradegy guides.) The only things that are making the game longer are
the GS campaigns, I'd totally reccommend that you do it or else you
won't get all the nifty stuff that would make gameplay a bit more
"exhilerating." Like double tech attacks and all those other cool items.
(Believe or not I haven't used any item in the game yet, not even a Med
Kit.) I'm a thrifty person, knowing that there is no currency = no
shops. And I hate the puzzles in this game. It gets on your nerves
eventually. Even little tiny puzzles.
The maps are
beautifully rendered. One thing I'm ticked off about is that there's no
radar. You just have to wait to be ambushed unless you memorize every
quirk in the area (which doesn't take a lot since you eventually visit
the maps over and over.) Sometimes you can't even smash the traps before
the enemy ambushes you.
Although I can't say the same for
the characters, even though it's become all realistic, it's become too
femme for me. KOS-MOS' new design throws me off, and that's why I put
the bathing suit on her for battle, Shion is also a bit femme for me.
But I would totally think guy gamers would fall for them eh.
I
would also say the same for the guys, they grown cuter, but I still am
not pleased with the new character design after I played it.
E.S.s I almost forgot about that. (I was reading other reviews.)
Piloting the E.S. is like the A.G.W.S. only more bulky and cooler. The
thing that pissed me off for the E.S. is that it's slow on the maps. No
matter which E.S. you chose, Dinah, Zebulan, Asher. It's slow.
Pathetically slower than the human lead characters. I would love it if
they had more abilities and hope that they STOP STOCKING UP. I almost
died because half-way I did not have Zebulan (that's the only E.S. that
can use ether = heal). But I love the E.S. Much more detailed and
beautiful things than the A.G.W.S.
Music is a bit more techy.
Very techy. I don't like most of the soundtrack. Gives me a headache. I
love orchestra, but that's me. (like Chrono Cross, FFX, and Xenosaga I
etc.)
Three stars, it's not the living saga, there's not a
"true game" thing going on. Not enough for me to play over and over. If
you're into SCI-Fi storyline, random philosophies, techy mechas. (Like
me) This game would probably love you. But not as much for me. (And I
ain't no star wars fan but I'm loyal enough to keep Xenosaga as my
favorite RPGs)
Xenosaga Episode III: Also sprach Zarathustra review
Having played through the trilogy I feel that somewhere along the way
the direction was lost. Xenosaga episode I introduced a vast and
promising universe full of interesting concepts and characters and the
promise of an in depth and interesting story. The first installment
introduced everything from Realian rights, to discrimination; you even
knew that the Seraphim Sisters were a popular girl group, giving you a
feel of the setting that the game was to take place in. Sadly the
universe that was introduced in the first installment has been
methodically chipped away so that by episode III it has become the size
of a person and that person is Shion Uzuki. A fair ninety percent of the
game is focused on her and her far reaching effects on the world. The
atmosphere of Xenosaga episode III was, I believe, supposed to have an
apocalyptic feel, however, the impact of that was lost on me from seeing
something that allegedly involves the fate of the entire universe from
one person's point of view. There is too much going on in XSE III to be
focused on one person for so long. Not only that it seems like an
incredible waste to introduce so many interesting characters in episodes
I and II only to shove them aside to focus on one and then to not only
neglect characters that could have added an extra layer to the story but
to introduce new characters who contribute nothing to the plot. I spent
a majority of the game waiting for something plot wise to suck me in
before finally admitting to myself that it wasn't going to happen. "Plot
twists", revelations, and explanations are given in such a rapid
succession that instead of being amazed at what I had found out I
usually ended up rolling my eyes and muttering so what or asking do you
really expect me to believe that?
It's a solid game
even though the direction and execution of the story makes it fall short
of what I expected it to be. My disappointment with it however still
doesn't allow me to label it a bad game because it isn't which is why I
have given it four stars. The battle system was fun and engaging to the
point where I actually looked forward to getting into battles and the
graphics were gorgeous. I have to admit that this is one of the most
visually pleasing games that I've played all year. The dialogue however,
is a mixed bag between thought provoking and unintentionally hilarious.
While I was underwhelmed with the story it's still interesting enough
so that if you're a fan of story driven rpgs that this is definitely
something that you would want to look into, if you aren't already an
initiate into the series.
Xenosaga does have a rather
engaging storyline, but it didn't live up to the expectations that I
formed upon playing episode I and even II. Perhaps my expectations were
too high or perhaps I was led to expect something that never developed.
Personally I felt as if it wasn't worth playing three games to get such
an ambiguous and unsatisfying ending. I've played three games and not
once have I ever gotten anything that even remotely felt like completion
at the end of any of them. This doesn't however mean that I hate the
game, but I wasn't impressed with it either. The writing, pacing, and
direction felt too uneven, as if it was the result of a round robin with
multiple people changing and adding to what had already been stated
than as if it was a consistent campaign. Before any die hard fans get up
in arms and decide that I didn't understand the story, let me assure
them that I did. I just didn't care for the direction that was taken
when there were so many other directions that the game could have gone
in and left a more fitting conclusion than what was presented.