Wednesday, May 28, 2003

Xbox - Moto GP review

| GAME FEATURES |

Developer : Climax

A.) 10 exciting, twisted, professional league tracks.

Publisher : THQ

B.) Nice looking graphics that take advantage of xbox hardware

Released on May 22, 2002

C.) Tight control seen only in NASCAR and grand prix games.

D.) The entire soundtrack is techno. Lame music. It is in high quality, but it's not the music I would look for in a grand prix game like this one. Not really good techno, but atleast it lets me listen to songs of the harddrive.

Type : Motorcycle Racing

I never owned a motorcycle racing game before. I've seen professional racing of this type on television. I figured that this game had to be a cross between Formula 1 World Racing and European stock car racing or "the Le Mans series" In MotoGP you get all the racers in the grand prix in 2001. The game features multible texture layers and looks more like the real thing. It hasn't become the ultimate racer for Xbox. But since xbox is low on high-quality racing titles, this game makes it seem all good.

Sometimes the Grand Motocycle Championship can alter games to what it feels is morally right. For example, if you drive a motorcycle on slippery conditions and you lean to far to the right on a sharp right corner, it'll throw you off your bike 10 feet infront of it wasting valuable seconds and since your in last place in the championship, you only have 10 seconds to cross start after the leader.(unless your in time trials, then your time getting to start is infinate) gives you even less time when you cross the start lap 2. What I do in this game is on curves coast until I'm 90% finishing with my turn before pressing A to accelerate. Sometimes brakes near the inner corner can save you speed and time just like the real championship races. But never brake too late or you'll overseer your bike which could mean fatal.

The training mode and the Grand Prix mode are the hardest modes in MotoGP. In training mode your bike has to swerve to the left (or right) to pass the cone and do a 180 around the last cone in 20 seconds or you repeat the process. This is not easy. In fact I never got pass it yet. It's best to do time trials until you can successfully stay on the pavement for 1 or 2 laps. The tracks, especially the replica of Le Mans, are full of sharp, dangerous, corners. In time trials, the game automatically loads your ghost (ghostly image that repeats the best lap time while you continue to race.) Racing yourself can be fun. When you leave your ghost by quitting, the ghost is saved on xbox's massive 8 GigaByte harddrive automatically.

Summing up Moto GP

Graphics

9.9

MotoGP has the best graphics I've seen in a racing title for Xbox. I seen Halo so I had to leave a point off ;) This game carries far in this area. It has cloudy days that look very detailed. The bikes themselves have several layers of detail on them. The game doesn't have any odd placed pixel or low resolution or deformed color. None at all! The rain can be really realistic while you race the game's 8 tournament tracks. It's incredible what the xbox can do. The sequel is also out.

Control

8.5

The control is loose. You must slow down before each curve to prevent oversteering. But this can easily be avoided in 3 to 4 hour practice in time trials.

Orginalism

10.0

This is the only professional motocycle racing game I tried. It comes with a load of options. The dynamic intro is cool. And the menu with the film capture of the real motogp in the background is a nice addition. The grand prix mode is well layed out (other then that it's medium hard) It is possible to tweak your bike to make it faster / slower, turner sharper or brake sooner. It's not as hardcore as BMX, but it is still hardcore racing, European style.

Sound Effects

8.0

The game features great engine sounds

Replayibly

10.0

I could come back to this game all the time. The time trials are really exciting. It could also be that I own 3 xbox titles and got sick of my dreamcast titles. Being my choice on any xbox game I give this game a perfect 10.

Sunday, May 25, 2003

Nintendo has come to my attention that the company is going to release "The Ulitmate Collection" sometime later this year. This is extremely interesting to me since N64 games including Star Fox, Goldeneye, Super Mario 64, Mario Kart, Orcania of Time, and Banjo Kazooie. No these games won't feature great graphics, but they'll feature other enhancements that were bugs in the orginal N64 games. No such news. We know that Orcania of Time was released earlier this year. Now that game is becoming appart of the Ultimate Editition Collection. All these games will start at 25 dollars. It might me a long run, but Orcania of time could sell 500,000 copies added the 2 million it sold in 1998. Is this worth the dollar when you have the Nintendo 64 game already at home? I'll let you decide.

Guess what everyone. I got an Xbox today. I was excited for a little while. I got one with a modem in it. I was looking for a web browser but their isn't any for Xbox yet. So I also got 2 new games, used copies of Sega GT 2002 / Jet Grid Radio and Project Gundam. I am going to get Halo soon. I've heard it's an amazing game. Read my Xbox Review page. I've also updated my Dreamcast review page. I added Nintendo to the Greatest Developers of all time.

What do I really want to spend my money on? I am having money come in from offerings my parents give me on Lunch money for school. I do usually spend that cash on games. My latest xbox game Moto GP, I got for 14 dollars at the used videogame store. I am looking for more xbox games. Or do I want to reinsert a soundcard into my other pc. It got zapped with static electricity. That would only cost me 20 dollars to replace it. Or do I wait a little longer and get a Action Replay for Xbox. With that I can download saved videogames off the Internet and put it on xbox with use of network cable linking the xbox with my hub to my pc.

This week is my last week of high school. What do I do then? To answer that question, I don't know. Well I'm planning to go to a technical college in New Richmond, Wisconsin to see if I can find a CISCO class to continue being educated toward Unix Software Technican. CISCO is a company, I knew it was a network service that most Unix technicians have to learn before they enter a work placement. So CISCO and SUN Microsystems go head to head with each other to provide the best product. I think SUN is winning. Because they have copyrighted their own javascript called "Sun Java" and then SUN has the Solaris Operating System. So maybe when I get a job there. The world is full of opportunity. then When you loose your job from inflation, your life is then suppose to suck, because those companies are looking for inexperienced unix technicians with good GPA scores. These young adults pick up on more and do more for less money then most of the high positions. But a lot of times the lowest positions is the backbone of the company. The companies running software, like Redhat, look for new talent, which not everybody has. I'm not going to be those people with no talent.

Saturday, May 24, 2003

Xbox - Project Gotham review

| GAME FEATURES |

Developer : Bizzare Creations

A.) 4 tracks already unlocked. 4 cars to drive and a 6 paint options. See more in the review ....

Publisher : Microsoft

B.) The 4th best looking racing game on Xbox as of today.

Released on Sept 15, 2001

C.) About the same exact gameplay in SEGA GT

D.) Poor selection of songs.

Type : Racing

The good old Dreamcast had some amazing titles on the racing realm. For example, I have Test Drive Le Mans and Test Drive V Rally. V Rally is the best racer I ever played. That's because I liked Mario Kart 64, then I got into Sega Rally 2. For a very short time I was into Tokyo Extreme Racer and now I got into Sega GT 2002. I disagree with the Project Gundam case when the game isn't my favorite. The case says "The best racing game for Xbox" Midnight Club II is around the corner and is looking good. But I like Sega GT 2002 better for Xbox. So what does Sega GT 2002 have that Project Gundam doesn't. More tracks. Better music. A lot of little things such as the lighting effects are exactly the same. SEGA GT 2002 came out 6 months after Project Gundam. I don't find the driving point system annoying. I just have a problem with it. I can average 430 points on this game. The game has obsyicles such as cones that you must avoid. If you don't you use points. If you ram the wall you loose more point. It adds up. I suppose you can ignore it and put in cheat codes. But that is missing the point. I just don't like it as much. It could be that the game is so well designed that I'm missing the whole prospective. I have been in console racing since 1998. Since then I went though 4 more consoles.

Summing up Project Gotham

Graphics

9.5

Excellent graphics. I've seen the sequel on the Internet so I have to say that these graphics are sub-standard in 2003. Like Sega GT 2002. Fortunely, there hasn't been any slow downs. This game features cone motion. The game is full of them. This is where the cones, when knocked by the race car, spin and turn. It's noticably good when the camera zooms in, it spins, then zooms out. The sun flare is also a enhanced feature that looks very good on the Xbox. This has been done for many years on simulation games. But this game makes it look really good. The Xbox is running at a higher resolution. Which means more animation on screen. In english. Microsoft didn't hold back much when they've created the xbox. Because Microsoft is a monopoly and has a net value of a couple billion. They have the money to spend on big projects like this one which costs 100 million to make. So 50 times 1 million is 1 dollar. So out of 5 the 5 dollars it cost to develop and package the game. Microsoft is getting 15 dollars or more dollars back. So Microsoft puts that into other expensive projects like Project Gundam 2.

Control

8.5

The control is loose like Sega GT 2002.

Orginalism

7.0

This is the aging concept of street racing. Driving for points gets annoying, but I can ignore it. Its not too annoying. It just tells you how good of driver you really are. The high scores are left blank. So I compete against myself. An advanced gamer could probably be able to play this game without hesitation.

Sound Effects

10.0

The engine sounds are great. The sound of the engine skips like a real engine would when you down shift. Plus the Dolby Digital enhancement makes the sound effects live and crystal clear.

Replayibly

9.0

Dispite the fact that I don't care much about the point system. The game delievers a awesome slow down and speed up drill that you repeat a lot in the game. It doesn't get boring. Using the hand brake to add points is very cool if it is done correctly. The game has a stuning replay mode which does all kinds of camera angles. Closeups are also equally eye popping.

Thursday, May 22, 2003

'm working on a flash animations through Swish! again. Finding templates off the web that you can edit has become rare. I am without any good animations. Except for the one that I already have. I was looking for a high tech banner. However I found a program called MixFX and this program unlike counterparts makes decent images with the speical effects it has with it. Two days ago I've downloading both Jasc Paint Shop Pro 8 and Selteco BannerShop Animator 3.0. Both are state-of-the-art image editors. PSP8 has add-on packages that are big in size. I don't know when I'm going to download them, but I will eventually. I've updated the cracks.zip too. I added my class pic to the gallery. Sorry about the low resolution. I had to make it small enough so people could download it within 2 minutes.

Tuesday, May 20, 2003

Xbox - NASCAR Thunder 2003

| GAME FEATURES |

Developer : EA Sports

A.) enhanced gameplay over last years version

Publisher : EA Sports

B.) Better soundtrack then last year .

Released on October 10, 2002

C.) Play (and Unlock) all Winston Cup drivers. Plus play my favorite driver Dale Earnhart, that's right it's like he never died in this game.

D.)

Type : Racing

Nascar Thunder 2003 feels different then Nascar Thunder 2002. When your on the track and in your turn, you'll realise that the game is looser then before. I've own Nascar Thunder 2002 for only a short while before I gave it to a videogame dealer for cash. So this is the 2nd Nascar game I've own. The other is Nascar '99 for the N64. And you don't get as much comment and music in Nascar '99 then on laserdisc with Nascar Thunder. However the N64 counterpart was so solid. Both games covered the same features. They both had a involving single player mode. The N64 game was realistic for a N64 title, but cars don't crash then take flight for 3 seconds from a head on collision of another car. Inside you get the more realistic bump and loose control scene in the game. Personally I did not really like Nascar Thunder 2002. It had country music in the title. Although it didn't make me croak, I did seem to like the modified standards EA Sports put in the car before I took it for a test drive at Daytona or Darwin International Speedway. The game gives you the best medications for your Nascar. Like in 2002 it took me 2 tries to go in first place in Rookie mode in Single Player Mode. Everything was set up exactly how it would be if you had a chance to win. Rockie Modes easy. So I tried changing the settings, and since I don't know jack about Nascar medications, I did worst on my runs most of the time. It's a fun game, obviously visually things got better from the N64 game to the Xbox. More effects on screen. It is just to bad that EA Sports had the Nascar Thunder 2003 Edition at it's lowest common denominator. Thus it looks a lot like the PS2 version of the game. Do buy it though, it's the top rated Nascar game ever on a console. Just because it's newer and has flashier graphics by no means mean it's the best in the racing genre. Though Nascar Thunder 2003 runs up there in the one of the best. If I had a choice between F1 2003 and Nascar Thunder 2003, I would pick Nascar Thunder 2003 merely because it is an American Motor Sport and I've been paying attention to Nascar more then World Grand Prix. But then again there is "football" errr Soccer that I really enjoy playing game wise.

Summing up Nascar Thunder 2003

Graphics

8.5

Nascar Thunder 2003 looks as if EA Sports took a backstep towards the game that came out in 2001. In the game, you get pixels in the animation which shouldn't of really been their. But it looks like they've added pixels and for scenery onto their game. Example would be the people. they look like small puppets in this game and the other game, but somehow the crowd looks more lively and more realistic. So now your asking me does the game look better or worst then Nascar Thunder 2002. I would have to say worst. When we say that EA Sports taking a back step, I saying it still looks above average still after 2 year gap between the first and second Nascar game for XBOX. I doesn't look as good as Madden football or some exclusive racers for Xbox.

Control

9.0

It is easy to control the vehicle. But it's hard to master it. Aka. skidding all over the place is bad. This game features what is called the draft effect. When your directly behind a car you get less resistance between the two, so you become closer.

Orginalism

9.5

I haven't seen Nascar games in my home since 1999 so I would like to say that this is ingeniously created franchise is number one in my book. Even more then Project Gotham or Sega GT 2002.

Sound Effects

10.0

The engine sounds sound more realistic then any Nascar game I've encounter. In my option the sound effects are perfect.

Replayibly

8.0

I'm don't follow Nascar as much, so I become disinterested in this game. The game is cool! But I like the street racing that comes with Sega GT 2002. Seeing cars that go around on a track isn't as interesting as curving, real replicas of Touring car tracks else where.