Sunday, March 22, 2015

Super Mario 3D World on Smartphone

 I have played  and completed Super Mario 3D World and Mario Kart 8.  Super Mario Bros.  on Smart phone will help Wii U and 3DS, since it makes Nintendo richer.  It would help fund Mario Kart 9, Super Mario 3D World 2,  and Super Smash Bros. 5 on Wii U.  The New  3DS was released this year so Nintendo hardware stays relevant.  Sony publish a Xperia running Android, but it failed.  Playstation Portable and Playstation Vita were  lagging far behind  DS and 3DS sales.  A "Phoneboy" with 4G LTE would  work as long as it runs Android.  A Phoneboy  running quad core CPUs and 4 GB of RAM. 

Thursday, March 12, 2015

Mobile game revenues set to overtake console games in 2015



The mobile video game industry continues to ride a growing wave of free-to-play and casual game successes such as Supercell’s Clash of Clans and Rovio Entertainment’s Angry Birds Transformers. Consumers are spending so much time—and money—playing games on smartphones and tablets that Newzoo, a video game research firm, has had to raise its 2014 global revenue forecast from $21.7 billion to $25 billion. The new total is a 43% increase over mobile game revenues recorded for 2013.
Peter Warman, Newzoo’s chief executive, says the mobile market growth isn’t limited to a specific market. Both “mature” Western markets and emerging markets showed rapid growth in 2014. In North America, the market is now expected to grow 51% year over year; Western Europe is expected to grow by 47%. For the fastest growth, though, look East to emerging markets in Southeast Asia and China—the latter of which is up 86%. Japan is also seeing strong growth in iOS and Android game revenues, but the overall market remains level as traditional feature phone game revenues collapse.
“Despite a widely reported slump in new tablet unit sales, game revenues on tablets are growing faster than smartphones, cementing the position of tablets as a key gaming device,” Warman says. “Smartphones and tablets have given gamers two new screens to play games on in addition to their TV and PC screen. Because U.S. consumers use all four screens, mobile gaming does not replace console or PC gaming. Moreover, it gives gamers the possibility to play games anywhere at any time, pushing overall time spent on games in the U.S. up 40% in only two years.”
Industry executives see these usage shifts as creating room for new, non-cannibalizing revenue growth for the mature U.S. mobile gaming market. Time spent playing mobile games ultimately converts to money spent—even if those dollars are migrating from PC or console games. “Initially, online casual and social network games suffered revenue losses because of mobile games growth,” Warman says. “This year for the first time we see signs that it is taking its toll on the global growth of PC and console gaming.”
In 2015, global mobile game revenues will eclipse console game revenues for the first time. Newzoo expects that mobile games will generate $30.3 billion worldwide; it predicts that console games will take in $26.4 billion. The firm expects sales for the total worldwide gaming market to be $91.95 billion in 2015.
In North America, consoles will still dominate: Newzoo forecasts $24.05 billion in total games revenue, with mobile games generating $7.2 billion and console games representing $11.1 billion.
“Playing games on the TV or PC will not disappear,” says Vincent van Deelen, market analyst at Newzoo. “They are different screens, each with their own right of existence. What we see happening now is that money spent on games is gradually being spent more equally across all four screens. Ultimately this could be 25% for TV, 25% for PC, 25% for tablets and handhelds, and 25% for phones. In the U.S., the percentages are 44%, 26%, 15%, and 15% respectively. On a global scale, the split is closer to the theoretical situation: 28%, 39%, 13%, and 20%. Time spent on games has already shown a close-to-equal split across screens for years.”

Apple and Google rise

The continued growth of mobile game revenues will put Google GOOG 1.31% and Apple AAPL -0.86% in the top five public companies by game revenues in 2015, thanks to their 30% commission on all games sold in their app stores, Warman says.
This shift in power has catapulted Apple to the top of the video game ecosystem. Newzoo reports that Apple’s App Store remains by far the biggest single platform in the mobile industry, accounting for about half the mobile games market revenues in 2014. Google Play is a close second.
“We estimate that Apple and Google will earn close to $4 billion and $3 billion respectively in games revenues in calendar year 2014, explaining the fast growth in Google’s ‘other revenues’ in its recent quarterly results,” Warman says. “To put this into perspective, Nintendo’s game revenues amounted to $2.4 billion last year and will likely be slightly lower this year. Other app stores likely to grab a significant market share in Android games include Amazon and several Chinese stores such as 360 Mobile Assistant, Tencent’s MyApp, Baidu Mobile Assistant, and Xiaomi’s MIUI.”
Many traditional game publishers have invested heavily in mobile games, or at least launched console games across mobile devices. Those companies that made the early investment will reap rewards in the coming years as mobile continues on its upward rise. Newzoo forecasts global mobile revenues will top $40.9 billion by 2017.
“Electronic Arts has gone through the changes required to be successful on the mobile screens and run games as a service and is showing great results with a nice balanced portfolio,” Warman says. “Activision has taken a less experimental approach over time and decided to focus on Skylanders, Call of Duty, World of Warcraft, and getting Destiny out there. I think the success of Hearthstone: Heroes of Warcraft will spark more mobile activity in the coming years. Destiny could well be known as the last global blockbuster launched in the ‘traditional’ way. The pressure put on initial feedback from players, and the marketing dollars required to put that game in the market is not something any company would like to repeat.”
Activision invested $500 million in a 10-year plan for Bungie’s Destiny, but has yet to release any sales data for the game. The console and PC games business transitioned years ago to releasing a smaller amount of games, most of which are franchise sequels. Even with an installed base of 101 million Wii units, 80 million PlayStation 3 systems, 80 million Xbox 360 consoles, 13 million PlayStation 4 machines, 7 million Xbox One units, and 7 million Wii U systems, the console business can’t compete with the sheer billions of smartphone and tablet users around the world.
“Practically everyone in mature markets now has a smartphone and the majority has access to a tablet,” van Deelen says. “In emerging markets, the smartphone is often their first device that is connected to the Internet. With an installed base of billions, the audience is enormous on a global scale. A console is not a must-have device like smartphones, and in a growing number of cases, tablets are. Mobile devices, which aren’t purchased to play games on, introduce new consumers to games.”
The ability for developers of all sizes to publish on app stores like Google’s Play and the Apple’s App Store has allowed creativity to flourish. Instead of Sony, Microsoft, or Nintendo deciding which games see the light of day on their closed platforms, consumers are able to more broadly choose with their downloads and dollars.
“This app store ecosystem allows developers to continuously improve and expand their game in terms of gameplay and business model,” Warman says. “It has accelerated the shift from games developed as a product to games run as a service—a change that requires a different organization than traditional publishers had in place. This is why new players such as Supercell and Kabam have popped up as winners while many traditional large companies have struggled to change—and, in some cases, did simply not believe the mobile market was as large as some analysts told them. Now, they are back up to speed and reaping the benefits.”

Wednesday, March 11, 2015

Game store reunion

Of course the local videogame thrift shop is complaining about business due to roms and emulators sold for free. The clerk talking how he cannot mod Playstation 2, because its the users all run games off the hard drive or burn PS2 games.  Piracy of roms is huge in Hudson. 

Whats a pisser is nobody uses the retro message boards, Instagram, Twitter or Pinterest.  They don't play (never owned) Commodore Amiga.  They're on Facebook only and the gaem store has no domain server, just Facebook.  He only visits real life people in the store, yet hates all social media and email. The other one has 300 Facebook friends he knows personally even though Facebook is obviously really stupid. That one uses Facebook in place of  Linkedin. I read the Facebook comments, one reviewer said that they don't clean the cartridges. The SNES and Genesis games sell more than current generation.  The clerk I knew from 8 years ago now works at a cookie factory in River Falls.

Saturday, March 07, 2015

Home video to HEVC

I finally backed up 5 VHS tapes, one  VHS 4 hours long onto 5 DVDRs.  That is 12 hours of 20th century footage.  The next step was to convert these to 720x480  x265 format. I am in the middle of converting MPEG2 to x265. The mp4 is on 64 GB SDcard.  Its got Disney World and 1990s  footage. I have 6 hours in x265 1.4.512 and it is blurry compared to MPEG4 AVC.  It takes an hour to encode 30 minutes so I keep the HEVC versions.

Friday, February 06, 2015

Nanobots for real-time surgery.


The Mach 7 Navy Gun

sing electromagnetic energy instead of gunpowder or other combustible fuel, this rail gun fires 23-pound shells a distance of 100 miles or more at seven times the speed of sound — Mach 7. The Navy expects to conduct seaside trials in 2016, after more limited testing in defense labs. A rail gun projectile will cost as little as $25,000 — far less than the current cost of an attack missile, $500,000 to $1.5 million. And one warship could hold hundreds of projectiles. Multiple rail gun shells could also be fired in sequence to blow apart incoming missiles.


Doctors Inside Bodies

Early research is promising for development of medical “nanobots” that could be introduced into a soldier’s bloodstream or tissues, capable of releasing treatments for everything from a sore throat to malaria or maybe even the effects of chemical or biological weapons The nanobots, part of an area of research called In Vivo Nanoplatforms, would work at the molecular level, hitching rides on a natural protein in the body. One day they might save the lives of soldiers where combat medicine or medevac services are lacking, and they could eventually find their way into civilian applications, too.

A "Flying Humvee”
This rugged transporter would take off like a helicopter and fly like a cargo plane. When they land, some versions under study by Lockheed Martin, United Technologies and Textron would even be able to drive off like, well, a Humvee. The concept vehicle, dubbed the ARES, would be similar to a small version of a V-22 Osprey transport, which already provides the Army and Marines with a huge operational advantage in difficult terrains. One of its most promising capabilities: quickly moving soldiers and gear over minefields and past roadside booby traps without having to call in a bomb squad first. The military wants the air-to-land vehicle to be extremely rugged, utilitarian in design, easy to operate and simple to fix.


Silent-Running Motorcycles

Imagine off-road dirt bike engines that make no sound. They would be powered by tough, powerful battery packs, allowing warriors to sneak up quickly on an unsuspecting enemy. Such designs are in the works at Logos Technologies and electric bike maker BRD. The electric two-wheelers would have just a small reserve of gasoline in case of an electric failure, plus a secondary fuel source, if needed, to escape danger.


Ship Lasers

Easier to turn, aim and fire than today’s heavy shipboard antiaircraft weaponry, laser guns will give sailors a more precise bead on the enemy. So precise, in fact, that naval vessels will be able to zap and disable an approaching enemy boat’s engine, allowing sailors to capture and interrogate their combatants rather than killing or wounding them. This technology will be especially useful in close-to-shore patrols, where ships are more vulnerable to attacks from small boats. Several companies are involved in building the so-called Laser Weapons System, including Raytheon and San Diego-based defense contractor Kratos. It will be tested soon aboard the USS Ponce, one of the workhorses of the U.S. Atlantic Fleet.