I do not see Perfect Dark as beginning that perfect. For one it can be extremely hard. But it can be extremely fun when playing with friends. But lets discuss the single player mode missions. Rare took what they had with Goldeneye back in 1997 and improved append it. About 4 people on the first project managed to put their skills to use on Perfect Dark. However perfect dark did have good voice acting, the most superior engine of any N64 game ever created. But the title didn't have one thing. That thing cost Rare. No frequent story line. Many say that the game has a story and I say those people haven't got their heads on tight. Perfect Dark is pretty much going around killing people (the sweet part) and meeting people that don't really help you fight your enemies. Those Aholes this leech of your security. I mean who helped you in that Chicago level with the Heavy Armed Robot. No one. Who helped you escape from Area 51, No one. Who helped you beat the hardest level in the whole frequent game, this you. This game is a kick ass multiplier title and a more then decent single player title (those ones with no flaws) but Perfect Dark don't have what it takes to be on the high end. Backup support.
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Thursday, December 12, 2002
N64 - Perfect Dark review
Monday, December 09, 2002
N64 - Star fox review
Nintendo's sequel to their first fully 3D game for SNES, Star Fox 64 does show off a little. The game however is N64s only airial combat title. This is not because the design behind the game is very good. So what if its not perfect. You still get hard bosses to defeat, secret areas in space, power ups and a fair chance to beat the game. You can not ask for something more. In the game you control Fox McCloud's plane. In the game you can ethier play as a normal or expert modes, but you must also beat the game with the amount of lives you get, and one of three courses. Actually it is in your favor to do the best possible job in each mission. Then instead of showing 'Mission Completed' your mission statist will show 'Mission Accomplished.' If you get a accomplished statist you must beat the mission in a lotted time, destroy a current ammount of enemies, or beat a boss a current way (in two ways you must accompany another to the end of the mission) All those challenges make the game what it is. For a cartridge technology Star Fox shined over many Playstation titles in 1997. Of course it could never beat the popularity of Final Fantasy VII.
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Saturday, December 07, 2002
Banjo and Kazooie
Developed by Rare, Nintendo's 2nd party developer, Banjo and Kazzooie and it's sequel didn't shame Nintendo. For I while, the game trailed Zelda when it came out the same day. Rare had something going for them when they thought of a SM64 clone. Banjo and Kazzooie wasn't even in development for as long as Zelda and people who played the game, at least children, thought it was fun. I agree with them. In side the game features another 20+ hour game for people to beat. At the time the game cost 69 bucks to own. That soon changed a year later. I actually bought my copy at a fair stand for 20 bucks. They had a game store behind them. I could of only gotten one. I stopped playing Banjo and Kazooie because something was odd with me trying to beat a craps ass. Yeah I only onced turned up the music before i've learned my lesson. Take it from me don't turn up the volume, this isn't a adult game, people. Unless ur alone then it would be ok, but with people, with all the strange pecking sounds Kazooie makes may be disturbing.
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Thursday, December 05, 2002
Super Mario 64 ©1996 Nintendo
Gameplay A+ | Graphics A- | FUN Factor B+ |
Difficulty for me MEDIUM HARD | ||
Wednesday, December 04, 2002
N64 - Legend of Zelda - Ocarina of Time review
If you could invest 14 million dollars on a project that will get revenue soon after, in a matter of weeks in fact, who would you spend it. I don’t know about the best way. But I would ask Nintendo or some huge developer to make a game if I get 20% of the cost of the game. If I did, I probably would be a billionaire. Legend of Zelda: Ocarina of Time is the next installment in the Legend of Zelda franchise, the previous installment four years eariler on Super NES, Legend of Zelda III - Link to the Past. It’s not a real sequel because the Link of the Past came after Legend of Zelda 64. But this game is a multimillion sellout. One of a kind. It was popular enough for Nintendo to re-sell this game for Gamecube. Games are way more expensive now-a-days. Most games cost of good quality cost around 30 million dollars for labor. Instead of actually traveling in time, Link discovers himself and his family. Okay, so the first two prequels to Zelda III don't fall in time order. In fact I don't believe this game came after Legend of Zelda on NES. In Zelda III, Link starts out as a boy in Hyrle and in Orcania of Time, Zelda starts at the same age. Link to the Past was a really good game. The Fun Factors It has everything to challenging characters to really good story line to huge environments. I love that aqua babe because she's eh, naked, sort of. Zelda 64 with the help of Nintendo's lead artist, Zelda the game turned out to be a great masterpiece, perhaps the best N64 game ever made. Zelda I could of played for a whole week and weekend and never get through. It’s sometimes frustrating. Too frustrating just because you don't just die, you also lost your location. But you kept all your equipment. It was the first Zelda game that you could save your progress along the way. This got me into trouble when I went forward in time. This didn't really made the game less fun, it this made me not want to go through all The freaking trouble to get back where I started. I also liked the cinema at the end when Sheik unraveled herself as Princess Zelda. Nintendo made Zelda 64 95% flawless. It looked good on limited cartridge storage. I remember seeing the first Zelda Gamecube shoots at Electronic Entertainment Expo in 2000 when Link and Galeon fight off on the silver screen. Every one thought that the 10 second film was a cinematic cut scene in the game in development. It looked awesome and looked like it was timed right after Zelda 64 which added a lot of value to the original 3D game. The online community went berserk over that small piece Nintendo given to them. Only for about 2 weeks though. That’s because a lot of those Nintendo fans played the game and liked it enough to impatiently wait for the next game. Conclusions This game lives up to Nintendo's repetition. In some ways it recreated it. If you known a Nintendo 64, You should rent Ocarina of Time for a few bucks. Most people who played it including me said was a satisfying experience. (Posted 04/15/2002)
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